Song of Patterns – EPIC SR pbp
Hi folks…I’ve got some provisional plans for an epic SR/Earthdawn/Eclipse Phase crossover game that will start later on in the year. I’ve got 5 notionally confirmed players so far and I’d like to open it up for a couple more if there are any of the TC crowd that are interested? I would love to take everybody who wants to join but previous experience suggests that waters it down for everyone and stresses me out so please think seriously about whether you would want to commit to this and are able to play here on DS and on Shadowgrid too.
It will be a mix of collaborative and GM led play, much like SFW running on SG… the ‘now’ will probably be 2077. Will probably only use full blown SR5 rules for ‘boss’ encounters with other minor encounters boiling down to a single roll or two to determine success.
I think I will run the ‘present’ stuff on DS, with flashbacks/forwards on SG, that way, barring both platforms being offline (which admittedly has been known to happen) we should have somewhere to maintain the game. OoC can be handled on either site as needed…or email me at aria.emerging@gmail.com
Semi-confirmed players so far: Adam, Mercy, Jack, Beta, Obidancer
This is all based on a game run by Seth here on DS a long time ago, so thanks to him for the inspiration (and quite a lot of this opening post)!
Jack has offered to help co-GM some of the scenes in the past, please let me know if you would like to try your hand at GMing some of this!
Basics
[ Spoiler ]
A basic premise of the game is that for sentient beings memory fades with time: 100 years ago is a long time, 200 is a very long time, and 1000 years is so far back that mostly you remember once remembering things about it.
Another is that of "power level". Power level is the cap of the amount of karma that you can easily gain. After you meet this cap, in order to gain stuff you have to loose stuff. i.e. in the 15th century you were probably a dab hand bladed combat. Today you have forgotten those skills, but learnt Electronics.
Tier 1 creatures: The great immortals (Harlequin, Ehran, Queen Alachia, the Dragons) have more karma than can be reasonably counted.
Tier 2 creatures: Their paladins, a few nobles from the elven courts, lesser dragons, greater drakes have 2000-5000 karma
Tier 3 creatures: You. Have settled at around 2000 karma and have been at this very respectable level for around 10,000 years.
Fortunately there are two ways for you to recall long ago times: you can write things down (I suspect most of you will be avid diary keepers) or you relive the memories using a magical ritual where you literally re-live the experience: you (with companions) project into the past and re-enact the events. You remember you are from the "future", but you also remember things from that time. Mostly the re-enactments follow the same line as they did originally. You can get hurt there, and if you die in the past, it is very bad for you in the present.
When you flashback into the past, you can shuffle some of your skills around (swapping one skill for a different skill at the same level – to keep karma levels the same), and modify your attributes a bit (this is more complicated so we’ll review at the time). In the past there will usually be a different base mana level... Cyberware will probably not be there (you almost certainly were not cybered when you were there, in ED it will be replaced by ‘magic’ equivalents)... ED magic will probably stay the same for the sake of sanity (although ED era magic could arguably be higher I’m not sure I want to go there), fifth world will be vastly reduced, hopefully offset by having no ‘ware either...
The rules for character creation have a few modifiers, given the nature of the game, this set is designed for the ‘present’ and we may need to modify things a tad for journeys in to the past/future
[ Spoiler ]
You all start with 2000 karma for karmagen/point buy
Races: it is assumed most of you will be elves or drakes (usual costs), obviously drakes won’t be new so you can spend karma on their optional powers if you want to. You can be one of the elf metavariants if you really want to… infected are a possibility. Other metahumans will need an explanation for their longevity…magical artefacts, strange rituals…
Attributes: anything up to racial max goes!
Qualities: pretty much anything goes, although there will have to be a compelling reason for Surge other than ‘gaming the system’!
Active skills: up to 12 (or 13 with relevant qualities)
Free Knowledge skills: are equal to 10 times (logic + intuition)
History is a very broad and useful skill. All of you have your general history at a level equal to your logic. You can also buy specific histories. The following may be useful: Earthdawn history, Egyptian history, Roman history, The dark ages, The Reformation, Modern History. The Earthdawn time is so long ago, that you can remember little about it, so it is capped at 1.
Magical qualities: Adept, Mystic Adept and Magician are available, and recommended (will probably house rule Quickening so it takes karma = to the force of the spell rather than 1!)
Technomancer is available if you really want it: you will be gimped in most memory sequences, so we may need to come up with some alternatives there…
Resources: You can spend up to 1000 karma on resources (at 2000 nuyen per point as usual), there are no restrictions for availability and ‘ware can be bought up to Delta grade (at the usual cost). We will try and ‘convert’ as much of this into ‘the past’ as reasonable…so whilst you can, I wouldn’t necessarily advocating spending large sums on resources. But you’ve got plenty of time to think about this so could come up with some ideas of ways to convert stuff…
Free Resources: You get any number of free lifestyles, to whatever level and detail you see fit, in all sorts of locations around the world (and possibly the odd luxury yacht). Similarly you get any number of watertight SINs / licences to help maintain your anonymity. Hopefully this reflects the ‘fingers in many pies’ that the immortals are renowned for whilst still maintaining some level of notional balance.
Free contact points: are equal to Charisma*50, obviously you don’t need to assign these all at once as it would take forever, but you have a large and expansive network that comes from being alive a verrry long time! As ever, each write-up of a contact on OP is the equivalent of an IC post for karma rewards.
Minions: you won’t necessarily do all the heavy lifting yourselves (although you might) so you can each have Charisma*1 pawns that work directly for you…these could be your PCs from other 2075 games or newly created characters. I don’t expect stats for them immediately but you can if you want to…a brief contact style description would do for now.
Relationships:
You have Charisma*2 points of relationship to spread amongst the following factions (yes I know the elven ones have multiple sub factions but I didn’t feel like listing them all…this isn’t an exhaustive list if you have other ideas!):
Dunkelzahn (yes I know he’s dead in the present, but it extends to the Draco Foundation), Hestaby, Celedyr, one of the other Greats, Tir na nOg, Tir Tairngire, the Seelie Court (metaplane), the UnSeelie Court (if it exists?!), Harlequin… etc… could also go for other long standing organisations eg. The Black Lodge, Ordo Maximus…the real power players.
Rating 0: They don't like you, and will occasionally go out of their way to cause unpleasantness
Rating 1: Neutral-mild dislike
Rating 2: Neutral
Rating 3: Neutral-mild like
Rating 4: Mild friendship
Rating 5: Mild friendship + respect
Rating 6: You can knock on their door, and if they are in a good mood and not busy, they will invite you in for a chat.
You can convert up to 20 contact points for relationship points at a 2 for 1 ratio.
A brief history
[ Spoiler ]
All of you were alive during the peak of the last mana surge. You need to decide how you survived the horrors:
- In a kaer (underground massive cave systems warded by magic)
- In the elven wooden kaers, which became the blood woods. This means you lived around 500 years in agony
- In a secret dragon lair as a dragon servitor (need relationship 4+ with that dragon)
- Some other way that you think is credible
Just before magic left the world, you all took part in a ritual of hiding. You vaguely remember something went wrong with the ritual, but it was so long ago, you cannot quite remember what. Elves and drakes morphed into human appearance (duration: until magic returns), you will need to describe what happened to you if you aren’t an elf or drake.
Although magic mostly left the world during the 5th age, there were places in the world where magic did not totally leave. In game mechanic terms, the 5th age varied between -10 and -5 mana. Some places are +/- around 3 on this scale. Most of the remnants of the 4th age naturally gravitated to the most mana rich places (or more specifically the least mana poor places).
During the period -5000 to -2000, magic decayed from -5 to -10 average it was highest in some parts of Egypt, but even there it was was pretty low.
From -500 to 500 magic was strongest in Greece and Italy. There was a temporary 100 year blip in mana around -400 AD, taking magic levels to average -5, and in parts of the Greek islands, -2.
From 500 to 1500 magic was strongest in South and Central America. The average level was -10.
During 1500-2000, magic was highest in Germany and the UK. The magic level started climbing in 1900. By world war 2, it reached -6, and stabilised there until the dawn of the 6th age. World War II was a particularly disturbing time. The Nazi party came out of nowhere (to Elven eyes), and Hitler was a being of vast magical, charismatic and technological might. The Nazi search for occult treasures was real, and scary. Many of the greatest magical treasures were stolen by the Nazi's and have not been recovered. Many people feel that Hitler was a rogue elf or drake. A few claim it is Queen Alachia, but she refutes this, and no proof has ever been recovered.
From the point of view of the remnants of the 4th age, the years up to 1500 were mostly the same. It was something of a surprise to them, that from 1500 onwards, change started and kept happening faster and faster. The two important themes during this time were the movement of power from monarchs to the masses, and the rise of technology. Some of the elves (led by the queen) generally opposed these trends. Although their magical powers were dramatically reduced, most of the remnants maintained a very small amount of magic which gave them an advantage over mortals. In addition they had a very high level of skill compared to most mortals. Technology basically reduces the advantage they have over normal mortals, and the movement of power from Monarchs (themselves) to the masses was not very palatable. Others (a minority) elves saw the rise of technology as a way to eventually destroy the horrors. Despite everything the Elves could do, tech kept getting more powerful. By the end of the Victorian age even the Queen felt that it wasn't really possible to put the genie back in the bottle. With the atomic bomb and the promise of powerful augmentation for the masses, the dream of killing the horrors seems plausible. Other elves remember the dreams that the wooden kaers would hold out against the horrors, and think that this tech is just another craziness like that.
You are all aware that the Horrors may be returning early. Harlequin has placed the voice of Theyla to stop the enemy, but Theyla has failed before, and may fail again. Dunkelzahn has done something clever to stop them, but even so the horrors may be back soon. It is not clear that the kaers will work this time. Technology is good at finding things and at breaking through magical wards. Even the dragons may not survive, as technology is capable of finding their lairs
Choices I would like you to make:
How did you survive the last horrors?
What role did you take in the Egyptian period?
What role did you take in the Greek period?
What role did you take in the Mayan/Aztec period?
What role did you take during the Renaissance
What role did you take during the Reformation, and the growth of technology?
Where were you during World War II
What is your view on technology?
What is your view on Monarchy vs rule of the masses in a world where the monarch is immortal
An observation on xp
Mostly as immortals you have reached your peak power level. Occasionally you learn new skills (mostly knowledge skills), but mostly you forget them as well. Some individuals have a higher natural level of skills. You have been at about the same power level for centuries. The main message here is that the immortals are not gaining xp linearly at 100/year for the last 10,000 years. Mortals may conceivably have more karma than you (for example Adam’s character Al is rocking 1300+ karma on top of effectively an 800 karmagen build), but perhaps that’s the cost of living forever! At least until someone
takes your head…
For game purposes you will accrue rewards in the same way as my other 2075 games…you also get the bonus karma for submitting stuff to OP etc as usual!
How many remnants from the 4th age are there?
A few hundred. The skill 4th age remnant is useful if you want to identify some of them. The problem with memory again
Killing immortals
No one wants a blood bath. Kill one immortal (which is often harder than it looks), and they have friends who will take revenge. Anyway it’s much more satisfying to embarrass and fool.
So, any questions please shout, although I’m away for a week now and might only post periodically in that time…