@Mandala, Edana
Noted your initiative...thanks
@Edana
The courtyard is another node. You can see about 5 nodes.
1: the entrance you are in
2: the courtyard, in which the Major has his whipping yard. Turns out this is where he keeps the records of the men, and things like that.
3: the barracks off the courtyard where the major has control of his cyberwear etc: you need to be here to really hurt him
4/5: two other nodes off the side doing other stuff. Spend time and I will tell you what they are doing.
The relevance of this is that to crash the Major's physical body you have to get to node 3. Once black IC hit you, they can stop you moving nodes until they are dealt with. They haven't hit you yet. It is a complex action to change node (IIRC).
I have a missing post somewhere: I thought I had responded to your IC attack early, but cannot find the post. Sorry.
The two human guards dodge, the two dogs are hit:
http://invisiblecastle.com/roller/view/3067386/. Soak (just first two):http://invisiblecastle.com/roller/view/3067387/
Summary: 2 guards fine, 1 dog a bit hurt, and 1 dog seriously hurt.
@Aria,Edana
The doggies are probably running a trace on you. The doggies go after you, so if you damage them enough the vanishing is you smiting them! The Human guard's will be attacking you, but you two get to act first.
@Mandala
The magical tacnet mostly shows magical threats, so in that part of the battle it shows The Cadarvermen, Lean'drea, Spirit Bane, Mandala. Interestingly you can see Angel's haze, but not herself. As far as I know, the only person using the Tacnet is Marduk. He however can see the situation and IIRC you have a mind link, so he can communicate with a free action on his go the situation.
You can clearly hear the screams of the guards through the door. You can also hear the sounds of Spirit Bane pounding on the door. You will soon be able to hear the sounds of the machine gun nest starting to shoot the Cadarvermen.
@Sabs
Oh great lore master with thousands of die to roll for skills. You don't need to roll a skill to know that the Cadarvermen as undead will be dual natured. And probably shred Lean'drea as easily as they did the guards.
@Bjeorn
TIme to be hit by lots of bullets: There are only 10 guards left. Each is firing two shots in IP 2. Base damage P5 AP -1.
http://invisiblecastle.com/roller/view/3067396/@Alyena
Only one spirit left...and its wounded badly. Just take the first roll of
5 successes@General
The Major took IP 1 to remove the harness, IP2 to shoot GREMLIN, activate his spurs and stand up.