HeySparky
Jun 8 2006, 11:44 AM
Wow. Nice post, y'all.
Shadow
Jun 8 2006, 04:45 PM
I second that, gave me shivers.
Buddha72
Jun 12 2006, 03:40 PM
Thanks much.
Dialing the number for
Edana.
BishopMcQ
Jun 12 2006, 07:16 PM
Presume that everyone is temporally synched up, so when Gellawyn calls the phone rings at the same time for Edana.
Buddha72
Jun 16 2006, 04:38 PM
Thanks and awesome post Sparky. Just bumping to keep us up on the lists.
BishopMcQ
Jun 16 2006, 07:00 PM
Hey Sparks--Were the crows your watcher batallion? If so I need some summoning tests.
HeySparky
Jun 16 2006, 07:06 PM
Right-o. Forgot to roll.
Straight up Conjuring? What's the TN for watchers? (apologies for ignorance)
BishopMcQ
Jun 16 2006, 07:11 PM
Conjuring TN=Force. Each success gives 1 hour of life. Force is capped at half your magic rating. Drain is (Force)L.
HeySparky
Jun 16 2006, 07:52 PM
Force 4 Hearth Spirit:
Summon: -- rolled above --
Drain: 11 10 04 04 03 03 03 02 01 (4 successes, no drain, no karma)
Watcher 1 Force 4
Summon: 04 03 02 02 02 01 (1 success)
Drain: 11 05 05 04 03 02 01 01 (4 successes, no drain, no karma)
Watcher 2: Force 4
Summon: 04 02 02 01 01 01 (1 success)
Drain: 15 10 10 04 04 03 02 02 01 (5 successes, no drain, no karma)
Watcher 3: Force 4
Summon: 15 05 05 03 02 01 (3 successes)
Drain: 21 05 05 04 04 04 03 03 (6 successes, no drain, no karma)
Watcher 4: Force 4
Summon: 05 04 02 01 01 01 (2 successes)
Drain: 10 09 04 03 03 03 02 02 01 (3 successes, no drain, no karma
Herne Assenses Ward TN 4
Assensing: 05 05 03 02 02 01
BishopMcQ
Jun 16 2006, 07:55 PM
The ward is healthy, there are no implants or diseases. It is a force equal to Herne and the astral signature matches that of the individuals who just passed through.
Shadow
Jun 17 2006, 06:31 PM
*cough*callDowntown*cough*
BishopMcQ
Jun 17 2006, 08:28 PM
lol
Fenris
Jun 18 2006, 03:40 PM
Mindlink (Force 3): 11 09 05 03 01 01
Drain (2S): 05 04 04 04 03 02 02 01
No drain.
Allocating spell pool as follows: 3 dice of shielding to each of myself, and the 2 gangers, 5 dice of shielding on Gellawyn.
Calling up Fuer'yon, sending him on ahead.
McQuillan, just checking. My updated character sheet isn't up on the website yet. Just wanted to make sure you recieved it?
BishopMcQ
Jun 18 2006, 06:19 PM
I received it, just haven't posted it yet.
Anyone else who wants to use the 43 karma that you have earned up to this point, please send me an updated character sheet.
BishopMcQ
Jun 18 2006, 07:48 PM
Shadow--Was that flavor text or are you actually speeding? If the latter, I'm going to need a basic control test (TN 6) because you're not a troll. If no driving skills, there's always the default to Reaction (TN 10)
Shadow
Jun 18 2006, 08:59 PM
It was flavor
BishopMcQ
Jun 18 2006, 11:53 PM
understood.
Buddha72
Jun 19 2006, 03:26 PM
So are we actually there now? Let me know so I can start posting actions and kicking butt.
My only comment was going to be to have some combat but it looks like that's being addressed. I am enjoying the thread thus far, lots of great posting from the players and GM alike.
BishopMcQ
Jun 20 2006, 06:39 AM
Not there yet. (It will take several minutes for the team to arrive.)
Sparky--I need to know a final course of action. Wait for the goons, jump out a window and flee, or proactively hunt them?
At the end of Sparky's next post, Fueryon will arrive on the scene. Depending on the course of action, the rest of the team's arrival could be within a few posts, or several...
HeySparky
Jun 20 2006, 03:22 PM
Oh, I thought it was clear.
She's waiting. Astrally. The call came in and interrupted her. Will resume Astral.
Fenris
Jun 20 2006, 03:22 PM
Fuer'yon will be looking for Herne or Edana outside first for information.
Shadow
Jun 21 2006, 03:05 AM
I will be unable to post Wednesday and Thursday, I might get a chance, but I doubt it.
HeySparky
Jun 21 2006, 04:09 AM
Attacking the ward.
Rolls forthcoming.
Fenris
Jun 22 2006, 03:52 PM
McQuillan - Just to check, I referenced MiTS the other day, and it says that ally spirits have access to a metaplane that is their home.
Is there any reason the ally spirits couldn't just hop out to the metaplanes and then hop back inside the ward?
Shadow
Jun 22 2006, 03:56 PM
Not to answer for Mcq, but my understanding is they can do exactly that.
BishopMcQ
Jun 22 2006, 07:11 PM
Elementals can do it by passing through "Metaplanar shortcuts" so I don't see a reason why not...
HeySparky
Jun 22 2006, 07:23 PM
Well, I'll smash it anyway.
BishopMcQ
Jun 23 2006, 12:08 AM
Just need those attack rolls....
HeySparky
Jun 23 2006, 03:07 AM
Attack with Whip TN 4/2 ( TN2 is -2 for whip reach... does that apply to wards? )
Skill 4: 08 04 02 01 (2/3 successes)
Astral Combat Pool 4: 10 05 03 02 (2/4 successes)
Focus 9: 10 05 04 03 03 02 01 01 01 (3/6 successes)
7/12 successes
BishopMcQ
Jun 26 2006, 04:46 PM
Pushing on...Fueryon has arrived at the scene. The ward is broken and the thugs are somewhere unknown within the clinic.
Sparks--Since you are full astral, would you like to meet the goons on a middle ground or wait until they are in the same room as you are where they can pummel your physical body without remorse?
Vehicle team--you will be arriving shortly.
Buddha72
Jun 26 2006, 11:09 PM
Thanks for the update!
HeySparky
Jun 26 2006, 11:22 PM
Edited post to have her move into the hall. She will rush to meet the men if they appear all together, otherwise she's staying just outside the door.
Buddha72
Jul 5 2006, 04:55 PM
Just saying hi and waiting for the arrival post.
BishopMcQ
Jul 10 2006, 04:08 PM
OY Sparks!! You're up...
Buddha72
Jul 11 2006, 11:41 PM
SPARKY!!!*presses face to the screen, looking left and right*
Just waiting for one of your wicked cool posts my dear and interested to see this new whip'o'death in action.
HeySparky
Jul 11 2006, 11:48 PM
I told McQ... I'm cryin'. I wrote out what would be my next post and made a big-stupid-fat-fingered-consignment-to-the-ether. Still regenerating the wherewithal to rewrite.
Should be soon now.
HeySparky
Jul 15 2006, 12:13 AM
Assensing (INT + 1 Initiate Grade) 7 dice
Eeny, 05 04 04 04 03 02 01
Meeny, 05 04 03 03 03 03 01
Miney, 11 05 05 05 02 02 01
Moe, 15 13 04 04 01 01 01
Glad there aren't glitches in SR3.
BishopMcQ
Jul 16 2006, 02:51 PM
From the flavor of your IC post, I'm guessing that you were assensing their weapons...none of them are weapon foci.
I do need Initiative rolls from everyone please.
Folks on vehicles will be pulling up to the hospital after we sub 10 the first time.
Shadow-- if Downtown makes a handling test at +4 he can pull in with a nice screeching stop and act on his forst initiative pass.
Buddha/Fenris--You could both jump from the backs of the bikes if you'd like...I'd treat it as a crash test...
HeySparky
Jul 16 2006, 10:05 PM
Well, she's assensing them for foci generally, with the assumption that they would have weapons, but, as she's carrying non-weapon foci herself, she's looking for those too. If possible.
Initiative 4d6+5:
06 06 05 04 +5 = 26
BishopMcQ
Jul 16 2006, 11:00 PM
Sparky--don't forget the +20 for being astral.
HeySparky
Jul 17 2006, 12:20 AM
Holy smokes! I thought that was only for spirits!
46 then.
Baddies better batten down hatches.
BishopMcQ
Jul 17 2006, 02:57 PM
Through the wonderful control that I have over time and space, as well as the dramatic...everyone is now on scene.
Buddha, Fenris and Shadow--I need initiative rolls please as well as the decision of whether you want to risk it and act in the first pass or lose your pass to the parking of vehicles.
Buddha72
Jul 17 2006, 03:46 PM
Gellawyn 32
Ok I looked over the Crash test rules and i am a little confused. Are we rolling our Driving test or are we just using the chart to determine what kind of damage we are soaking? If so what speed are the bikes moving at so I can do the formula?
Thanks!
Fenris
Jul 17 2006, 03:47 PM
McQ - Is there some way to resolve it besides rolling a crash test? I have levitate. Can I just split my casting and lift us both off the bikes and set us down just outside the front door?
Initiative! 13 ;(
BishopMcQ
Jul 18 2006, 12:57 AM
Buddha--It'd be the damage resistance. I'll go over speeds tonight.
Fenris--Yes, you could instead use levitate to lift your bodies up while the bikes keep driving, and then set yourselves down.
Fenris
Jul 18 2006, 07:10 AM
McQ Since I should know what floor my ally spirit is on, I'll use the levitate and just lift us up there.
Spell pool (8) + Sorcery (6) = 14 dice.
Allocating 2 for Drain tests.
First cast (Gellawyn):
Centering against Drain: 05 05 05 04 03 03 (6 successes)
Casting levitate F2 (TN 4): 10 05 04 01 (3 successes)
Drain (TN 3): 08 04 04 03 01 01 (4 successes) + 3 successes from centering = 7 successes, no drain.
Second cast (Kraxus):
Centering against Drain: 05 05 04 04 02 02 (2 successes)
Casting Levitate F2 (TN 5): 05 05 04 04 03 02 02 01 (2 successes)
Drain: (TN 4): 15 05 05 03 02 01 (3 successes) + 1 success from centering = 4 successes, no drain.
Moving both of us at 28 meters per turn, I'll take us up to a window on the 3rd or 4th floor, whichever floor Fuer'yon is on.
Buddha72
Jul 18 2006, 03:56 PM
I will be delaying my action till we get to the window.
BishopMcQ
Jul 19 2006, 01:26 AM
So far we have:
Edana 46
Gellawyn 32 (delaying)
Kraxus 13 (Prepping to cast Levitate)
Downtown ??
Looks like we just need initiative from Shadow.
Shadow
Jul 19 2006, 04:39 PM
Sorry about that, I was busy packing all weekend. Here's my init...
4D6 +12 = 25
BishopMcQ
Jul 19 2006, 04:43 PM
Initiative is as follows:
Edana 46
Gellawyn 32 (Delaying to the window)
Badguys 31
Downtown 25
Kraxus 13 (Will Cast Levitate)
Sparks--You're up.
Shadow--were you going to sacrifice your first pass to park or make the handling test?
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