- I've also added them to my original character post.
If you want to have Invisible Castle roll 2d6 and add them, then put "1" in the number of rolls" and 2d6 in the "Dice" field.
General
Initiative: Reaction 5 + Intuition 4 + 1D6
1d6+9 → [2,9] = (11)
1d6+9 → [3,9] = (12)
1d6+9 → [4,9] = (13)
1d6+9 → [2,9] = (11)
1d6+9 → [3,9] = (12)
1d6+9 → [2,9] = (11)
1d6+9 → [5,9] = (14)
1d6+9 → [6,9] = (15)
1d6+9 → [4,9] = (13)
1d6+9 → [2,9] = (11)
Surprise: Reaction 5 + Intuition 4 + Alerted 3D (Threshold 3) = 12D
12d6.hits(5) → [6,2,3,6,1,6,5,3,6,6,5,3] = (7)
12d6.hits(5) → [2,6,3,5,1,5,4,4,4,6,4,5] = (5)
12d6.hits(5) → [1,6,2,6,1,4,1,6,4,6,5,5] = (6)
12d6.hits(5) → [5,6,3,1,6,1,1,5,6,3,2,5] = (6)
12d6.hits(5) → [5,2,6,6,1,2,6,4,5,4,5,4] = (6)
12d6.hits(5) → [6,1,3,3,6,1,5,2,5,1,5,5] = (6)
12d6.hits(5) → [5,3,4,4,2,3,3,6,2,3,4,1] = (2)
12d6.hits(5) → [2,2,2,5,2,2,3,6,5,1,4,6] = (4)
12d6.hits(5) → [3,4,3,3,5,5,5,3,5,1,1,2] = (4)
12d6.hits(5) → [5,1,4,5,1,4,5,2,1,6,6,5] = (6)
Perception: Perception 4 + Intuition 4 + Audio/Visual Enhancement 3[Mental 9] = 11D (Note my dice and limit would go down by 3 for Perception tests not based on either Vision or Sound)
11d6.hits(5) → [6,4,1,6,1,5,1,2,4,4,4] = (3)
11d6.hits(5) → [1,4,2,3,1,2,4,1,6,6,6] = (3)
11d6.hits(5) → [1,1,1,2,6,2,6,5,2,1,5] = (4)
11d6.hits(5) → [1,1,5,4,4,6,1,5,1,5,1] = (4)
11d6.hits(5) → [4,6,2,4,6,2,4,6,3,3,4] = (3)
11d6.hits(5) → [2,3,4,4,2,1,1,5,1,2,2] = (1)
11d6.hits(5) → [6,1,4,2,3,6,6,2,5,3,3] = (4)
11d6.hits(5) → [1,1,1,1,3,3,2,4,2,5,5] = (2)
11d6.hits(5) → [6,2,5,3,4,4,2,3,4,6,6] = (4)
11d6.hits(5) → [3,3,5,6,5,5,1,5,6,5,3] = (7)
Stealth: Sneaking 6 + Agility 8 + [Physical 6] = 14D
14d6.hits(5) → [4,4,3,3,5,6,1,3,1,5,2,5,1,5] = (5)
14d6.hits(5) → [6,5,6,5,4,2,5,5,2,4,5,3,3,1] = (7)
14d6.hits(5) → [1,3,1,6,1,4,4,5,3,4,1,4,6,5] = (4)
14d6.hits(5) → [3,5,1,1,2,1,2,4,2,6,6,2,1,4] = (3)
14d6.hits(5) → [5,3,2,5,6,5,3,2,2,1,1,5,2,2] = (5)
14d6.hits(5) → [1,6,3,2,1,6,6,4,2,2,4,5,1,3] = (4)
14d6.hits(5) → [1,5,3,3,4,2,1,2,2,4,5,3,4,5] = (3)
14d6.hits(5) → [3,5,2,4,2,3,3,4,4,6,5,4,6,6] = (5)
14d6.hits(5) → [1,5,5,1,5,6,1,5,3,1,3,2,5,1] = (6)
14d6.hits(5) → [4,1,4,5,4,2,6,3,4,6,2,2,2,5] = (4)
Attacks
Ranged Attack: Pistols 3 + Agility 8 + Wireless smartlink 2 [Gear] = 13D
13d6.hits(5) → [6,5,4,5,1,3,3,6,4,2,5,6,4] = (6)
13d6.hits(5) → [3,2,6,6,5,4,1,6,5,4,6,3,6] = (7)
13d6.hits(5) → [3,3,6,5,4,4,1,3,2,4,1,3,5] = (3)
13d6.hits(5) → [2,5,2,2,1,6,3,6,1,4,3,2,6] = (4)
13d6.hits(5) → [4,6,4,2,3,2,5,2,5,5,4,4,1] = (4)
13d6.hits(5) → [2,4,2,1,2,6,4,3,3,5,5,1,5] = (4)
13d6.hits(5) → [5,2,4,4,2,2,4,6,3,3,1,4,6] = (3)
13d6.hits(5) → [3,1,2,3,5,6,5,1,4,5,4,3,6] = (5)
13d6.hits(5) → [2,6,4,1,5,4,2,5,4,2,5,4,4] = (4)
13d6.hits(5) → [3,4,6,4,2,5,2,1,2,1,6,1,6] = (4)
Melee Attack: Exotic Melee Weapon (Monowhip) 6 + Agility 8 [7] = 14D
14d6.hits(5) → [6,5,5,5,5,3,2,2,1,3,4,6,2,1] = (6)
14d6.hits(5) → [1,4,1,6,2,1,3,4,3,6,3,2,2,5] = (3)
14d6.hits(5) → [3,3,6,1,2,1,6,1,3,6,4,6,1,3] = (4)
14d6.hits(5) → [5,4,4,6,2,5,2,1,5,1,2,6,1,4] = (5)
14d6.hits(5) → [2,6,4,6,1,3,6,2,2,2,6,4,1,1] = (4)
14d6.hits(5) → [6,2,5,4,1,5,1,5,4,3,3,5,4,2] = (5)
14d6.hits(5) → [6,2,6,6,6,6,4,1,5,6,5,4,1,1] = (

14d6.hits(5) → [4,3,1,5,4,3,6,5,3,5,4,5,2,3] = (5)
14d6.hits(5) → [5,3,2,4,5,4,5,6,3,2,5,2,6,2] = (6)
14d6.hits(5) → [1,2,2,3,2,1,4,6,5,5,6,5,3,3] = (5)
Defending
Free Ranged Defense: Reaction 5 + Intuition 4 = 9D
9d6.hits(5) → [6,2,6,5,3,6,5,5,4] = (6)
9d6.hits(5) → [4,1,6,3,2,1,2,2,3] = (1)
9d6.hits(5) → [3,5,4,2,2,1,4,2,2] = (1)
9d6.hits(5) → [3,6,2,5,6,4,1,5,5] = (5)
9d6.hits(5) → [6,6,3,1,4,1,4,2,2] = (2)
9d6.hits(5) → [4,1,1,1,1,5,6,5,6] = (4)
9d6.hits(5) → [6,6,1,5,5,3,4,1,6] = (5)
9d6.hits(5) → [6,2,3,6,1,3,2,2,1] = (2)
9d6.hits(5) → [3,5,2,2,2,1,3,3,4] = (1)
9d6.hits(5) → [4,4,1,5,2,1,4,2,6] = (2)
Free Melee Defense: Reaction 5 + Intuition 4 = 9D
9d6.hits(5) → [2,5,6,6,1,3,4,2,4] = (3)
9d6.hits(5) → [3,4,1,3,5,5,5,1,4] = (3)
9d6.hits(5) → [4,2,6,6,2,4,6,4,3] = (3)
9d6.hits(5) → [2,2,5,2,6,5,3,4,3] = (3)
9d6.hits(5) → [2,3,6,1,5,5,1,2,5] = (4)
9d6.hits(5) → [3,6,6,6,3,3,6,1,5] = (5)
9d6.hits(5) → [5,1,6,4,3,5,3,4,4] = (3)
9d6.hits(5) → [2,6,1,3,5,5,2,3,1] = (3)
9d6.hits(5) → [1,6,2,1,5,3,1,1,2] = (2)
9d6.hits(5) → [6,5,1,3,4,2,1,1,6] = (3)
Damage Soak: Body 3 + Armour 8 = 11D
11d6.hits(5) → [1,2,6,1,3,3,5,6,4,5,1] = (4)
11d6.hits(5) → [1,4,4,2,4,6,6,2,4,3,5] = (3)
11d6.hits(5) → [3,4,1,3,5,2,1,5,6,2,2] = (3)
11d6.hits(5) → [6,5,1,2,5,1,4,6,5,5,2] = (6)
11d6.hits(5) → [4,3,1,2,2,6,2,2,1,4,5] = (2)
11d6.hits(5) → [6,1,4,2,1,3,3,2,1,3,5] = (2)
11d6.hits(5) → [6,6,3,6,1,2,6,5,2,4,4] = (5)
11d6.hits(5) → [3,6,6,1,1,6,6,4,1,6,5] = (6)
11d6.hits(5) → [6,5,2,1,4,1,5,6,5,6,3] = (6)
11d6.hits(5) → [2,6,3,3,2,5,1,1,1,6,2] = (3)