justkelly
Apr 8 2014, 03:52 AM
EDIT: sneak roll
If I can shoot the decker without moving, then I will do that. If not, I want to get there quietly to shoot the decker.
Initiative roll
4d6 +15 → [6,4,5,2,15] = (32)
From current position, taking aim, roll for shooting decker with crusader (7P) and APDS (-4AP) rounds in SA mode, limit of 7, using pistols skill
16d6.hits(5) → [4,6,5,3,5,1,4,5,2,6,6,3,6,1,3,6] = ( 8 )
If having to sneak to get a clear shot
8d6.hits(5) → [1,2,4,2,2,4,1,2] = (0) -
reroll of sneak test due to wearing chameleon suit
10d6.hits(5) → [5,3,3,4,5,1,1,5,4,5] = (4) - this may get me in
then taking aim and shooting
16d6.hits(5) → [3,5,6,3,3,4,2,2,3,6,6,6,2,4,4,3] = (5)
If I need to avoid an attack
15d6.hits(5) → [1,5,3,4,6,1,3,1,1,3,3,4,5,1,6] = (4)
If I need to soak some hits
14d6.hits(5) → [2,5,2,1,4,4,4,6,1,6,4,1,2,5] = (4) - I won't edge this first one, but if I take some damage, I'll use an edge on later rolls and GM should roll as needed
additional shots to kill decker and then the other bad guy - use as needed
16d6.hits(5) → [5,4,1,6,6,5,2,4,6,1,2,4,6,2,6,3] = (7)
16d6.hits(5) → [6,1,2,6,1,2,3,1,2,3,6,6,5,3,6,4] = (6)
16d6.hits(5) → [4,4,1,2,3,3,3,1,1,5,4,2,3,3,5,4] = (2)
additional rolls to avoid attacks - use as needed
15d6.hits(5) → [1,4,1,6,6,4,6,6,6,1,4,3,2,4,3] = (5)
15d6.hits(5) → [2,4,5,1,6,6,1,3,5,5,5,4,5,1,1] = (7)
15d6.hits(5) → [5,1,3,6,4,2,6,1,3,2,3,2,6,4,1] = (4)
additional rolls to absorb damage - use as needed
14d6.hits(5) → [3,2,2,4,6,6,3,2,1,4,1,6,6,4] = (4)
14d6.hits(5) → [5,1,4,6,3,1,5,6,4,5,6,6,2,6] = ( 8 )
14d6.hits(5) → [5,2,5,6,2,6,6,4,5,5,2,6,4,5] = (9)
Let me know if something else is needed. Feel free to make additional rolls.
adamu
Apr 8 2014, 09:06 PM
QUOTE (Always Overkill @ Apr 8 2014, 01:58 PM)

Nikki doesn't have a silencer?
Any way she could Retcon that? As an experienced Assassin (Nikki was brought in to help teach Lany the tricks of the trade), I can't imagine why she wouldn't have them. (justkelly must have overlooked that part during chargen)
Silenced or not, her "NOW" over the microtransceiver announcing her attack in IC is all the signal Al needs to coordinate his own attack.
Now that I am back online daily, I will tweak my earlier directions and (if I can figure it out) include rolls.
Summary: Having been aiming for several seconds now, Al will shoot the troll the moment he get's Nikki's signal.
I am thinking the aim actions are therefore done prior to the first roll of initiative (???).
Starting with surprise (w/ambush bonus) and initiative:
Surprise
17d6.hits(5) → [1,3,3,4,6,6,4,2,2,4,6,1,4,6,6,6,3] = (6)Initiative
2d6+11 → [6,4,11] = (21)Lucky for three actions:
(1) Simple to shoot (with two existing aims), simple to aim
(2) Simple to aim, simple to shoot (two aims)
(3) Simple to aim, simple to shoot (one aim)
Always holding back my Free Action to Drop Prone (fall 3 meters [no damage] to ground) on the first of anyone's action phases where I take effective fire (take a wound).
All aims for extra dice.
Target order: (1) Troll as long as standing; (2) one insurance shot on down troll; (3) if very lucky, delay until I see new target (doubt it will get to that.
Short range (30 meters), with partially lit parking area means no negative mods I know of.
Remington 950 has ACC 7, 12P base damage, firing APDS for total -8 AP
First shot
11d6.hits(5) → [2,2,2,3,1,2,5,1,2,6,6] = (3)Second shot
11d6.hits(5) → [3,4,6,4,4,5,2,4,6,3,4] = (3)Third shot
10d6.hits(5) → [6,3,2,5,1,4,3,6,5,3] = (4)If my position located and I am fired on (I have not assigned positive [partial cover???] or negative mods - leave that to GM):
15d6.hits(5) → [5,1,2,1,1,3,2,1,1,1,1,1,4,4,2] = (1)
15d6.hits(5) → [6,6,1,4,5,5,3,3,4,5,3,1,5,2,1] = (6)
15d6.hits(5) → [3,1,2,2,6,5,4,3,6,3,6,5,3,5,6] = (7)
15d6.hits(5) → [3,1,4,5,3,6,5,1,1,1,5,3,4,6,3] = (5)Yikes! Hopefully troll will be dead before he can find/shoot me, cuz my first defense roll is a Glitch!
Well, since I can't reroll the fails, and the basic result in any case is I get SHOT, how much worse can it get? I'll save the Edge and see what happens.
Note that if there was a partial cover mod, the extra two dice on that first roll will likely negate the Glitch, in which case I would use 1 Edge to reroll fails.
Some soak rolls:
15d6.hits(5) → [2,5,3,5,6,4,2,1,3,4,2,1,5,1,4] = (4)
15d6.hits(5) → [5,1,2,4,3,3,2,5,4,5,5,5,4,6,5] = (7)
15d6.hits(5) → [3,1,5,5,3,6,6,1,4,4,4,5,3,6,6] = (7)
15d6.hits(5) → [1,1,1,2,4,5,3,4,5,4,2,5,2,1,3] = (3)Okay, hope I can kill him before he pulls out a minigun or something and turns every twig and branch in the vicinity of my muzzle flash into bloody matchsticks! If worse does come to worse, there will probably be an Edge spent on rerolling fails after the first soak roll…we'll see what happens!
adamu
Apr 12 2014, 09:58 PM
QUOTE (Always Overkill @ Apr 12 2014, 10:23 PM)

Thanks for the clarification for wireless-dark and microtransceivers, I was worried that the TMs would make keeping contact between the teams nearly impossible.
I just thought of something, could Lany still use her Smartlink if she ran a simple hardwire from her guns to her Datajack without the risk of being hacked? (One at a time, obviously.)
We do need to generate some sort of new plan for our insertion; but with Jan down there, we need to neutralize the whistler, fast.
I am concerned that without the pincer, or some other organized effort from our team below, your crew will be hard-pressed to take on the entire Assault team with only Al and Overdrive's drones, Nikki will be delayed taking out the hacker. Our crew below will also have a hard time if too many of them get down here.
The hardwired smartlink interface sounds "dark" to me personally, but the days when I was an SR rules encyclopedia are two editions and many years behind me. There has been some discussion about that very question on the boards…probably want to confirm with GM.
And yeah, there are a lot of bad people coming down.
But, especially with LeFey using all her power to keep the host up, decker needed to go without delay, so that tips our hand to a certain degree, so had to hit the rear guard. RHat is planning on adding his drones to the assault once he can get a post up, and most of those are useless once we get indoors.
But even without a well coordinated pincer per se, I see several things working in our inside team's favor vs. the new guys:
(1) based on the OOC I've seen so far, I would guess their matrix support is split seconds from a bloody death
(2) once their rear guard gets hit hard, the inside guys will be mightily distracted, maybe split their force or abort
(3) just because they get hit on the outside, they still don't know you are even there on the inside. You can still surprise them, or work around them, or lie low and go with the earlier plan of letting them and the site security eat each other up.
And most importantly (4) don't underestimate the skills and power of not only Lany and Jan, but also "non-combatant" types on our team once they get their backs against the wall.
You guys will do awesome.
Always Overkill
Apr 13 2014, 03:18 AM
QUOTE (adamu @ Apr 12 2014, 05:58 PM)

The hardwired smartlink interface sounds "dark" to me personally, but the days when I was an SR rules encyclopedia are two editions and many years behind me. There has been some discussion about that very question on the boards…probably want to confirm with GM.
And yeah, there are a lot of bad people coming down.
But, especially with LeFey using all her power to keep the host up, decker needed to go without delay, so that tips our hand to a certain degree, so had to hit the rear guard. RHat is planning on adding his drones to the assault once he can get a post up, and most of those are useless once we get indoors.
But even without a well coordinated pincer per se, I see several things working in our inside team's favor vs. the new guys:
(1) based on the OOC I've seen so far, I would guess their matrix support is split seconds from a bloody death
(2) once their rear guard gets hit hard, the inside guys will be mightily distracted, maybe split their force or abort
(3) just because they get hit on the outside, they still don't know you are even there on the inside. You can still surprise them, or work around them, or lie low and go with the earlier plan of letting them and the site security eat each other up.
And most importantly (4) don't underestimate the skills and power of not only Lany and Jan, but also "non-combatant" types on our team once they get their backs against the wall.
You guys will do awesome.
1) Yeah probably won't take Nikki very long to finish off the hacker.
2) I doubt we will be lucky enough for them to abort, but it should certainly divide their attention.
3) We do indeed still have the element of surprise inside, and I like the idea of letting site security engage them first; but sadly we have seen no response from them as of yet.
4) I am certain that our noncombatants will contribute well for us; Ali is not bad in a fight, and its always good to have a Technomancer like LeFey to start bricking all their weapons.
We need to come up with our plan for moving through the basement, our HVAC disguises may not be enough. (We could always BS them when we are down their, in preparation to initiate the toxic spill ruse; telling them we fear dangerous contaminants may be leaking in the basement, and we were sent down to by our supervisor to investigate. There are a few very-talented liars on this part of the crew.)
Or were we just planning on storming in down there with guns-a-blazing...
Aria
Apr 14 2014, 07:07 PM
@LG: Sorry for the absence, DS seemed to be down for a bit and then RL took priority for a bit. Hope to get some stuff up this week!
QUOTE (Always Overkill @ Apr 14 2014, 01:52 PM)

@Aria: Does Lany have enough time to drop down and put her duffel in or behind one of the planters, and get into position with Jan before the whistler spots him?
Yes, whistler isn't in any hurry!
QUOTE (mister__joshua @ Apr 14 2014, 09:14 AM)

@Aria: The picture of the Dollhouse on the link you posted helped a lot, but I'd like a bit more info before acting.
The guy coming up the stairs - is he walking straight towards me? If so I'm assuming he'll see me as soon as he crests the top of the stairs. If not then how soon will he see me?
The room immediately next to me you described as 'occupied'. Who/what is it occupied by? What type of room is it? How big?
Thanks
Whistler will see you as they crest the stairs...no real cover up here. Room has a grey uniformed person and two whites in it, from the brief glimpse through the glass in the door it looks slightly larger than a 4 person office, maybe the size of a small classroom...
QUOTE (Always Overkill @ Apr 13 2014, 01:40 PM)

@ LG: Another idea on the BS front. We could tell them that we are private security contractors hired by the Megacorp that runs the place, deployed in absolute secrecy, and we were sent in to repel the attack.
These are long shot ideas I am throwing out; one of the biggest advantages of our inside crew is that both Lany and Ali possess the Face skills necessary to possibly dupe the internal staff and security.
@Aria: So just to be clear, there has been no reaction we have seen in the basement (Alarms or staff on guard running around) to the action above? Considering the man approaching Jan's position is whistling a happy pop tune and all, seems like they must still be oblivious to the situation.
No alarms yet, only been a couple of seconds of 'action' so to speak...
QUOTE (Always Overkill @ Apr 13 2014, 03:18 AM)

1) Yeah probably won't take Nikki very long to finish off the hacker.
2) I doubt we will be lucky enough for them to abort, but it should certainly divide their attention.
3) We do indeed still have the element of surprise inside, and I like the idea of letting site security engage them first; but sadly we have seen no response from them as of yet.
4) I am certain that our noncombatants will contribute well for us; Ali is not bad in a fight, and its always good to have a Technomancer like LeFey to start bricking all their weapons.
We need to come up with our plan for moving through the basement, our HVAC disguises may not be enough. (We could always BS them when we are down their, in preparation to initiate the toxic spill ruse; telling them we fear dangerous contaminants may be leaking in the basement, and we were sent down to by our supervisor to investigate. There are a few very-talented liars on this part of the crew.)
Or were we just planning on storming in down there with guns-a-blazing...
Better come up with a plan fast, and communicate it to Jan before he neutralises Whistler

QUOTE (adamu @ Apr 12 2014, 04:56 PM)

Always Overkill - just a thought on your comm thoughts -
I believe you can be "dark" in term of wifi and still have our microtransceivers work just fine.
Since in RL we often associate "wireless" with radio comms, it is easy for me to get mixed up.
But in SR5, microtransceivers are simply short-range radio comms that do not necessarily make use of the wireless matrix in any way.
My read of the rules is that can be totally dark vis a vis technomancers/hackers, and still have our microtransceiver comms, which in fact is what we set up the RFID trail to facilitate.
As for the pincer (yes, it was my idea), I fear it is probably out the window. By now Lany has heard Al's talk with Nikki, and knows that we have already hit the interlopers' outside elements.
That said, nothing wrong with still giving it a try on their inside element, just not sure it will still work…
Good luck in there!
The transceivers don't need the matrix but the RFID trail will allow both matrix and them to work in the radio dead zone down here. Note, there is far less internal wifi blocking down here, just a block to the ground above rather than every room. The bridge will bring the wifi mesh down here which means the matrix will be accessible by the TMs even if you are all wifi off!