Fenris
Oct 30 2004, 02:24 AM
I am still paying attention, if it helps
It's just hard to think of interesting things to say perched at the top of a ladder in a manhole all by myself in the dark ;P
Buddha72
Oct 30 2004, 03:05 AM
I go with push it, I would really like to finish the run.
Dashifen
Oct 30 2004, 03:29 AM
push -- I'm here if you need me
Shadow
Nov 1 2004, 09:17 PM
Push it.
And the device is just flavor for a perception check.
Buddha72
Nov 1 2004, 09:22 PM
Is there any background count here and how much?
Ecclesiastes
Nov 1 2004, 10:03 PM
2 points of background count.
Ecclesiastes
Nov 4 2004, 12:16 AM
limp... limp... limping along
Are you guys waiting on something from me?
Buddha72
Nov 4 2004, 12:53 AM
I think we're waiting for a leader type to pick a direction to go and lead us onwards.
Dashifen
Nov 4 2004, 12:54 AM
I was kinda waiting to see what Shadow would do. I assumed that Father was following him since he's looking for a jackpoint and all.
Shadow
Nov 4 2004, 01:00 AM
I was waiting for ECCE to tell me I found one....
Buddha72
Nov 4 2004, 01:14 AM
Ok summoning a City Spirit
Conjuring 6 /Force 6 (TN 8 from background count)
11 11 09 04 02 01 (3 successes, woot!!)
Drain is 7M Stun (using 3 from ally)
14 13 09 07 05 04 04 02 01 01 (drained away)
3 services are use concealment and guard power on Silk & Father. The last will be to use confusion on anyone or thing that attacks them.
Ecclesiastes
Nov 4 2004, 01:26 AM
I did some work today!Shadow, you're device lost track of the line at the north-west corner of the big room there.
Buddha72
Nov 4 2004, 01:27 AM
Nice map!
Ecclesiastes
Nov 4 2004, 01:28 AM
*bows*
That took WAY too long though. Visio is cool, but I'm a total noob at it.
Dashifen
Nov 4 2004, 02:14 AM
Where was our point of entry?
Ecclesiastes
Nov 4 2004, 05:32 PM
The door that is just south of the truck on the east side of the building. There is a smaller door next to the big service door.
Didn't you ever look at the
first map?
Dashifen
Nov 4 2004, 05:48 PM
QUOTE (Ecclesiastes) |
The door that is just south of the truck on the east side of the building. There is a smaller door next to the big service door.
Didn't you ever look at the first map? |
Yeah, but that was like months ago!
Dashifen
Nov 5 2004, 07:09 PM
Blitz was running Silk, right? She still around to play or should I just post as if she's around like she's an NPC right now?
Ecclesiastes
Nov 5 2004, 08:50 PM
I'll be NPCing any characters that don't keep up. Though, maybe they could be used by the group to watch your exit, just to make things a little easier for me. Either way is fine.
grendel
Nov 7 2004, 10:06 AM
ECM rating 6, Flux 10.
Target is signature, +2 for urban environment, -3 for direct LOS
Bison Sensors: 7, 4, 4, 4, 4, 4
Condor Sensors: 5, 4, 1, 1
Doberman Sensors: 4
Missile Engagement: launch weapons, no sensor dice, target is signature, +2 for urban environment, -3 for direct LOS. Scatter is reduced by one meter per success and one meter per point of intelligence per missile (3). Additional success stage damage.
HEM 1: 11, 4, 4, 4, 2, 1
HEM 2: 5, 5, 4, 2, 2, 1
Grenade launch: Bison pilot utilizing manual gunnery: 5, 5, 4, 2
Sniper shots: Doberman utilizing manual gunnery: 5, 4, 2, 1
Ecclesiastes
Nov 8 2004, 05:49 PM
Whoa! I go away for a weekend and all hell breaks loose!?
Ok... Grendel, can you give me base damage codes for all that please?
Dashifen
Nov 8 2004, 06:02 PM
QUOTE (Ecclesiastes) |
Ok... Grendel, can you give me base damage codes for all that please? |
Big Ba-Da-Boom </leeloo>
Shadow
Nov 8 2004, 08:53 PM
Yes, Ba-da-boom. </Corbin Dallas>
The rest of us are going to try and find something vital, and smash it I think.
grendel
Nov 8 2004, 09:32 PM
HEM: 16D, -1/m
IPE Offensive: 15S, -1/m
Ranger Arms SM-3: 14S hollowpoint (+1 power, ballistic + impact to resist)
Ecclesiastes
Nov 8 2004, 10:20 PM
Ok, I needed to clear something up, just to be sure I've got it right. You've got 6 targets (3 sets of a guard and a bug-hellhound). Which shots are going at which targets? I know the sniper rifle is going for the guard on the roof, but I'm a bit unclear about the rest.
grendel
Nov 8 2004, 10:24 PM
Sorry, forgot to include that. HEM 1 is centered on the front door to the compound. HEM 2 is going for the front gate of the compound. The grenade is aimed at the one roving guard.
Ecclesiastes
Nov 8 2004, 11:53 PM
Grendel: Roll perception.
(Oh, and yeah... kudos on the "Go Loud" BOOM BOOM BOOM BOOM BOOM BOOM BOOM effect. You had me laughing for a good while with that.)
Dashifen
Nov 9 2004, 12:04 AM
Do you have a sheet for Silk, Eccy? If so, she got passkeys?
Ecclesiastes
Nov 9 2004, 12:07 AM
Heh! I got her sheet, unfortunately, there is no gear list on it. I'll PM Blitz and see if she's planning on coming back.
grendel
Nov 9 2004, 12:34 AM
Like I always say: go big or go home.
Perception: 11, 11, 4, 2, 2, 1, 1, 1
Condor II sensors: 11, 10, 4, 1
AVM 1 (target is tractor trailer on east side of the compound): 13, 5, 4, 2, 1, 1
AVM 2 (target is second of two cars on the southwest corner of the compound): 5, 4, 3, 1, 1, 1
Doberman grenade 1: 7, 4, 2, 2, 1, 1
Doberman grenade 2: 8, 5, 4, 2, 2, 2
You know, guys, it's a little late to be worried about making any noise.
grendel
Nov 9 2004, 01:16 AM
Uh, Grendel seems to be quick today.
Reaction: 22, 20, 9, 8, 7, 4, 2, 2, 1, 1
Ecclesiastes
Nov 9 2004, 01:18 AM
Nice, your move.
grendel
Nov 9 2004, 01:27 AM
Manual gunnery for the rotordrone: 5, 5, 4, 2
grendel
Nov 9 2004, 01:39 AM
Dodge: 11, 4, 2, 1
Ecclesiastes
Nov 9 2004, 01:43 AM
Roto takes a Serious.
grendel
Nov 9 2004, 01:58 AM
HEM 1 (target fixed weapon emplacement): 7, 5, 5, 4, 2, 1
HEM 2: 5, 4, 4, 3, 1, 1
Ecclesiastes
Nov 9 2004, 02:07 AM
Ok Grendel, thats enough carnage for one day, lets get the interior crew up to speed.
Shadow, you gunna open that door?
Actually, Father could do it to.
Either one of you give me an electronics b/r, then electronics test.
Buddha72
Nov 9 2004, 02:13 AM
FYI - don't forget the Force 8 city spirit out by the van. I don't know much about rigger stuff but its using it's concealment power on the van, for what it's worth and it's tasked to defend it if it comes under attack.
Nice job
Grendel!
Dashifen
Nov 9 2004, 04:05 AM
I didn't think Shadow was there, just Silk. Oh well:
Electronics B/R: 07 03 02 02 0
Electronics: 23 05 04 04 02
No microscopic vision for me so it's all rating of the lock for me
grendel
Nov 9 2004, 05:03 AM
The city spirit will conceal the van, but the rotodrone is another question entirely. Thanks for the heads up, though.
Ecclesiastes
Nov 9 2004, 05:24 PM
QUOTE (Dashifen) |
I didn't think Shadow was there, just Silk. Oh well: |
Actually, everyone besides Grendel is inside the warehouse area and will need to get through that door in order to get to the rest of the building.
QUOTE |
Electronics B/R: 07 03 02 02 0 Electronics: 23 05 04 04 02
No microscopic vision for me so it's all rating of the lock for me |
That'll do. At this point you guys are Go Loud, so I'm giving you a -2 TN because you don't have to make it look nice and neat, you can basicly just tear the thing apart and hardwire it.
grendel
Nov 9 2004, 05:32 PM
Let me know when I can move again, I've got more firepower heading downrange.
Dashifen
Nov 9 2004, 06:57 PM
Consider me as holding an action to fire on non-human (i.e. bug infested house pets) coming through the door. I'm loaded with regular rounds into the Ingram SuperMach (40/clip) with a smart link 2 and a total of 8 recoil comp after the 3 built into the gun and the gas vents and the personalized grip. I'm set on full auto and the SuperMach can fire 15 rounds in a phase on FA.
Stealth: 11 04 03 02
Perception: 10 07 05 05 04 04 03 03 01
grendel
Nov 9 2004, 08:03 PM
The Ingram SuperMach cannot accept barrel mounted accessories. CC, p. 20.
Buddha72
Nov 9 2004, 08:23 PM
Perception
10 08 05 03 03 01 01
If astral add
11 05 02 02
Don't forget she's dual natured
Looking for something to cut down.
Dashifen
Nov 9 2004, 09:08 PM
QUOTE (grendel @ Nov 9 2004, 03:03 PM) |
The Ingram SuperMach cannot accept barrel mounted accessories. CC, p. 20. |
Crap. Scratch the gas vents, then and go with RC 4 with the integral stuff and the grip. Thought that was too good to be true
Edit, actually, with Onna going into the room, I'd probably move up to give her backup from the doorway into the room out of which the guards ran. She can go first, though
Buddha72
Nov 9 2004, 09:13 PM
Actually Ecci ask me to pause at the door so edited post. You may want to do the same. Sorry your post-fu is faster than my edit-fu.
Ecclesiastes
Nov 9 2004, 09:14 PM
I wanted to give the team enough time to catch up so it isn't just one person running gun-ho by themselves.
grendel
Nov 9 2004, 09:26 PM
Why not? If they're foolish enough to charge in then they should reap the benefits.
Yeah, the SuperMach is recoil intensive. The only time I've seen it used effectively is with a cyberarm gyromount, or on a vehicle mount.
Dashifen
Nov 9 2004, 10:00 PM
QUOTE (grendel @ Nov 9 2004, 04:26 PM) |
Yeah, the SuperMach is recoil intensive. The only time I've seen it used effectively is with a cyberarm gyromount, or on a vehicle mount. |
Yeah. Consider me on BF then. That makes it a lot nicer
I took it originally for the clip size more than anything else. Then Father could probably go for a whole session on one clip which is about all the money I had left after I bought all his utilities. Utilities rating 8 with options aren't cheap
Editted my IC post. Does father see the buggy gorilla from the doorway or does Onna block his view?
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