QUOTE (Tymeaus Jalynsfein @ Apr 18 2010, 02:40 AM)
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Yes...
My point is that "X" could be anything from 1 to 20+, and that is an important part of the equation... If X is 1, then everyone loses... If X is 20, then everyone wins... the fact that it is a sliding scale means that for anything meaningful, you have to actually choose "X"
I think you're missing the X against the CR as well, or maybe I'm not understanding what you mean. e.g. you put a level 5 character through CR 5 challenges, and a level 15 character through CR 15
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Exactly... but 1 against the CR is going to make the Challenge much more difficult than 4 against a particular CR... which was my point... the Challenge (and thus the mathematical formula) changes in direct proportion to the number of characters that oppose it.. so if a Single opponent goes up against the CR, then it is a more challenging fight, and the parity between the encounter and the character is altered...
Yes, win percentage drops to 50. I noted this in my original post? I am not clear what you are not understanding here?
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No, I understand that, but some gear is more powerful than other gear in the books (even within the given proce ranges), and some is more useful than others... which is entirely the point here... you can have sub-optimal gear chosen vs. optimal gear...
Sure! I am not sure why this is important, just as long as you remember it when you run the tests. I'm not going to run them for you, and the results need to have value for you as well.
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If you aren't worried about being statistically significant, then no you don't.
Err, you can be statistically significant (95%) with a sample size of 10 in some circumstances (e.g. someone correctly calling a coin toss 10 times in a row). Why would I need to run 10,000 tests in those circumstances?