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Thanee
I think you still have 3 skill points unspent (I count 25, including one Specialization). smile.gif

Also, your Edge should be 1 (Elf starts at 1 and you got 0 points for Special Attributes).

Oh, and you missed the 12 Karma for the Adept Power Points in your Karma Summery in the end, which means you are 12 Karma over the limit right now.

Initiative should be one point higher. And Overflow one point lower.

Also, not sure you are aware of this, but for the Mentor Spirit you have to choose either Magician or Adept bonuses, you do not get both of them.

Bye
Thanee
Aria
Looks ok from a quick scan, thanks Thanee for your better check, only thing I noticed was the fake SIN is too high for the avail cap. But yep, mysads are good!

I'll link you to the beginning of the thread tomorrow but for now feel free to arrive as the others do and introduce yourself, or not. I'm working on an IC update but I can mod as needed
Archmike
QUOTE (Thanee @ Aug 6 2013, 09:40 PM) *
I think you still have 3 skill points unspent (I count 25, including one Specialization). smile.gif

Also, your Edge should be 1 (Elf starts at 1 and you got 0 points for Special Attributes).

Oh, and you missed the 12 Karma for the Adept Power Points in your Karma Summery in the end, which means you are 12 Karma over the limit right now.

Initiative should be one point higher. And Overflow one point lower.

Also, not sure you are aware of this, but for the Mentor Spirit you have to choose either Magician or Adept bonuses, you do not get both of them.

Bye
Thanee


But apart from that.... ^_^

Right I'll sort it all out those 2 skill points can porbably replace the ones i bought iwth karma putting me back in the black smile.gif Nope didn't know abou tthe mentor spirit thing so i'll get rid of the adept powers there and i fail at maths it seems ^_^
Archmike
QUOTE (Aria @ Aug 6 2013, 09:54 PM) *
Looks ok from a quick scan, thanks Thanee for your better check, only thing I noticed was the fake SIN is too high for the avail cap. But yep, mysads are good!

I'll link you to the beginning of the thread tomorrow but for now feel free to arrive as the others do and introduce yourself, or not. I'm working on an IC update but I can mod as needed


Ok reduce the fake sin and spend some more cash on....something any suggestions?. Um also which thread? >.<
Thanee
Magical Lodge?


Minor corrections left (it actually comes out correct, it's just listed wrong):

add "(2k)" behind "Pilot Ground Craft" skill
change "-5 skills" to "-7 skills" in Karma Summery

And you still have the Raven Adept Powers listed.

Bye
Thanee
Umidori
@FastFoodFight

Okay guys: do I leave my katana at the door of McHugh's, or try to smuggle it in under my Lined Coat?

I've got Agility 5 + Palming 3 for 8 dice, against an observer's pool of Intuition + Perception + 6 Katana Concealability - 2 Lined Coat +/- Situational Modifiers.

I imagine the employees and our fellow patrons will be Distracted with food orders, for another -2, but I'm curious if Slacker will decide that a katana counts for the "Object/sound stands out in some way" modifier and add the +2 right back. (It's in a scabbard, it's not bright pink or singing the Airwolf Theme, I'd like to argue against this modifier. nyahnyah.gif)

If I leave it outside, I can stand it against the wall (someone might take it), I can stash it in a bush or a bin or something (harder to get to if I need it), or I can just stand outside the building with it and wait until I'm needed inside.

If I take it inside, even if someone notices it they'll probably just say "Hoi, chummer! Read the sign, no weapons! Take it outside!" and I'll comply.

I don't strictly need the katana, as I have my Survival Knife and my Shock Gloves, but given how much Wootz values it and is reluctant to part with it, I think he'd rather risk taking it in or wait at the door than let it out of his grasp. And besides, I did spend points on Palming - if I don't use them, they go to waste. And I doubt anyone inside is going to have great perception anyways. And if I get asked to leave, I will.

Yeah, okay, I'm gonna try to smuggle it in.

Slacker, since I only roll if someone makes a perception test involving noticing me and my hidden gear, I'll leave my rolls up to you. I'll be willing to use a single point of Edge to reroll misses for the first person who would otherwise be able to notice my sword and who would raise a stink about it. If I get found out even after using Edge, I'll take the blade outside. If I don't get found out by that first person, but a different person perceives me afterwards, don't bother using more Edge. Same as before, if I get found, I'll step outside.

What else? Oh yeah, I'm running my Meta Link commlink as my public commlink, which I've got my Glasses and Earbuds physically wired up to. My Transys Avalon is turned off entirely at the moment, stowed in one of my coat pockets. For flavor and for easy indentification by my team, my Meta Link's matrix icon is a Golden Buddha Statue, and I assume the team is familiar with it. Likewise, if he turned it on, they'd recognize his Transys Avalon's icon, a "Myōō", a Buddhist "wrathful deity" or "Wisdom King", resembling a powerfully built Ork with lapis blue skin and eight arms, ringed by orbs of fire.

Are Shock Gloves visibly identifiable as weapons, or do they just look like normal gloves? If they are not obviously weapons, then I wear them in. If they are, I wear my AR gloves instead. Whichever pair I'm not using gets folded up and stowed in a pocket.

My Flash-Bang and my Smoke Grenade are stowed in two separate coat pockets as well, net concealability of -2, and I'd like to have Actively Hidden them with standard Palming in advance. My eight dice against an "average" perception pool of 4 (Int3 + Per3 - Con2) should be plenty, especially if people are distracted for another -2. (To be honest, I doubt most civilians would even have the perception skill, as a 0 represents a layman's talent.) Same deal for my Survival Knife, stowed in a sheath on my lower back, except it's at a net concealability of -4 before modifiers.

Oh, and Wootz is going to stop inhaling in order to avoid the grease stench, and instead breath out of his Internal Air Tank. One less distraction I hope, but I'm still happy if you just treat it as a fluff behavior. biggrin.gif

~Umi
Archmike
QUOTE (Thanee @ Aug 6 2013, 11:03 PM) *
Magical Lodge?


Minor corrections left (it actually comes out correct, it's just listed wrong):

add "(2k)" behind "Pilot Ground Craft" skill
change "-5 skills" to "-7 skills" in Karma Summery

And you still have the Raven Adept Powers listed.

Bye
Thanee



Done! Thanks for your patience with my crap maths smile.gif
Slacker
QUOTE (Umidori @ Aug 6 2013, 05:25 PM) *
@FastFoodFight

Okay guys: do I leave my katana at the door of McHugh's, or try to smuggle it in under my Lined Coat?

I've got Agility 5 + Palming 3 for 8 dice, against an observer's pool of Intuition + Perception + 6 Katana Concealability - 2 Lined Coat +/- Situational Modifiers.

I imagine the employees and our fellow patrons will be Distracted with food orders, for another -2, but I'm curious if Slacker will decide that a katana counts for the "Object/sound stands out in some way" modifier and add the +2 right back. (It's in a scabbard, it's not bright pink or singing the Airwolf Theme, I'd like to argue against this modifier. nyahnyah.gif)

If I leave it outside, I can stand it against the wall (someone might take it), I can stash it in a bush or a bin or something (harder to get to if I need it), or I can just stand outside the building with it and wait until I'm needed inside.

If I take it inside, even if someone notices it they'll probably just say "Hoi, chummer! Read the sign, no weapons! Take it outside!" and I'll comply.

I don't strictly need the katana, as I have my Survival Knife and my Shock Gloves, but given how much Wootz values it and is reluctant to part with it, I think he'd rather risk taking it in or wait at the door than let it out of his grasp. And besides, I did spend points on Palming - if I don't use them, they go to waste. And I doubt anyone inside is going to have great perception anyways. And if I get asked to leave, I will.

Yeah, okay, I'm gonna try to smuggle it in.

Slacker, since I only roll if someone makes a perception test involving noticing me and my hidden gear, I'll leave my rolls up to you. I'll be willing to use a single point of Edge to reroll misses for the first person who would otherwise be able to notice my sword and who would raise a stink about it. If I get found out even after using Edge, I'll take the blade outside. If I don't get found out by that first person, but a different person perceives me afterwards, don't bother using more Edge. Same as before, if I get found, I'll step outside.

What else? Oh yeah, I'm running my Meta Link commlink as my public commlink, which I've got my Glasses and Earbuds physically wired up to. My Transys Avalon is turned off entirely at the moment, stowed in one of my coat pockets. For flavor and for easy indentification by my team, my Meta Link's matrix icon is a Golden Buddha Statue, and I assume the team is familiar with it. Likewise, if he turned it on, they'd recognize his Transys Avalon's icon, a "Myōō", a Buddhist "wrathful deity" or "Wisdom King", resembling a powerfully built Ork with lapis blue skin and eight arms, ringed by orbs of fire.

Are Shock Gloves visibly identifiable as weapons, or do they just look like normal gloves? If they are not obviously weapons, then I wear them in. If they are, I wear my AR gloves instead. Whichever pair I'm not using gets folded up and stowed in a pocket.

My Flash-Bang and my Smoke Grenade are stowed in two separate coat pockets as well, net concealability of -2, and I'd like to have Actively Hidden them with standard Palming in advance. My eight dice against an "average" perception pool of 4 (Int3 + Per3 - Con2) should be plenty, especially if people are distracted for another -2. (To be honest, I doubt most civilians would even have the perception skill, as a 0 represents a layman's talent.) Same deal for my Survival Knife, stowed in a sheath on my lower back, except it's at a net concealability of -4 before modifiers.

Oh, and Wootz is going to stop inhaling in order to avoid the grease stench, and instead breath out of his Internal Air Tank. One less distraction I hope, but I'm still happy if you just treat it as a fluff behavior. biggrin.gif

~Umi

Before you walk into the McHugh's, I rolled Seattle Knowledge for you. With 3 his I'll give you a little incite into McHugh's SOP. This is a chain known for its security regardless of where in the sprawl it is located. All McHugh's have a MAD detection system built into the door frame of the entrance and 24 hour on site security. On average they have 5 guards at each location at any given time with a corporate mandated minimum of two. You've even heard of some McHugh's with hidden gun I placements for added security.

You aren't familiar with what's typical at this particular location, but you may want to consider these things when making plans.
Umidori
Well then, good thing Wootz has the knowledge that I didn't! *laughs*

Okay, so smuggling in it is out without hacking the MAD or using an MDS bag, and even then trained security will have much better odds of spotting my stuff than the burger flippers.

For now I'll wait outside somewhere inconspicuous as a lookout unless my team comes up with a better usage for me. Or unless I get a different idea before things move further along.

I'm curious what the game plan is. Don't want to commit to anything without team consensus. We negotiating with this schmuck? Gotta find the girl before we do anything else, and he's not just gonna tell us even if we went full Pink Mohawk on the place. We need a plan.

For my part, I say we send in our more subtle teammates unarmed to scout out and figure out where we stand, what all our concerns and variables are. I also offer up some of my Stealth RFID tags and my Kanmushi microdrone for spying purposes. It might be best to simply tag Vic and wait for him to leave, follow him somewhere less public to accost him. We could also hack his commlink, see if he was dumb enough to leave important info on it.

Or, if we feel more socially confident, we could try to make use of his stupidity, trick him somehow into giving us the girl's location. One possible idea includes claiming to have been sent by one of the major mafia dons, feed Vic some drek story like Hampton went higher up the food chain and made a deal with a major capo for her freedom and that they sent us to make sure the girl made it home safe. I dunno, depends on how stupid he is and whether any of us come up with other, better ideas.

~Umi
Archmike
So I could do with a few things explaining tbh. How do we do dice rolls for a start? What time should I be logging on for updates? (I'm in England not sure where you guys are) I'm guessing all the combat and rolls and stuff happens in the ooc threads?
Umidori
Yep, dice rolling is done/requested in the OOC threads, then after the effect is determined people tend to describe it IC in the appropriate thread.

There's a website that folks seem to use round these parts called Invisible Castle, you should be able to figure out how to use it easily, allows you to link to a page that proves you rolled what you say you did.

As for updates, pretty much just check in whenever is good for you, because PBP turns out to move pretty slowly. Depending on your people's schedules, you could go several days without a single post in either OOC or IC threads, and then have half a dozen posts all occur within half an hour of each other on a different day. I personally check in numerous times a day, but most of the time there's nothing new and I just go do something else or chat in the main forum about SR topics in general.

~Umi
Archmike
QUOTE (Umidori @ Aug 7 2013, 07:07 AM) *
Yep, dice rolling is done/requested in the OOC threads, then after the effect is determined people tend to describe it IC in the appropriate thread.

There's a website that folks seem to use round these parts called Invisible Castle, you should be able to figure out how to use it easily, allows you to link to a page that proves you rolled what you say you did.

As for updates, pretty much just check in whenever is good for you, because PBP turns out to move pretty slowly. Depending on your people's schedules, you could go several days without a single post in either OOC or IC threads, and then have half a dozen posts all occur within half an hour of each other on a different day. I personally check in numerous times a day, but most of the time there's nothing new and I just go do something else or chat in the main forum about SR topics in general.

~Umi



Kewl! Got that sorted now i guess i'm just waiting to be told which thread to join in? smile.gif
horvagab
@Slacker: is it too late to rearrange my sheet a little so I can get Assensing? I just noticed I missed that one....
Aria
QUOTE (Archmike @ Aug 7 2013, 08:37 AM) *
Kewl! Got that sorted now i guess i'm just waiting to be told which thread to join in? smile.gif

Game Face is linked in the beginnning of the thread but here it is again: <<IC Thread>> biggrin.gif
Moirdryd
I believe we're from all over anyway Archmike, I'm in England too.
Branmac
Well, from a technical numbers point of view; Swift, Gentry and Struts are all about as equally effective in a social context though RP will kick that. In order to get any hardware into the place we will need to have Margins hack the weapons detector. For that matter having him hack into the node as a precaution makes sense even if we don't want to take anything in.

Struts would normally want to put a drone on overwatch outside just to watch our backdoor, probably one of the Fly-Spys, and he also has Kanmushi drones for inside as well.

So, any preferences between the hack and carry method , or the send in someone and everyone else wait outside options? I am OK IC and OOC with either.
Umidori
It actually depends. I had assumed basic consumer electronics like Commlinks wouldn't be a problem to bring inside.

Then again, I also assumed McHugh's was more of a direct clone of McDonald's, hence why I as a player wasn't expecting MAD detectors and a five man 24 hour on-site security team, so maybe my assumptions shouldn't be informing our decisions. rotfl.gif

The katana, at least, isn't going in the building unless a fight breaks out and people need to be defended with it, that much is clear. Even if we compromise or bypass the MAD, trained security will likely spot it under my coat. Thinking about it, Wootz would be used to having to leave his blade behind to enter various places, so I think he'd actually be willing to stash it somewhere briefly, and upon further reflection he probably has one of his Stealth RFIDs hidden in the bindings of the grip in case someone does make off with it.

Wootz himself will go where he's needed - out front, out back, inside without weapons, whatever. He might be able to bring his Shock Gloves in, depending on what Slacker says. They conduct and discharge electricity, yeah, but a MAD only detects ferrous metals, and the gloves probably employ non-ferrous metals for their wiring, just like commlinks and other electronics. Also, Margins should be able to bring his cyberdeck in no problem for that very reason (and the -2 concealability modifer helps as well). Glancing at his character sheet, I note he has great Sneaking skill but no Palming skill, so someone else may have to carry it for him to keep it out of sight of security, then pass it off to him discretely so he can use it out of sight in the bathroom or something.

My flash-bang and smoke grenade may also be made of non-ferrous materials, given that none of their vital internals would be metallic, and their casings can be synthetic materials like plastics. Only my blades and the team's firearms, by virtue of their intended usage, necessarily have to be of ferrous construction, and maybe down the line I can get a high tech carbon fibre katana or something. But that future potentiality, and the current one regarding the grenades, are of course up to our illustrious GM. nyahnyah.gif

If you're going to vote No Preference, I'll vote for an unarmed scouting party before we worry about hacking. We confirm the target is inside, then hack if the situation warrants us bringing in weapons, then go from there. I also think Gentry should definitely be one of the ones going in, with that handy Influence spell.

~Umi
Slacker
QUOTE (horvagab @ Aug 7 2013, 03:07 AM) *
@Slacker: is it too late to rearrange my sheet a little so I can get Assensing? I just noticed I missed that one....

Go ahead. I'll allow changes up until we've got combat going.
Slacker
QUOTE (Umidori @ Aug 7 2013, 06:24 AM) *
It actually depends. I had assumed basic consumer electronics like Commlinks wouldn't be a problem to bring inside.

Then again, I also assumed McHugh's was more of a direct clone of McDonald's, hence why I as a player wasn't expecting MAD detectors and a five man 24 hour on-site security team, so maybe my assumptions shouldn't be informing our decisions. rotfl.gif

The katana, at least, isn't going in the building unless a fight breaks out and people need to be defended with it, that much is clear. Even if we compromise or bypass the MAD, trained security will likely spot it under my coat. Thinking about it, Wootz would be used to having to leave his blade behind to enter various places, so I think he'd actually be willing to stash it somewhere briefly, and upon further reflection he probably has one of his Stealth RFIDs hidden in the bindings of the grip in case someone does make off with it.

Wootz himself will go where he's needed - out front, out back, inside without weapons, whatever. He might be able to bring his Shock Gloves in, depending on what Slacker says. They conduct and discharge electricity, yeah, but a MAD only detects ferrous metals, and the gloves probably employ non-ferrous metals for their wiring, just like commlinks and other electronics. Also, Margins should be able to bring his cyberdeck in no problem for that very reason (and the -2 concealability modifer helps as well). Glancing at his character sheet, I note he has great Sneaking skill but no Palming skill, so someone else may have to carry it for him to keep it out of sight of security, then pass it off to him discretely so he can use it out of sight in the bathroom or something.

My flash-bang and smoke grenade may also be made of non-ferrous materials, given that none of their vital internals would be metallic, and their casings can be synthetic materials like plastics. Only my blades and the team's firearms, by virtue of their intended usage, necessarily have to be of ferrous construction, and maybe down the line I can get a high tech carbon fibre katana or something. But that future potentiality, and the current one regarding the grenades, are of course up to our illustrious GM. nyahnyah.gif

If you're going to vote No Preference, I'll vote for an unarmed scouting party before we worry about hacking. We confirm the target is inside, then hack if the situation warrants us bringing in weapons, then go from there. I also think Gentry should definitely be one of the ones going in, with that handy Influence spell.

~Umi

I see the MAD scanners as displaying the size and shape of objects it detects in the AR vision of security monitoring it. Weapons and Cyberware would pop up an alert (maybe highlight in red within AR) while more mundane electronics and gear would show to a lesser degree (maybe highlighted in a muted blue) just in case the security wants to investigate further. That being said, I see no problem with bringing in commlinks and even the cyberdeck.

As to the grenades, you make a good argument, but i think the idea is that MAD scanners can notice something like that.

For the shock gloves, I believe they need to have some sort of visible shock pad (on knuckles or fingertips), but its only obvious if somebody is really paying attention. In a quick glance they'd be assumed to be regular gloves. Also, I'll allow you to bring those through the MAD scanners as the electronics could easily be construed as something else.
Archmike
Well i posted something I hope it was right. I tried to copy the formating conventions in the other posts smile.gif I'm not sure wha ti can and can't say. Could i for instance have said that i'd used a spell to make the taxi driver think i'd paid him? Is that a minor thing or would i have needed to roll for that? Do i need to rol to just look in the astral like i did? Can i even say stuff like that? question.gif
Aria
QUOTE (Archmike @ Aug 7 2013, 04:24 PM) *
Well i posted something I hope it was right. I tried to copy the formating conventions in the other posts smile.gif I'm not sure wha ti can and can't say. Could i for instance have said that i'd used a spell to make the taxi driver think i'd paid him? Is that a minor thing or would i have needed to roll for that? Do i need to rol to just look in the astral like i did? Can i even say stuff like that? question.gif

Simple things, particularly out of combat, don't need any rolls. Looking astral isn't a problem but you'll need an assessensing roll for any real info...what you've posted is fine! Not everyone does but I like to give my players as much liberty as I can smile.gif drama over detail and all that biggrin.gif

I'm going to ask everyone for a pregenned set of Invisible Castle rolls but I'll detail that tomorrow when I've got more time...
Archmike
QUOTE (Aria @ Aug 7 2013, 05:38 PM) *
Simple things, particularly out of combat, don't need any rolls. Looking astral isn't a problem but you'll need an assessensing roll for any real info...what you've posted is fine! Not everyone does but I like to give my players as much liberty as I can smile.gif drama over detail and all that biggrin.gif

I'm going to ask everyone for a pregenned set of Invisible Castle rolls but I'll detail that tomorrow when I've got more time...


Yay! biggrin.gif On the note of looking in the astral i would like to have look at the astral space in the penthouse when it's appropriate smile.gif
ElFenrir
Hey guys!

I'm wondering if this is the thread to post this. I read that posting in the threads themselves is usually better than the 'LF GM' thread up top. Apologies if this is the wrong spot. I've been wanting to play some 5e stuff, and I have a character here(made of Normal Rules), and I'm wondering if the character would be fitting for any of the games? I know not all character types are good for all games, but would I perhaps post the concept here and see if he'd be good in something, or would that be handled through PMs?
Thanee
I'm pretty sure you will find a home for your character here. Just post it in the thread (everyone else did that, too). smile.gif

Bye
Thanee
Trigger
As point of curiosity for how to react IC, have the rest of the Game Face crew worked with Mr. Smith before? I am fine with being neither way, just trying to figure out how Hatter would respond to him (if I don't know him and Silk isn't there yet, I would think that he is the Johnson and feel like we are being set up for something...)
Umidori
QUOTE (Slacker @ Aug 7 2013, 07:12 AM) *
I see the MAD scanners as displaying the size and shape of objects it detects in the AR vision of security monitoring it. Weapons and Cyberware would pop up an alert (maybe highlight in red within AR) while more mundane electronics and gear would show to a lesser degree (maybe highlighted in a muted blue) just in case the security wants to investigate further.

Point of note, unless something has changed in 5E without my realizing, cyberlimbs and 'ware are made of non-ferrous materials, and are not detected by a MAD. You need a Cyberware Scanner for that, which is a millimeter-wave scanning device, something much larger, much higher security, and much more expensive.

Also, the AR display you're suggesting likewise sounds more like a Cyberware Scanner. A MAD is essentially just a metal detector. If you walk through a MAD with a ferrous metal or highly conductive materials, it creates eddies in the magnetic field of the detector, and if these are large enough the device beeps and alerts the operators. They won't know what the item that was detected actually is until they search the person, though. They might be able to tell the rough size of it, based on how strong of a reading they get from the detector, telling them how much or how little metal is present, but shape and form and all that stuff? Not possible with this sort of device.

QUOTE (Slacker @ Aug 7 2013, 07:12 AM) *
As to the grenades, you make a good argument, but i think the idea is that MAD scanners can notice something like that.

Either the grenades are ferrous and can't go through, or they aren't and they can.

I'm fine with either ruling on what the grenades I personally have are made out of (maybe I couldn't get my hands on any non-ferrous ones, so I had to buy old Russian Army surplus or something), but we need to be consistant with how the MAD is meant to operate and not allow it to find items that aren't magnetically conductive. nyahnyah.gif

QUOTE (Slacker @ Aug 7 2013, 07:12 AM) *
For the shock gloves, I believe they need to have some sort of visible shock pad (on knuckles or fingertips), but its only obvious if somebody is really paying attention. In a quick glance they'd be assumed to be regular gloves. Also, I'll allow you to bring those through the MAD scanners as the electronics could easily be construed as something else.

I completely agree, they need to have exposed pads or prongs or spikes or some other point of contact.

However, in theory such contact points could easily be concealed by a flap of cloth or leather built into the gloves acting as a cover, that you could unfasten or remove before using the gloves in a fight. It'd probably require a Simple Action to make the gloves combat ready, but it'd be much faster than having to grab them out of a pocket and slip them both onto your hands. Having said that, though, I'm totally fine having to carry them in a pocket if I have to and spend a full initiative pass putting them on before using them. Or I can just walk around with my gloves on my hands, but my hands in my pockets. Your call.

~Umi
Aria
@FastFood:
Swift is happy to go inside and plant a bug...she'll even leave her toys outside...I made her to be the point person so either that or she could sneak in the back... smile.gif
Aria
QUOTE (Trigger @ Aug 7 2013, 10:58 PM) *
As point of curiosity for how to react IC, have the rest of the Game Face crew worked with Mr. Smith before? I am fine with being neither way, just trying to figure out how Hatter would respond to him (if I don't know him and Silk isn't there yet, I would think that he is the Johnson and feel like we are being set up for something...)

You don't know him (without some retconning), don't worry, the IC I'm preparing shows Silk coming towards you and you are expecting a female fixer!
Aria
QUOTE (ElFenrir @ Aug 7 2013, 06:22 PM) *
Hey guys!

I'm wondering if this is the thread to post this. I read that posting in the threads themselves is usually better than the 'LF GM' thread up top. Apologies if this is the wrong spot. I've been wanting to play some 5e stuff, and I have a character here(made of Normal Rules), and I'm wondering if the character would be fitting for any of the games? I know not all character types are good for all games, but would I perhaps post the concept here and see if he'd be good in something, or would that be handled through PMs?

Post away, can probably fit one more into Game Face...
Trigger
Matrix Search Test via the captured image of Mr Smith, searching for Limited or Not Publicized information (threshold 3, base time 30 minutes)

Intuition 5 + Computer 5 = Data Search (10d6.hits(5)=3), so I hit the threshold (barely) and I will get any information in 15 minutes (time was halved from running the Browse program). Also, I don't know if the Analytical Mind quality applies to this test, so I didn't add the +2 for that.

Archmike
QUOTE (Trigger @ Aug 8 2013, 12:46 AM) *
Matrix Search Test via the captured image of Mr Smith, searching for Limited or Not Publicized information (threshold 3, base time 30 minutes)

Intuition 5 + Computer 5 = Data Search (10d6.hits(5)=3), so I hit the threshold (barely) and I will get any information in 15 minutes (time was halved from running the Browse program). Also, I don't know if the Analytical Mind quality applies to this test, so I didn't add the +2 for that.


Would you just pick up on my fake sin? If so "Jacob Singer" is, i imagine, an incredibly boring read about the life of a UCAS citizen that pays his taxes and has inclination towards Action trids. Lives in a fairly decent pad and shops at the kind of store that middle class wage slaves think make them look richer than they are. If not I guess that's up to the GM what you get ^_^

Oh and my assessing+intuition roll 5d6.hits (5)=3 Do i need to make one for each of them? or will one suffice? Can i drop it to 1 hit to encompass more than one person if that helps?

Just fyi I've tried making an acount on there but i can't contact them and the verification email never arrived frown.gif
Umidori
Yeah, I can't seem to get any email from Invisible Castle either.

~Umi
ElFenrir
Alrighty-here's the character I had in mind. Let me know if he's too weird or not fitting enough or whatnot.


Kevin Abendroth 'Orion'


By the Numbers:

[ Spoiler ]


Appearance and Personality:

[ Spoiler ]


Quotes:

[ Spoiler ]



History:

[ Spoiler ]


Sorry for the text bomb. grinbig.gif


EDIT: Die Rolls!


[ Spoiler ]
Aria
I haven't checked the nos. but looks fine to me! Let's say you know Tide already otherwise two shark adepts might be a little odd smile.gif

Good job I've got a watery run planned in the future biggrin.gif
phlapjack77
QUOTE (Aria @ Aug 8 2013, 04:50 PM) *
I haven't checked the nos. but looks fine to me! Let's say you know Tide already otherwise two shark adepts might be a little odd smile.gif

Good job I've got a watery run planned in the future biggrin.gif

Great - and the water-themed character I made (ocean-totem mage) is in another game frown.gif
ElFenrir
Cool, looked over Tide,and my concept doesn't, at a glance, seem to copycat it or totally piggyback it. I had totally missed the fact he was a Shark Adept so I'm glad my guy doesn't look like he's going to like be the same thing. embarrassed.gif It works for me if they know each other from somewhere around Seattle already.

As for his numbers, there's one thing I'm curious about-one of his skills(that sorta helps define him) are his kick-knives, or retractable boot knives. I paid for combat knives. I admit I paid 500 for each of them, since there wasn't a price(the combat knives were 300 and I figured I'd add more on for the putting them in a set of reinforced combat boots.) The book includes the rules for the Exotic Weapons and I know that includes stuff like whips, or leg-blades, and the like, but it has very few exotic weapons actually listed. That's his only 'weird' thing that I'd need to know about and then I'd just need an okay to start posting!
Aria
QUOTE (ElFenrir @ Aug 8 2013, 10:31 AM) *
Cool, looked over Tide,and my concept doesn't, at a glance, seem to copycat it or totally piggyback it. I had totally missed the fact he was a Shark Adept so I'm glad my guy doesn't look like he's going to like be the same thing. embarrassed.gif It works for me if they know each other from somewhere around Seattle already.

As for his numbers, there's one thing I'm curious about-one of his skills(that sorta helps define him) are his kick-knives, or retractable boot knives. I paid for combat knives. I admit I paid 500 for each of them, since there wasn't a price(the combat knives were 300 and I figured I'd add more on for the putting them in a set of reinforced combat boots.) The book includes the rules for the Exotic Weapons and I know that includes stuff like whips, or leg-blades, and the like, but it has very few exotic weapons actually listed. That's his only 'weird' thing that I'd need to know about and then I'd just need an okay to start posting!

I think that forearm snap blades might be a slightly better approximation of what you are after so I think probably lower the accuracy and AP (and the cost!)...
ElFenrir
Oh, they luckily have the same damage as the Combat Knife so that works fine, just one less AP. And lowering the cost doesn't bother me, a little extra in the pocket. smile.gif (Decided to swap out one level of Danger Sense for a level of Enhanced Accuracy on the kick-knives as well.) Woot! he should be done now, so making a post! (Now 'locking' the character sheet until karma, etc, so no worries there.)
Archmike
Figure i should make a Con(seduction) roll to see if I've got the charisma to pull it off so she takes my arm and i don't look an utter tit. Feel fre to ignore this if you like figured i'd just do it so it's done just in case smile.gif

Con+Charisma+First Impression =14d6.hits(5)=6
Slacker
@FastFoodFight
Currently I am waiting on a consensus on how you are wanting to approach the McHugh's.

Struts has a fly-spy drone watching the building. Everything seems normal, occasional traffic in and out of the building, none matching Vic Fratelli's description though he's likely already inside. The building does have windows around it, but consistent with McHugh's secure image they are mirror so that wouldbe assailants can't target individuals from the outside. There building has one main entrance at the front of it and a single Fire Exit at the rear that is secured with a maglock system and has warnings of alarm sound on opening posted on the door itself and in AR.
Moirdryd
Shiny! Awesome having another Shark adept in there. Will post later as I;m back out to work just now.
Lobo0705
Hello all,

If there is still room, would love to jump in - here is the character.

[ Spoiler ]


Description
[ Spoiler ]


Background
[ Spoiler ]


Pregen Skill Rolls
[ Spoiler ]
Umidori
@FastFoodFight

The players for Struts, Wootz, and Swift have all weighed in, waiting on Gentry and Margins. Currently 2 of the team's 5 want to go "Scouting", 1 doesn't care either way, and 2 are Undecided.

Basic plan so far - Gentry, Swift, and maybe Margins go inside, see if they can find Vic. Struts watches the front and keeps drone overwatch, Wootz watches the back and makes ready to intercept anyone bailing that way. Margins tries to hack the MAD on the front door, and the Maglock and Alarm on the back door, plus anything else important like cameras. Swift slips a bug and a tracker onto Vic, or onto one of his goons if need be.

Everything else, especially the Social stuff and negotiating with Vic for information on the girl, we improvise.

~Umi
Slacker
QUOTE (Umidori @ Aug 8 2013, 01:50 PM) *
@FastFoodFight

The players for Struts, Wootz, and Swift have all weighed in, waiting on Gentry and Margins. Currently 2 of the team's 5 want to go "Scouting", 1 doesn't care either way, and 2 are Undecided.

Basic plan so far - Gentry, Swift, and maybe Margins go inside, see if they can find Vic. Struts watches the front and keeps drone overwatch, Wootz watches the back and makes ready to intercept anyone bailing that way. Margins tries to hack the MAD on the front door, and the Maglock and Alarm on the back door, plus anything else important like cameras. Swift slips a bug and a tracker onto Vic, or onto one of his goons if need be.

Everything else, especially the Social stuff and negotiating with Vic for information on the girl, we improvise.

~Umi

I'm cool with moving forward sending Gentry, Swift, and Margin in if you guys want to do that.
Umidori
I'm not entirely comfortable ending being the de facto team captain like this! eek.gif

If we had 3 out of 5 players in agreement, I'd say move ahead, as that'd be a clear majority. As it stands, I say wait for at least one more person to weigh in.

Unless you have stuff to do and won't be as able to move things along later/tomorrow/whatever. Then go ahead. nyahnyah.gif

~Umi
Slacker
QUOTE (Umidori @ Aug 8 2013, 02:11 PM) *
I'm not entirely comfortable ending being the de facto team captain like this! eek.gif

If we had 3 out of 5 players in agreement, I'd say move ahead, as that'd be a clear majority. As it stands, I say wait for at least one more person to weigh in.

Unless you have stuff to do and won't be as able to move things along later/tomorrow/whatever. Then go ahead. nyahnyah.gif

~Umi

Oh come on, be bold. I've posted as if somebody within the team has walked in, though I didn't specify who. Anybody that is heading inside needs to give me a Perception roll as well as telling me what, if any, gear they are taking inside.

Also, was somebody going to try hacking the MAD scanner?
Umidori
Fine, since I'm being directly called to action...

I'm gonna say that Margins hacks the MAD. I haven't read up fully on the SR5 hacking rules, so I'm not sure how exactly that goes down. Off the top of my head, I'm gonna say he's AR and not VR (seems obvious), and that he's connecting wirelessly to the MAD itself instead of routing in through another path. Glancing at his stats, I would think he should succeed easily, so go ahead and roll whatever is appropriate.

This -should- allow Margins, Gentry, and Swift to walk inside with their concealed pistols, tasers, knives, saps, and the like. None of them actually have the gear to pipe video or audio to the outside members of the team, so we're operating on text communications and listening for shouting and gunshots it seems. wink.gif

Wootz meanders around to the back door, of course. Assuming it's an empty alleyway without cameras or anyone to see him (Initiative 4 + Perception 3 + Video/Audio Enhancement 3 = 10d6 [2,4,5,6,6,6,2,4,1,1] 4 Hits), he draws his katana and starts shadowboxing with a mental opponent, while keeping an eye and ear out for trouble. If there's no privacy back here, he'll instead just lean against a wall, bobbing his head and pretending to listen to music.

Struts is out front somewhere inconscpicuous, but I can't find any info on his gear, so I'm not sure what he's doing.

I'll of course let our three scouts roll their own perception, especially since our GM doesn't care to roll it for them. I've done quite enough as it is, volunteering them and puppeting Margins for needed hackery!

~Umi
Aria
QUOTE (Umidori @ Aug 8 2013, 09:11 PM) *
I'm not entirely comfortable ending being the de facto team captain like this! eek.gif

If we had 3 out of 5 players in agreement, I'd say move ahead, as that'd be a clear majority. As it stands, I say wait for at least one more person to weigh in.

Unless you have stuff to do and won't be as able to move things along later/tomorrow/whatever. Then go ahead. nyahnyah.gif

~Umi

Be the leader...fine by me!

If the MAD is definitely offline then Swift will take a stun baton, taser and a single light pistol...she'll have taken the time to change into her body glove and thrown an unarmoured duster over the top to hide the baton...otherwise clothes as this but without the arsenal! Need a taser with ceramic construction!
Aria
QUOTE (Lobo0705 @ Aug 8 2013, 07:44 PM) *
Hello all,

If there is still room, would love to jump in - here is the character - description and background to follow:

<snip>
Why not! We could do with another mundane in Game Face to balance all those magic types! We'll just say you arrive and Silk thought you weren't coming but is glad you were able to escape your other engagement... biggrin.gif
Umidori
QUOTE (Aria @ Aug 8 2013, 02:54 PM) *
Be the leader...fine by me!

You say to the guy who was ready to walk in with a katana without even thinking about a MAD or security until the GM rolled my Save My Stupid Ass Please Skill, Seattle Knowledge Skill. biggrin.gif

QUOTE (Aria @ Aug 8 2013, 02:54 PM) *
Need a taser with ceramic construction!

Need weapon mods, a la Arsenal! Would make life much easier.

~Umi
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