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Epicedion
QUOTE (cndblank @ Jul 1 2013, 02:09 PM) *
So if anyone has the time, just how hard would it be for a just hit the big leagues Decker to hack Deltaware cyberware (how long I guess).


Say a new decker with a few runs under their belt with 18 dice or so.
Assume the target is on the job doing legwork out on the streets and not about to run a Mitsuhama zero zone.

Given I have no idea how the rating is applies to SR5 decking.

Also are there any counter measures that a pro would have taken to make this harder other then just going offline?
How much time would they buy?


The DR of the ware is ignored in favor of the DR of the commlink it's hooked up to.

I'd assume that there will be additional options for commlinks when we get to the ware/matrix books later in the product cycle.
A milspec rating 9 commlink, for example, would be hard as hell to crack.
Elfenlied
IMO, they should've included the Matrix bonuses in the base items, but make 'ware always hackable unless specific, meaningfully expensive actions are taken to prevent it. Actions that are only available to elite operatives such as professional runners or corp commandos.

Not the idiot check that is skinlink.
cndblank
QUOTE (StealthSigma @ Jul 1 2013, 12:09 PM) *
This is the crux of it.

Hacking cyberware is cool. It makes sense.

The matrix bonuses do not make sense.

Further, the game mechanics create a trap for players. Player characters should be savvy enough NOT to do this but from what I can tell there's nothing to suggest not employing these options. So the mechanic serves as a trap for the player. None of the Shadowrun books that I have read have ever really managed to identify what stuff is rules meant for NPCs and not PCs.


Yeah that is my concern.

As far as hacking cyberare, it is very cool, but I'm worried that expectations may be set too high.

My personal opinion is the Military will take matrix security very seriously.
Being online either lets them know you are coming, lets them hack you, or tells them who has been through here.
All of which can get you dead in a war zone. Or on a shadowrun.
Plus you certainly can not count on getting a matrix connection in a war zone so the gear and ware will need to be set up to work without it.

Also the Military will use strong and brute force methods (hardware) to make sure that nothing is accidentally online when it shouldn't be.
There will be clear standard operational procedures to keep ware and gear secure.

So I figure a decker shouldn't count on being able to hack a SWAT team or a Corp High Threat Response team that is geared up and ready to play because they will be using the same SOP.

You can always get lucky and there are certainly a lot of other things for a decker to do during combat.
If the corp is using the ever popular rail-mounted, wireless-shunning Ares Sentinel “P” Series drones for security then hack a cleaning drone and use it to block the rails.

But the gear and tactics that the Pros would use to keep their gear ware secure has either been left out like skinlinks or ignored like DNI or laser comlinks.
Not having the Pro's SOP spelled out is going to cause issues.

It will leave false expectations for the decker and technomancers players at least until the new books provide methods to do the above.
And the GMs is going to have to handle it without guidelines until the new books do come out.
Epicedion
Of course in a war-type environment, one of a military's primary goals before moving in troops could be to establish control over the Matrix in the area, by flooding and/or overwriting the local grid with their own Military-controlled grid. Sort of like how a military likes to gain air superiority. Any ground engagement could rely on a successful Matrix engagement beforehand, where infrastructure specialists and elite military deckers wage a cyberwar with the enemy until they burn out or shut down the other side's local influence and then establish their own GOD in that area.
Tzeentch
The military should be able to afford to create its own parallel MANET with their own GOD overwatch if they wanted. But subversion or control of local grids under national authority is of tactical utility, if they don't just jam the bejeezus out of everything but their own net.

Valerian
If a decker try to brick your cyberware, is it possible to switch your cyberware off-line when it takes its first brick damage?

Is it more complicated for the decker to hack your cyberware without being detected in comparison with bricking it?

Is it possible to set a trap for a decker with a gear which looks easy to hack but he will only find a dangerous IC?
Critias
QUOTE (apple @ Jul 1 2013, 09:16 AM) *
A little bit above there were rules mentioned on how to repair (logic + hardware, 1h per damage box). Later another author said that it was a simple reboot?

Can you perhaps check on that on how to reactive/repair a bricked item? That would be most helpful?

SYL

It is not one hour per damage box. The test has a base time of one hour. Every hit you score can either repair one box of damage, or cut the time necessary in half (to 30 minutes, then 15, then 7 1/2, etc), down to a minimum of 3 seconds (one combat turn).
hermit
So we're talking about a pool of 12, or can you add dice to that test somehow? IIRC matrix damage had no immediate effect on performance until the bar is full?
DireRadiant
QUOTE (Valerian @ Jul 1 2013, 03:15 PM) *
If a decker try to brick your cyberware, is it possible to switch your cyberware off-line when it takes its first brick damage?


Reboot is an option, as are Hide and switch Silent Running.

QUOTE (Valerian @ Jul 1 2013, 03:15 PM) *
Is it more complicated for the decker to hack your cyberware without being detected in comparison with bricking it?


Usually, but you could be Bricked faster than a sleaze.

QUOTE (Valerian @ Jul 1 2013, 03:15 PM) *
Is it possible to set a trap for a decker with a gear which looks easy to hack but he will only find a dangerous IC?


Change Icon may work to entrap a Hacker that doesn't carefully check what they are attacking.
hermit
QUOTE
Reboot is an option, as are Hide and switch Silent Running.

Reboot heals matrix damage when the bar is not full yet?
Valerian
What about IC?

They can improve your defense against bricking or sleaving or they are just a mean to fight back the decker?
Epicedion
QUOTE (Critias @ Jul 1 2013, 05:16 PM) *
It is not one hour per damage box. The test has a base time of one hour. Every hit you score can either repair one box of damage, or cut the time necessary in half (to 30 minutes, then 15, then 7 1/2, etc), down to a minimum of 3 seconds (one combat turn).


So to do this in a firefight requires a technical wizard. You're looking at 12 hits minimum to recover a single box in the span of a combat turn. Doable, I guess, if the street sam tosses his bricked smartlinked SMG over to the team's repairman who has Logic + Hardware (Repair My Damn Cyberware specialization) of 18 and spends Edge. And gets lucky.

Much more doable if you've got a 5 minute breather (only need to spend about 4 hits on time that way).

Curious question: can you brick the Smartlink cyberware itself, or just the Smartlink on the actual gun? I imagine that it'd be very difficult to perform a hardware repair on a character who's diving around and taking shots (though can the hardware repair be performed remotely over the wireless?).

EDIT: Oh, and I suppose that if you're looking at a situation with two Deckers on opposed sides, spending your actions taking down the Street Samurai's Wired Reflexes would be pretty stupid, since the other team's Decker would be able to just wallop you with direct Cybercombat, crash your Deck, and dumpshock you to hell. It'd be like trying to disable a lock while someone is punching you in the face.
cndblank
""If a device is bricked, it stops working: batteries
are drained, mechanical parts are fused or gummed
up with melted internals, and so on. That said, not all
devices are completely useless when bricked. A vibrosword
is still sharp, a roto-drone glides to the ground
on auto-gyro, a lock stays locked. The firing pin on an
assault rifle might not work, but its bayonet works just
fine for stabbing smug hackers. And you can’t exactly
brick a katana, ne? And don’t panic when your trickedout
combat bike gets bricked; it will ride again … if you
know a competent technician."

You know based on the description provided here of a device being hacked and bricked, I'd say that if a GM was allowing Cyberware to be hacked, then a decker or technomancer would be right to expect to lose full use of the ware if it was bricked.

That is if a cyberlimb is hacked it is paralyzed.
If Wired Reflexes were hacked the owner would be paralyzed.
If cybereyes where hacked the owner would be blind.

And a quick reboot wouldn't do the job.
Until a technician had been able to reboot and restore the ware, it would remained bricked.

Some people were suggesting the hacking cybeware and bricking it only denied the user the enhancements.
That they could still see, but no enhanced vision, that if Wired was hacked they would lose the reaction enhancements but would still be able to move around.

Also that rebooting the firmware would restore it.


So which one of these are official?
Are there any additional limitations or restrictions in bricking cyberware?


Thanks
DireRadiant
QUOTE (hermit @ Jul 1 2013, 04:22 PM) *
Reboot heals matrix damage when the bar is not full yet?


Reboot is what you use to turn off and then on again later.
DireRadiant
QUOTE (cndblank @ Jul 1 2013, 05:06 PM) *
Also that rebooting the firmware would restore it.


Rebooting would make you "disappear" and "reappear" but the reappearance means your attacker has to find you again with a Matrix Perception test.

Matrix Damage is repaired with Hardware + Logic test. It will take no longer than an hour to FULLY restore your Device.

Amusingly, since the repair test allows you to either take one box off per hit or reduce the time for total repair, you can actually immediately restore your Device to functionality after one hit on your Hardware + Logic test. It'll have Bricked - 1 boxes of damage, but is fully functional.

Remember that there are no negative modifiers for any Matrix damage until the matrix condition monitor is completely filled. So taking a couple boxes of matrix damage, rebooting to lose the Hacker and then booting up again means your device is running perfectly fine. You can probably do this a couple of times before needing to have a technician friend repair your Device.

Note that "Rebooting" means that the turning on again does not take another action either.

I like that this gives a Decker and a Techie stuff to do. Combat repairs on gear, just like First Aid.
hermit
QUOTE (DireRadiant @ Jul 2 2013, 12:09 AM) *
Reboot is what you use to turn off and then on again later.

I think you mean turning it off and later repairing only a few boxes of damage rather than being bricked and repairing more boxes?

QUOTE
Matrix Damage is repaired with Hardware + Logic test. It will take no longer than an hour to FULLY restore your Device.

This clashes with
QUOTE
Every hit you score can either repair one box of damage, or cut the time necessary in half (to 30 minutes, then 15, then 7 1/2, etc)
apple
QUOTE (Critias @ Jul 1 2013, 05:16 PM) *
It is not one hour per damage box. The test has a base time of one hour. Every hit you score can either repair one box of damage, or cut the time necessary in half (to 30 minutes, then 15, then 7 1/2, etc), down to a minimum of 3 seconds (one combat turn).


QUOTE (Neurosis @ Jul 1 2013, 03:09 AM) *
If your cyberware gets bricked (its condition monitor fills) it...stops working. Until you reboot it. Which takes...a complex action.


Hm, what is now correct? Are there different brick mechanisms?

SYL
DMiller
I’m not jumping into the hacking cyberware part of this discussion, I am going to try and clarify the bricking wired reflexes part however.

According to my SR4 book (not SR4A sorry), Wired Reflexes do NOT replace your nervous system in any meaningful way. It augments it along with other items and as such if it were bricked all you would do is slow down, you would not be paralyzed.

QUOTE (SR4 p335)
Wired Reflexes: This highly invasive operation implants a multitude of neural boosters and adrenalin stimulators in strategic locations all over the body, catapulting the patient into a whole new world where everything around her seems to move in slow motion. The system includes a trigger to turn the wired reflexes on and off (taking a Free Action). When activated, wired reflexes confer a bonus of +1 to Reaction and +1 Initiative Pass per point of rating. Wired reflexes cannot be combined with any other form of Initiative enhancement.


Emphasis mine.
apple
No, but reaction enhancers do.

SYL
Aaron
Reaction enhancers replace parts of the spinal column, not the spinal nerve.
Epicedion
If I'm not mistaken, Reaction Enhancers don't have an online bonus. Wired Reflexes are the vulnerable side of the system.
DMiller
QUOTE (Aaron @ Jul 2 2013, 10:41 AM) *
Reaction enhancers replace parts of the spinal column, not the spinal nerve.

Agreed and as such should actually have no effect on your speed or be hackable as a super conductor doesn't need to have any wireless connections. But hey Mag... Technology!

Replacing the bones in the back and then "bricking" said bones will also not paralyze you.
apple
Reaction enhancers are online to allow stacking with the wired reflexes (which need to be online as well) according to KarmaInfernos list

SYL
Shadow Knight
QUOTE (apple @ Jul 1 2013, 06:52 PM) *
Reaction enhancers are online to allow stacking with the wired reflexes (which need to be online as well) according to KarmaInfernos list

SYL


Why? Why do they need a Matrix connection? They did not in the past. Why do they need it now?
apple
Because Hardy (SR line developer) thinks, that hackers in SR4 were not powerful enough in combat, so to enhance their combat hacking abilities he added online bonuses to items and cyberware, so that is is risk vs reward. You can combine them but then again you can be hacked - or not.

SYL
Shadow Knight
QUOTE (apple @ Jul 1 2013, 07:10 PM) *
Because Hardy (SR line developer) thinks, that hackers in SR4 were not powerful enough in combat, so to enhance their combat hacking abilities he added online bonuses to items and cyberware, so that is is risk vs reward. You can combine them but then again you can be hacked - or not.

SYL


I know the line editors claim. I want the in universe reason. Why do they suddenly need the matrix now when 3 years earlier they did not. How does adding a round trip to the matrix make you faster than an in body trip? traveling at the speed of light is still going to be slower than an in body trip because as fast as the speed of light is it will never be faster than the short trip in the body.

Because doing what was done in Ghost in the Shell is cool. It was not hacking eyes. Cyberware in Ghost in the Shell does not have a matrix connection. the cyberbrain does. Which is basically like a datajack and memory storage in shadowrun.

You could accomplish everything in Ghost in the shell in Shadowrun 4th near as I can tell. You hack the commlink then work your way into the PAN and if the PAN connects to a datajack you can hack the cyberware.
binarywraith
QUOTE (Shadow Knight @ Jul 1 2013, 08:07 PM) *
Why? Why do they need a Matrix connection? They did not in the past. Why do they need it now?


Because the line developer was smoking something seriously wicked, and is apparently immune to considering the secondary consequences of design decisions.

Edit : Even above and beyond the arguments of other writers on the product.
hermit
QUOTE (Epicedion @ Jul 2 2013, 03:47 AM) *
If I'm not mistaken, Reaction Enhancers don't have an online bonus. Wired Reflexes are the vulnerable side of the system.

So for Wired and Reaction Enhancers to communicate over the Matrix, only wied reflexes need to be connected to the Matrix? What does Wired connect to, RE's mailbox?

QUOTE
Why? Why do they need a Matrix connection? They did not in the past. Why do they need it now?

Because REASONS and Cloud Computing and shut up and believe in this because otherwise you're a killjoy and Devon Oratz will flame you.

QUOTE
Because doing what was done in Ghost in the Shell is cool. It was not hacking eyes. Cyberware in Ghost in the Shell does not have a matrix connection. the cyberbrain does. Which is basically like a datajack and memory storage in shadowrun.

It is a choke point, too, and usually has at least decent Matrix security. Cyberware in GitS is wired, internally.
Shadow Knight
QUOTE (hermit @ Jul 1 2013, 11:09 PM) *
It is a choke point, too, and usually has at least decent Matrix security. Cyberware in GitS is wired, internally.


Because Ghost in the shell is well thought ou by the writer.

Hell they use androids connected to the net that type into internal computers thus keeping out viruses. As viruses cannot copy them selves over the keyboard...

Umidori
Theoretically if you were aware of this defense you could design a virus specifically to compromise the androids and have them perform the physical inputs you require, but that's a lot more work and requires a lot more skill and foreknowledge.

Remember folks, there's no such thing as perfect security, but there are plenty of small things you can do that make your system disproportionately much more secure than it otherwise would be.

~Umi
Nath
QUOTE (hermit @ Jul 2 2013, 08:09 AM) *
So for Wired and Reaction Enhancers to communicate over the Matrix, only wied reflexes need to be connected to the Matrix? What does Wired connect to, RE's mailbox?
Maybe the cloud is just sending the wired reflexes regular mails that reads "Don't forget to play nice with the Reaction Enhancers and do not overwrite their neural input. Love. The Matrix."
hermit
QUOTE
Maybe the cloud is just sending the wired reflexes regular mails that reads "Don't forget to play nice with the Reaction Enhancers and do not overwrite their neural input. Love. The Matrix."

rotfl.gif That sounds plausible, thank you.

QUOTE
Hell they use androids connected to the net that type into internal computers thus keeping out viruses. As viruses cannot copy them selves over the keyboard...

Shirow knows his network security.

QUOTE
Theoretically if you were aware of this defense you could design a virus specifically to compromise the androids and have them perform the physical inputs you require, but that's a lot more work and requires a lot more skill and foreknowledge.

And it would require an insider. Which is doable - it was done with stuxnet on an isolated system too, by putting the virus onto some muppet's usb stick - but it requires a lot more dedication, intelligence and manpower than just tapping into the net, NSA style.
Sengir
QUOTE (Aaron @ Jul 2 2013, 02:41 AM) *
Reaction enhancers replace parts of the spinal column, not the spinal nerve.

Sure, when fluff talks about increasing the propagation speed of neural impulses, that obviously means the conduit gets changed while the actual conductor stays untouched. And the bone gets painted red, because wires in da red'unz are fastaa!
Sendaz
QUOTE (Sengir @ Jul 2 2013, 05:08 AM) *
. And the bone gets painted red, because wires in da red'unz are fastaa!

But it's TRUE!!
apple
QUOTE (Shadow Knight @ Jul 1 2013, 10:33 PM) *
I want the in universe reason.


There is none. It is the same kind of rule like in Monopoly "roll dice, go to jail", nothing more.

However, since then the community (at least the one defending this decision) have come to an agreement, that an all-powerful, super-fast, CLOUD, sponsored, but not controlled by all the Megacorps (everyone can access it, without control, access privileges, hacking or surveillance (besides the usual wifi detection if not running silent)), stores all the software for your items and cyberware and only if you connect to THE CLOUD via wifi you can access your cyberware-software at full capacity.

I am quite sure that you can expect this ... explanation ... in the SR5 matrix book.

SYL
Elfenlied
QUOTE (Sengir @ Jul 2 2013, 11:08 AM) *
And the bone gets painted red, because wires in da red'unz are fastaa!


Orks should get an additional +2 for doing so.
DireRadiant
QUOTE (hermit @ Jul 1 2013, 04:38 PM) *
I think you mean turning it off and later repairing only a few boxes of damage rather than being bricked and repairing more boxes?


This clashes with


Hermit, do you have the book?

If you are choosing to assume I am wrong willfully, then I am not really interested in replying with quoted text from the book. I find that kind of attitude offensive. Picking two sentences from two different places and then assuming there is a third that contradicts them isn't really a nice approach.

If you look at both what I wrote and what you quoted then there is no conflict except for what you choose to see.

The Matrix rules are a system and there are many interacting pieces. Reboot is a specific matrix Action that has the effects I describe.

Matrix Repair is a test as I described as has the effects I mentioned.


Cochise
It' more like he's asking for clarification, since the information given by persons who either are freelancers or owners of the O-version seems contradictory ...
Werewindlefr
QUOTE (cndblank @ Jul 1 2013, 01:09 PM) *
Also are there any counter measures that a pro would have taken to make this harder other then just going offline?
How much time would they buy?

Some jammer stuff, I believe, but ultimately he needs a hacker to protect him, because hacking in Shadowrun is really easy (usually, the defense roll will be something like "willpower + device rating" or something like that depending on the hacker's method). Ratings for top-secret high-tech devices reach 6 - to get higher than that, you need a cyberdeck... or a host.

While I'm more bothered by the fact that it doesn't make sense and that distributed computing is the poorest of excuses in a world of tiny computers with the power to run sapient AIs, it is also true that hacking is exceedingly easy in Shadowrun 5th edition, and that the only good defense against a hacker is a hacker.
Warlordtheft
QUOTE (Tashiro @ Jun 28 2013, 02:05 PM) *
2) Geek the Mage is a tried-and-true in D&D. Disintegrate is a good tool for that.


So were sneak attacks from the theif. smile.gif
Aaron
QUOTE (Sengir @ Jul 2 2013, 05:08 AM) *
Sure, when fluff talks about increasing the propagation speed of neural impulses, that obviously means the conduit gets changed while the actual conductor stays untouched. And the bone gets painted red, because wires in da red'unz are fastaa!

I'm no biologist, but the spinal cord innervates all over the spinal column, and nerves don't work like wires. It seems to me that a "smart vertebra" could act like a sort of express lane for neural signals.
hermit
QUOTE
It' more like he's asking for clarification, since the information given by persons who either are freelancers or owners of the O-version seems contradictory ...

Indeed.

QUOTE
I'm no biologist, but the spinal cord innervates all over the spinal column, and nerves don't work like wires. It seems to me that a "smart vertebra" could act like a sort of express lane for neural signals.

Neural signals don't work like electrical impulses, they're (no kidding) transmitted via reversed polarity of membranes on strings of cells called axons. This is not a very fast way of transmitting information; in fact, neural signals move at a mere 30 to 100 m/s (as opposed to the 300.000.000 m/s in fiberglass cables). Bypassing the spine entirely would probably be faster than some weird infrastructure to make a "smart vertebrum" that would make neural impulses faster through technomagic. So I guess reaction enhancers pick up impulses at some points in the spine (the ganglia maybe?) and put them back into the neural system via DNI at the endocrainum or something.

Now, the question is whether the accelerators replace the signals (to avoid the biological signal arriving a little after the enhanced and cause confusion) or whether they just send the signal ahead because the brain somehow can sort this out - and whether the implant does so passively or actively. Personally, I'm inclined the implant is active, not passive, so in the event of failure there still is the biological spine. Hence, a bricked reaction enhancer would not paralse you, though with malfunctioning neural stimulators of bricked Wired, I would expect epilleptic seizures, and a malfunctioning impulse unit in the endocrainum might well cause the same thing.

I'd say this bears further explanation. Preferrably by smeone who has done Anatomy 101 at some point in their life. The best part about good old Shadowtech was that it was written by someone who actually knew their shit.
Sengir
QUOTE (Aaron @ Jul 2 2013, 04:17 PM) *
It seems to me that a "smart vertebra" could act like a sort of express lane for neural signals.

Vertebrae are just bones and have nothing to do with transmitting neural signals, other than forming a protective sheath around a big nerve.
Draco18s
QUOTE (hermit @ Jul 2 2013, 10:37 AM) *
in fact, neural signals move at a mere 30 to 100 m/s (as opposed to the 300.000.000 m/s in fiberglass cables)


And this is why you live 80ms in the past. wobble.gif
Neurosis
QUOTE
I want the in universe reason. Why do they suddenly need the matrix now when 3 years earlier they did not. How does adding a round trip to the matrix make you faster than an in body trip? traveling at the speed of light is still going to be slower than an in body trip because as fast as the speed of light is it will never be faster than the short trip in the body.


Why is cyberware like four times as expensive? Why does a manabolt that would once have made you explode now merely tickle?

Not every rules change can be justified in the fluff.
hermit
QUOTE (Draco18s @ Jul 2 2013, 07:22 PM) *
And this is why you live 80ms in the past. wobble.gif

More actually, there's processing time too, at ~100 m/s.
apple
Yes, but you could have justified the "hacking must be justified in combat" rule with "We go after tacnets, online commlinks, remote drone control and radio communication". That is established, that is part of the sixth world, and no one would have complaint. Instead you have used the worst possible route possible by making online silencer - which of course cannot be justified

Being not able to justify your decision is your own inability to make reasonable rules based on the world - not a general problem with the world itself.

SYL
Wired_SR_AEGIS
QUOTE (Shadow Knight @ Jul 2 2013, 03:33 AM) *
I know the line editors claim. I want the in universe reason. Why do they suddenly need the matrix now when 3 years earlier they did not. How does adding a round trip to the matrix make you faster than an in body trip? traveling at the speed of light is still going to be slower than an in body trip because as fast as the speed of light is it will never be faster than the short trip in the body.

Because doing what was done in Ghost in the Shell is cool. It was not hacking eyes. Cyberware in Ghost in the Shell does not have a matrix connection. the cyberbrain does. Which is basically like a datajack and memory storage in shadowrun.

You could accomplish everything in Ghost in the shell in Shadowrun 4th near as I can tell. You hack the commlink then work your way into the PAN and if the PAN connects to a datajack you can hack the cyberware.


I believe that the answer is they they do not suddenly need the Matrix. The canon theme is that (we have always been at war with EastAsia) the non-matrix bonus operation is how things have always operated.

As far as an in-universe explanation.

Here's the short of it: System Architecture is not a simple topic.

There are numerous, numerous, numerous areas where complexity can creep into the design and draw out seemingly "simple" processes. While it is true that the "speed" of a transmission of signals across a physical medium is very likely to exceed the "speed" of that signal through the wireless system of Matrix 3.0, that's really only one of many considerations that must be made.

Most importantly is the mechanisms that allow the Information in question to be torn down to something that may be communicated by physical properties of our universe, and then built back up into something intelligible, reliable, and trustworthy on the distant end. The mechanisms that will, among other things, differentiate between thinking "Open!" from thinking "Fish!" and creating the expected result. Or, for that matter, the algorithms necessary to distinguish background noise, from foreground signal.

(And algorithms that prevent things like the following: "Don't think "Open"... Don't think "Open"... Don't think... Doh!")

Elements that can complicate this process include, but are not limited to, things like error checking, authentication, blah, blah, etc, etc. Additionally, it is not impossible (or sometimes even unlikely) that some implementations will favor the raw processing power of distributed systems over the limited processing power of local systems.

The fundamental mistake is assuming that transmission speed of data is the total, end-all-be-all solution to this discussion.

It is not.

tldr; Retcon + Theorically Possible w/ today's existing knowledge of computing + Underlying Implementations that favor distributed Computing.

Fin.

-Wired_SR_AEGIS
Draco18s
QUOTE (hermit @ Jul 2 2013, 02:19 PM) *
More actually, there's processing time too, at ~100 m/s.


Fun stuff: http://www.youtube.com/watch?v=BTOODPf-iuc
Draco18s
Because I never replied to this

QUOTE (Neurosis @ Jul 1 2013, 01:23 AM) *
How many points is each one worth, since you're keeping track? (In all seriousness, I don't think I actually used True Scotsman, but I could be wrong!)


The poll options. "I am a true fan and support cyberware hacking" and "I shall now exile myself from the internet."
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