Lol. Aria looks like you and I posted at the same time. I will modify my post to take into account your movements.
QUOTE
Seems like it’s damn hard to stay hidden if the opposition only have to reach your stealth program rating to detect you...is this avoided by continuously jumping from node to node within a system?
The way it works is that when you originally logged in the system had a go to see it could detect you. The threshold was your stealth program rating.
Now that you are in, and you have active observers they are trying hard to spot you. They are rolling computer+analyse (with -1 each repeat try) against your hacking + stealth. So actually you are effectively getting more stealthy. The main reason I am getting you to roll is to give a sense of urgency, and you might roll rubbish or glitch.
The mute option: its around 1K, and I am assuming you have it on your exploit and spoof programs. The 9 successes were easily enough to get the reality filter going, so that means that you have +1 response, and I think they have -1 response. Blackout sounds very sensible for the spiders, although it will only work if they are in VR.
Heightened concentration is the business for being in VR and running along behind: its one of the big plus's for being an adept hacker. You have to use a simple action to activate it, then you ignore the penalty.
IIRC with the background count you get to pick which powers you loose.
Back to the story: As well as deciding what to do with the leaf in your hand, this is what you see:
The next node is a clearing in the forest. To the left you see a SAM middle emplacement, straight on you see a barracks house with 5..6..7 troops starting to teleport in and a number of technicians checking their armour. The SAM emplacement with loads of technicians in it also has a big red switch in the middle of it, and you see a warrior wearing steampunk armour press and hold down the switch. The forest floor shakes as he does so, and the sky goes red as a huge dome starts to descend. The dome is not continuous, it looks like the scene in Blade in which blood is running though gouges in the walls and floor. Computer + Analyse on this shows that this is the information display from liquid sensors, and you think that there is a real world equivalent trickling of blood through pipes and gouges that this is monitoring.
The troops have a health bar, and when you look at their faces you can see a HUD display showing what the troops can see, their vital statistics. The troops are standing on a floor plan of the pyramid. The first troops you saw were standing in the security area. The ones teleporting in are in the barracks: their HUD display shows that they are putting their armour on. You can see marks that scream "ward" to you Each of the floors has its own ward. The troops are guarded by 3 black wolves.
In the floor plan where the reactor room is, you can see a flashing blue light that is where the reactor control room is. You see a technician move towards it.
If you can add this to your IC post, or make a new one, that would be cool.
I think round 5 is occupied with you moving node, doing a load of reading / observing. In round 6, you can do anything you want. To cancel the alarm as an administrator, you can just press the off button. If you wanted to do a bit more than that you could try and spoof the alarm to give a fake medical reading if you want (hacking + spoof).