Fenris
Feb 17 2007, 08:02 PM
Fueryon will hack at the ward as well.
Astral combat (Sorcery 6 + Astral Combat pool 6): 2, 2, 2, 3, 4, 4, 4, 4, 4, 4, 4, 9
I assume FiM bonuses come in at this point? So nine successes with that, 8 if no FiM.
Buddha72
Feb 17 2007, 08:02 PM
Perception
01 02 02 02 03 03 03 05 05 05 09 15 (5 successes)
HeySparky
Feb 18 2007, 11:33 PM
Herne attack on the barrier
(Sorcery 6 + Astral Combat Pool 6)
05 05 05 05 03 03 03 03 02 01 01 01
Hope that TN was 3. No Karma.
Fenris
Feb 21 2007, 04:38 PM
Audio Perception (TN 5 with Hear. Amp. ): 5, 3, 7, 5, 5, 5
Buddha72
Feb 24 2007, 06:59 AM
Not sure what happened but I spoke with BishopMcQ early today and he said he was going to post today. Maybe we'll see something over the weekend.
BishopMcQ
Feb 25 2007, 07:52 AM
Sorry, this weekend has been a bit topsy turvy as inter-family politics start tumbling around. Posting now.
BishopMcQ
Feb 25 2007, 08:08 AM
Gellawyn 31
Fuer'yon 30
Ulick 29
Herne 28
Kraxus 25--Init here
Edana 20
Kraxus then Edana.
I will be out of town but taking my laptop with me. This means that bumps will be happening in the evenings, but I should be free of external obligations.
BishopMcQ
Mar 1 2007, 10:07 PM
Fenris, Sparky?
Fenris
Mar 2 2007, 12:29 AM
Sorry about that. I'm going to assume that the item he holds is the focus I saw when I checked his apartment before?
Dropping the stealth spell on Sparky.
Manabolt 6D (TN Willpower - 1, Sorcery 6 + Spellpool 8 ): 3, 10, 5, 1, 2, 5, 3, 4, 2, 2, 4, 3, 4, 4
karma (Assuming a TN of 8 ): 11, 1, 9, 3, 4, 5, 3, 5, 2, 3, 2, 9, 1
karma 2/3: 1, 3, 8, 3, 5, 2, 3, 3, 1, 2
So, 5 successes, assuming a TN of 8. If the TN (before deductions for Aptitude) is actually 5 or less, then I won't karma, but I'm betting that our friend Ulik has at least a 6
Center against drain: 1, 2, 4, 2, 3, 5 (3 successes)
Drain (TN 3D, Willpower 6): 5, 1, 3, 5, 3, 2 (4 successes)
Karma: 8, 1 (1 success)
5 successes + 1 from centering = 6 successes, which equals a light, minus trauma dampner = 0 damage.
HeySparky
Mar 4 2007, 05:47 AM
Not sure how many actions that'll take, but that's my intent for the next couple, if it takes more than one.
BishopMcQ
Mar 4 2007, 06:40 AM
Astral Projection is a complex action, so it's one turn.
BishopMcQ
Mar 4 2007, 06:40 AM
Fenris--Was it your intent to kill Ulick or Stunbolt him for interrogation elsewhere?
Fenris
Mar 4 2007, 07:32 AM
Unfortunately I don't actually have Stunbolt, so I'm hoping for a D wound and time to stop the bleeding to interrogate later ;D
BishopMcQ
Mar 4 2007, 03:52 PM
LOL
ok...dropping out of combat. Ulick is down, due to the astral presence you can see that he is still alive, though it seems that he is on the verge of death.
HeySparky
Mar 6 2007, 04:14 PM
I'm out of town from today (Tuesday) through Friday. I should have some time in the evenings for posting, but am giving a heads up in case I don't.
Buddha72
Mar 6 2007, 04:18 PM
Biotech 3 Sp: First Aid 6
02 04 05 09 11 16
Let me know if I need to karma to save his evil Templar life.
BishopMcQ
Mar 6 2007, 05:15 PM
Are you taking the awakened modifier into account, or letting him magic loss?
Buddha72
Mar 6 2007, 05:33 PM
I will not risk magic loss, he's a soulless monster not me.
Fenris
Mar 9 2007, 03:35 AM
Okay, so plan of action:
Search Ulik's apartment, grab the focus.
Conceal all three of us + Ulik as apartment dwellers running for our lives from the evil shadow runners. I'll fast talk any Lonestar we run into and we'll make our way off on foot. Explosives would be extra good.
That work for everyone?
Buddha72
Mar 12 2007, 04:02 PM
Works for me.
Fenris
Mar 13 2007, 05:12 PM
Searching the apartment (Perception, Int 6): 1, 4, 3, 9, 9, 4
Casting the first Physical Mask spell on Gellawyn (Force 3, TN 3, Sorcery 6 + Spell Pool 6): 9, 2, 4, 14, 4, 1, 3, 5, 4, 1, 3, 1 (7 successes)
Drain (TN 2S, Willpower 6 + Spell pool 2): 2, 8, 2, 3, 5, 5, 1, 5 (No drain)
Gellawyn will take over sustaining the spell.
Second Physical Mask on Edana (Force 3, TN 3, Sorcery 6 + Spell Pool 6): 3, 1, 2, 4, 3, 5, 3, 4, 5, 3, 4, 2 (9 successes)
Drain (TN 2S, Willpower 6 + Spell pool 2): 3, 4, 2, 4, 5, 6, 2, 6 (No drain)
Casting 3rd Physical Mask on Kraxus (Force 3, TN 3 + 1 = 4, Sorcery 6 + Spell Pool 6): 4, 11, 1, 1, 11, 10, 5, 4, 3, 5, 4, 2 (8 successes)
Drain (TN 2S + 1 = 3S, Willpower 6 + Spell Pool 2): 4, 1, 2, 4, 3, 3, 2, 3 (No drain)
Casting 4th Physical Mask spell on Ulik (Force 3, TN 3 + 2 = 5, Sorcery 6 + Spell Pool 6 + Ally Spirit 4): 3, 1, 2, 3, 4, 3, 7, 8, 1, 5, 3, 1, 5, 5, 4, 6 (6 successes)
Drain (TN 2S + 2 = 4S, Willpower 6 + Spell Pool 2): 15, 4, 1, 8, 7, 3, 1, 4 (No drain)
HeySparky
Mar 13 2007, 05:25 PM
Thoughts on the Brumby-with-no-valid-parking-tag-sure-to-be-found-by-the-Star-and-forensically-traced-to-one-or-more-of-us...?
BishopMcQ
Mar 13 2007, 05:32 PM
I think that is part of the fast talking...get into the brumby and drive...
Can I get a Fast Talk roll from Fenris and Perception tests from anyone else searching the apartment?
Are there any heals going down on the spirits or are you simply sending them back to the metaplanes to chill out for a little while?
HeySparky
Mar 13 2007, 05:37 PM
I'll feed Herne karma when we get a minute. Would that do the trick?
Herne Perception (6 dice v TN?):
10 04 02 02 01 01 - 1 success (?)
Edana Perception (6 dice v TN?)
07 05 04 03 02 01 - 1 success (?)
BishopMcQ
Mar 14 2007, 03:49 PM
I was a little vague on what everyone picked up due to the time rush and the need for a few more dice rolls.
Once I get the fast talk roll, I will move to the attempt to drive the Brumby out of the garage.
Buddha72
Mar 14 2007, 06:27 PM
Sorry for the delay in posting! Been running around like crazy.
Perception (Vision Mag.)
01 02 04 05 05 05
Aural (Hearing Amp & Select Sound Filter)
02 03 03 09 11
Scent (Olfactory Booster)
01 04 04 05 05 07
Fenris
Mar 14 2007, 10:09 PM
If I remember the third edition rules correctly, Fast Talk is a specialty of the Negotiations skill, with a TN = INT score of the target. I have 4 dice from Negotiations, 4 dice from the cultured pheromones, and a +3 to my TN from the sustained spells.
Fast Talk (Negotiation 4 + Pheromones + 4, TN = INT +3): 1, 1, 2, 5, 1, 3, 4, 3
Bleh. Karma #1: 1, 8, 2, 4, 2, 4, 3, 5
I believe that's one success, assuming an Int of 5. If the Int is 6, no go. 1 success if Int = 4 or 3, 2 successes if Int is 2.
HeySparky
Mar 14 2007, 10:10 PM
Can I contribute karma for his rerolls?
BishopMcQ
Mar 15 2007, 12:33 AM
No contributing karma, unless you have a team karma pool which is for things like sharing karma.
If you'd like you can cut him off and start talking yourself. There may be some social modifiers, just like on the Fast Talk test, but you can choose what you'd like to do.
Fenris
Mar 15 2007, 12:46 AM
Alternatively,
Sparky, if you have physical mask or Improved Invisibility, you could take over the work I'm doing on maintaining one or more of the three spells. That would drop my target numbers and make a difference.
However, you really need to be able to hit 5-6 successes to guarantee nobody see's through it on a lucky roll. If you can't do all three, don't worry about it. 1 or 2 doesn't drop my TN's enough to matter
HeySparky
Mar 18 2007, 10:40 PM
I got nothing.
No Fast Talk, no useful spells. Just a wicked-mean whip that I'm scared to use.
Can I feed Herne karma to heal him?
Buddha72
Mar 19 2007, 05:40 PM
I just got this absurd image of
Herne doing a Scooby move for karma treats!
Bumping us to keep current. So I assume we take the Templar to
Doren at this point?
Fenris
Mar 19 2007, 06:03 PM
Basically Sparky, you'll have to cast heal if you want Herne to heal. If you don't have it, or don't take care of it in the next few moments, Fuer'yon will do it.
Assuming we're past the crowds and out in the open streets again, I'll drop the spells, cast Mind Link on Gellawyn, have her take over sustaining the spell, and cast Mind Probe on Ulik with Fuer'yon's help.
That work?
BishopMcQ
Mar 20 2007, 01:50 AM
One last Karma re-roll for Kraxus--11 08 05 05 04 03 03 02
Give me the Mind Probe roll please.
BishopMcQ
Mar 20 2007, 02:33 AM
At last we have reached the precipice.
With the Mind Probe and a list of questions, I will start up the next leg of our journey. Look for an OOC thread coming soon for character creation and background info as we take the next step and switchover to SR4.
Buddha72
Mar 23 2007, 09:14 PM
Thanks for keeping this monster going and giving us the option of converting over to SR4. Many thanks!
I'll see if I can get Fenris/ to post the questions at the end of the weekend. Speaking of the actual questions, was there anything specific that Edana was looking to get asked/answered?
HeySparky
Mar 23 2007, 09:18 PM
She's got a lot of 'Why?! WHY!!!' type questions.
Fenris
Apr 2 2007, 05:23 PM
Less then useful when questioning a religious zealot willing to die for his cause 'cuz he believes it's "right"
Okay, so, Mind Probe rolls and questions:
Casting Mind Probe:
Centering for extra successes, assuming a Willpower of 6: 5, 9, 3, 10, 5, 2 (2 successes)
Mind Probe (Force 6, Sorcery 6 dice + Spell Pool 7 + Fuer'yon 3 vs. TN 6): (Karma once, first rolls generated no successes) 2, 4, 5, 10, 5, 9, 8, 4, 4, 1, 3, 4, 4, 4, 8, 1 (4 successes + 1 from centering)
5 successes
Questions:
1.) Why was he trying to silence Bishop?
2.) What are the church's current plans and goals here in Seattle?
3.) Who are his contacts within the Templars here in Seattle?
4.) The names of any known Templar sympathizers, contacts, informers, etc here in Seattle.
5.) What does he know about Edana and her parents?
Obviously we reserve the right to ask more questions should it become pertinent ;D
HeySparky
Apr 2 2007, 05:28 PM
WHAT HELLL!!!
WHy can't I post!
EDIT: Nevermind... silly me.
BishopMcQ
Apr 3 2007, 02:14 AM
moved these responses to Hearsay
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