Buddha72
Jan 8 2007, 04:55 PM
Hey all what's happening? I know I'm next in the order but I am not sure if actions have all been resolved?
BishopMcQ
Jan 8 2007, 06:00 PM
Gell is up.
BishopMcQ
Jan 8 2007, 06:03 PM
Fen--Karma is necessary on the drain if you want Fuer'yon to avoid drain. Base drain is 5S (Physical), the 3 successes above have staged that to a moderate.
Buddha72
Jan 8 2007, 08:52 PM
Ok I need a party vote. Do I keep trying to subdue Crash or drop him with the risk of killing him? Damage is a little harder to control in this system. Let me know since subuing him might leave him up to do more damage with that shotgun of his and I want to make sure everyone is ok with that.
BishopMcQ
Jan 8 2007, 10:10 PM
I've never known you to flinch away from doing what must be done, you could do Stun damage which would still put him down quickly and be less likely to bleed over all the way to death. If stun isn't feasible, I'd say to embrace practicality...
Fenris
Jan 9 2007, 06:52 AM
Fuer'yon's karma: 11 05 04 (2 successes)
karma 2 and 3: 04 (bleh)
So looks like he'll be taking a light.
At Buddha, I'd say subdue (stun) if you can do it without seriously threatening anyone's life.
Buddha72
Jan 9 2007, 05:09 PM
McQuillan's right! I am dropping this split personality decker orc! I think I was hesitating because I liked the character.
Quick Draw of the bow (Reaction Test TN 4)
01 02 02 02 02 03 03 03 03 04 04 04 05 05 06 06 (7 successes)
Centering to reduce penalties for movement (Walking TN 4)
02 03 04 04 05 05 (4 successes/cancels +1 for movement)
1st Shot TN 4
01 03 03 03 03 04 04 05 05 05 09 10 (7 successes)
2nd Shot TN 4
01 02 02 03 03 03 04 05 05 05 08 11 22 (7 successes)
Using Hammerhead arrows so base damage is 11M Stun.
HeySparky
Jan 9 2007, 05:10 PM
Poor, poor Crash.
BishopMcQ
Jan 9 2007, 06:55 PM
Edana is up.
Buddha72
Jan 15 2007, 04:54 PM
Hey all!!
This is just me keeping us current and bumping
Sparky ever so gently.
HeySparky
Jan 15 2007, 06:18 PM
My bad. I'll see your bump and raise you.
BishopMcQ
Jan 15 2007, 06:44 PM
I will kindly remind you that Herne is currently running point and outside the ward to Ulick's room.
Fenris
Jan 16 2007, 12:05 AM
Stealth for
Fuer'yon - 5, 1, 3, 5
Ah well, we takes the good wiff da bad
Stealth on
Edana (basically a silence):
Stealth F1 (TN 4 -1 aptitude = TN 3, 3 sorcery): 3 2 2 (1 success)
Drain (+1M = TN 2, 6 Willpower): 2 6 4 4 3 4 (no drain)
8 dice assigned to shielding on all of us, 3 dice assigned to spell defense.
Buddha72
Jan 18 2007, 05:09 PM
Ok going to try to be all sneaky like.
Stealth Sp: Sneaking (+4 from Traceless Walk)
5 7 8 9 9 11 12
Buddha72
Jan 18 2007, 05:12 PM
Oh yah I will check Crash
Biotech Sp: First Aid
01 03 03 03 05 09
BishopMcQ
Jan 18 2007, 05:32 PM
Crash is alive, but there was physical overflow from the second hit. He currently has D stun and M wounds.
PS--Crash=Troll, Downtown=Orc missing half of his skull.
Buddha72
Jan 18 2007, 05:51 PM
Oops! Sorry but it's safe to assume the orc is dead.
BishopMcQ
Jan 18 2007, 06:19 PM
so I'm clear for the bump,
Edana--Driving the SUV deeper into the parking structure
Herne--Calling out Ulick
Fuer'yon--Near Herne, at Ulick's door
Kraxus--still under Ruthenium, taking the stairs.
Gellawyn--Ruthenium, checking Crash and following Kraxus?
If that's right, sound off. If I missed something let me know.
HeySparky
Jan 18 2007, 06:32 PM
Right-o.
Fenris
Jan 19 2007, 01:08 AM
Seems correct.
Buddha72
Jan 22 2007, 04:29 PM
That's the plan Stan!
BishopMcQ
Jan 23 2007, 03:44 PM
I need reaction tests from both allies and then astral combat rolls.
HeySparky
Jan 23 2007, 04:28 PM
Karma Pool (Edana's): 11
Reaction, 6 dice, TN405 03 03 03 03 01 (1 success)
Karma re-roll, 5 dice (1 karma)
06 04 03 03 03 (+2 successes)
Karma re-roll, 3 dice (2 karma)
06 05 02 (+2 successes)
Karma re-roll, 1 die (3 karma)
06 (!!!!!) (+1 success)
6 successes total
Karma Pool (Edana's): 5
Astral Combat, 6 dice, TN? 08 03 03 02 01 01
Woo... go... Herne.
Let me know if those are messed up. Gadzooks, I can't wait for the SR4 conversion.
EDIT: karma re-rolls
BishopMcQ
Jan 23 2007, 04:47 PM
Base TN for reaction tests is 4, same for the melee test.
Modifiers to Reaction only happen if you are laying in wait for someone.
Melee test would be modified by reach, maneuvers, or friends in melee.
BishopMcQ
Jan 30 2007, 10:45 PM
Oy Fenris!
Fenris
Feb 3 2007, 02:01 AM
Heh, my apologies. I've had my nose buried in C++ programming books the last few days. Only managed to get in one hour of WoW in the last week!
Done!
So, anyway...
Reaction Test: 5, 4, 4, 5, 4 , 3
w00t! Makes up for that miserable stealth roll.
So, astral combat, I'll be using sorcery unless there are multiple opponents, in which case he'd switch to Kung Fu for the whirling
Astral Combat Roll (Sorcery 6 + 6 Astral Combat Pool): 4, 2, 1, 1, 1, 4, 23, 4, 2, 1, 3
Karma! (Assuming TN is 4): 2, 4, 5, 3, 15, 5, 4
@ TN 4: 9 successes
BishopMcQ
Feb 3 2007, 02:13 AM
In reaction tests you do not get any of your pools unless you have the higher result from the reaction test.
Buddha72
Feb 5 2007, 06:15 PM
Just bumping to keep us current. I will bug
Fenris to post today or tonight since I would like to finish out this segment then convert to SR4.
BishopMcQ
Feb 5 2007, 07:45 PM
I will just roll for him and move things along in the bump tomorrow if he doesn't get a chance between school and the game tonight.
BishopMcQ
Feb 6 2007, 07:38 PM
I handwaved for cinematic flair, everyone was able to run up the ten flights of stairs in the time it took the for the reaction test.
Because Ulick beat both spirits, we are dropping into initiative.
I need both Allies to resist 6S Physical (Body + Combat Pool; TN(6-Astral Armor))
At the moment, both elves are at the top of the stairs, with Edana about 4m behind them. (Note: there is no real barghest, just cinematics)
Fenris
Feb 6 2007, 08:48 PM
I love those clarifying OOC posts
Damage Resist: 6, 5, 5, 4, 4, 2, 2, 2, 1
Karma: 6, 4, 4, 3, 2, 1, 1, 1
Bleh ;( 2 successes, for a M wound )
Character sheet is at home, so feel free to roll for me
Bishop or I can roll when I get home.
HeySparky
Feb 6 2007, 09:04 PM
Herne (Force 6, Combat Pool - Edana's 9)
Damage Resist: 7, 5, 5, 5, 5, 4, 4, 4, 3, 3, 2, 2, 1, 1, 1 1 success
Karma: 14 7 7 5 4 4 2 2 2 2 2 2 1 1 +3 successes / 4 successes total
Current Karma: 3
Herne takes a L wound. Right?
BishopMcQ
Feb 6 2007, 09:22 PM
Every 2 scale it down, so 5 successes would be a light. 6 is the magic number to take no damage.
Herne has to use his combat pool, not Edana's, though the number should also be 9.
BishopMcQ
Feb 8 2007, 03:58 PM
As a reminder, I do need initiative rolls from everyone.
Buddha72
Feb 8 2007, 05:02 PM
Sorry!!
Gellawyn is 31.
HeySparky
Feb 8 2007, 05:17 PM
Init: 20
05 05 03 02 + 5
BishopMcQ
Feb 8 2007, 06:22 PM
I just wasn't sure if the minor comment got overlooked by everything else in the post.
HeySparky
Feb 8 2007, 07:19 PM
I overlooked it. The barghest distracted me.
Fenris
Feb 9 2007, 06:36 PM
Carp. Errr....Bleh. Initiative 25. Buncha ones.
BishopMcQ
Feb 13 2007, 05:49 PM
Hmmm...looks like one of my posts never made it up.
Initiative:
Gellawyn 31
Ulick 29
Kraxus 25
Edana 20
Any initiatives for Ally spirits?
HeySparky
Feb 13 2007, 07:07 PM
Herne Initiative
4 + 4 + 20: 28
BishopMcQ
Feb 14 2007, 04:53 PM
Initiative:
Gellawyn 31
Ulick 29
Herne 28
Kraxus 25
Edana 20
Gellawyn you're up.
Buddha72
Feb 14 2007, 10:58 PM
Could I get a layout/description of the area we're at? I have a fairly vague idea of the scene. Thanks!
BishopMcQ
Feb 14 2007, 11:57 PM
I'll get this up before we hit VC tonight.
BishopMcQ
Feb 15 2007, 01:36 AM
MapBlue=Edana
Red=Kraxus
Green=Gellawyn
Black=Ulick
Squares with A's are for ally spirits.
The hallway is roughly 2.5m wide. Occupants in the other rooms are unknown, but as a reminder this is a downtown hotel. The door to Ulick's room is open at the moment, all others are closed.
For those of you perceiving the Astral, the ward is still up and Ulick is less than a meter from it.
Buddha72
Feb 16 2007, 04:52 PM
Thanks, that actually helps a bunch.
Ok going to take two shots at
Mr. Baddie1st Shot TN 4
01 01 01 02 03 04 04 04 05 05 08 10 11 (8 successes)
2nd Shot TN 4
01 01 02 02 02 03 04 04 04 05 09 09 22 (7 successes)
Base Damage is 11M Stun (using hammerhead arrows so impact armor)
Let me know if there are any TN modifiers and I'll roll centering to reduce the penalties, then if I still suck I will be throwing some karma.
BishopMcQ
Feb 16 2007, 06:28 PM
Herne and then Kraxus is up.
Fenris
Feb 16 2007, 07:41 PM
Ally spirit is on a solid 30. Sorry about the delay.
BishopMcQ
Feb 16 2007, 07:44 PM
Perception checks (Aural) TN7 to hear him move to the back of the room. (TN 5 with Hearing Amp)
2 Successes--he is opening the closet
3 Successes--he is retrieving an item from a case.
Visual Perception from the Allies (TN 8 because of the Ward) will return the same info.
Initiative:
Gellawyn 31
Fuer'yon 30 (Delaying)
Ulick 29
Herne 28--Init here
Kraxus 25
Edana 20
Since I had already pushed on a little bit, I'm going to roll with Fuer'yon delaying a second. He can interrupt at any point if you have an action you'd like him to take.
HeySparky
Feb 17 2007, 03:33 AM
Herne Perception (6 dice v TN8):
10 05 03 03 02 01 - 1 success
Edana Perception (6 dice v TN7)
04 03 02 02 01 01 - no successes
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