BishopMcQ
Nov 9 2006, 04:59 PM
are people waiting on me for something?
Buddha72
Nov 9 2006, 05:09 PM
Nope I was waiting for a reply from Edana at this point.
HeySparky
Nov 9 2006, 05:53 PM
Yeah, it's me we're waiting on.
Fortune
Nov 10 2006, 05:30 AM
So, buzz on the streets is that y'all may be hirin'. If that be the case, what might you be lookin' for?
Oh, and was there any progress converting to SR4, or did that idea fall by the wayside?
BishopMcQ
Nov 10 2006, 05:34 AM
The change to SR4 will happen right after the team beats and interrogates their main target right now.
Edit: Just about anyone tech-savvy would be useful...hacker, rigger, etc.
Fortune
Nov 10 2006, 05:37 AM
Cool stuff.
Buddha72
Nov 10 2006, 06:34 AM
Agreed, we are lacking the tech savy types in the group right now.
Konsaki
Nov 10 2006, 02:38 PM
I'm interested in throwing in a char.
Everything by the book, or are there any special rules for chargen?
What year are you guys going to play in after the conversion?
Are you only looking for a tech savy person?
Fortune
Nov 10 2006, 03:41 PM
QUOTE (Buddha72) |
Agreed, we are lacking the tech savy types in the group right now. |
Damn! That's my weakest area.
BishopMcQ
Nov 10 2006, 03:52 PM
The archetypes currently in group are Full Mage, Phys-Ad (Melee/Bow), Mage/Astral Combatant.
All three are quasi-legit.
Skill groups that have proven to be lacking: Computers, Vehicles, Science, Psychology, Long-Range weapons support, and Smuggling.
Konsaki/Fortune--Please direct further inquiries to me in PM so that we don't clutter the OOC thread at the moment. Thanks!
BishopMcQ
Nov 10 2006, 03:54 PM
Team--Can I have perception checks please. List audio enhancements and additional dice seperately please.
HeySparky
Nov 10 2006, 04:23 PM
Perception for Herne (6 dice):
10 05 04 03 01 01
Perception for Edana (6 dice):
11 10 08 05 04 02
Buddha72
Nov 16 2006, 07:58 AM
Sorry for the delay in posting!
Perception (Vision Mag.)
01 04 04 05 09 11
Aural (Hearing Amp & Select Sound Filter)
04 04 05 10 11
Scent (Olfactory Booster)
01 01 04 05 05 11
Since we're at the building for
Ulik I think the plan is to head upstairs and lay a smack down on him.
Fenris
Nov 16 2006, 08:01 AM
Perception from Kraxus: 07 07 05 05 02 01
For visual I have Vision Mag 3, so distance shouldn't be an issue.
For audio I have Hearing Amplifier, so again, distance shouldn't be an issue.
Astral Perception from Fuer'yon: 11 07 05 04 03 03
tarbrush
Nov 16 2006, 11:33 PM
Soooo, are you still hiring, even after one new guy? I can anything anyone wants. But preferably not a mage.
Pretty please
BishopMcQ
Nov 17 2006, 03:46 PM
Tarbrush--we will be recruiting for a new player soon. For information please PM me. I'd like to keep the OOC thread clear for my current players.
As it stands, the spellcasting contingent is full, and the team would like someone with Technical skills as listed out above.
Fenris
Nov 25 2006, 12:42 AM
Taking a simple action to activate the ruthineum, and another simple to fully observe the area. I've got lowlight and thermo, blah blah blah, so I'll use whatever's best in the situation.
Perception check: 3, 4, 4, 5, ,5, 2
Karma #1: 4
Karma 2 and 3: 17
BishopMcQ
Nov 25 2006, 06:28 PM
Initiatives, please.
To help speed things along, when you post your initiative, can you tell me what your first action will be and post those rolls accordingly.
HeySparky
Nov 27 2006, 07:09 AM
Initiative: 7 (woo, now to remedy that)
Casting Improved Reflexes, F1, TN 5
11 08 05 04 03 02 (3 successes)
Drain, TN 4
05 04 04 04 03 03 03 03 03 03 03 02 02 02 02 02 (4 successes)
1st reroll
09 05 05 04 04 03 03 03 03 02 02 02 (5 successes)
No Drain.
New Initiative (4d6 right?): 06 05 03 03 + 5 = 22
BishopMcQ
Nov 27 2006, 07:19 AM
Sparky go ahead and add the extra dice now, with the knowledge that the first action is spent casting the spell.
Fenris
Nov 27 2006, 02:53 PM
Initiative: 13
Sparky's got a good idea. I'll be casting my custom Improved Reflexes:
Spellcasting (Sorcery + 4 spell pool)(TN 10): 17 13 05 05 03 03 02 02 01 01 01 01 (2 successes)
Drain (Willpower 6 + 4 Ally spirit dice) (TN 3D): 10 09 04 04 03 03 02 02 02 01 (6 successes)
Allocating 4 dice to shielding on all allies.
New Initiative: 08 07 05 04 03 01 = 38
Buddha72
Nov 27 2006, 10:44 PM
Initiative: 36
As far as I know we haven't made any contact (at least me) with any hostiles so my 1st action is going to be to delay until something happens for me to act against/upon since I have nothing in the way of medical skills to help our quirky troll decker.
Buddha72
Nov 28 2006, 06:06 PM
Screw that! I'm going to do some Perception (1st normal then a Motion Sense one) and see if I can find something to beat on for hurting
Crash.
Perception (Vision Mag, Low Light, Eye Lights)
02 02 03 04 04 05
Sound Based (Select Sound Filter, Hearing Amp)
01 03 04 05 09
Scent Based (Olfactory Booster)
02 04 04 09 10 13
Motion Sense (TNs are on pg. 67 of SOTA 2064)
02 05 05 05 08 08
Fenris
Nov 28 2006, 07:36 PM
Crash is still breathing as far as we know, correct?
HeySparky
Nov 28 2006, 09:12 PM
Yeah, no sucking chest wound. Not sure who all knows... Edana certainly, Gellawyn? She's close.
BishopMcQ
Nov 28 2006, 09:47 PM
Kraxus 38 -Cast
Gellawyn 36 -Perceive
DT-29
Edana 22 -Cast
Crash-21
BishopMcQ
Nov 28 2006, 11:22 PM
Edana--I need a dodge and damage soak from you please.
Crash is shooting a short burst from the shotgun into your chest.
BishopMcQ
Dec 1 2006, 03:41 PM
Sparky--I still need that soak test.
Subtracting ten, we move to the next pass.
Kraxus 28 *Initiative here*
Gellawyn 26
DT-19
Edana 12
Crash-11
Fenris
Dec 1 2006, 09:32 PM
Quick question, can I tell if the valet is actually dead or just drying? i.e., game mechanic-wise, can he still be saved with a heal spell? If he's savable, I'm going to pick him up with Levitate and move him behind cover (relative to shooter, whom I'm assuming is DT on the other side of the truck atm) within arms distance. If not, I'll be dropping an armor spell on
Edana.
Levitate [F2, TN 3 (5 Sorcery)]: 10 10 08 03 01 (4 successes)
I can move him at 7 meters per my turn.
Drain [TN 3 (6 Willpower)]: 05 04 04 03 02 02 (3 successes)
No drain.
Allocating the other 8 dice to shielding on all allies, including the valet, and 1 dice of spell pool for allies, including valet.
If already dead and gone, Armor for Edana (perhaps too little too late, but every bit helps, right?
)
Armor [F6, TN 5 (6 Sorcery)]: 10 05 03 03 02 01 (2 successes)
Drain [TN 5, 6 Willpower]: 05 05 04 04 03 01 (2 successes)
No drain.
Allocating the other 8 dice to shielding on all allies, including the valet.
Either way,
Fuer'yon is going to spend two simples and move as necessary to assense both
Crash and
Downtown.
Assensing
Crash: 05 05 04 03 03 02
Assensing
DT: 11 07 04 03 01 01
As a free action, I'll tell
Gellawyn to take out
DT.
Is there anyone else we can see in the parking garage? Civilians of any sort?
BishopMcQ
Dec 1 2006, 10:26 PM
The Valet is gone...most of the back of his skull is removed...
No one else is immediately obvious in the garage.
HeySparky
Dec 1 2006, 11:04 PM
Dodge, (9 Combat Pool vs TN 4)
11 10 05 03 03 03 01 01 01 = 3 successes
Karma re-roll 1 (6 dice vs TN4) for 1 karma
10 05 03 03 02 01 = 2 successes (5 total)
Karma re-roll 2 (4 dice vs TN4) for 2 karma
14 03 01 01 = 1 success (6 total)
Karma re-roll 3 (3 dice vs TN4) for 3 karma
05 04 01 = 2 successes (8 total)
Karma Pool Remaining: 11
Boy I hope that dodges.
Buddha72
Dec 4 2006, 07:59 PM
Ok going to try to disarm Crash since shotguns are nasty at close range.
Will be using Close Combat to reduce his reach at 1. Not sure the TN at this point I know it starts at 4.
I am going to assume a shotgun is a 2 handed weapon so I will need a number of net successes equal to 1/2 his Str. Extra knock the weapon an additional 1/2 meter away using the scatter chart.
Let me know if they are negative modifiers to my TN will use Centering to reduce them. Will karma as needed so just let me know.
Pentjak-Silat
01 01 01 03 04 05 08
BishopMcQ
Dec 5 2006, 07:34 PM
Buddha--You'll need to use a bit of karma. Also are you reducing his reach to 1 or by 1?
Buddha72
Dec 5 2006, 09:10 PM
Reducing his reach by 1.
What exactly is my TN for this? Was there any modifiers to my test?
BishopMcQ
Dec 6 2006, 02:04 AM
TN 5 (4 + 1 reach for club +1 for troll -1 for Close Combat)
Buddha72
Dec 6 2006, 02:17 AM
Ok now for the karma rerolls then...
1st Reroll
05 05 09 10 10
The best I can do!
BishopMcQ
Dec 8 2006, 04:59 PM
Buddha--you succeeded at the test, but did not manage to meet the threshold of 1/2 strength.
Fenris--The valet does not count against your shielding total. (He's dead) There is a force 8 manipulation effect on DT, but he otherwise seems healthy. For Crash it seems that the Hyper-vigilant/surrounded by enemies side of his psyche is in control.
BishopMcQ
Dec 8 2006, 05:00 PM
Sparky--you're up.
Buddha72
Dec 11 2006, 06:30 PM
Bumping to keep us on the list! Howdy all by the way!
Buddha72
Dec 18 2006, 07:06 PM
Just me bumping again to keep us current.
Sparky!!! It's all you!!
HeySparky
Dec 18 2006, 08:10 PM
I posted on the 12th... ?
Looking for DT.
Buddha72
Dec 18 2006, 09:09 PM
Sorry I saw your IC post but nothing OOC (skill rolls, etc) so I thought we were waiting for you still.
So
McQuillan it's back on you to say who's next!!
HeySparky
Dec 18 2006, 09:11 PM
I guess it's me still, I need a lot of coaching with SR3 mechanics. If you want to suggest rolls, Buddha, I'll do 'em.
BishopMcQ
Dec 18 2006, 09:26 PM
Perception Rolls for you and herne both.
Int + any modifiers you have Thermo, Low Light, Vision Mag, etc.
After that, Crash has his action and we are back to the top.
HeySparky
Dec 18 2006, 09:29 PM
Perception (Edana)
08 05 05 04 03 02
Perception (Herne)
07 05 05 05 05 01 (wow, wish we'd converted to SR4 already)
BishopMcQ
Dec 20 2006, 02:11 AM
I need 2 dodges from Kraxus.
Base Damage 12M, First shot has 11 successes. Second Shot has 8 successes.
So, yeah...I'm a lame GM and forgot about Ruthenium modifiers.
base damage 12M
First shot 2 successes. Second shot 1 success.
Fenris
Dec 22 2006, 07:26 AM
Damage resistance roll for first shot (11 Ballistic, TN 2, 5 Body + 3 Combat Pool): 05 04 04 03 03 01 01 02 (No damage)
Damage resistance roll for second shot (11 Ballistic, TN 2, 5 Body +1 Combat Pool): 21 02 02 02 01 03 (No damage)
BishopMcQ
Jan 2 2007, 03:06 PM
Kraxus 18 *Initiative here*
Gellawyn 16
DT 9
Edana 2
Crash 1
To resolve Crash, I need a dodge and damage resist from Gellawyn, 3 successes base damage is 10(f).
Fenris
Jan 2 2007, 03:21 PM
Attempting to strip the spell off of DT:
Assuming it's a manipulation spell, but change as necessary
Spellcasting from Fuer'yon (TN 6 Sorcery Dice + 5 spell pool dice): 10 05 05 03 03 03 03 01 01 (3 successes)
Karma point #1 (Assuming TN is at least 5): 05 05 05 05 02 01 (4 successes)
For a total of 7 successes.
Drain (TN ??): 08 05 05 02 01 01 (will karma if necessary)
Buddha72
Jan 2 2007, 04:16 PM
Dodge (6 from combat pool)
01 02 03 04 05 09 (3 successes)
Karma
02 04 09 (2 successes/5 total)
I was assuming a TN of 4 let me know if I need to adjust.
Happy New Year all!!
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