Help - Search - Members - Calendar
Full Version: OOC: Balance Due
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
HeySparky
Wow. Nice post, y'all.
Shadow
I second that, gave me shivers.
Buddha72
Thanks much. smile.gif

Dialing the number for Edana.
BishopMcQ
Presume that everyone is temporally synched up, so when Gellawyn calls the phone rings at the same time for Edana.
Buddha72
Thanks and awesome post Sparky. Just bumping to keep us up on the lists.
BishopMcQ
Hey Sparks--Were the crows your watcher batallion? If so I need some summoning tests.
HeySparky
Right-o. Forgot to roll.

Straight up Conjuring? What's the TN for watchers? (apologies for ignorance)
BishopMcQ
Conjuring TN=Force. Each success gives 1 hour of life. Force is capped at half your magic rating. Drain is (Force)L.
HeySparky
Force 4 Hearth Spirit:
Summon: -- rolled above --
Drain: 11 10 04 04 03 03 03 02 01 (4 successes, no drain, no karma)

Watcher 1 Force 4
Summon: 04 03 02 02 02 01 (1 success)
Drain: 11 05 05 04 03 02 01 01 (4 successes, no drain, no karma)

Watcher 2: Force 4
Summon: 04 02 02 01 01 01 (1 success)
Drain: 15 10 10 04 04 03 02 02 01 (5 successes, no drain, no karma)

Watcher 3: Force 4
Summon: 15 05 05 03 02 01 (3 successes)
Drain: 21 05 05 04 04 04 03 03 (6 successes, no drain, no karma)

Watcher 4: Force 4
Summon: 05 04 02 01 01 01 (2 successes)
Drain: 10 09 04 03 03 03 02 02 01 (3 successes, no drain, no karma

Herne Assenses Ward TN 4
Assensing: 05 05 03 02 02 01
BishopMcQ
The ward is healthy, there are no implants or diseases. It is a force equal to Herne and the astral signature matches that of the individuals who just passed through.
Shadow
*cough*callDowntown*cough*
BishopMcQ
lol
Fenris
Mindlink (Force 3): 11 09 05 03 01 01

Drain (2S): 05 04 04 04 03 02 02 01

No drain.

Allocating spell pool as follows: 3 dice of shielding to each of myself, and the 2 gangers, 5 dice of shielding on Gellawyn.

Calling up Fuer'yon, sending him on ahead.

McQuillan, just checking. My updated character sheet isn't up on the website yet. Just wanted to make sure you recieved it?
BishopMcQ
I received it, just haven't posted it yet.

Anyone else who wants to use the 43 karma that you have earned up to this point, please send me an updated character sheet.
BishopMcQ
Shadow--Was that flavor text or are you actually speeding? If the latter, I'm going to need a basic control test (TN 6) because you're not a troll. If no driving skills, there's always the default to Reaction (TN 10)
Shadow
It was flavor smile.gif
BishopMcQ
understood.
Buddha72
So are we actually there now? Let me know so I can start posting actions and kicking butt. biggrin.gif

My only comment was going to be to have some combat but it looks like that's being addressed. I am enjoying the thread thus far, lots of great posting from the players and GM alike.
BishopMcQ
Not there yet. (It will take several minutes for the team to arrive.)

Sparky--I need to know a final course of action. Wait for the goons, jump out a window and flee, or proactively hunt them?

At the end of Sparky's next post, Fueryon will arrive on the scene. Depending on the course of action, the rest of the team's arrival could be within a few posts, or several...
HeySparky
Oh, I thought it was clear.

She's waiting. Astrally. The call came in and interrupted her. Will resume Astral.
Fenris
Fuer'yon will be looking for Herne or Edana outside first for information.
Shadow
I will be unable to post Wednesday and Thursday, I might get a chance, but I doubt it.
HeySparky
Attacking the ward.

Rolls forthcoming.
Fenris
McQuillan - Just to check, I referenced MiTS the other day, and it says that ally spirits have access to a metaplane that is their home.

Is there any reason the ally spirits couldn't just hop out to the metaplanes and then hop back inside the ward?
Shadow
Not to answer for Mcq, but my understanding is they can do exactly that.
BishopMcQ
Elementals can do it by passing through "Metaplanar shortcuts" so I don't see a reason why not...
HeySparky
Well, I'll smash it anyway. biggrin.gif
BishopMcQ
Just need those attack rolls....
HeySparky
Attack with Whip TN 4/2 ( TN2 is -2 for whip reach... does that apply to wards? )

Skill 4: 08 04 02 01 (2/3 successes)
Astral Combat Pool 4: 10 05 03 02 (2/4 successes)
Focus 9: 10 05 04 03 03 02 01 01 01 (3/6 successes)

7/12 successes
BishopMcQ
Pushing on...Fueryon has arrived at the scene. The ward is broken and the thugs are somewhere unknown within the clinic.

Sparks--Since you are full astral, would you like to meet the goons on a middle ground or wait until they are in the same room as you are where they can pummel your physical body without remorse?

Vehicle team--you will be arriving shortly.
Buddha72
Thanks for the update!
HeySparky
Edited post to have her move into the hall. She will rush to meet the men if they appear all together, otherwise she's staying just outside the door.
Buddha72
Just saying hi and waiting for the arrival post. smile.gif
BishopMcQ
OY Sparks!! You're up...
Buddha72
SPARKY!!!

*presses face to the screen, looking left and right*

Just waiting for one of your wicked cool posts my dear and interested to see this new whip'o'death in action. wink.gif
HeySparky
I told McQ... I'm cryin'. I wrote out what would be my next post and made a big-stupid-fat-fingered-consignment-to-the-ether. Still regenerating the wherewithal to rewrite. biggrin.gif Should be soon now.
HeySparky
Assensing (INT + 1 Initiate Grade) 7 dice

Eeny, 05 04 04 04 03 02 01
Meeny, 05 04 03 03 03 03 01
Miney, 11 05 05 05 02 02 01
Moe, 15 13 04 04 01 01 01

Glad there aren't glitches in SR3. smile.gif
BishopMcQ
From the flavor of your IC post, I'm guessing that you were assensing their weapons...none of them are weapon foci.

I do need Initiative rolls from everyone please.

Folks on vehicles will be pulling up to the hospital after we sub 10 the first time.

Shadow-- if Downtown makes a handling test at +4 he can pull in with a nice screeching stop and act on his forst initiative pass.

Buddha/Fenris--You could both jump from the backs of the bikes if you'd like...I'd treat it as a crash test...
HeySparky
Well, she's assensing them for foci generally, with the assumption that they would have weapons, but, as she's carrying non-weapon foci herself, she's looking for those too. If possible.

Initiative 4d6+5:
06 06 05 04 +5 = 26
BishopMcQ
Sparky--don't forget the +20 for being astral.
HeySparky
Holy smokes! I thought that was only for spirits!

46 then.

Baddies better batten down hatches.
BishopMcQ
Through the wonderful control that I have over time and space, as well as the dramatic...everyone is now on scene.

Buddha, Fenris and Shadow--I need initiative rolls please as well as the decision of whether you want to risk it and act in the first pass or lose your pass to the parking of vehicles.
Buddha72
Gellawyn 32

Ok I looked over the Crash test rules and i am a little confused. Are we rolling our Driving test or are we just using the chart to determine what kind of damage we are soaking? If so what speed are the bikes moving at so I can do the formula?

Thanks!
Fenris
McQ - Is there some way to resolve it besides rolling a crash test? I have levitate. Can I just split my casting and lift us both off the bikes and set us down just outside the front door?

Initiative! 13 ;(

BishopMcQ
Buddha--It'd be the damage resistance. I'll go over speeds tonight.

Fenris--Yes, you could instead use levitate to lift your bodies up while the bikes keep driving, and then set yourselves down.
Fenris
McQ Since I should know what floor my ally spirit is on, I'll use the levitate and just lift us up there.

Spell pool (8) + Sorcery (6) = 14 dice.
Allocating 2 for Drain tests.

First cast (Gellawyn):
Centering against Drain: 05 05 05 04 03 03 (6 successes)
Casting levitate F2 (TN 4): 10 05 04 01 (3 successes)
Drain (TN 3): 08 04 04 03 01 01 (4 successes) + 3 successes from centering = 7 successes, no drain.

Second cast (Kraxus):
Centering against Drain: 05 05 04 04 02 02 (2 successes)
Casting Levitate F2 (TN 5): 05 05 04 04 03 02 02 01 (2 successes)
Drain: (TN 4): 15 05 05 03 02 01 (3 successes) + 1 success from centering = 4 successes, no drain.

Moving both of us at 28 meters per turn, I'll take us up to a window on the 3rd or 4th floor, whichever floor Fuer'yon is on.
Buddha72
I will be delaying my action till we get to the window.
BishopMcQ
So far we have:

Edana 46
Gellawyn 32 (delaying)
Kraxus 13 (Prepping to cast Levitate)
Downtown ??

Looks like we just need initiative from Shadow.
Shadow
Sorry about that, I was busy packing all weekend. Here's my init...



4D6 +12 = 25
BishopMcQ
Initiative is as follows:
Edana 46
Gellawyn 32 (Delaying to the window)
Badguys 31
Downtown 25
Kraxus 13 (Will Cast Levitate)

Sparks--You're up.

Shadow--were you going to sacrifice your first pass to park or make the handling test?
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012