QUOTE (Shadow Knight @ Jul 2 2013, 08:33 PM)

Wired_SR_AEGIS give me one plausible reason why cyber eyes need an always on matrix access. Give me one good reason why anyone in teir right mind would design it that way given that matrix access is not ubiquitous even in 2073
Here's the deal.
The best example of the "wireless bonus" making sense is Wired Reflexes + Reaction Enhancers. These are typically systems that don't play well together, and in their safe mode just don't. Combined with the limit of +4 Attribute from Cyberware, even considering combining them is kind of a fool's venture. But then the wireless bonus kicks in and not only makes them play together, but makes them ignore the +4 Attribute limit -- meaning Wired Reflexes 3 and Reaction Enhancers 3 gets you a net +6 Reaction and +3d6 Initiative.
To explain this, you could say that the systems don't work together unless they can maintain a wireless track of your entire body, or perhaps they need the extra processing power generated by forming their own little cloud network so each disparate part can contribute to the larger whole, and that network makes it vulnerable to threats through the Matrix (very locally) so you connect it through your commlink for the added safety.
The biggest offender is the Smartlink (and subsequently the Laser Sight), which I think got a little bit of a bum treatment. +2 Accuracy offline, +2 Accuracy +2 dice online, which is contrary to the "smartlink makes it easier for the less trained person to shoot" concept of classic Shadowrun. If I were designing it, I'd either flip them, or more likely (and potentially house ruled) such that the offline version gives +2 Accuracy +2 dice, and the online version gives +2 Accuracy +4 dice.
Then there are the lesser offenders: devices that you can either manually actuate (ie, deploy a tripod, extend a baton, close the chemical seals, etc) by either manipulating the device or flipping a switch somewhere, or actuate by sending a Matrix command via your DNI du jour. I'm thinking of this by the following: these devices aren't wired to you in any way, so the choice really
is to do it with your hands or do it with a wireless signal via datajack/trodes->commlink->device. Let's face it, you're not physically wiring your extendable baton to your commlink, that's just daft. Meanwhile
hacking someone's baton or tripod is equally daft, as that's a lot of work to go through to cause a fairly minor annoyance.
Then there's the Matrix sniffing devices: cybereyes, cyberears. Open these up to the Matrix and suddenly there's a lot of usable data to process -- maybe you can see the outline of someone's PAN or get an interpretive reading of changes in Matrix interference, or hear the disturbance of something physically moving through the local wireless signals and causing tiny aberrations in the signal. Very high-techy stuff.
Then there's the weird bits: gear that gives you a strange +dice bonus while online, like hydraulic jacks. I figure this as the equivalent of the old "AR Bonus" from SR4, where doing a task with the assistance of an AR interface grants you a bonus. Just this go around the device needs to access your AR feed, which is through your commlink.