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Buddha72
Hey all what's happening? I know I'm next in the order but I am not sure if actions have all been resolved?
BishopMcQ
Gell is up.
BishopMcQ
Fen--Karma is necessary on the drain if you want Fuer'yon to avoid drain. Base drain is 5S (Physical), the 3 successes above have staged that to a moderate.
Buddha72
Ok I need a party vote. Do I keep trying to subdue Crash or drop him with the risk of killing him? Damage is a little harder to control in this system. Let me know since subuing him might leave him up to do more damage with that shotgun of his and I want to make sure everyone is ok with that.
BishopMcQ
I've never known you to flinch away from doing what must be done, you could do Stun damage which would still put him down quickly and be less likely to bleed over all the way to death. If stun isn't feasible, I'd say to embrace practicality...
Fenris
Fuer'yon's karma: 11 05 04 (2 successes)

karma 2 and 3: 04 (bleh)

So looks like he'll be taking a light.

At Buddha, I'd say subdue (stun) if you can do it without seriously threatening anyone's life.
Buddha72
McQuillan's right! I am dropping this split personality decker orc! I think I was hesitating because I liked the character.

Quick Draw of the bow (Reaction Test TN 4)
01 02 02 02 02 03 03 03 03 04 04 04 05 05 06 06 (7 successes)

Centering to reduce penalties for movement (Walking TN 4)
02 03 04 04 05 05 (4 successes/cancels +1 for movement)

1st Shot TN 4
01 03 03 03 03 04 04 05 05 05 09 10 (7 successes)

2nd Shot TN 4
01 02 02 03 03 03 04 05 05 05 08 11 22 (7 successes)

Using Hammerhead arrows so base damage is 11M Stun.
HeySparky
Poor, poor Crash.
BishopMcQ
Edana is up.
Buddha72
Hey all!!

This is just me keeping us current and bumping Sparky ever so gently. grinbig.gif
HeySparky
My bad. I'll see your bump and raise you.
BishopMcQ
I will kindly remind you that Herne is currently running point and outside the ward to Ulick's room.
Fenris
Stealth for Fuer'yon - 5, 1, 3, 5

Ah well, we takes the good wiff da bad wink.gif

Stealth on Edana (basically a silence):

Stealth F1 (TN 4 -1 aptitude = TN 3, 3 sorcery): 3 2 2 (1 success)

Drain (+1M = TN 2, 6 Willpower): 2 6 4 4 3 4 (no drain)

8 dice assigned to shielding on all of us, 3 dice assigned to spell defense.

Buddha72
Ok going to try to be all sneaky like.

Stealth Sp: Sneaking (+4 from Traceless Walk)
5 7 8 9 9 11 12
Buddha72
Oh yah I will check Crash

Biotech Sp: First Aid
01 03 03 03 05 09
BishopMcQ
Crash is alive, but there was physical overflow from the second hit. He currently has D stun and M wounds.

PS--Crash=Troll, Downtown=Orc missing half of his skull.
Buddha72
Oops! Sorry but it's safe to assume the orc is dead. biggrin.gif
BishopMcQ
so I'm clear for the bump,

Edana--Driving the SUV deeper into the parking structure
Herne--Calling out Ulick
Fuer'yon--Near Herne, at Ulick's door
Kraxus--still under Ruthenium, taking the stairs.
Gellawyn--Ruthenium, checking Crash and following Kraxus?

If that's right, sound off. If I missed something let me know.
HeySparky
Right-o.
Fenris
Seems correct.
Buddha72
That's the plan Stan!
BishopMcQ
I need reaction tests from both allies and then astral combat rolls.
HeySparky
Karma Pool (Edana's): 11

Reaction, 6 dice, TN4
05 03 03 03 03 01 (1 success)

Karma re-roll, 5 dice (1 karma)
06 04 03 03 03 (+2 successes)

Karma re-roll, 3 dice (2 karma)
06 05 02 (+2 successes)

Karma re-roll, 1 die (3 karma)
06 (!!!!!) (+1 success)

6 successes total

Karma Pool (Edana's): 5

Astral Combat, 6 dice, TN?
08 03 03 02 01 01

Woo... go... Herne. ohplease.gif

Let me know if those are messed up. Gadzooks, I can't wait for the SR4 conversion.

EDIT: karma re-rolls
BishopMcQ
Base TN for reaction tests is 4, same for the melee test.

Modifiers to Reaction only happen if you are laying in wait for someone.

Melee test would be modified by reach, maneuvers, or friends in melee.
BishopMcQ
Oy Fenris!
Fenris
Heh, my apologies. I've had my nose buried in C++ programming books the last few days. Only managed to get in one hour of WoW in the last week!

Done!

So, anyway...

Reaction Test: 5, 4, 4, 5, 4 , 3

w00t! Makes up for that miserable stealth roll.

So, astral combat, I'll be using sorcery unless there are multiple opponents, in which case he'd switch to Kung Fu for the whirling wink.gif

Astral Combat Roll (Sorcery 6 + 6 Astral Combat Pool): 4, 2, 1, 1, 1, 4, 23, 4, 2, 1, 3

Karma! (Assuming TN is 4): 2, 4, 5, 3, 15, 5, 4

@ TN 4: 9 successes






BishopMcQ
In reaction tests you do not get any of your pools unless you have the higher result from the reaction test.
Buddha72
Just bumping to keep us current. I will bug Fenris to post today or tonight since I would like to finish out this segment then convert to SR4. biggrin.gif
BishopMcQ
I will just roll for him and move things along in the bump tomorrow if he doesn't get a chance between school and the game tonight.
BishopMcQ
I handwaved for cinematic flair, everyone was able to run up the ten flights of stairs in the time it took the for the reaction test.

Because Ulick beat both spirits, we are dropping into initiative.

I need both Allies to resist 6S Physical (Body + Combat Pool; TN(6-Astral Armor))

At the moment, both elves are at the top of the stairs, with Edana about 4m behind them. (Note: there is no real barghest, just cinematics)
Fenris
I love those clarifying OOC posts wink.gif

Damage Resist: 6, 5, 5, 4, 4, 2, 2, 2, 1

Karma: 6, 4, 4, 3, 2, 1, 1, 1

Bleh ;( 2 successes, for a M wound )

Character sheet is at home, so feel free to roll for me Bishop or I can roll when I get home.
HeySparky
Herne (Force 6, Combat Pool - Edana's 9)
Damage Resist: 7, 5, 5, 5, 5, 4, 4, 4, 3, 3, 2, 2, 1, 1, 1 1 success

Karma: 14 7 7 5 4 4 2 2 2 2 2 2 1 1 +3 successes / 4 successes total

Current Karma: 3

Herne takes a L wound. Right?
BishopMcQ
Every 2 scale it down, so 5 successes would be a light. 6 is the magic number to take no damage.

Herne has to use his combat pool, not Edana's, though the number should also be 9.
BishopMcQ
As a reminder, I do need initiative rolls from everyone.
Buddha72
Sorry!!

Gellawyn is 31.
HeySparky
Init: 20
05 05 03 02 + 5
BishopMcQ
I just wasn't sure if the minor comment got overlooked by everything else in the post.
HeySparky
I overlooked it. The barghest distracted me.
Fenris
Carp. Errr....Bleh. Initiative 25. Buncha ones.
BishopMcQ
Hmmm...looks like one of my posts never made it up.

Initiative:
Gellawyn 31
Ulick 29
Kraxus 25
Edana 20

Any initiatives for Ally spirits?
HeySparky
Herne Initiative
4 + 4 + 20: 28
BishopMcQ
Initiative:
Gellawyn 31
Ulick 29
Herne 28
Kraxus 25
Edana 20

Gellawyn you're up.
Buddha72
Could I get a layout/description of the area we're at? I have a fairly vague idea of the scene. Thanks!
BishopMcQ
I'll get this up before we hit VC tonight.
BishopMcQ
Map

Blue=Edana
Red=Kraxus
Green=Gellawyn
Black=Ulick

Squares with A's are for ally spirits.

The hallway is roughly 2.5m wide. Occupants in the other rooms are unknown, but as a reminder this is a downtown hotel. The door to Ulick's room is open at the moment, all others are closed.

For those of you perceiving the Astral, the ward is still up and Ulick is less than a meter from it.
Buddha72
Thanks, that actually helps a bunch. biggrin.gif

Ok going to take two shots at Mr. Baddie

1st Shot TN 4
01 01 01 02 03 04 04 04 05 05 08 10 11 (8 successes)

2nd Shot TN 4
01 01 02 02 02 03 04 04 04 05 09 09 22 (7 successes)

Base Damage is 11M Stun (using hammerhead arrows so impact armor)

Let me know if there are any TN modifiers and I'll roll centering to reduce the penalties, then if I still suck I will be throwing some karma.
BishopMcQ
Herne and then Kraxus is up.
Fenris
Ally spirit is on a solid 30. Sorry about the delay.
BishopMcQ
Perception checks (Aural) TN7 to hear him move to the back of the room. (TN 5 with Hearing Amp)

2 Successes--he is opening the closet
3 Successes--he is retrieving an item from a case.

Visual Perception from the Allies (TN 8 because of the Ward) will return the same info.

Initiative:
Gellawyn 31
Fuer'yon 30 (Delaying)
Ulick 29
Herne 28--Init here
Kraxus 25
Edana 20

Since I had already pushed on a little bit, I'm going to roll with Fuer'yon delaying a second. He can interrupt at any point if you have an action you'd like him to take.
HeySparky
Herne Perception (6 dice v TN8):
10 05 03 03 02 01 - 1 success

Edana Perception (6 dice v TN7)
04 03 02 02 01 01 - no successes
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