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BishopMcQ
are people waiting on me for something?
Buddha72
Nope I was waiting for a reply from Edana at this point.
HeySparky
Yeah, it's me we're waiting on.
Fortune
So, buzz on the streets is that y'all may be hirin'. If that be the case, what might you be lookin' for?

Oh, and was there any progress converting to SR4, or did that idea fall by the wayside?
BishopMcQ
The change to SR4 will happen right after the team beats and interrogates their main target right now.

Edit: Just about anyone tech-savvy would be useful...hacker, rigger, etc.
Fortune
Cool stuff.
Buddha72
Agreed, we are lacking the tech savy types in the group right now.
Konsaki
I'm interested in throwing in a char.
Everything by the book, or are there any special rules for chargen?
What year are you guys going to play in after the conversion?
Are you only looking for a tech savy person?
Fortune
QUOTE (Buddha72)
Agreed, we are lacking the tech savy types in the group right now.

Damn! That's my weakest area. frown.gif
BishopMcQ
The archetypes currently in group are Full Mage, Phys-Ad (Melee/Bow), Mage/Astral Combatant.

All three are quasi-legit.

Skill groups that have proven to be lacking: Computers, Vehicles, Science, Psychology, Long-Range weapons support, and Smuggling.

Konsaki/Fortune--Please direct further inquiries to me in PM so that we don't clutter the OOC thread at the moment. Thanks!
BishopMcQ
Team--Can I have perception checks please. List audio enhancements and additional dice seperately please.
HeySparky
Perception for Herne (6 dice):
10 05 04 03 01 01

Perception for Edana (6 dice):
11 10 08 05 04 02
Buddha72
Sorry for the delay in posting! frown.gif

Perception (Vision Mag.)
01 04 04 05 09 11

Aural (Hearing Amp & Select Sound Filter)
04 04 05 10 11

Scent (Olfactory Booster)
01 01 04 05 05 11

Since we're at the building for Ulik I think the plan is to head upstairs and lay a smack down on him. biggrin.gif
Fenris
Perception from Kraxus: 07 07 05 05 02 01

For visual I have Vision Mag 3, so distance shouldn't be an issue.
For audio I have Hearing Amplifier, so again, distance shouldn't be an issue.


Astral Perception from Fuer'yon: 11 07 05 04 03 03

tarbrush
Soooo, are you still hiring, even after one new guy? I can anything anyone wants. But preferably not a mage.

Pretty please smile.gif
BishopMcQ
Tarbrush--we will be recruiting for a new player soon. For information please PM me. I'd like to keep the OOC thread clear for my current players.

As it stands, the spellcasting contingent is full, and the team would like someone with Technical skills as listed out above.
Fenris
Taking a simple action to activate the ruthineum, and another simple to fully observe the area. I've got lowlight and thermo, blah blah blah, so I'll use whatever's best in the situation.

Perception check: 3, 4, 4, 5, ,5, 2

Karma #1: 4

Karma 2 and 3: 17


BishopMcQ
Initiatives, please.

To help speed things along, when you post your initiative, can you tell me what your first action will be and post those rolls accordingly.
HeySparky
Initiative: 7 (woo, now to remedy that)

Casting Improved Reflexes, F1, TN 5
11 08 05 04 03 02 (3 successes)

Drain, TN 4
05 04 04 04 03 03 03 03 03 03 03 02 02 02 02 02 (4 successes)

1st reroll
09 05 05 04 04 03 03 03 03 02 02 02 (5 successes)

No Drain.

New Initiative (4d6 right?): 06 05 03 03 + 5 = 22
BishopMcQ
Sparky go ahead and add the extra dice now, with the knowledge that the first action is spent casting the spell.
Fenris
Initiative: 13

Sparky's got a good idea. I'll be casting my custom Improved Reflexes:

Spellcasting (Sorcery + 4 spell pool)(TN 10): 17 13 05 05 03 03 02 02 01 01 01 01 (2 successes)

Drain (Willpower 6 + 4 Ally spirit dice) (TN 3D): 10 09 04 04 03 03 02 02 02 01 (6 successes)

Allocating 4 dice to shielding on all allies.

New Initiative: 08 07 05 04 03 01 = 38
Buddha72
Initiative: 36

As far as I know we haven't made any contact (at least me) with any hostiles so my 1st action is going to be to delay until something happens for me to act against/upon since I have nothing in the way of medical skills to help our quirky troll decker. frown.gif
Buddha72
Screw that! I'm going to do some Perception (1st normal then a Motion Sense one) and see if I can find something to beat on for hurting Crash. mad.gif

Perception (Vision Mag, Low Light, Eye Lights)
02 02 03 04 04 05

Sound Based (Select Sound Filter, Hearing Amp)
01 03 04 05 09

Scent Based (Olfactory Booster)
02 04 04 09 10 13

Motion Sense (TNs are on pg. 67 of SOTA 2064)
02 05 05 05 08 08
Fenris
Crash is still breathing as far as we know, correct?
HeySparky
Yeah, no sucking chest wound. Not sure who all knows... Edana certainly, Gellawyn? She's close.
BishopMcQ
Kraxus 38 -Cast
Gellawyn 36 -Perceive
DT-29
Edana 22 -Cast
Crash-21
BishopMcQ
Edana--I need a dodge and damage soak from you please.

Crash is shooting a short burst from the shotgun into your chest.
BishopMcQ
Sparky--I still need that soak test.

Subtracting ten, we move to the next pass.

Kraxus 28 *Initiative here*
Gellawyn 26
DT-19
Edana 12
Crash-11
Fenris
Quick question, can I tell if the valet is actually dead or just drying? i.e., game mechanic-wise, can he still be saved with a heal spell? If he's savable, I'm going to pick him up with Levitate and move him behind cover (relative to shooter, whom I'm assuming is DT on the other side of the truck atm) within arms distance. If not, I'll be dropping an armor spell on Edana.

Levitate [F2, TN 3 (5 Sorcery)]: 10 10 08 03 01 (4 successes)
I can move him at 7 meters per my turn.

Drain [TN 3 (6 Willpower)]: 05 04 04 03 02 02 (3 successes)
No drain.

Allocating the other 8 dice to shielding on all allies, including the valet, and 1 dice of spell pool for allies, including valet.

If already dead and gone, Armor for Edana (perhaps too little too late, but every bit helps, right? biggrin.gif )

Armor [F6, TN 5 (6 Sorcery)]: 10 05 03 03 02 01 (2 successes)
Drain [TN 5, 6 Willpower]: 05 05 04 04 03 01 (2 successes)
No drain.
Allocating the other 8 dice to shielding on all allies, including the valet.

Either way, Fuer'yon is going to spend two simples and move as necessary to assense both Crash and Downtown.

Assensing Crash: 05 05 04 03 03 02

Assensing DT: 11 07 04 03 01 01

As a free action, I'll tell Gellawyn to take out DT.

Is there anyone else we can see in the parking garage? Civilians of any sort?
BishopMcQ
The Valet is gone...most of the back of his skull is removed...

No one else is immediately obvious in the garage.
HeySparky
Dodge, (9 Combat Pool vs TN 4)
11 10 05 03 03 03 01 01 01 = 3 successes

Karma re-roll 1 (6 dice vs TN4) for 1 karma
10 05 03 03 02 01 = 2 successes (5 total)

Karma re-roll 2 (4 dice vs TN4) for 2 karma
14 03 01 01 = 1 success (6 total)

Karma re-roll 3 (3 dice vs TN4) for 3 karma
05 04 01 = 2 successes (8 total)

Karma Pool Remaining: 11

Boy I hope that dodges.
Buddha72
Ok going to try to disarm Crash since shotguns are nasty at close range.

Will be using Close Combat to reduce his reach at 1. Not sure the TN at this point I know it starts at 4.

I am going to assume a shotgun is a 2 handed weapon so I will need a number of net successes equal to 1/2 his Str. Extra knock the weapon an additional 1/2 meter away using the scatter chart.

Let me know if they are negative modifiers to my TN will use Centering to reduce them. Will karma as needed so just let me know.

Pentjak-Silat
01 01 01 03 04 05 08
BishopMcQ
Buddha--You'll need to use a bit of karma. Also are you reducing his reach to 1 or by 1?
Buddha72
Reducing his reach by 1.

What exactly is my TN for this? Was there any modifiers to my test?
BishopMcQ
TN 5 (4 + 1 reach for club +1 for troll -1 for Close Combat)
Buddha72
Ok now for the karma rerolls then...

1st Reroll
05 05 09 10 10 eek.gif

The best I can do!
BishopMcQ
Buddha--you succeeded at the test, but did not manage to meet the threshold of 1/2 strength.

Fenris--The valet does not count against your shielding total. (He's dead) There is a force 8 manipulation effect on DT, but he otherwise seems healthy. For Crash it seems that the Hyper-vigilant/surrounded by enemies side of his psyche is in control.
BishopMcQ
Sparky--you're up.
Buddha72
Bumping to keep us on the list! Howdy all by the way! wink.gif
Buddha72
Just me bumping again to keep us current. cool.gif

Sparky!!! It's all you!!
HeySparky
I posted on the 12th... ?

Looking for DT.
Buddha72
Sorry I saw your IC post but nothing OOC (skill rolls, etc) so I thought we were waiting for you still.

So McQuillan it's back on you to say who's next!! wink.gif
HeySparky
I guess it's me still, I need a lot of coaching with SR3 mechanics. If you want to suggest rolls, Buddha, I'll do 'em.
BishopMcQ
Perception Rolls for you and herne both.
Int + any modifiers you have Thermo, Low Light, Vision Mag, etc.

After that, Crash has his action and we are back to the top.
HeySparky
Perception (Edana)
08 05 05 04 03 02

Perception (Herne)
07 05 05 05 05 01 (wow, wish we'd converted to SR4 already)
BishopMcQ
I need 2 dodges from Kraxus.

Base Damage 12M, First shot has 11 successes. Second Shot has 8 successes.

So, yeah...I'm a lame GM and forgot about Ruthenium modifiers.

base damage 12M

First shot 2 successes. Second shot 1 success.
Fenris
Damage resistance roll for first shot (11 Ballistic, TN 2, 5 Body + 3 Combat Pool): 05 04 04 03 03 01 01 02 (No damage)

Damage resistance roll for second shot (11 Ballistic, TN 2, 5 Body +1 Combat Pool): 21 02 02 02 01 03 (No damage)



BishopMcQ
Kraxus 18 *Initiative here*
Gellawyn 16
DT 9
Edana 2
Crash 1

To resolve Crash, I need a dodge and damage resist from Gellawyn, 3 successes base damage is 10(f).
Fenris
Attempting to strip the spell off of DT:

Assuming it's a manipulation spell, but change as necessary wink.gif
Spellcasting from Fuer'yon (TN 6 Sorcery Dice + 5 spell pool dice): 10 05 05 03 03 03 03 01 01 (3 successes)

Karma point #1 (Assuming TN is at least 5): 05 05 05 05 02 01 (4 successes)

For a total of 7 successes.

Drain (TN ??): 08 05 05 02 01 01 (will karma if necessary)

Buddha72
Dodge (6 from combat pool)
01 02 03 04 05 09 (3 successes)

Karma
02 04 09 (2 successes/5 total)

I was assuming a TN of 4 let me know if I need to adjust.

Happy New Year all!!
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