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Sephiroth
I hope to add in the rest within the next few days. Thank you for the ok on the Lightbearer abilities, Seth. I appreciate it.

Illusionist 10 Pts
Silent Walk (1)
Spell Matrix 1 (2)
Steel Thought (1)
Slough Blame (3)

Warrior 5 pts + 10 pts for second Discipline
Air Dance (2)
Melee Weapons (2)
Anticipate Blow (1)

Lightbearer 5 pts + 10 pts + the remainder of my resources, there might be two points missing that I'll deal with another day
Edge Transfer (1)
Radiant Circle (2)
Steel Believer (1)
Power of Light (3)
Repel Horror (2)
Breath of Life (2)

Light Symbol (light spell out of something with the LB symbol)
Shimmer (makes face unidentifiable and obscured with shimmering light, I guess treat it as a disguise spell of Willpower + Lightbearer rank)
Heal Believer
Ease Wounds
Edge of Light

Equipment 24pts? or maybe 22
Spell Sword (5)
Elemental Long Spear (3)
Talisman (3)
Hardened Leather Armor 5/0





@all: Don't forget to do your ritual spellcasting rolls for our edge for this flashback. I'll have mine up the next time I post.
Seth
I still have a couple of questions to answer. I should have included the answer to Politeman's question in the original brief (smacks self on head), and Sephiroth needs data on his spear. If there are any other outstanding questions...tell me again.

I plan on kicking off the Ball on Monday.
pbangarth
Dual-natured Mandala Assenses the White Rose:

MAG 9 + Assensing (Auras) 4 + Active Looking 3 = 16 dice ==> 8 HITS
pbangarth
OK, Here's Mandala fully outfitted for the Earthdawn run:

Current abilities: much the same, but remove the two spells related to radiation, and put the 10 karma points into beefing the Influence Group of Skills from 1 to 2.

Earthdawn Disciplines/Powers:

Characteristics of Mandala -- performance, influence, protection, find stuff out, spellcasting. I want him to be able to cast spells in the astral plane, and I want him to be able to resist all kinds of nasty stuff I don't know about yet. Especially since he seems to want to go off by himself a lot. A lot. He is really good already at Disguise, so I don't figure he needs more help there.

So...

Troubadour - 13 points Level 1 powers, 6 points Level 2

Empathic Sense (2)
Etiquette (1)
First Impression (2)
Haggle (1)
Heartening Laugh (3)
Impress (2)
Item History (2)

Diplomacy (1)
Performance (2)

Nethermancer - 10 points for second discipline, 3 points Level 1 powers, 8 points Level 2

Matrix 1 (3)

Abate Curse (2)
Steel Thought (2)

Equipment - 24 points available to spend (10 from Seth and 14 from original chargen)

Oratory Necklace Rank 6
Flask of Life Rank 5
Talisman Rank 5
Last Chance Salve X2
Seth
Just so that you know Mandala...spirits don't benefit from healing potions. To avoid being mean, you can have equivalent item that works on spirits only if you want.
Fluff wise this is because the biology(?) is so different. Crunch wise this is based on the fact that first aid/medicine/drugs/trauma patches etc don't affect spirits.
Aria
QUOTE (Aria @ Jul 27 2011, 03:13 PM) *
Bracers of Aras - did you mean it adds to reaction (it says reflexes?!?) ?

Will these work when I'm in Drake form?

Thanks

Have you answered this one Seth? Thanks
pbangarth
QUOTE (Seth @ Jul 30 2011, 02:42 PM) *
Just so that you know Mandala...spirits don't benefit from healing potions. To avoid being mean, you can have equivalent item that works on spirits only if you want.
Fluff wise this is because the biology(?) is so different. Crunch wise this is based on the fact that first aid/medicine/drugs/trauma patches etc don't affect spirits.

The potions are for teammates who need healing. Mandala's that kinda guy.
Seth
awww
Sephiroth
Rolling my part for the ritual spellcasting: Magic 6 + Ritual Spellcasting 1 + Divine Beauty aspect 4 = 11d6 = 4 hits

@Seth: Couple questions for you, good sir. Firstly, I was wondering how you're going to be treating the Horrors in this ED flashback and in the present from a mechanical standpoint. Specifically, I'm wondering whether you're planning on having them be as scary as they are in ED, or not so much. I've noticed, for example, that the absence of Ol' Scratch has made Ambrose's Horror Mark fall into obscurity, despite the fact that Thais could quite honestly probably destroy us all through that Mark with the right kind of deviousness. I hope you're not holding back on us with the Horrors (especially since pbangarth's high willingness to cast raw magic could potentially get us all killed if you let it happen grinbig.gif . No, pbangarth, I am not making this up wink.gif ).

Secondly (sabs, your input on this is welcome too), I was exploring the possibility of replacing some of Fearghas's newer spells (like Sludge RFIDs) with spells mimicking Illusion spells from Earthdawn, and I came across the 8th Circle spell called Other Place for Illusionists. eek.gif Obviously I can't have known it during the period of this flashback, since we're only 5th Circle. But I was wondering what your thoughts were on making that spell in the present after this horrible traumatizing terrifying experience with a Named Horror is done, and/or whether Other Place is even possible to use in Shadowrun's current mana level. I suppose it could also be developed as a metamagic if it breaks the rule about spacetime for SR sorcery, and that'd be fine with me. Keep in mind that I'm also completely fine if you rule it as gamebreaking or just too powerful; it IS a pretty intense spell, after all (though my 3e compendium doesn't go past 8th circle in anything, so I have no idea what else there is to learn for Illusionists at circles 9+). It's just an idea I had.

Thirdly, did you message Zadaine about this? Does he know that the spot's available for him now? I've seen him online a little bit recently, but I don't know if he's been keeping an eye on this game lately.
pbangarth
QUOTE (Sephiroth @ Jul 30 2011, 10:28 PM) *
Rolling my part for the ritual spellcasting: Magic 6 + Ritual Spellcasting 1 + Divine Beauty aspect 4 = 11d6 = 4 hits
I hope you're not holding back on us with the Horrors (especially since pbangarth's high willingness to cast raw magic could potentially get us all killed if you let it happen grinbig.gif . No, pbangarth, I am not making this up wink.gif ).

I really don't know what I am doing in this universe, so please understand that my rule of thumb is, "Be afraid. Very afraid." I take chances with my PCs, because, well, what's the point if you don't? I understand that the matrices exist for a reason, and I won't override that reason unless something really bad looks to be happening.

So, I won't get us all killed, unless it "seemed like a good idea at the time." wink.gif
Seth
QUOTE
Rolling my part for the ritual spellcasting: Magic 6 + Ritual Spellcasting 1 + Divine Beauty aspect 4 = 11d6 = 4 hits

@Seth: Couple questions for you, good sir. Firstly, I was wondering how you're going to be treating the Horrors in this ED flashback and in the present from a mechanical standpoint. Specifically, I'm wondering whether you're planning on having them be as scary as they are in ED, or not so much. I've noticed, for example, that the absence of Ol' Scratch has made Ambrose's Horror Mark fall into obscurity, despite the fact that Thais could quite honestly probably destroy us all through that Mark with the right kind of deviousness. I hope you're not holding back on us with the Horrors (especially since pbangarth's high willingness to cast raw magic could potentially get us all killed if you let it happen . No, pbangarth, I am not making this up ).

Secondly (sabs, your input on this is welcome too), I was exploring the possibility of replacing some of Fearghas's newer spells (like Sludge RFIDs) with spells mimicking Illusion spells from Earthdawn, and I came across the 8th Circle spell called Other Place for Illusionists. Obviously I can't have known it during the period of this flashback, since we're only 5th Circle. But I was wondering what your thoughts were on making that spell in the present after this horrible traumatizing terrifying experience with a Named Horror is done, and/or whether Other Place is even possible to use in Shadowrun's current mana level. I suppose it could also be developed as a metamagic if it breaks the rule about spacetime for SR sorcery, and that'd be fine with me. Keep in mind that I'm also completely fine if you rule it as gamebreaking or just too powerful; it IS a pretty intense spell, after all (though my 3e compendium doesn't go past 8th circle in anything, so I have no idea what else there is to learn for Illusionists at circles 9+). It's just an idea I had.

Thirdly, did you message Zadaine about this? Does he know that the spot's available for him now? I've seen him online a little bit recently, but I don't know if he's been keeping an eye on this game lately.


First question
  • Yes the horrors are scary.
  • I have tried to establish the credentials of Ysrthgrathe as a scary thing in the main plot line, but also tried to make it so that he is alien and has desires more complex than just killing you. In the canon he is very protective of his targets
  • Its worth noting that Thais is a human/horror hybrid, but not a full blown horror
  • Mandala is less attractive to horrors than metahumans (see earlier posts). Metahumans are so much more tasty. But only a little less attractive ork.gif
  • Just a note about the world: 5th circle people are pretty rare. I know Harliquin is stated as being 14+, but to all intents and purposes he is a God (just like Dragons). Most adepts are 1st and 2nd level, less than 1 in 1000 get to 5th. A group of 5th circle adepts like yourselves is a serious force in the world. There are some people that are 8th circle, but not many and everyone in the (known) world knows them by name and deed

Second Question:
I was initially going to say a straight 'no'. Other World breaks one of the limits of sorcery, and I am playing this game RAW. As it says in Street Magic this spell is the holy grail of R&D departments the world around. However canon-wise the Immortal Elves have "previous" for knowing things before the R&D departments. Now this spell doesn't break one of the limits of magic: If you want a similar effect you can do it by binding a great form with Astral Gateway. Nip onto the astral plane. Wander around a bit. Astral Gateway back. (That works out at 1000mph, and is faster and cheaper than your own personal Jet, but not as fast as some military aircraft). I would be happy for an Astral Gateway type spell that (at the 2070 magic level) can only be cast by ritual to get from real world to Astral, but can be cast as a normal spell to get back to the mundane world. That doesn't quite give you Other Worlds, as the Other World's warps astral space as well, but it would be pretty useful.

Third
Yes I PMed Zadaine. He's indicated a willingness to join. I've sent another
Seth
QUOTE
Bracers of Aras - did you mean it adds to reaction (it says reflexes?!?) ?

Will these work when I'm in Drake form?

Yes I meant reactions: changed and ty. I cannot see why they won't work in Drake form (effectively they are maintaining a spell...)
PoliteMan
5 hits for Ritual Spellcasting.

I dunno if this has been covered before, are we sneaking in or are we conning our way in. In other words, covert infiltration or social infiltration.
Seth
You are invited to an Embassy Ball, and have short duration talismans that get you through the Great Shield. The Embassy Ball will be in the Throne Room, and there are rumours that the First Governor herself will attend. One of the purposes of this is to reflect Great Thera's pleasure in you bashing a horror (details not important at the moment), and to reward you for said service (In other words you are the stars of the show).

When the 10th hour sounds the clock starts ticking (see third OOC post for a link to the briefing).
Aria
QUOTE (Seth @ Aug 2 2011, 11:12 AM) *
You are invited to an Embassy Ball, and have short duration talismans that get you through the Great Shield. The Embassy Ball will be in the Throne Room, and there are rumours that the First Governor herself will attend. One of the purposes of this is to reflect Great Thera's pleasure in you bashing a horror (details not important at the moment), and to reward you for said service (In other words you are the stars of the show).

When the 10th hour sounds the clock starts ticking (see third OOC post for a link to the briefing).


Am I attending the ball too or sitting pretty on my ship? I could probably do both given that I can fly quite quickly between the two? Might be fun to go to the party!

Still some tweaks to do on Ryl but I'll post a link to my website when she's done (I think some more armour might be in order!)

For those of us with no ritual sorcery skill do you want us to roll a default for edge? Do we still get our original edge?
Seth
QUOTE
Am I attending the ball too or sitting pretty on my ship? I could probably do both given that I can fly quite quickly between the two? Might be fun to go to the party!

I hadn't considered that you might want to do both. I'll leave it up to you...
Seth
OK the Embassy Ball post is up. One of the rules of the dream is that the text in grey cannot be commented on.

If you could each post a 'mixing with the crowd' post.

Sample People that are here:
  • Representatives of the War College
  • Representatives of the Great Library
  • Senators and Eunuchs from the Arbitorium who want you to talk at the "Majestic Hall of Efficient Management" a blatent exception to the magical theory that Naming something makes it what it is
  • Delegates from Marac (another Satrap of the Theran Empire)
  • Delegates from Vasgothis (yet another Satrap)
  • Delegates from Throal (pretty much a Satrap)
  • Nobles Houses: Elisha Zanjan, Josia Krand and Araq Carinci. Each are heirs apparent to the Noble House (there are 12 important houses)

They pretty much all want to get some reflected glory so you are festooned with offers to give lectures, teach course, appear at parties, go hunting.

A note for the Blood Elves among you. You still have those nice thorns. Blood does trickle down, but you all have a useful magic doohickey that makes the blood evaporate before it hits the floor

Dress code: Belt weapons, Posh armor or armor that cannot be removed.
Magical code: No blatant magic.
Aria
QUOTE (Seth @ Aug 2 2011, 06:28 PM) *
I hadn't considered that you might want to do both. I'll leave it up to you...


At least if I go then I'm not waiting around counting scales whilst the others are having fun and drinking all the good stuff!

I can rationalise it as wanting to know the layout before I commit my ship to the fray. I am presuming of course that Rose agrees that I will be able to get out again past the guards without ruining the plan?!?
Seth
QUOTE
I am presuming of course that Rose agrees that I will be able to get out again past the guards without ruining the plan?!?

"Wait until the chaos starts then you should be fine" she says. You'll know when to move.

The party should overflow into the central courtyard which is very beautiful. You can take off from there.
Aria
Think I've finally sorted Ryl to my satisfaction:

<<Ryl>>

Scroll to the bottom for the ED stuff - I'll try and get an ED sketch up too at some point...

pbangarth
So, my lack of knowledge of the ED universe is actually a tool I can use. As a Free Spirit, Mandala has something like amnesia about his life before being 'freed'. Presumably, this could have happened even before the 4th World, though then I suspect Mandala would know a lot about that realm.

I will study the ED info you gave me, Seth, to get an idea of where Mandala has been. This will give me an idea of where I might want him to go in the Throne Room.

#####

"No blatant magic". Does that mean Mandala should eschew telling a story or two to whoever might listen, using his oratory prowess enhanced by his various Troubadour powers and his Oratory Necklace? Or at least to up to the point (Rank 5) where it doesn't require a Drain Code?

Does using Rank 6 (Drain code of 4) constitute 'blatant magic'?

Does using a spirit power such as Guard (on himself and his teammates) constitute 'blatant magic'?
How about Accident? grinbig.gif

Would a Detect Enemies spell be OK, but not a Stunball?
Seth
  • Troubadour entertainment magic is fine. Plenty of that going on from the entertainers. Whats wrong would be jewellry composed of solid lightning, dueling with a guest using spells, using magically amplified noise (sending quiet messages would be fine), magically coercing another using an obvious spell.
  • Guard is fine: no obvious physical manifestation
  • Don't get caught using accident.


For spells, people mustn't see you casting it. That pretty much means anything over force 1 will be spotted. Even a force 1 might be a faux paux if you get spotted. For adept powers, just don't get caught.
pbangarth
Thanks, Seth, that helps. Mandala will stay away from spellcasting if he can. If circumstances call for a spell, he will try to mask it with Aura Masking.
Aria
Quick question about Zadaine’s character…is he part of our group pattern and does Ryl know he’s a drake? I’m not sure that she’d approve of one existing that doesn’t owe loyalty to one of the Masters nyahnyah.gif. My cannon is a little bit muddy here but I thought that drakes (like shifters) come only from human form (being the basic model for all metahumanity) and so an elf that shifts into one is abnormal…that may have changed in the recent version of the SR rules though as ‘race’ seems to be a package deal that can be mixed with other racial types…
Seth
Sadly I just today got a message from Zadaine, and he has RL obligations and cannot join us...he will just fade into the background as an NPC.
Aria
Image of Ryl in ED form (I've forgotten to add the blood pebbles so you'll have to imagine those nyahnyah.gif):

<Ryl>

Sephiroth
QUOTE (Seth @ Jul 31 2011, 01:17 AM) *
  • Just a note about the world: 5th circle people are pretty rare. I know Harliquin is stated as being 14+, but to all intents and purposes he is a God (just like Dragons). Most adepts are 1st and 2nd level, less than 1 in 1000 get to 5th. A group of 5th circle adepts like yourselves is a serious force in the world. There are some people that are 8th circle, but not many and everyone in the (known) world knows them by name and deed

Second Question:
I was initially going to say a straight 'no'. Other World breaks one of the limits of sorcery, and I am playing this game RAW. As it says in Street Magic this spell is the holy grail of R&D departments the world around. However canon-wise the Immortal Elves have "previous" for knowing things before the R&D departments. Now this spell doesn't break one of the limits of magic: If you want a similar effect you can do it by binding a great form with Astral Gateway. Nip onto the astral plane. Wander around a bit. Astral Gateway back. (That works out at 1000mph, and is faster and cheaper than your own personal Jet, but not as fast as some military aircraft). I would be happy for an Astral Gateway type spell that (at the 2070 magic level) can only be cast by ritual to get from real world to Astral, but can be cast as a normal spell to get back to the mundane world. That doesn't quite give you Other Worlds, as the Other World's warps astral space as well, but it would be pretty useful.

Really? That surprises me, since it seems like there's so much of an emphasis on magic in Earthdawn (it even encourages all PC's to be adepts, even). I can roll with that, I guess.

Astral Gateway doesn't technically let a person move around the world like that through astral space, it only turns you dual-natured so even mundanes can project, but I get what you're saying. I'm even pretty sure that the teleportation-y thing that Ehran and Harlequin do at the end of Harlequin is Astral Shift from the Lightbearers, which basically works out exactly as what you're describing, so there is canonical precedent there too. I would also be happy with a ritual spell-regular spell deal. One of the reasons why I asked about Other Place at all is that IIRC the two doors you use Other Place on can't be farther than a mile apart, which seemed reasonable enough.

Sorry to hear about Zadaine. This'll be a little hard doing the whole operation against our air defense by myself, but oh well. It'll give a bit more flexibility to practice my Phantasm use. smile.gif

Street Legends is out now, and it includes stats and writeups of Lofwyr, Hestaby, and Lugh Surehand. I'll message you the stats for Lugh, since I understand you're tight on money at the moment (I probably will be again too once college starts again in a month... although I REALLY want Conspiracy THeories for Jovan grinbig.gif ). I can also include the stats for Hestaby if you like, and since they didn't include anything specific to IE magic or draconic magic, feel free to add stuff in to surprise us. In the meantime, here's the updated version of Fearghas for this flashback:


Illusionist 10 Pts
Silent Walk (1)
Spell Matrix 1 (2)
Steel Thought (1)
Slough Blame (3)

Warrior 5 pts + 10 pts for second Discipline
Air Dance (2)
Melee Weapons (2)
Anticipate Blow (1)

Lightbearer 5 pts + 10 pts + the remainder of my resources
Edge Transfer (1)
Radiant Circle (2)
Steel Believer (1)
Power of Light (3)
Repel Horror (2)
Breath of Life (2)

Light Symbol (light spell out of something with the LB symbol)
Shimmer (makes face unidentifiable and obscured with shimmering light, I guess treat it as a disguise spell of Willpower + Lightbearer rank)
Light Sprite
Heal Believer
Ease Wounds
Edge of Light

Equipment 24pts? or maybe 22
Spell Sword (5)
Elemental Long Spear (3)
Talisman (3)
Hardened Leather Armor 5/0

Attributes
Body 3 (4)
Agility 5
Reaction 3
Strength 2
Mentals unchanged
Magic 10 (6/4)

Skills
Spellcasting 6 (+2 Illusion)
Counterspelling 4
Blades 4 (5) (+2 Spears)
Summoning 2 (+2 Light Sprites)
Dodge 3
Infiltration 1
Con 3
Shadowing 2
Perception 4 (karmaspec: +2 Hearing)
Artisan (Acting) 1
Negotiation 2 (karmaspec: +2 Sense Motive)

Qualities:
Got rid of the two Restricted Gears, since it seems that the sustaining foci wouldn't have existed in Earthdawn

Martial Arts (I forgot to add these to my current timeline sheet originally; I'll do that presently):
Carromeleg (+1 Surprise attack)
- Finishing Move, Watchful Guard

Spells:
Several of his spells are gone, as they edge into other disciplines than Illusionism. He still has his Increase X spells, plus Levitate (duh), Phantasm, and Physical Camouflage

Adept Powers:
As present, but add Kinesics 1 and Magic Sense 1

Quickened Spells:
Keep Levitate and Increase Charisma, removed Increase Intuition for this flashback
Seth
That all looks very in character Sephiroth. I have no idea how it will work out, but it should be interesting. White Rose will probably change the plans, but I need to think about it.

@General
We'll move to 10th hour over the weekend.

Alyena
Here is ED Alyena

[ Spoiler ]
pbangarth
It would seem logical that the 'Troubadour' would have a few of the languages of the time under his belt. Silly of me that this didn't dawn on me earlier. Rather than rewrite Mandala's description HERE, let's just assume he has the languages he needs for the IC posts in the ED aside, OK?
Seth
That will be fine. I'll make it so that everyone speaks Theran (even of just pidgen) andThroal (i.e. Dwarven).
sabs
Seth, you used the V word.. you are never to be forgiven.

EVER..


smile.gif
Seth
@Aria
No Aria said it not me! It took me a long time to spell it... Mr Google wasn't my friend chasing it up.

By the way Alyena and I looked through your art work: we liked it a lot
Aria
I said what? Or was that my alter ego in game that is responsible? Now I'm confused nyahnyah.gif

biggrin.gif
Seth
It was NPC called Aria that said the V word as part of her prophecy. I was trying for a word play, but failed
Sephiroth
Minor FYI: Fearghas wasn't a Blood Elf, he wouldn't have been present in the Blood Wood for the Ritual of Thorns. I like the idea of him disguising himself as one of the people he thinks of as monsters, though, to throw off any people who might still think that he's an "evil treacherous Denairastas elf working to mastermind the takeover of Barsaive by the Denairastas."

I'm a little confused. Is there more than one person messing with this flashback?
pbangarth
QUOTE (Sephiroth @ Aug 8 2011, 12:20 PM) *
I'm a little confused.

Welcome to my world.
Seth
I take your point about Blood elfiness..I will edit the IC

As for who is messing with the flashback: I'll let you work it out as we go. I'm sorry if it's confusing, I hope it becomes clear soon.

I'll post the start of the 10th hour on tuesday evening.
pbangarth
My confusion comes as much from my own ignorance as anything else. And it's kind of fun to be in the dark. Don't know the rules, or the rules of behaviour. Don't know who is an enemy. Don't know who is talking in my head. This is a great state to be in!
Seth
And so it begins. No surprise rolls needed, just some initiatives and action declarations. Feel free to invent room descriptions.

@Aria:
you can talk with Aria (I had to read that sentence twice...) until the first mark on the stick (a few minutes). No initiative needed for you: unless you really want to talk first

@Fearghas and Alyena:
It got messy quick. Dannrhil is morphing into a drake, the singer is a spell caster, the four guards are charging you, and the guests are reaching for you in a Zombie like fashion (most were wearing robes not trousers, so its not as Keystone Kops as it might be)

Snake faced Dannrhil: 13
Snake faced Singer: 10
Harliquin Guards - 4: 10
Snake faced guests - 12: 8


@Marduk and Mandala:
The reading room is quite big, and is normal in low tech societies it has few seats (you stand to read in this culture). There is a doorway further into the building, you suspect there are guards on the other side of it.
Harliquin Guests - 6: 8

@Boris and Immortal Li
Guards - 3: 10
Aria
QUOTE (Seth @ Aug 10 2011, 09:12 AM) *
And so it begins. No surprise rolls needed, just some initiatives and action declarations. Feel free to invent room descriptions.

@Aria:
you can talk with Aria (I had to read that sentence twice...) until the first mark on the stick (a few minutes). No initiative needed for you: unless you really want to talk first


Well I had been intending to collar Marduk before he goes and does his thing but the situation is degenerating too quickly...I'll get ready to fly back to the Storm Swift so that I'm ready when all hell really breaks loose smile.gif
Seth
I'm looking forward to Marduk being beaten to death by his beloved books...
pbangarth
OK, Mandala has two matrices, one that is a device at rating 2, and one Power with max rating 3. I think I have to have a spell attuned to a matrix in order to use the matrix, so at the start of things, the Power matrix will be attuned to Stunball and the device matrix will be attuned to Detect Enemies (extended).

I assume that in this alternate time our Edge is refreshed?


The two of us, Marduk and Mandala, are covered by Mandala's Counterspelling+Shielding, his Guard Spirit Power and his Movement Spirit Power (this last gives us a walking rate of 90 meters per turn and a running rate of 225 meters per turn).

Initiative: 12 dice ==> 6 HITS ==> 18

I'm not sure where the reading rooms are in relation to the Throne Room and the Hall of the Double Axes. I don't see them on the mapshowingkeyplaces. I trust they are on the way from the former to the latter.

There is no point wasting time with these people being used to block us. If Marduk doesn't do something first, Mandala will Stunball the lot of them through the Power Matrix. As I understand it, a spell cast through a matrix does not have a chance of attracting a Horror. I'm feeling my way through the Earthdawn stuff, so I will use the Power at level 2, allowing a maximum of Force 8, but doing an Earthdawn Drain of 4.

Does Centering benefit Drain Resistance for this Earthdawn Drain?


If Marduk goes first and casts a spell, Mandala will Aid Sorcery for 9 extra dice.

If needed: Force 8 Stunball at the Harlequin guests ==> MAG 9 + Spellcasting 3 + Talisman 1 = 13 dice
==> 1 HIT ... shit. I don't want to waste time here.

OK, Edge to reroll misses = 12 dice ==> 6 HITS silly.gif

So, base 8S DV and 7 hits total.

Spell Drain 5S
Resist Drain WIL 7 + INT 8 + Centering 4 = 19 dice ==> 7 HITS ...no drain from the spell

Power Matrix Drain 4S
Resist Drain WIL 7 + BOD 3 = 10 dice ==> 1 HIT
If Centering counts, add 4 more dice ==> 3 HITS silly.gif

So Drain is either 3 Earthdawn quickies, or none.
pbangarth
So, with the Oratory Necklace, at Rank 4 it says,

QUOTE
Crowds of 20+ are treated as one step more aligned to character (hostile-> neutral, neutral -> friendly...)


Does that mean a crowd of 19 or fewer is unaffected?
Sephiroth
QUOTE (pbangarth @ Aug 10 2011, 11:28 PM) *

I assume that in this alternate time our Edge is refreshed?

If you recall, we were all supposed to make a Ritual Spellcasting roll for the flashback ritual, with the hits that we got giving us our Edge for the flashback, that we can use like normal Edge or to influence things on an ad hoc basis. That was the point of having the Saintly Golden Beauty domain, to boost our dice for that very purpose. Not everyone has remembered to do it yet.

By the way pbangarth, do you still need any help figuring out wtf things mean in this Earthdawn-ish flashback setting? I'm happy to help out if you need anything explained.



@Seth: Speaking of that ritual spellcasting roll, ritual spellcasting is always done with a teamwork test, right? Including for this "spell?" Good Ghost, if Marduk is the leader for this, he's going to end up with so much Edge...! ...That seems kind of appropriate, actually.
Fearghas got an Initiative Score of 11. Dannrhil will go before me. I'm not sure how I feel about that, since Dannrhil was designed as a PC and not an NPC.... Where's Alyena at?

Also, to what degree are we becoming aware that we are in a memory being messed with? This is kind of in response to you saying before that we couldn't reply IC to the gray-colored "not how it originally happened" text. To use a dream metaphor, is this like a lucid dream, where we all KNOW that we're dreaming but want to go with the flow of the dream, with the ability to influence the events in the dream as we need to, or is it more like we believe the dream is real and that we are all still living in the 4th age? If the former, Fearghas would I imagine recognize the snake things from his chat with Ysrthgrathe, but not if he isn't aware that he's only in a flashback.
pbangarth
QUOTE (Sephiroth @ Aug 11 2011, 08:04 AM) *
If you recall, we were all supposed to make a Ritual Spellcasting roll for the flashback ritual, with the hits that we got giving us our Edge for the flashback, that we can use like normal Edge or to influence things on an ad hoc basis. That was the point of having the Saintly Golden Beauty domain, to boost our dice for that very purpose. Not everyone has remembered to do it yet.

By the way pbangarth, do you still need any help figuring out wtf things mean in this Earthdawn-ish flashback setting? I'm happy to help out if you need anything explained.


I walk in fog ....

Thanks Sephiroth. As questions come to mind, I might just PM you if that's alright.

So, here's Mandala's Ritual Spellcasting roll: (If this is supposed to be a teamwork test let's figure it out based on this roll)

Magic 9 + Ritual Spellcasting 1 + Golden Aura 4(?) = 14 dice

Hmmm.... the Earthdawn thing may get troublesome for me. Mandala will spend one of his two remaining Edge points in the present to aid this ritual spellcasting roll.

So, 14 + 8 = 22 dice, exploding 6s ==> 10 HITS

So, Edge 10, one of which may be used up in the Stunball in the Reading Rooms.

EDIT: I assume this is just Edge rolls, not actual Edge, which would give Mandala more Spirit Powers. grinbig.gif
Aria
Defaulted ritual sorcery on magic 8 nyahnyah.gif +4D for the aura...6 hits!!! smile.gif (I forgot the -1D for default on the roll so knocked the last one off)
Seth
I'm away for the rest of the weekend guys (double xp weekend on City of Heros! the coffee has been ordered and the wake up pills are ready)

The Ritual spell casting isn't a team work thing: each of you gets your own roll. I cannot find my earlier post (if only google worked properly on dumpshock) so you get your result points as "dream manipulation points" (I'll call them that not Edge) to be spent in the past. Marduk adds his dream manipulation rolls to everyone (including himself) as he has great ritual.

Dream manipulation points can be used to :
  • Do anything a point of edge can do
  • Change the dream in a minor way (cost is up to me: 1 point usually. Big changes many points)
  • React to gray text (for example Alyena is responding to Harliquin saying 'stay with Fearghas...')
  • Provide temporary (one shot) access to any spell (to cast it safely you need two complex actions: one to attune the spell matrix to it, and one to cast it)


Examples of minor changes:
  • You can make an NPC say something
  • You can control what a room looks like
  • You could control what the guards are wearing / how they behave


Pretty obviously Ysrthgrathe and Harliquin are spending 10s of dream manipulation points. But they probably have cooler magics (maybe lots of people with great ritual, or maybe they have greater ritual).

QUOTE
Also, to what degree are we becoming aware that we are in a memory being messed with? This is kind of in response to you saying before that we couldn't reply IC to the gray-colored "not how it originally happened" text. To use a dream metaphor, is this like a lucid dream, where we all KNOW that we're dreaming but want to go with the flow of the dream, with the ability to influence the events in the dream as we need to, or is it more like we believe the dream is real and that we are all still living in the 4th age? If the former, Fearghas would I imagine recognize the snake things from his chat with Ysrthgrathe, but not if he isn't aware that he's only in a flashback.


Currently you believe the dream is real. The stuff in lightning flashes is mostly to build up atmosphere. To react to a gray message, you need to spend a dream manipulation point. Alyena will have (when she reads this) spent a point.

I hope this all makes sense.

Could you all start sticking a spoiler at the end of your OOC posts with your current totals, as I suspect otherwise we will get lost!

Note:
I am trying to keep interesting posts available in the first three posts of this thread. If you want to find this, or the briefings again, that's a good place to start


QUOTE
Does that mean a crowd of 19 or fewer is unaffected?

I was just checking I was up to date: I am sure I have answered this earlier with a snide comment ("It works on large crowds not small ones") but I cannot find it. Anti smug points to me.
My todo list is pretty low at the moment I think:
  • I have to sort out Fearghas's spear (history etc, the stats are as now + some cool stuff if/when he awakens it)
  • I have to respond to Mandalas spell post
  • If anything else needed: remind me
Seth
  • "I assume in this alternative time our edge is refreshed" Yes
  • "I'm not sure where the reading rooms are, I assume they are on the way..." Yes. I haven't a full map, so I am making it up. There are probably 3 rooms/scenes to get to the halls. Some of those may be empty, although there are people spending dream manipulation points like confetti to ensure you have an interesting time. You could try and counter that...
  • "Does centering benefit drain resistance" For spells yes, for Adept powers no.


The response to your stunball:
  • They are all guests at the Embassy Ball, and are fairly warded against magic 1, 4, 1, 3, 2, 2
  • Most of them are rocked back, and shriek in shock, one of them sneers at your pathetic magics and wielding a large book comes stamping towards you.



@Sephiroth
Dannrhil is going before you: and spending his complex action to turn into a Drake. (which is a pretty stupid thing to do...but he is fighting Ysrthgrathe and that was part of the fighting manifesting itself)


Summary of where we are in IP 1 (mostly for my benefit)

Snake faced Dannrhil: 13 <--- gone
Alyena <-----Still to roll
Fearghas: 11
Snake faced Singer: 10
Harliquin Guards - 4: 10
Snake faced guests - 12: 8


@Marduk and Mandala:
The reading room is quite big, and is normal in low tech societies it has few seats (you stand to read in this culture). There is a doorway further into the building, you suspect there are guards on the other side of it.
Mandala <--- gone
Marduk <--- still to roll
Harliquin Guests - 6: 8 <--- most now going even later, all but 1 badly hurt

@Boris and Immortal Li
Boris <--- NPCing him so he is being ineffectual this IP
Immortal Li <-- Still to roll
Guards - 3: 10
Alyena
@ Mandala
QUOTE
I walk in fog ....
Careful in there you might bump into me! smile.gif

Alyena's Dream Points roll: 8
[ Spoiler ]

Initiative
3 successes
Go on 10

Will summon a Force 7 Spirit of Man 3 nett successes
[ Spoiler ]

Set spirit to possess Dannrhil 9 in total
[ Spoiler ]

Give Dannrhil Stunball and Mob Mind
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