Sorry I was slow responding, its been a hectic few days at work. Today I was in a "hack the government day" (not crack the government) which was quite amusing. Very shadowrunny in some ways. We had one group of people make an app called iSteal, which plotted the best places in the UK to perform certain crimes based on capture rate, and police response times! I was more prosaic and just made a google maps based app that showed you recent crimes in your area. Very intense and draining!
@sephiroth
QUOTE
I think it also greatly hinders Alyena's counterspelling.
I don't think it impacts counterspelling: basically it reduces your magic attribute. You are right about Alyena's attacks on the wall, but we spotted that earlier and corrected for it. The results are the same, after an astral attack and two spells, there is a hole in the wall which you have to be careful if you want to attack through, or you will get damaged.
As far as you zapping the
mooks guards though. They are in 4 points of impact armour, so have 8 soak die. They get 2 successes on getting out of the way (they are just not in your league) and soak 2 damage with their armour. 1 of them is knocked off his feet by the sheer strength of the blow, and is effectively a combat kill (hero's may keep on going on the point of death...but not this guy). The other guy you give a solid blow, he is knocked back a bit, smiles grimly and prepares to show you what happens to people that bring a spear to a gunfight. "those that live by the sword are killed by those who have a gun" he monologues.
You are the only target that the guards can see, and its very hard for most of them to do anything. They are trained for a situation like this it seems, and the two closest to you blast you will bullets, while the others pull back and start aiming (hoping to get an opportunity for a good shot, and not shoot their own colleagues).
The guards blast you with 2 short narrow bursts. [s]for 4, 2 , 4 and 4 successes.. I forgot the modifier for being in melee.
1, 2, 3, 4 successes.The bullets are 6P AP-2 if it matters. Because they are in melee with you, you can use your melee skill to avoid the bullets (parrying the gun works really well), but you are at minuses for each success parry. I think you have the situation well under control.[/s] see my next post
Can I get you to write this up IC?
@Pbangarth
I hope the wedding and other family activities went well
Captain Zeia's spirit is possessing the necklace (i.e. it is possession tradition, and the necklace is a prepared vessel)
If you can see Captain Zeia, she can attack you. Your plan is a good one I think, so I'll give you 6 pts of cover advantage and 6 points of armour from hiding in the wall (I think that's me being very generous, but the plan is a good one), but basically if you can see her then she can hit the bit of you that seeing her (with her sharp swords).
On IP pass two you go first and blast her.
She decides to use one of those points of edge as well,
and gets 6 hits also... Actually that spell nearly had her. As you rightly point out she is one of the key defenders, and there is a reason she is with the fast response group.
As the spell comes blasting in, she ducks and weaves then charges you. No messing with twin attacks or anything, just a swing of the sword. Remember with cover you get a 6 point bonus on your defence. She has +1 reach on you, which she is using to reduce your defence...giving you a nett +5.
Attack with Katana:
thats a 10 success attackIf that lands she is using a follow up attack (which is her IP 3 go:
8 successes)
Base damage for the Katana is 7S (not P) you think she is trying to knock you out...not kill you.
On IP 4 if you are still in range to be hit, and not knocked out, she will try and hit you again. Her heart seems to be really not in this fight
7 successesCan I get you to write this up IC?
@Aria
You are correct Jonathan has not seen you yet, but you suspect its ownly a matter of time. Just do me 10 stealth rolls (its as easy as doing 1) and that will let me work out what happens. Someone is now trying to reboot the node, but is having trouble doing so. You have a handful of actions if you want to do something, then the computer is going down. The initiative is unimportant now as he hasn't seen you.
Matrix Perception: the figure you are seeing is a decoy. The real Jonathan is stealthing around, and you cannot see him. That makes it at least three stealthy things in here: You, Jonathan and
ZERO. You see a leaf fly to the corner of the node, and spin in the air.
JONATHAN, YOU KNOW YOU ARE FIGHTING FOR THE WRONG SIDE. YOUR DAUGHTER IS HERE<embeded 10Mps of file> AND THEY WILL NEVER LET YOU GO <embedded 1Mps of file>. HELP US AND THIS TEAM <embedded 1Mps of file> WILL START THE RUN TO FREE YOUR DAUGHTERCan I get you to write this up IC?
I'll ask Alyena and Bjeorn to finish their round 11 & 12 posts tomorrow.