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Medicineman
KarmalInferno did
He cited this Passage from the SR5 BBB in the SHadowrun4.com Forum
(It just drowned in the Waves of Hate and disapointment)



http://forums.shadowrun4.com/index.php?topic=11389.0
wink.gif smile.gif


With a Dance above the Waves
Medicineman
Novocrane
Batou takes on the Yakuza

Neurosis' choice reminded me of this clip. I'd arguably consider it a more relevant portion of the GitS setting when discussing SR.

It also happens to be the one I point to when people say GitS is too post-cyberpunk for cyberpunk games, but that's another topic.
RHat
QUOTE (apple @ Jun 29 2013, 04:30 AM) *
So, why can´t I use in SR anymore? Because, well, I am a decker/hacker with boosted Intelligence and a hardcore coder (Logic X, Software-Skill Y)

SYL


Wires subjected to the sort of motion that such wires would are not going to tend to stay plugged in at all times. So for things where you cannot afford to have to worry about the connection coming loose, like chem seals or combat equipment, wires become impractical.
Sendaz
QUOTE (Novocrane @ Jun 30 2013, 01:38 AM) *
Batou takes on the Yakuza

Neurosis' choice reminded me of this clip. I'd arguably consider it a more relevant portion of the GitS setting when discussing SR.

It also happens to be the one I point to when people say GitS is too post-cyberpunk for cyberpunk games, but that's another topic.

That's pretty much the main difference between SR and GitS. In SR we battle it out for each and every hack, in GitS most of the on the fly hacks are done almost as a skill roll or similar as it basically comes down to who has the better warez( ie Batou and them are probably running mil spec software that just chews through generally anything the opposition may have except for a few special boss types) , only occasionally is there a prolonged matrix fight when HQ has to devote some of the secretary drones to piling onto whatever it is.

It does make the hacking fast and furious vs the NPCs, but if this was used against the players in the same manner there would be howling.
phlapjack77
QUOTE (RHat @ Jun 30 2013, 02:48 PM) *
Wires subjected to the sort of motion that such wires would are not going to tend to stay plugged in at all times. So for things where you cannot afford to have to worry about the connection coming loose, like chem seals or combat equipment, wires become impractical.

You're REALLY reaching here. What makes more sense, relying on wires in a closed system (wires coming loose? come on), or relying on wireless which is subject to noise and jamming and hacking and leaving a datatrail and...
RHat
I'm sorry, are you suggesting that wires never come out of their jack? Happens to me all the damn time with anything I need to keep plugged in while it's on my person - like headphones, for example, if the cable gets snagged on something or there isn't enough slack.

I'm just saying - the "wire everything" route isn't as simple as advertised.
Sendaz
QUOTE (RHat @ Jun 30 2013, 04:06 AM) *
I'm sorry, are you suggesting that wires never come out of their jack? Happens to me all the damn time with anything I need to keep plugged in while it's on my person - like headphones, for example, if the cable gets snagged on something or there isn't enough slack.

I'm just saying - the "wire everything" route isn't as simple as advertised.

It is a good point, but it also does not mean you have a meter of cable running from smartgun to temple. The better route would be to have the majority of the wire running below the skin with a jack port near the wrist or using an induction pad so it makes contact when held. You would still have a cord/contact point that could be attacked/removed, but less of it.
RHat
QUOTE (Sendaz @ Jun 30 2013, 01:15 AM) *
It is a good point, but it also does not mean you have a meter of cable running from smartgun to temple. The better route would be to have the majority of the wire running below the skin with a jack port near the wrist or using an induction pad so it makes contact when held. You would still have a cord/contact point that could be attacked/removed, but less of it.


Would that not mean a datajack for each connection point? Following along the lines of "not as simple as advertised"? Fulfilling the requirement that the defense comes at a cost? And, notably, being a rather poor option for adepts?
phlapjack77
QUOTE (RHat @ Jun 30 2013, 04:06 PM) *
I'm sorry, are you suggesting that wires never come out of their jack? Happens to me all the damn time with anything I need to keep plugged in while it's on my person - like headphones, for example, if the cable gets snagged on something or there isn't enough slack.

I'm just saying - the "wire everything" route isn't as simple as advertised.

No, I'm saying that relying on wireless over wired "for things where you cannot afford to have to worry about the connection coming loose" is ludicrous. Wires MIGHT come loose, whereas wireless has hacking and spoofing and noise and jamming and umpteen more vulnerabilities. Smart money is relying on wires when you absolutely can't worry about connection interruption.

Look, even the devs think wires are better. This is why they're trying to push this wireless stuff, because everyone realized how much better dni or skinlink or FO-cable was over wireless, and no one was running with wireless. So the devs realized that wireless was inferior and took steps to make it so players used it.

To borrow the "making crap up about the future" gambit that others have gone to extremes with - in 2070+, cabling technology has gotten so advanced that the cables are elastic enough and the connections are robust enough to make accidental unplugging virtually non-existant. This also explains why there are no rules for it.

Now, I'll give you a little bit here - relying on wires in some very edge cases might not be the best idea. Having a fiber-optic cable for your combat axe probably is asking for trouble.
Mäx
QUOTE (RHat @ Jun 30 2013, 11:06 AM) *
I'm sorry, are you suggesting that wires never come out of their jack? Happens to me all the damn time with anything I need to keep plugged in while it's on my person - like headphones, for example, if the cable gets snagged on something or there isn't enough slack.

The fact you can't handle cables in your devices doesn't mean all of us can't.
I never have any problems with my head phone cables as i route them inside my clothes.
RHat
What they're pushing, from the design standpoint, is online versus offline - regardless of what it is called. I'm not saying that wiring in shouldn't be an option, just that the possible complications should be addressed so that it is not a free perfect/improved defense.
RHat
QUOTE (Mäx @ Jun 30 2013, 01:30 AM) *
The fact you can't handle cables in your devices doesn't mean all of us can't.
I never have any problems with my head phone cables as i route them inside my clothes.


Which still leaves some cable hanging out to become caught. I do the same thing, but it is far from perfect.
Irion
I am all for internal connection BUT THEY SHOULD COME AT A COST.
I am all for a skinlink option but they should come at a cost. The point is some of those boni would still need the matrix I guess.

Anyhow: But saying I run a wire from my foot up to my head and pay nothing for it, is just cheasy.
Lets say installing a wire costs +100 nuyen and 0.03 per zone it runs through (Arms, Legs, abdomen, Chest, head). Cyberlimbs get essence free wirering in their zone (but hooking up a food to your commlink in the head would still cost 400 nuyen and 0.12 essence).
Every normal implant can only have one connection.
Datajacks can have 4 (one external and three internal) and internal comlinks can have 10.

If you let the matrix handle it every install piece of ware is considered havin a connection to every other piece of ware and maybe an additional bonus from beeing online.
(Now, you could add to each cyberware it's matrix bonis, and its connectivity bonus with a datajack/commlink and its bonus from connecting to another piece of cyberware.)
Of couse not every piece of cyberware has all three boni.)

Example: Smartlink.
Basis bonus: Accuracy +1, dice pool modifier +1.
Connection to matrix: range +20%.
Connection to Cybereyes: Accuracy +1
Connection to wired reflexes/move by wire: dice pool modifier +1
Shadow Knight
QUOTE (Neurosis @ Jun 28 2013, 10:41 AM) *
I have never done this before, but there is a first time for everything. Someone is wrong on the internet nerd rage GOOOOOOOOOOOOOOOOOOO!

I have a terrible confession to make. I was one of the writers of Shadowrun 5th Edition. Actually, that in and of itself isn't the terrible confession, but I can see why you'd think so with some of the incendiary threads floating around here. The terrible confession is...I'm not sure I like SR5 all that much. I'm not sure I'd want to play it over SR4. Which is doubly fucked because I wrote the first full length adventure for SR5, I've been thinking about/working on SR5 since like 2011, my career progress/job security depends on working on sourcebooks and supplements for SR5, I get paychecks from a company whose revenue stream comes from selling SR5, and so on. But still, nothing about being a Catalyst Freelancer requires me to blindly champion SR5 or sing its praises; I can't lie about the fact that I have serious issues about SR5. I can't get into what those issues are, because that gets way too much into "how the sausage is made" and even now that the book is out, would probably violate NDA.

But one of the most common complaints I've seen people make about SR5, one of the things that some people are up in arms about, is just so overwhelmingly stupid that I can't remain silent about it. There are plenty of at least subjectively valid reasons to dislike SR5...I doubt even any one of the people who wrote it was 100% satisfied with the game, such is the nature of collaborative process...but complaining about the fact that cyberware can be hacked is completely idiotic. And I can address that without even cracking open an SR5 rulebook and getting into the nitty gritty rules on just how goddamn difficult and expensive it is for a decker to even attempt to hack someone's wireless enable cyberware (spoiler: it's way too expensive, and really goddamn hard).

First, before I go any further, I want you all to watch this video. Then, when I'm done making all my counter-arguments to common complaints I've seen, go back and watch this video again. Don't worry, it's under a minute.

SORRY PAL


Gut-check time. Was that...

A) SUPER FREAKING AWESOMSE!
B) Awesome
C) Pretty Cool
D) Laaaaaaaaaaaaame. (If you select this option, get off the internet, you can't be reasoned with.)

You see the primary reason I am baffled by the hue and cry about hacking cyberware is that HACKING CYBERWARE IS FUCKING COOL. It lets your PCs do what Batou just did to that Umibozu commando. And that's fucking awesome. It gives "Combat Hackers" something to hack during combat! Here are the secondary reasons that complaining about cyberware being hackable is stupid. And yes, as the list goes on, liberal use is made of Straw Man arguments (deal; these straw men are based on actual things actual people have actually said).

1) This is not a new thing. Cyberware was hackable in 4th Edition.

Ok....deep breath. Yes, you could switch your cyberware to DNI only, and skinlink everything, and effectively, in Frank Trollman terminology, "set hacking to off". But in casual, non-Missions play, not everyone did this. At my table, we certainly didn't do this. At my table, PCs could hack NPCs, NPCs could hack PCs, and the world went on. Hacking someone's gear was just another avenue of attack and another avenue to defend, like guns and magic. The SR4(A) rules don't explicitly state that cyberware can or cannot be hacked; there are certainly no "wireless bonuses", but I went with the default assumption that yes, Cyberware is a Device, has a Device Rating like anything else, and I could see plenty of in-universe reasons why it should be "always on". Hell, look at the XBone, and that's just a generation away from happening for real, let alone 2075. Think about how often your phone or your XBox or your computer's software needs to install updates. Almost daily, right? Cyberware is the same way, and needs to install firmware packages to stay current and stay relevant; the easiest solution to keeping the firmware up to date would be having it "always online". The security considerations of that are secondary...because no one is supposed to have the tools/talent to be able to hack cyberware anyway!

At my table, you could totally have something like what happened in that video occur in actual play.

That was the rational in my SR4 game. And outside of SR Missions...I am pretty sure that some other people were already running SR4 games where hacking cyberware as a thing you could do!

2) "Wahhhhhhhhhhhh! Hacking cyberware is not realistic! Wahhhhhhhhhhhhhh!" SHUT UP!

Oh, I'm sorry, I didn't realize you were a time traveling computer science major FROM THE FUTURE.

In that case, elves dragons wizards vampires bug spirits and shape-changing fox people would like to have A FUCKING WORD WITH YOU about "REALISM".

2) "Wahhhhhhhhh! Corporations wouldn't make and sell cyberware that could potentially be hacked! Wahhhhhhhhhhhhhhhhh!" SHUT UP!

This is such a ridiculous and laughable argument it makes me seethe with rage. Because phone companies wouldn't make and sell smartphones that could be cracked, right? Because game companies wouldn't make and sell PS3s that could be cracked, hacked, and 'sploited, right? Because corporations are made of people that are infallible and never make mistakes, right? Because megacorporations--especially in Shadowrun--care WAYYYYYYYYYYYYY more about the safety and security of their customers than the bottom line and making a quick buck? Oh, oh wait...oh yeah.

NONE OF THAT IS TRUE.

Megacorporations don't give a SHIT about the safety and security of their customers. You'll buy it because it's like the last one, only better. Then when shit does get hacks'd, they'll spin things to make them look like big damn heroes for trying to catch the hackers/closing the loophole.

And don't forget they make the 'warez and tools that are used for hacking shit...and for anti-hacking defense. So...cha-ching!

3) "Wahhhhhhhhhhhhhhhhhh! No one would ever install cyberware that could be hacked! Wahhhhhhhhhhhhhh!" SHUT UP!

What. The. Fuck. This. Is. Shadowrun. Have you READ Shadowrun, at all? Have you read ANY of the classic SR Novels, at all? They tell the story of street criminals who are responsible members of society that never do anything short-sighted for a quick boost in power that they might one day come to regre---oh, oh wait.

Yeah, that's right, I remember now. In the Shadowrun fiction, people install Cyberware even though it GIVES THEM FUCKING CANCER. People install wired reflexes even though it gradually breaks down over time and stops working and gives them EPILEPSY FOR LIFE! Why? Because they WANT TO BE FASTER, AND DAMN THE CONSEQUENCES. The fact that someone some day might haxor it PALES in comparison to the fact that it could riddle your body with tumors or leave you a helpless twitching mass of SEIZURES, and those things literally don't stop people from installing all the cyberware they can afford.

4) "Wahhhh! Wahhhh! I JUST DON'T LIKE cyberware being hacked! It's icky! Wahhhhh!"

SHUT UP! WATCH THE VIDEO AGAIN!

And I'm done.

*drops mike, feedback squeals, lurches drunkenly off stage and back into obscurity*


there are several problems with your premise.
1. Th guys cyber eyes are not wireless. what was hacked was the guys cyber brain.
2. the cyber eyes do not need to be on the net to function. It the guy put his cyber brain in autistic mode all of his cyber-ware is fully functional.
3. all putting you cyber brain in autistic mode does is turn off the wireless access to the tac net etc.

If SR5 cyberware was set up like Ghost in the shell i would be happy. turn off wireless and you lose the tacnet bonuses etc.And there are some good smartgun link bonuses if you are using a tac net.
Sendaz
QUOTE (RHat @ Jun 30 2013, 04:19 AM) *
Would that not mean a datajack for each connection point? Following along the lines of "not as simple as advertised"? Fulfilling the requirement that the defense comes at a cost? And, notably, being a rather poor option for adepts?

Yes, Yep, Yep and most certainly.

Was just mentioning the the subdermal routing for those who may not want tons of loose cables, others may well prefer having them external for a variety of reasons.
Glyph
Plus, in GITS, just about everyone in Section 9 or their opposition was a hacker to some degree. Getting hacked wouldn't be as bad if everyone had some level of defense, or even counterattack, against it. But they combined GITS-style hacking with this retro-Neuromancer crap, bringing back cyberdecks so that deckers are their own special "class" again. That was the problem with magic - you needed a mage to defend against it. In SR5, they have taken that defect from SR4 and recreated it for hacking - street sammies need two people to babysit them now.

I think it would have been better to have one or another. Either GITS-style brain hacking where there is less of a skill and resource barrier to hacking, and it is part of most runners' skill sets (like perception, infiltration, etc.). OR, have retro-SR1 decker specialists who have to content themselves with hacking security systems and communications networks, data searches, running tacnets and drones (or subverting them), and hacking the majority of the non-paranoid-runner populance who are online most of the time. Trying to do both just gives non-hackers a feeling of contrived vulnerability, and it doesn't help that the implementation was so illogical and slipshod.

It would be fine if tacnets were refined and expanded upon, and teams got bonuses to initiative, accuracy limits, and access to indirect fire and instant communications from them. And if hacking into a team's tacnet involved the hackers struggling to get into each other's systems. Instead, it's crap like two internal, DNI-equipped pieces of cyberware like wired reflexes and reaction enhancers apparently not being able to work together unless they are connected to the matrix, meaning an enemy can hack into it and mess you up. It's incredibly stupid, and really sucks the fun out of the game.
Sengir
QUOTE (Medicineman @ Jun 30 2013, 05:06 AM) *
to my understandiing that means you can still use Your PAN (and Your Comlink with Agents, strong Encryption,etc)to access the Matrix and your gadgets (Smartlink,etc) don't need to be connected ...."Bareskinned"(Is that the Right word for no protection & helpless ? )

Spoofing...unless of course you have everything physically wired to your commlink, in that case the enemy hacker would actually have to bother with said commlink. Not that any amount of security makes the basic idea any less stupid.

@Tashiro:
QUOTE (Tashiro @ Jun 29 2013, 06:52 PM) *
It isn't like the system's going to be flawless and unhackable. But the question of 'why isn't this like THIS', can be answered simply. And can shadowrunners hack it? I'd say 'usually, yes'. But I doubt that should be covered by the main rulebook.

The system is definitely hackable, that is the whole (meta-) reason it exists. Ergo, any corp-forced "always on" would also be circumvented wink.gif
Novocrane
QUOTE (Sendaz @ Jun 30 2013, 05:34 PM) *
That's pretty much the main difference between SR and GitS. In SR we battle it out for each and every hack, in GitS most of the on the fly hacks are done almost as a skill roll or similar as it basically comes down to who has the better warez( ie Batou and them are probably running mil spec software that just chews through generally anything the opposition may have except for a few special boss types) , only occasionally is there a prolonged matrix fight when HQ has to devote some of the secretary drones to piling onto whatever it is.

It does make the hacking fast and furious vs the NPCs, but if this was used against the players in the same manner there would be howling.

Without any hacking tech at all, you could drop an RPC'ed holo-projector, switch on a chameleon suit and step aside. The mass agent / virus / botnet alternative bothers you, though?
hermit
The core difference between SR and GitS is who the main characters are, really. In GitS, the story follows a secret service killteam. In Shadowrun terms, this would be a GOD theam, a bunch of combat hackers supplemented with Smartframe/AI driven mecha tanks, who have all the access and power GOD does (seriously, they do, watch the vireo Devon so graciously linked).

In Shadowrun, you play street punks. you play people who are lowest mooks in GitS. The people the Major grinds through by the hundreds in several Episodes. While the high-level hackability works well for the story in GitS, it would utterly wreck the game if Shadowrun stayed in the streets.

This is my main issue with Devon's "arguments", as he brought them forward, stripped of vitriol and self-righteousness.
Tashiro
QUOTE (Sendaz @ Jun 30 2013, 03:34 AM) *
That's pretty much the main difference between SR and GitS. In SR we battle it out for each and every hack, in GitS most of the on the fly hacks are done almost as a skill roll or similar as it basically comes down to who has the better warez( ie Batou and them are probably running mil spec software that just chews through generally anything the opposition may have except for a few special boss types) , only occasionally is there a prolonged matrix fight when HQ has to devote some of the secretary drones to piling onto whatever it is.

It does make the hacking fast and furious vs the NPCs, but if this was used against the players in the same manner there would be howling.


I've considered this actually, and one thing that comes to mind is having a bunch of resident smart programs (or for Technomancers, a small army of sprites), which can be sent off to do hacks as you need them done while you're occupied doing something else. Personally, I'd rather have hacking as fast and furious as any other aspect of the game - I'm hoping 5E gives me that, so I can reduce the amount of time it takes for hackers to do things in a scene.

Yeah, I don't think my PCs would be that upset if I used this against them - they're used to me being evil. wink.gif
Tashiro
QUOTE (hermit @ Jun 30 2013, 08:02 AM) *
In Shadowrun, you play street punks. you play people who are lowest mooks in GitS.


I have never, ever, ever played a street punk in Shadowrun.

1) Fox Shifter Shaman Simsense Star (Middle Class)
2) Ex-Military Courier Adept / Gun-Fu Expert (Upper Middle Class -> High Class)
3) Fox Shaman Infiltrator / Shape Shifter (Middle Class -> Upper Upper Class)

Most of my players aim for the middle-class region, and try to work up from there. Only my wife has ever made literal street-punk class characters - a raven shaman who left NAN territory to live in Seattle's sprawl, and a technomancer fix-it who repairs good for the local sprawl community on the cheap between runs. But in our games, she's pretty atypical.

The one thing I can say about Shadowrun - you can't make an assumption about what kind of game is 'normal' for Shadowrun.
apple
Of course you can. You play a criminal (morally and/or legally) and you try to survice. Building up the perfect GOD surveillance / police state is not really in the interest of shadowrunners (as ingame characters) and Shadowrun (offgame as Game). There should be an ingame justification, why runners can even exist and survive.

SYL
Draco18s
QUOTE (Tashiro @ Jun 29 2013, 11:12 PM) *
A connection to the software is required. And that's in the Matrix.


I'm sorry. What?

If the software is on the matrix, then how does it function without the matrix, and two, what software is it running in order to connect to the software?
hermit
QUOTE
I have never, ever, ever played a street punk in Shadowrun.

Alternate campaigns are fine, but the setting's standard are neither furry simstars nor government agents. So don't think your campaign is the default setting, please.

QUOTE
The one thing I can say about Shadowrun - you can't make an assumption about what kind of game is 'normal' for Shadowrun.

So why do you do that?
Sendaz
QUOTE (apple @ Jun 30 2013, 08:20 AM) *
There should be an ingame justification, why runners can even exist and survive.
SYL

There is... deniable assets

It's always been that way. The majority of the runners are filling jobs the corps don't want directly linked to them.

In 10 Jackpointers the gang was commenting on how Horizon was keeping files on them, but honestly this is nothing new. Ares kept a 'favoured runners' list and if you got blackballed from that it meant no more jobs from their EA and sometimes even permanent retirement depending on how badly you screwed up. And spirits only knows what Lofwyr keeps tucked away in that scaly mind, but you can be certain at any given time he is running a cost vs. lunch analysis in his head on any number of pieces on the board.

Most runners are trying to stay below radar, but your never completely off the grid, someone always knows someone, otherwise how do you hear about half these jobs? If someone seriously wants someone gone, it's just a matter of will and time.

The fact you have not pissed off the powers that be enough yet for them to expend the necessary energy to do so may seem a bit depressing but no less true.

Plus the Powers are human, or close enough to share the same vices. They bicker and fight over their toys as well as do not share. Everytime you skimmed across the border of one corp to shake off another corp's pursuit, you were using that infighting to your advantage.

The GOD squad may be reworking/supervising the Matrix, but given time the runners and corps will dig their own places/methods out of this digital frontier and the dance goes on...
hermit
QUOTE
There is... deniable assets

In a Ghost in the shell world, deniable assets can only be deniable through active eradication, like from an agency or a large corporation. So long for independent assets like Shadowrunners.
Sendaz
QUOTE (hermit @ Jun 30 2013, 08:46 AM) *
In a Ghost in the shell world, deniable assets can only be deniable through active eradication, like from an agency or a large corporation. So long for independent assets like Shadowrunners.

The response to apple was for why shadowrunners were able to exist and survive.

If he meant GitS, then that would be a bit different kettle as there the governments and corps maintain much more active assets of their own and I doubt outsource to anything resembling runners.
hermit
Devon Oratz stated quite clearly he intended to make Shadowrun 5 Ghost in the Shadows. Well, as clearly as his mess of insults and straw men can be, at least.
Sengir
QUOTE (Irion @ Jun 30 2013, 09:49 AM) *
I am all for internal connection BUT THEY SHOULD COME AT A COST.

Waaa waaa, you just want all the goodies with some cheap cyber instead of paying the real price for them. Obvious sign of [insert armchair psychology here]

QUOTE
Anyhow: But saying I run a wire from my foot up to my head and pay nothing for it, is just cheasy.
Lets say installing a wire costs +100 nuyen and 0.03 per zone it runs through (Arms, Legs, abdomen, Chest, head). Cyberlimbs get essence free wirering in their zone (but hooking up a food to your commlink in the head would still cost 400 nuyen and 0.12 essence).
Every normal implant can only have one connection.
Datajacks can have 4 (one external and three internal) and internal comlinks can have 10.

More or less what SR3 had. And like much else from back then, at first glance it was cool to have mechanics for it, until you actually had to do the bookkeeping...
Tashiro
QUOTE (apple @ Jun 30 2013, 08:20 AM) *
Of course you can. You play a criminal (morally and/or legally) and you try to survice. Building up the perfect GOD surveillance / police state is not really in the interest of shadowrunners (as ingame characters) and Shadowrun (offgame as Game). There should be an ingame justification, why runners can even exist and survive.

SYL


Hmm. My Fox Shifter wasn't a criminal. My driver has a legal SIN and performs (mostly) legal activities, and my Fox Shaman has a legal identity he uses to hob-nob among high society, while making a number of cover identities for more covert activities. The shifter isn't one for doing criminal activities at all, the driver does them when he has to, but is mostly a courier and transporter, and the last character is perhaps the most criminal of the bunch, but in the 'super spy' category rather than on the street level.

In the current campaign, all the characters are doing legitimate work, and are above-board.
apple
QUOTE (Sendaz @ Jun 30 2013, 08:39 AM) *
There is... deniable assets


Not in SR5, not with the so often used explanation of the incredible fast and powerful cloud to process the online software of billions of people. With that kind of realtime data processing and administration, there is no crime (at least not in the areas supervised by GOD).

Is the usual problem. There are the rule changes in SR5 and with that come world changes.

If the explanation of the online bonuses is "the cloud" and if Bull adds "the matrix hates you" (via GOD etc), then you don´t have a free net, where you always have anonymous access to the cloud power. The access is restricted, under surveillance (the 40 hits from the security tally regarding illegal matrix actions) and considering that it seems the prevailing argument of the pro-online-bonus-faction that there is the almighty cloud it leads to conclusion, that everything you do is checked and live on camera.

Otherwise the argument that everything in on the cloud would not be viable (and of course it must be combined with "the matrix hates you", you cannot just ignore that).

This leads directly to an utopian world (or better to a dystopian 1984 world), where runners and deniable assets per definition cannot exist - except for one reason: you simply handwave it away and for some strange reason runners are not targeted by GOD, the cloud and the cloud superpowered surveillance and control systems.

As I said it before: you cannot have it both ways. You cannot make the argument, that the online bonuses (and the hacking of the cyberware) is based on the implemantation of a matrix that hates criminals, is almighty, all powerful, all superfast (!) and then on the next sentence say "well, there are enough cracks in this cloud system" so that deniable assets can exist. If there are cracks, then the system cannot be that superfast and powerful ... and the online bonuses are subject to modifiers, like noise, range, modifying, reprogramming and manipulation by the runners. But that is not allowed. by the rules.

Then of course there may be player who prefer a world with a little bit more ingame logic and working.

All I am asking is that the authors, devs and supporters think about the consequences for the world and the world description before the implementation of such a system. Because I have the feeling that this is exactly what did not happen.

SYL
hermit
QUOTE
More or less what SR3 had. And like much else from back then, at first glance it was cool to have mechanics for it, until you actually had to do the bookkeeping...

If you take the Matrix rules serious, you need a lot more bookkeeping in SR4. All those cyberware nodes and their security, the way they are connected, meshed and where chokepoints are. It's pretty much an SR2 Matrix wsystem in each character, ICs, scripts and everything. Of course, you can handwaive that a lot, but you could do so in SR3 too.
apple
QUOTE (Tashiro @ Jun 30 2013, 09:33 AM) *
The shifter isn't one for doing criminal activities at all, the driver does them when he has to,


Then he is a criminal. Ask your local judge or police officer what the legal systems thinks of people who willful and with full knowledge of criminal activities support thiefs, murderers or terrorists, even while doing legal things like drivin. wink.gif

SYL
Tashiro
QUOTE (Draco18s @ Jun 30 2013, 08:23 AM) *
I'm sorry. What? If the software is on the matrix, then how does it function without the matrix, and two, what software is it running in order to connect to the software?


This isn't that hard.
1) The hardware has just enough software to give basic functionality.
Real Life Eg: The Google "laptop" which has just enough software to connect to the internet, Chrome, and nothing more.
Shadowrun: Your forearm snap blades have a locking function which you can manually use to spring and retract the blades, plus a safety function so it won't spring out when you don't want them to.

2) The software is in the Matrix, used for more complex functions.
Real Life Eg: The Google laptop has everything else you need online. Gmail, Google Drive, Google Calendar, Google Spreadsheets, Google Map, etc, etc. The laptop does not allow downloading - everything is stored on the Google Cloud (Drive, Picasa, etc).
Shadowrun: While connected to the Matrix, the snap blades provide you with a one-trigger command to flip the safety and pop the blades. It may be voice activated, or it could be thought activated, or require a simple hand gesture, or look at a specific icon on your AR.

Again, this doesn't require much thought - we have this kind of stuff these days already. Products which serve a basic function, but have an advanced function when connected to the Internet. The PS3, the XBox, most PCs. You've got some stuff you can do offline, but for anything else, you need to be connected to the Internet. This can be extended to other products -- a fridge which keeps track of your food and their freshness (basic function), but can go online and get orders for what's low, or if you click on a specific recipe, orders the missing ingredients (advanced function).

The only difference is, instead of storing the software on the product, you store it online, and the only software the product has is what is necessary to perform the basic function (if any), and to connect to the Matrix - where the software for advanced functions is. This would be very convenient for purposes of software patches and for keeping tab of user information.

For example? I'd LOVE if my PC's operating system was on the internet. Mind, I have a steady internet connection which drops perhaps once every two-three years. But if I just turned on my computer, it logged into the internet, and my OS was up to date, with all the latest drivers? If all my software auto-updated to the latest version? I'd love it. My connection speed is pretty damn good these days, and I could just imagine what it would be like in Shadowrun.
hermit
QUOTE (apple @ Jun 30 2013, 04:35 PM) *
Then he is a criminal. Ask your local judge or police officer what the legal systems thinks of people who willful and with full knowledge of criminal activities support thiefs, murderers or terrorists, even while doing legal things like drivin. wink.gif

SYL

It's called an accessory charge. Though since this may well concern "national security", Tashiro's furry doesn't even have to qualify there to be disappeared by the almighty authorities, who can trace their legal SINs easily.
Tashiro
QUOTE (hermit @ Jun 30 2013, 08:28 AM) *
Alternate campaigns are fine, but the setting's standard are neither furry simstars nor government agents. So don't think your campaign is the default setting, please.

So why do you do that?


I don't see it as the default setting. I see it as 'in Shadowrun, there is no default setting for anybody's campaign'. Each group will set up how they want to play - at whatever level of setting they want to play in. In the 25 years I've run and played Shadowrun, I've never seen a 'street level' campaign.
Tashiro
QUOTE (hermit @ Jun 30 2013, 08:46 AM) *
In a Ghost in the shell world, deniable assets can only be deniable through active eradication, like from an agency or a large corporation. So long for independent assets like Shadowrunners.


Having been a fan of GitS for a long time - even GitS has 'deniable assets'. People you tap to help with work that aren't connected to any agency. There's mercenaries and freelancers in GitS. I really enjoyed SAC and the rest of the expanded works, including the graphic novels. smile.gif
apple
QUOTE (Tashiro @ Jun 30 2013, 09:47 AM) *
even GitS has 'deniable assets'.


Yes, because the Grid is fractured, hundreds of different organizations, countries, corps and individuals influence it, and there is no almighty GOD, corporate unification and handwave "it´s all in the cloud". wink.gif

And yet, we are still playing runners, not GOD jardheads.

SYL
Tashiro
QUOTE (apple @ Jun 30 2013, 09:35 AM) *
Then he is a criminal. Ask your local judge or police officer what the legal systems thinks of people who willful and with full knowledge of criminal activities support thiefs, murderers or terrorists, even while doing legal things like drivin. wink.gif

SYL


Fortunately, he's not breaking any local laws - and neither is the Shadowrun team.
In recent memory:
Being hired to deal with a toxic mage group that's trying to open a gate for sheddim to come in.
Being asked to aid in the investigation of the murder of a university professor.
Being asked to help protect a team filming a documentary.
Extricating a music star from Aztechnology - in a country the corp has no business being in - by a dragon from inside the same corp.

So far, so good. smile.gif The Driver... Drives. He gets people around, and can operate any vehicle needed for these runs. Between these, he does courier work for a legitimate business -- effectively ferrying stuff from A to B, while protecting it from "deniable assets" who want to get their hands on it. >.>


Tashiro
QUOTE (apple @ Jun 30 2013, 09:53 AM) *
Yes, because the Grid is fractured, hundreds of different organizations, countries, corps and individuals influence it, and there is no almighty GOD, corporate unification and handwave "it´s all in the cloud". wink.gif

And yet, we are still playing runners, not GOD jardheads.

SYL


I'm pretty sure GitS has something akin to 'GOD', and I'm quite certain that GOD in Shadowrun isn't omniscient. Actually, this does amuse me to some extent though - I love statistical psychology, and the idea of a single organization with programs that keep track of the day to day lives of billions of people, plotting trends and engaging in futurist theories, thrills me to bits. I could see GOD collecting data on the trends and purchases and travel plans of everyone connected to the matrix, watching what's going on in a macro scale.
apple
As I said: the moment you know crime and you support that crime (direct or indirect), for example by driving a criminal to allow him to to his thing (and if the prosecution of course can prove it) you are a criminal and you will be charged.

QUOTE
Being hired to deal with a toxic mage group that's trying to open a gate for sheddim to come in.
Being asked to aid in the investigation of the murder of a university professor.
Being asked to help protect a team filming a documentary.
Extricating a music star from Aztechnology - in a country the corp has no business being in - by a dragon from inside the same corp.


For you and your team: Legal licenses (for weapons, bodygard, restricted equipment private investigator)? Legal or fake SIN? And kidnapping (according to the aztech law probably)?

I am quite sure that your Fox Shifter does not see himself as a criminal. The legal system would probably see it different. Then again, the terrorist is s freedom fighter. wink.gif

SYL
apple
QUOTE (Tashiro @ Jun 30 2013, 09:57 AM) *
I'm pretty sure GitS has something akin to 'GOD', and I'm quite certain that GOD in Shadowrun isn't omniscient.


No, GITS has no worldwide GOD equivalent (at least not to the background material available ... Shirow and the different GITS franchises are notorious for retconning and changing everything). And well, if you make 40 hits on the security tally as a decker (aka illegal actions) GOD automatically comes after you. Thats part of the rules in SR5, as being quoted somewhere on either Jackpoint or Dumpshock.

SYL
hermit
QUOTE
Having been a fan of GitS for a long time - even GitS has 'deniable assets'. People you tap to help with work that aren't connected to any agency. There's mercenaries and freelancers in GitS. I really enjoyed SAC and the rest of the expanded works, including the graphic novels.

There are agency-pet hackers and incorporated mercenaries and of course superhacker McGuffin (the major bad of seasons 1 and 3). There are no "shadowrunners", who are truely independent of the system. There are just people who game the system as much as they can (and usually end up badly).

QUOTE
Fortunately, he's not breaking any local laws - and neither is the Shadowrun team.

Your alternative campaign setting is interesting but not the standard.

QUOTE
The Driver... Drives. He gets people around, and can operate any vehicle needed for these runs.

Your lack of understanding how your own legal system works is disturbing. In the real USA, he'd face prison time even if he was forced to drive criminals at gunpoint.

QUOTE
I'm pretty sure GitS has something akin to 'GOD', and I'm quite certain that GOD in Shadowrun isn't omniscient.

Wrong on both counts. GitS has only "demiGODs", local Matrix police; and Shadowrun GOD is as omniscent as the Matrix is.
Tashiro
QUOTE (apple @ Jun 30 2013, 10:58 AM) *
For you and your team: Legal licenses (for weapons, bodyguard, restricted equipment private investigator)? Legal or fake SIN? And kidnapping (according to the aztech law probably)?

I am quite sure that your Fox Shifter does not see himself as a criminal. The legal system would probably see it different. Then again, the terrorist is s freedom fighter. wink.gif

SYL


All equipment is legal and licensed (with the UCAS, the PCC, and with the Megacorp that tends to hire them the most). As for the kidnapping, yeah, Aztechnology probably is upset, but they can't admit to anything, since they weren't in the country legally - and they don't want to admit that their rock star was also a recording "plant" prone to having her memory wiped by the corporation after each 'tour'. People would frown on that.

My fox shifter's biggest 'job' was trying to rescue a simsense star from an insect colony. Hired by the corp to do this and his likeness sold as part of the simsense recording of the event. (I'm sure older players know THAT particular adventure). Beyond that, he was mostly about going into toxic zones and trying to purify the region using metamagic. The legal system ... yeah, for countries that don't consider shifters to be people, that becomes a problem. wink.gif
Tashiro
QUOTE (hermit @ Jun 30 2013, 11:04 AM) *
There are agency-pet hackers and incorporated mercenaries and of course superhacker McGuffin (the major bad of seasons 1 and 3). There are no "shadowrunners", who are truely independent of the system. There are just people who game the system as much as they can (and usually end up badly).


I can't think of many runners in SR that are 'independent' of the system, come to think of it. No commlink, and you're barred from a lot of areas. SINless, same thing. A commlink and at least a criminal SIN is necessary to get the job done a lot of the time, and that requires you to be a part of the system in some way, shape, or form.


QUOTE
Your alternative campaign setting is interesting but not the standard.


Definitely. But as I said, I've never seen a 'standard' game, run by anyone in my extended social circle, either.

QUOTE
Your lack of understanding how your own legal system works is disturbing. In the real USA, he'd face prison time even if he was forced to drive criminals at gunpoint.


Fortunately, I don't live in the USA. smile.gif However, that being said, he's not driven criminals yet (that anyone's aware of). >.>

QUOTE
Wrong on both counts. GitS has only "demiGODs", local Matrix police; and Shadowrun GOD is as omniscient as the Matrix is.


Ah, thanks for the clarification. smile.gif Appreciated.
KarmaInferno
QUOTE (Medicineman @ Jun 30 2013, 12:54 AM) *
KarmalInferno did
He cited this Passage from the SR5 BBB in the SHadowrun4.com Forum
(It just drowned in the Waves of Hate and disapointment)



http://forums.shadowrun4.com/index.php?topic=11389.0
wink.gif smile.gif


With a Dance above the Waves
Medicineman

You apparantly, however, failed to read the paragraph immediately after that where it clarifies that an actual Matrix connection is required.

The book just assumes your PAN is Matrix connected.


-k
Tymeaus Jalynsfein
QUOTE (Draco18s @ Jun 29 2013, 09:09 PM) *
So let me get this strait.

Matrix--as in the WHOLE internet--is required to extend a baton faster?


YES... awesome huh?
WolfgangGrafVonBek
My fanwank/handwave/understanding of designer intent is as such

Baton
2013: Flick your wrist and it extends (simple action, same as pulling a trigger))

2074:Think "extend" and it extends (marginally faster simple action, also you don't have to be holding it)

2074 With matrix connection: your PAN is constantly sampling data from hundreds of sources, the adrenal levels in your blood, your heart rate, the sounds around you , your GPS position, what you posted on Facegrid last night and using massively distributed processing decides if you are drawing your baton to defend yourself, just want to put it in a drawer and get some sleep or (the one that really needs the processing power) you were just in a fight and now some Lone Star hoopkissers have shotguns trained on your head are asking you to drop your weapons before they turn your head into a canoe (free action faster than pulling a trigger it "just knows" if you want it out or not)
tete
QUOTE (Irion @ Jun 30 2013, 08:49 AM) *
I am all for internal connection BUT THEY SHOULD COME AT A COST.
I am all for a skinlink option but they should come at a cost. The point is some of those boni would still need the matrix I guess.


How about wireless cyberware costs less essence? This type of rule already exists with deltaware etc, and it would be less invasive in theory, which is why we use wireless in the human body today.
Sendaz
QUOTE (WolfgangGrafVonBek @ Jun 30 2013, 11:05 AM) *
2074 With matrix connection: your PAN is constantly sampling data from hundreds of sources, the adrenal levels in your blood, your heart rate, the sounds around you , your GPS position, what you posted on Facegrid last night and using massively distributed processing decides if you are drawing your baton to defend yourself, just want to put it in a drawer and get some sleep or (the one that really needs the processing power) you were just in a fight and now some Lone Star hoopkissers have shotguns trained on your head are asking you to drop your weapons before they turn your head into a canoe (free action faster than pulling a trigger it "just knows" if you want it out or not)

So the joygirls can not use the old line of 'Is that a baton or you just happy to see me?' anymore if they know you are going wireless? biggrin.gif
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