Alrighty-here's the character I had in mind. Let me know if he's too weird or not fitting enough or whatnot.
Orion is a human Adept who had been on his own since he was an early teenager, whom thanks to his tenacity(and some help) he made it through. Orion is very tall; about six and a half feet, with a strong, wiry, athletic build from a life of fighting and the use of a lot of physical activities, though he's not as bulky as others with his strength. He's a bonafide albino, with white skin, long, white hair worn down(often windblown)and piercing red eyes. Definitely a handsome man, with a fine-featured face, though still quite strange looking. He typically dresses in gray army-style camo cargo trousers tucked into heavy combat boots, and unless it's cold or he needs the extra armor, he wears little more than a dark gray, sleeveless lined coat with no shirt, with his varied weapons sheathed around his body. When he needs extra protection or warmth, he uses an armored leather jacket and wears clothing depending on the weather. He doesn't mind throwing on jeans and a sweatshirt if he needs to look more presentable. Despite the fact that he stands out and looks rather memorable, he usually adopts a fairly low-key slouch when moving about, usually looking like he doesn't want to get into anyone's business. He acquires a completely different presence while in combat, however, looking like he means business and rather intimidating.
As for his 'knives'...well, 'Knife' is a bit of a misnomer. He calls them knives, and perhaps to someone who stands about six and a half feet tall they're knife-like, but they're actually more small swords. They're vicious looking things, somewhat jagged and made from bone-white carbon steel. He has three of these, two across his back in criss-crossed sheathes, and he has one across his lower back as well. He does have a combat knife as well, worn on his thigh(which is made from the same bone-white carbon steel.) He has one more, a survival knife, worn on his boot-but this is more used as a tool. His gloves and boots are heavy and reinforced, though he has his 'natural weapons' in the form of killing hands, of course. He has a noticeable, seven or so inch scar on his stomach and side, as well as random ones here and there, criss-crossed around his torso, arms, and a couple on his face.
When using his weapons, he rarely fights without one in each hand. He's perfectly capable of doing so, and is willing to do so if it is important for whatever reason, but he's almost conditioned himself over the years to have a blade in each hand during combat, as well as his two boot knives. He almost prefers to go without a weapon rather than a single one; he's not even sure why himself.
It's noticed that he does not use guns-he has shot guns before in his life but never actually did much with them. He does not seem to enjoy using them, though he does not dislike them as a concept or anything. He perhaps may learn to use them in the future, though he's always been better with bladed implements and the like; he's strong enough to heave a knife with the force of some of the nastier pistols as it is, and he hasn't felt the need to actually use them. Thrown knives are quieter on top of it.
While he is not the most book-educated man around, he has a very high amount of cunning and instinct, and he does actually like to read books-he has a collection of some actual paper books at his living area, which deal with things like magic, the occult, and other things which he has gotten an interest in after some interesting situations with the astral perception that seems to be trying to 'escape' from him. He even started to learn Latin to read some of the more esoteric ones. He has the potential to develop a stronger intellect in time.
Like his nickname, Orion is a 'hunter', whom sells his abilities out to who needs them. He is particularly good at tracking 'prey' and is exceptionally perceptive in all five of his senses, but especially his his sense of smell, which he thinks Shark, his mentor-granted him. Smelling blood in the water and all of that. Blades are his favorite form of attack, as well as a set of specially-made retractable boot knives, all the blades forming his 'teeth'. He developed a fighting style around these; wielding two blades in his hands, he clicks out the blades in his boots(roughly six inches long with a nasty, serrated edge), and goes to town. He can fight and defeat foes unarmed fairly easily as well if necessary.
He will take jobs that don't involve actually killing as well, despite being mentored by one of the scariest predators around-his hunting abilities can help out in many other ways; his sense of smell can find lost or hiding people if he is given the scent, almost like a tracking hound(which he might accept a joke about depending on his mood that day). All of his senses are extremely sharp, too-and with his solid tracking skills he can find things that others may have missed. He takes any job that pays, really-he's not picky. He generally does not have a lot of nuyen, so he tends to leave his options open. He prefers up-front combat to sneakiness, but he is very much adept at stealthier actions if that would be the wiser thing to do. His survival skills are more urban-based, though he can track well in any terrain.
When 'Shark' calls to him in battle(and he has a penchant for swimming when he can; though he lives a ways away from the water, he quite likes it), he becomes almost animalistic in his nature, not stopping until his quarry is dead or subdued. If he's berserk, most definitely dead; wounding Orion can be worse than trying to let him be; if the latter, he may decide to just stun you instead. Orion is very much a 'survival of the fittest' type-having clawed his way through danger since he was young, the strong survive, the weak die out. It's a cycle in the natural world, and a cycle in the urban world as well.
That being said, he also does not agree with 'interference' with the cycle. If something-or someone-weak dies out because of their weakness, that is unfourtnate but understandable, and perhaps they will be reborn stronger. However-if someone or something weak dies out because they never got a chance to become strong due to outside, un-natural influence, that is different. A large animal eating a smaller one is natural, and a strong person defeating a weaker one in a fight happens. A human shooting an animal is fine. A smaller animal dying because it is poisoned from waste is not natural, a corporation completely stripping a plot of land to dust is not natural, and a person whom dies due to being repressed and oppressed from above, denied everything with no prospects now matter how much they try isn't either. He doesn't mean 'being thrown onto the street'-he survived it, others can-he means the very denial of existance that some people end up with; like locking an animal in a cage, feeding it improperly, and then wondering why it dies.
Through all of this, Orion is not a needlessly cruel man, no more than animals are needlessly cruel. He will fight brutally and his fighting style and weapon choices can result in rather immense amounts of blood(which, admittedly, can be an issue with certain job types), much like a shark attacking-but he does not draw them out or torment them, but he goes quickly to end it. Sharks often do not attack humans for sport; they get mistaken for their actual food. He does not kill for sport, either, though he can enjoy the thrill of hunting an actual marked target-particularly if the target is someone nasty-which may or may not disturb others depending on their personality.
Religiously, Orion is firmly on the side of 'nature/the natural order', as mentioned. He does, however, know of magical threats that would drive some mundanes insane if they knew of them; there are things out there that even mages don't understand, and he quite enjoys reading into things like the occult and demonology and discussing what he knows with others who study it. Politically, he tends not to care. He likes the 'people who don't go around doing urban renewal left and right or dumping toxic waste into the water.'
Due to his fairly decent hunting skill and natural abilities, Orion often gets to eat real food more often than people of his low stature. In the water, he can hunt fish rather efficiently, and his incredible sense of smell can tell him if they're irratiated too much or not. If he visits the more forested areas, he can often procure fresh meat. He usually gets water, soycaf, and cheap beer from the city, and he will survive on stuffers, soyburgers, or bucket-burgers if the hunting is bad or if he has no time for it. He does like his meat rare.
When he actually relaxes, it's usually with one of the books, trid or music(he prefers music that's 'intense', regardless of genre or time period that it came out in-his playlist can go from the Devil's Trill to a latest hard Sinthcore piece to Celtic Frost)and a soycaf(or if he's feeling affluent, a real cup of the stuff) in his place, or, if the season is his favorite(autumn), outside somewhere, if it's very well overcast(during the day, that is). While one might think the giant albino living in the huge old abandoned house has to be off his rocker, he actually has decent social skills when he chooses to use them, and does not come off as someone 'raised in a barn.'
He lives in an old, abandoned house. It's an actual, ginormous estate, with an iron fence around it(albeit rusted and falling over) and it's very old-if anyone cared they'd probably want to renovate it, as the thing would probably be worth a ton if it were completely fixed up. The path to the place was long overgrown, and he came across the place by chance during a hunt. However, it's out of repair, dusty, paint is peeling, the attic ended up leaking at some point so that part would have likely needed a full do over(he had moved the broken stuff out and the little that was left is in okay condition at best, but it's furniture.) It seems to occasionally be able to jack power and water when it feels like it, but he keeps a supply of battery powered lamps and a hot plate in the kitchen when it doesn't. Besides books, he amuses himself with an old trid he had picked up used. It does have a fireplace for when it gets cold. He figures one day, if he hits it very big, this thing renovated would be an impressive sight. He manages to feed *just* enough nuyen into the place that he can keep the attic roof from leaking and keep it fairly stable, and he's passing familiar with how to do some stuff himself. It has a door that locks, at least.
He actually sticks out quite a bit-the huge albino man who doesn't seem able to grow a beard at all, in his style of dress, makes it a little easier to remember him than normal. His albinism and heightened senses have left him with some 'not so hot' remnants-he found he does not like any sort of simsense or AR very much, and sunlight tends to irritate his sensitive skin, so he usually only comes out in the evening hours or days with very, very thick cloud cover(which often happens in his favored autumn.)
There seems to be a large weasel(possibly Awakened) that visits him at the house. He doesn't own it, but the weasel seems quite friendly to him, so when he comes around, he'll drop him some food now and again. He hasn't named the little fellow yet, but he might decide to one day. Weasels are a ferocious lot; they have a killer instinct that he can appreciate, but also don't seem to mind companionship...which he can also appreciate.
The boy named Kevin Abendroth could have actually lived a regular life in Denver, but when his mother died in childbirth, his father turned toward BTL and other drugs since he couldn't handle it. This, naturally, did not give young Kevin a good start on life. Part of the father blamed him(the kid that came out looking like a ghost surely was cursed), but the other part of him felt terrible since he knew it was his boy and wanted to care for him, and he knew it was just overall a terrible thing that happened, and he did try, though the drugs and BTL eventually wore away at his sensibilities. He had a couple of friends who would come by to try to snap him out of it, and luckily this was enough to at least care for Kevin. Until he was about 12 or 13, when his father finally lost the house and ended up a drug-addled squatter. He managed to complete the eighth grade despite of this-crashing at friends' houses, or coffin motels or anywhere-but it ended there. During his last year of school he became harder and harder to handle, and street fights-as he tried to figure out things like dinner-got more and more common. He had separated from the few friends that he had as they went off to things like high school or whatever schools to join the rat race.
Around 14, after a particularly vicious sprawl ganger pulled a knife and stabbed him after an altercation; he did not think the somewhat scrawny pale kid would survive. Something snapped; he ferociously attacked the 20-something year old until he lay dying with a strength he didn't know he had. Injured in the fight, and not realizing it, he took the ganger's knife and staggered off to an abandoned building. He didn't realize-but that fight was the awakening of his powers.
Suffering nightmares from the bad injury in a dirty place, it was then he would say that other powers began to awaken, as well. His life was saved by a middle-aged Native American shaman, who followed Bear. This was not his home, but he was here on buisness. But he was there long enough to at least begin to somewhat temper the disturbed teenager. He had sparked the boy's interest in things like mythology and magic as well, making sure he had some books(he was literate and not completely terribly educated, but his instinct was his biggest mental strength.)
He found all his senses-especially his sense of smell, getting better and better-knowing where danger was and also able to track things like food or animals to hunt. Honing hunting skills on some wildlife(which also gave him natural food that made him strong; his growth spurt was pretty huge and he grew into the powerful and tall man he is today), he continued to train. A vision while asleep pointed him toward Seattle...there was water there, and the 'shark spirit' sort of drew him there. There was also other things; work. But he needed money first to get there.
After poking around-he did have some basics on how to 'hang on the street'-he discovered an organized crime ring-mostly German, where he picked up the language-a few towns over who was looking for some 'help'-so he decided to inquire. After meeting with some people, they indeed decided his skills would be useful(and the work was not for the squeamish.) He called him self 'Orion'- after the hunter in the Greek Mythology books he read that the shaman had given him. He worked well-well enough over the next couple of years that they decided to 'keep' him. However-he also heard that they were interested in boosting his abilities with cyberware...which was something he was not particularly interested in, and it was clear he wasn't going to have much choice in the matter.
He decided-before they could ruin his abilities-to plan an escape. Using the small amount of pull and knowledges-along with his decent sneakiness and a few well-placed knives in throats-he managed to escape fairly cleanly, breaking away and going toward Seattle, where he still felt a certain 'draw'. He managed to stow away, hitch other rides, and the like.
When he finally made it to Seattle, he used his skills where he could. He had an idea about the knives, though-after watching some wildlife trid-he wished to use them on his boots as well. Sharks had two huge rows of teeth to bite, after all. Tracking down a weaponsmith, he managed to get a pair of retractable, heavy boot knives made, which clicked right out of his huge combat boots. This proved immensely powerful; he was able to hit the deadly femoral artery in a battle, or if he had gotten the drop from above-or simply with a spinning high kick-he could also hit the jugular, spine, or temple with ease.
His uncanny senses, combat skills, magical ability and stealthy tracking skills actually proved useful to find work. He would track down lost items(or people), for either bringing back...or destruction in a few cases(he was choosier in the latter.) After a time of jumping around abandoned places or coffin hotels, he discovered the enormous, very old, abandoned house which fit his general attitude. Meeting with a strange man named Josh Rivera-an undertaker around the Seattle area and a houngan of Ghede, he was introduced to his mother-an early 50s short, heavyset woman who knew the occult, and Orion had strange visions at times and knew there was scary magical stuff out there. He'd like to one day learn how to deal with the Astral more. Eventually meeting a local fixer, he finally felt like he was as close to 'home' as he would get.
Arguably, a lot of his Adept Powers seemed to develop from the person he was. His extraordinary perception and danger sensing skills were excellent for someone whom needed to fend for themself to have, his fair level of Mystic Armor sort of 'symbolizes' the toughness of a shark. Developing his skills, he ended up finding ways to use his boot-knives in pretty damaging ways-they were harder to learn than his swords, but now he's about equally deadly with both. He learned to move quickly out of necessity. It almost seems like Astral Perception is trying to wake up inside of him-his incredible senses seem to want it. He has those dreams occasionally that make him wonder what else is on that side.
Sorry for the text bomb.
General: Initiative: Reaction 5 + Intuition 5 + 2d6
http://invisiblecastle.com/roller/view/4167947/2d6+10 → [3,3,10] = (16)
2d6+10 → [1,6,10] = (17)
2d6+10 → [6,4,10] = (20)
2d6+10 → [6,2,10] = (18)
2d6+10 → [1,1,10] = (12)
2d6+10 → [5,1,10] = (16)
2d6+10 → [4,5,10] = (19)
2d6+10 → [5,6,10] = (21)
2d6+10 → [3,6,10] = (19)
2d6+10 → [5,6,10] = (21)
Surprise: Reaction 5 + Intuition 5 + Alerted 3D (Threshold 3) = 13D
http://invisiblecastle.com/roller/view/4167813/13d6.hits(5) → [6,3,3,5,1,1,4,2,4,1,6,3,1] = (3)
13d6.hits(5) → [1,1,4,2,5,5,5,6,2,4,1,2,4] = (4)
13d6.hits(5) → [6,2,2,2,4,1,1,5,3,1,4,1,5] = (3)
13d6.hits(5) → [4,3,2,3,6,4,2,1,1,5,6,2,6] = (4)
13d6.hits(5) → [4,3,6,6,4,3,4,6,3,4,4,3,6] = (4)
13d6.hits(5) → [6,2,2,2,1,3,1,3,2,2,6,5,1] = (3)
13d6.hits(5) → [4,4,5,4,1,3,3,3,1,4,1,2,2] = (1)
13d6.hits(5) → [6,1,3,3,3,4,6,1,4,5,5,5,5] = (6)
13d6.hits(5) → [3,5,1,3,2,2,2,2,3,6,4,5,4] = (3)
13d6.hits(5) → [2,4,1,6,1,5,4,1,2,2,5,5,2] = (4)
Perception(Smell): Perception 6 + Intuition 5 + Specialization(Smell +2) + Enhanced Perception 1 + Improved Scent 1 (Mental 4) =15D
http://invisiblecastle.com/roller/view/4167818/15d6.hits(5) → [3,1,4,4,3,1,4,4,5,6,2,2,3,2,2] = (2)
15d6.hits(5) → [3,2,6,3,2,2,2,4,6,2,1,3,2,4,3] = (2)
15d6.hits(5) → [2,4,4,3,2,6,3,6,4,1,6,5,5,3,1] = (5)
15d6.hits(5) → [4,5,5,5,5,3,5,2,1,5,4,2,1,6,2] = (7)
15d6.hits(5) → [3,4,2,3,6,5,2,2,5,4,1,5,4,2,2] = (4)
15d6.hits(5) → [4,5,5,1,1,2,4,3,1,4,1,3,2,5,3] = (3)
15d6.hits(5) → [1,5,3,2,5,2,3,1,3,5,4,4,3,6,4] = (4)
15d6.hits(5) → [1,6,6,3,2,3,6,1,4,3,4,2,3,1,5] = (4)
15d6.hits(5) → [4,4,6,1,3,6,4,4,6,6,3,4,6,5,1] = (6)
15d6.hits(5) → [3,5,2,4,5,5,4,6,3,3,1,3,3,2,4] = (4)
Perception(Normal): Perception 6+ Intuition 5 + Enhanced Perception 1 (Mental 4) =12D
http://invisiblecastle.com/roller/view/4167819/12d6.hits(5) → [6,3,5,5,1,2,5,4,3,3,4,2] = (4)
12d6.hits(5) → [3,2,1,1,3,1,1,5,1,6,1,3] = (2)
12d6.hits(5) → [5,2,5,3,6,2,4,3,5,3,3,4] = (4)
12d6.hits(5) → [1,5,2,4,6,6,4,2,1,2,4,3] = (3)
12d6.hits(5) → [1,4,2,3,5,4,4,2,4,1,4,1] = (1)
12d6.hits(5) → [5,6,1,2,3,5,4,3,5,1,5,6] = (6)
12d6.hits(5) → [6,4,4,1,1,6,1,4,6,1,1,1] = (3)
12d6.hits(5) → [1,2,5,3,4,6,2,4,5,5,6,4] = (5)
12d6.hits(5) → [3,5,1,2,6,3,4,6,2,2,6,6] = (5)
12d6.hits(5) → [3,4,5,5,3,5,3,3,1,6,1,1] = (4)
Stealth(Urban): Stealth 3 + Urban Specialization 2 + Agility 5 (Physical

= 10D
http://invisiblecastle.com/roller/view/4167821/10d6.hits(5) → [1,4,1,2,4,4,6,1,6,2] = (2)
10d6.hits(5) → [1,5,4,4,5,1,3,1,4,1] = (2)
10d6.hits(5) → [2,1,4,3,6,5,1,6,6,4] = (4)
10d6.hits(5) → [2,2,2,1,2,4,4,2,6,6] = (2)
10d6.hits(5) → [4,3,3,6,4,6,1,4,2,3] = (2)
10d6.hits(5) → [4,6,6,5,6,6,1,6,6,3] = (7)
10d6.hits(5) → [6,3,2,5,6,2,3,4,4,1] = (3)
10d6.hits(5) → [4,4,3,3,5,4,4,6,6,6] = (4)
10d6.hits(5) → [6,2,5,3,4,5,4,3,3,2] = (3)
10d6.hits(5) → [6,6,2,4,5,5,2,6,4,1] = (5)
Attacks:Melee Attack(Swords): Agility 5 + Blades 6 + Swords Specialization 2 [Gear] = 13D
http://invisiblecastle.com/roller/view/4167831/13d6.hits(5) → [6,6,4,3,3,2,4,3,5,6,4,1,6] = (5)
13d6.hits(5) → [3,1,1,4,4,1,1,4,5,1,1,2,1] = (1)
13d6.hits(5) → [4,1,3,6,1,3,5,1,2,4,2,6,3] = (3)
13d6.hits(5) → [3,4,4,2,3,5,2,6,4,3,3,1,3] = (2)
13d6.hits(5) → [6,5,6,5,6,6,2,3,4,4,4,3,3] = (6)
13d6.hits(5) → [2,3,6,1,6,1,6,2,5,2,5,4,3] = (5)
13d6.hits(5) → [2,1,3,4,1,4,1,5,1,2,5,6,5] = (4)
13d6.hits(5) → [2,5,5,5,5,5,6,1,4,1,2,3,3] = (6)
13d6.hits(5) → [1,3,2,1,1,2,3,6,6,6,4,5,3] = (4)
13d6.hits(5) → [3,6,2,2,5,3,5,6,1,5,4,1,3] = (5)
Melee Attack(Swords, Dual Wielding): Agility 5 + Blades 6 + Swords Specialization 2 [Gear], Split Pool 7D, 6D
http://invisiblecastle.com/roller/view/4167834/7d6.hits(5); 6d6.hits(5) → [1,5,5,6,2,5,6] = (5)
7d6.hits(5); 6d6.hits(5) → [4,4,2,3,6,6] = (2)
7d6.hits(5); 6d6.hits(5) → [2,6,2,1,4,4,6] = (2)
7d6.hits(5); 6d6.hits(5) → [3,5,6,3,1,1] = (2)
7d6.hits(5); 6d6.hits(5) → [5,2,4,4,6,2,1] = (2)
7d6.hits(5); 6d6.hits(5) → [1,3,6,1,5,4] = (2)
7d6.hits(5); 6d6.hits(5) → [4,2,4,1,4,3,2] = (0)
7d6.hits(5); 6d6.hits(5) → [2,1,5,5,5,5] = (4)
7d6.hits(5); 6d6.hits(5) → [5,1,2,5,4,2,3] = (2)
7d6.hits(5); 6d6.hits(5) → [6,5,1,6,2,1] = (3)
7d6.hits(5); 6d6.hits(5) → [1,3,4,6,4,3,4] = (1)
7d6.hits(5); 6d6.hits(5) → [2,3,4,5,3,2] = (1)
7d6.hits(5); 6d6.hits(5) → [1,4,6,4,6,2,2] = (2)
7d6.hits(5); 6d6.hits(5) → [5,3,5,2,2,4] = (2)
7d6.hits(5); 6d6.hits(5) → [4,5,5,6,4,2,2] = (3)
7d6.hits(5); 6d6.hits(5) → [3,3,3,5,5,4] = (2)
7d6.hits(5); 6d6.hits(5) → [2,5,5,2,5,1,6] = (4)
7d6.hits(5); 6d6.hits(5) → [3,4,5,3,4,5] = (2)
7d6.hits(5); 6d6.hits(5) → [4,1,5,1,5,1,1] = (2)
7d6.hits(5); 6d6.hits(5) → [5,3,1,3,3,5] = (2)
Melee Attack(Kick-Knives): Agility 5 + Kick-Knives 6 + Improved Ability 1[Gear] = 12D
http://invisiblecastle.com/roller/view/4167836/12d6.hits(5) → [3,6,4,1,3,1,2,6,3,6,1,3] = (3)
12d6.hits(5) → [3,5,4,6,3,5,5,5,6,3,3,4] = (6)
12d6.hits(5) → [2,2,3,6,2,6,2,1,3,5,6,6] = (5)
12d6.hits(5) → [1,4,2,3,2,4,2,2,4,2,4,4] = (0)
12d6.hits(5) → [5,1,5,6,3,5,4,5,3,1,2,3] = (5)
12d6.hits(5) → [1,6,3,2,6,6,1,3,6,5,5,2] = (6)
12d6.hits(5) → [3,2,4,6,4,2,4,5,4,4,5,1] = (3)
12d6.hits(5) → [5,3,6,4,5,2,5,2,6,3,2,3] = (5)
12d6.hits(5) → [1,5,1,6,5,6,5,2,3,5,3,5] = (7)
12d6.hits(5) → [2,2,2,6,6,5,5,4,4,6,1,6] = (6)
Melee Attack(Unarmed): Agility 5 + Unarmed 4 + Shark Bonus 2 [Physical 8] = 11D
http://invisiblecastle.com/roller/view/4167841/11d6.hits(5) → [2,1,1,1,3,1,3,2,5,4,5] = (2)
11d6.hits(5) → [3,6,2,6,4,3,6,4,2,4,4] = (3)
11d6.hits(5) → [1,6,3,6,3,3,5,5,1,5,6] = (6)
11d6.hits(5) → [2,5,2,4,1,6,5,5,6,1,4] = (5)
11d6.hits(5) → [4,4,2,4,3,5,1,1,3,4,6] = (2)
11d6.hits(5) → [4,6,1,3,2,1,4,5,6,4,6] = (4)
11d6.hits(5) → [4,5,1,4,3,2,6,2,2,4,2] = (2)
11d6.hits(5) → [4,3,1,1,3,1,2,2,5,5,2] = (2)
11d6.hits(5) → [5,5,1,3,6,6,2,4,1,6,4] = (5)
11d6.hits(5) → [6,4,2,5,5,5,5,6,1,2,4] = (6)
Ranged Attack(Throwing Knives): Agility 5 + Throwing 2 + Knife Specializaion 2 [Physical 8] = 9D
http://invisiblecastle.com/roller/view/4167839/9d6.hits(5) → [6,6,6,1,5,3,3,4,1] = (4)
9d6.hits(5) → [4,6,6,3,6,5,1,5,2] = (5)
9d6.hits(5) → [5,3,2,1,3,6,6,3,6] = (4)
9d6.hits(5) → [2,1,5,4,3,1,1,4,3] = (1)
9d6.hits(5) → [2,6,3,6,1,1,2,4,6] = (3)
9d6.hits(5) → [5,5,5,4,2,1,1,1,6] = (4)
9d6.hits(5) → [2,2,2,2,4,5,1,6,2] = (2)
9d6.hits(5) → [2,3,3,1,2,5,5,6,6] = (4)
9d6.hits(5) → [5,3,2,3,4,4,4,6,2] = (2)
9d6.hits(5) → [4,5,5,1,1,1,5,6,1] = (4)
Defenses:Free Ranged Defense: Reaction 5 + Intuition 5 = 10D
http://invisiblecastle.com/roller/view/4167861/10d6.hits(5) → [5,6,1,1,1,5,3,5,4,3] = (4)
10d6.hits(5) → [5,6,3,6,5,3,6,4,1,6] = (6)
10d6.hits(5) → [6,2,4,3,5,5,5,3,2,4] = (4)
10d6.hits(5) → [6,1,6,3,2,2,1,5,6,2] = (4)
10d6.hits(5) → [1,5,6,2,6,3,2,6,4,6] = (5)
10d6.hits(5) → [1,1,4,1,1,1,6,4,5,5] = (3)
10d6.hits(5) → [2,1,3,4,5,2,3,2,2,2] = (1)
10d6.hits(5) → [1,6,2,4,5,6,6,5,3,2] = (5)
10d6.hits(5) → [1,1,2,1,3,4,6,3,2,2] = (1)
10d6.hits(5) → [2,4,4,6,2,1,1,1,5,6] = (3)
Free Melee Defense: Reaction 5 + Intuition 5 = 10D
http://invisiblecastle.com/roller/view/4167862/10d6.hits(5) → [2,1,4,6,6,4,3,1,4,3] = (2)
10d6.hits(5) → [6,1,2,2,1,2,2,6,6,1] = (3)
10d6.hits(5) → [5,3,6,4,4,6,1,3,3,1] = (3)
10d6.hits(5) → [4,6,3,1,3,1,4,3,3,5] = (2)
10d6.hits(5) → [6,3,2,1,5,3,5,2,1,4] = (3)
10d6.hits(5) → [2,6,4,2,6,6,5,1,5,2] = (5)
10d6.hits(5) → [3,5,2,1,4,5,2,2,6,5] = (4)
10d6.hits(5) → [6,3,2,2,3,1,5,2,2,1] = (2)
10d6.hits(5) → [6,4,3,2,4,2,3,4,4,6] = (2)
10d6.hits(5) → [4,4,4,3,5,3,2,3,4,5] = (2)
Damage Soak: Body 4 + Armor 9 + Mystic Armor 3 = 16D
http://invisiblecastle.com/roller/view/4167863/16d6.hits(5) → [4,2,6,3,5,4,5,5,4,2,3,3,3,2,1,5] = (5)
16d6.hits(5) → [3,3,5,5,6,3,2,2,2,6,3,1,3,6,2,2] = (5)
16d6.hits(5) → [3,3,6,3,2,5,6,1,1,3,5,6,5,5,4,2] = (7)
16d6.hits(5) → [4,1,3,6,6,4,1,1,6,6,3,5,3,4,1,6] = (6)
16d6.hits(5) → [2,4,4,1,5,2,3,6,2,2,3,2,6,1,4,6] = (4)
16d6.hits(5) → [1,5,3,6,4,6,6,3,1,4,4,2,2,5,5,2] = (6)
16d6.hits(5) → [4,2,1,6,4,4,1,6,1,4,1,6,3,6,3,6] = (5)
16d6.hits(5) → [4,3,2,1,3,3,1,1,4,5,2,4,1,5,6,3] = (3)
16d6.hits(5) → [6,3,1,1,1,3,3,4,6,1,3,2,2,5,5,3] = (4)
16d6.hits(5) → [6,6,6,5,5,2,6,2,2,1,6,2,5,5,4,4] = (9)