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Redjack
Wow. I leave for a little convention and BOOM!
Who is up?
Thanee
"little convention" biggrin.gif

Bye
Thanee
phlapjack77
QUOTE (Redjack @ Aug 18 2013, 07:47 PM) *
Wow. I leave for a little convention and BOOM!
hehe - "boom" indeed smile.gif

I think it's Takako/Mako and Angel up next
Slacker
I'm wanting to have all the damage from the fleabag that actually went off in pass 1 resolved before we move forward with any more actionsfor pass 2.
Thanee
I think I have done Pass 2 already (compiling the Sprite).

Bye
Thanee
Bastard
Sorry... sorry.

[diverting blame elsewhere]Who's idea was it for me to toss a flash bang anyways?[/diverting blame elsewhere]

What do you roll vs flashbang? Body plus armor?
Umidori
Flash-Bangs are standard Stun damage, so your normal Body + Armor - AP.

~Umi
Bastard
QUOTE (Umidori @ Aug 18 2013, 03:11 PM) *
Flash-Bangs are standard Stun damage, so your normal Body + Armor - AP.


Thanks. No minus to the armor rating like in SR3 for Stun Damage?
phlapjack77
QUOTE (Bastard @ Aug 19 2013, 06:56 AM) *
Thanks. No minus to the armor rating like in SR3 for Stun Damage?

Armor only has a single rating now, it applies equally for all types of damage. The flashbang has a -4 armor effect (-4 AP)
Bastard
QUOTE (phlapjack77 @ Aug 19 2013, 02:21 AM) *
Armor only has a single rating now, it applies equally for all types of damage. The flashbang has a -4 armor effect (-4 AP)


Thanks... I was looking through my SR5 for quite a while for the armor difference between ballistic and impact. wobble.gif


Reduce Flash Bang [Body 3 + Armor 12 - AP 4 = 11]: 3 Successes! [2,5,1,1,1,2,3,3,3,6,5]

So if my numbers are correct, how do I reduce that 10S?
phlapjack77
QUOTE (Bastard @ Aug 19 2013, 06:08 PM) *
Thanks... I was looking through my SR5 for quite a while for the armor difference between ballistic and impact. wobble.gif


Reduce Flash Bang [Body 3 + Armor 12 - AP 4 = 11]: 3 Successes! [2,5,1,1,1,2,3,3,3,6,5]

So if my numbers are correct, how do I reduce that 10S?

10S - 3 hits = 7S

SR4 and SR5 moved to straight damage, there's no longer a L/M/S/D like in SR1-3
Umidori
And this, children, is why grenades are not to be used without extreme caution.

~Umi
Slacker
QUOTE (phlapjack77 @ Aug 19 2013, 05:15 AM) *
10S - 3 hits = 7S

SR4 and SR5 moved to straight damage, there's no longer a L/M/S/D like in SR1-3

Yep. You just took 7 boxes of stun damage, which is more than your natural physical limit so you also fall to the ground. And your sufferring a -2 on all actions including initiative because of your wounds. This means Sledge will not get any actions in pass 2 since the -2 takes affect immediately and reduces his original init below 10.

Thanks, phlapjack77, for helping while i was dealing with a hellish weekend (involved in a hit and run accident in my car, various meltdowns with kids, having to replace 3 tires on my wife's car, and more).
Slacker
Bob the supervisor also lost his second initiative pass due to wounds.

So, it is now Flowers' turn for pass 2. Followed by various NPC's.
phlapjack77
QUOTE (Umidori @ Aug 19 2013, 06:22 PM) *
And this, children, is why grenades are not to be used without extreme caution.
Yeah, looking so much more dangerous with the higher damage codes...I'm rethinking my character choices and the relative lack of durability...


QUOTE (Slacker @ Aug 19 2013, 09:53 PM) *
Thanks, phlapjack77, for helping while i was dealing with a hellish weekend (involved in a hit and run accident in my car, various meltdowns with kids, having to replace 3 tires on my wife's car, and more).

Holy crap! Good luck man, wish you all the best with all that!
DireRadiant
Flowers is NOT going to say he wanted the grenades and cover to be put outside the stuffer shack so that the people outside shooting in would not find it easy to shoot us.... he'll chalk it up to one of those accidents that just happen...

Well, give me a few minutes.
DireRadiant
Flowers continues to counter, where there is the precious precious shotgun.

Simple Action Perceive in Detail to spot who is in parking lot shooting inside at us.
Flowers Perception in Detail Int 5 Perception 3 (8d6.hits(5)=1)

Simple Action, take aim at troll with cybershotgun arm

And I hope we've learned to throw the grenades outside of the room we are going to be in when it goes off.

This is fun!
Slacker
QUOTE (DireRadiant @ Aug 19 2013, 10:36 AM) *
Flowers continues to counter, where there is the precious precious shotgun.

Simple Action Perceive in Detail to spot who is in parking lot shooting inside at us.
Flowers Perception in Detail Int 5 Perception 3 (8d6.hits(5)=1)

Simple Action, take aim at troll with cybershotgun arm

And I hope we've learned to throw the grenades outside of the room we are going to be in when it goes off.

This is fun!

You would be suffering penalties for the rain outside that eliminate the one hit you got on that Perception roll. So you don't see who is/was out there. You saw Takako charge out into the rain, but he basically fades into the relative darkness of the outside compared to the bright interior of the Stuffer Shack.

You don't quite make it to the register this pass (about 2m from Swims-With-Sharks who now has the supervisor's shotgun in his hands).
Slacker
Following Flowers's pass, the Doctor and woman he called Amy continue their run, bursting through the doors marked 'employees only'. They are making a bee line for the emergency exit, but don't make it there yet.
Also, the armed family that was hiding back there finally decides the loud noise and flashes of light from the flashbang was too much, and are moving towards the emergency exit as well.
And the wine-o stealing tir wine from the store is stumbling his way towards the back.
Slacker
Ok, it looks like because of wounds and everything, the only people that have a pass 3 are Angel and an off screen NPC.
So, Thanee can post up actions for Angel.

And everybody can roll up new initiatives (remember to subtract and wound modifiers from your total init score).
Redjack
Takako: Initiative(12) + 4d6 [2,6,4,4](16) - Wounds(2) - Irritant(2) = 24
Bastard
Sledge Initiative [2d+8 - 2 Stun] = 10 [1,3,8]

QUOTE (Umidori @ Aug 19 2013, 03:22 AM) *
And this, children, is why grenades are not to be used without extreme caution.

~Umi
Yeah, the flash-bang is a bit more powerful than I remember. indifferent.gif

Also I missed a few important skills on my first go around.
Slacker
QUOTE (Bastard @ Aug 19 2013, 12:56 PM) *
Sledge Initiative [2d+8 - 2 Stun] = 10 [1,3,8]

Yeah, the flash-bang is a bit more powerful than I remember. indifferent.gif

Also I missed a few important skills on my first go around.

Well, keep in mind, this initial scenario is more meant for an introduction to the system. After we are done with this, i will allow for some tweaking of characters before we move into the real meat of the story line.
DireRadiant
Blitz Initiative for Flowers Int 5 + Rea 5 + BLITZ 5D6 (5d6 + 10=33)

It's time to get drastic. 3 out of 4 edge used now...
Slacker
QUOTE (DireRadiant @ Aug 19 2013, 02:20 PM) *
Blitz Initiative for Flowers Int 5 + Rea 5 + BLITZ 5D6 (5d6 + 10=33)

It's time to get drastic. 2 out of 4 edge or is it 3 used?

I believe its only your second edge used. Great init.
DireRadiant
QUOTE (Slacker @ Aug 19 2013, 02:21 PM) *
I believe its only your second edge used. Great init.


I think I used Edge on both leadership rolls.

Nope, only the second!
Bastard
QUOTE (Slacker @ Aug 19 2013, 12:05 PM) *
Well, keep in mind, this initial scenario is more meant for an introduction to the system. After we are done with this, i will allow for some tweaking of characters before we move into the real meat of the story line.
Praise the shadowrun gods!
Slacker
QUOTE (DireRadiant @ Aug 19 2013, 02:23 PM) *
I think I used Edge on both leadership rolls.

Nope, only the second!

Yeah, I just double checked too. You only used Edge on the one leadership roll. smile.gif

I'm thinking you'll be first in the new combat turn, but we'll wait until we have Angel's actions for pass 3 and everybody's initiative before starting the new combat turn.
Redjack
Between this game and Gen Con, I rules more than ever. The most broken character I have seen is the lucky, max edge human (Edge of 8).
Slacker
QUOTE (Redjack @ Aug 19 2013, 02:44 PM) *
Between this game and Gen Con, I rules more than ever. The most broken character I have seen is the lucky, max edge human (Edge of cool.gif.

Edge of 8 is damn powerful, especially in the case of Convention games. I mean how many times do you really roll the dice in your average Con game? Home games you can at least mitigate it somewhat with a slower refresh rate on Edge, but even then 8 is a huge advantage. Hell, having the normal mundane human with Edge of 5 is damn powerful.

Did you get in some good Shadowrun gaming at GenCon?
Redjack
QUOTE (Slacker @ Aug 19 2013, 02:56 PM) *
Did you get in some good Shadowrun gaming at GenCon?
The only one I got to play in was Shadowrun Live (the LARP). I ran 6 games though. I tried several game to get all 8 edge from that player; never happened. I did get all the edge from several with <= 5.
Slacker
QUOTE (Redjack @ Aug 19 2013, 02:59 PM) *
The only one I got to play in was Shadowrun Live (the LARP). I ran 6 games though. I tried several game to get all 8 edge from that player; never happened. I did get all the edge from several with <= 5.

Very cool. How was the LARP? I heard great things about it at Origins.
Redjack
QUOTE (Slacker @ Aug 19 2013, 03:05 PM) *
Very cool. How was the LARP? I heard great things about it at Origins.
I had quit playing several years ago and begun referring to it as the "Meat Grinder" as you churned around a room, without much direction unless you were one of the 1-2 teams focused on by the head GM. I tried again this year after hearing it was completely redone, new rules, actual planning, etc. I will not call it perfect, but I will say it was definitely worth doing again and I look forward to rule improvements (ergo: the current rules are a good starting baseline) in the future. I think everyone on my team agrees and all walked away with very positive impressions.
DireRadiant
I got beat up so many times and people kept stealing my stuff in the LARP.

I am so sad and disappointed.
phlapjack77
QUOTE (Slacker @ Aug 20 2013, 12:57 AM) *
And everybody can roll up new initiatives (remember to subtract and wound modifiers from your total init score).

Swims-With-Sharks initiative: 7+3d6 -1 (wound modifier) = 14
Redjack
QUOTE (DireRadiant @ Aug 19 2013, 04:57 PM) *
I got beat up so many times and people kept stealing my stuff in the LARP.

I am so sad and disappointed.
Umm... I think there was an issue with you infecting people with nanites...
phlapjack77
QUOTE (Redjack @ Aug 20 2013, 10:17 AM) *
Umm... I think there was an issue with you infecting people with nanites...

ewwww...What happens in a LARP stays in a LARP...
Thanee
QUOTE (Slacker @ Aug 19 2013, 06:57 PM) *
Ok, it looks like because of wounds and everything, the only people that have a pass 3 are Angel and an off screen NPC.
So, Thanee can post up actions for Angel.


Done. smile.gif

QUOTE
And everybody can roll up new initiatives (remember to subtract and wound modifiers from your total init score).


New initiative -> 26

Bye
Thanee
Slacker
QUOTE (Thanee @ Aug 20 2013, 06:23 AM) *
Done. smile.gif



New initiative -> 26

Bye
Thanee

Angel can readily see the icon for the StufferShack's host in VR. It looks just like the StufferShack from the outside. To Enter the host, you will need to spend a Complex Action to get at least 1 mark through either Brute Force or Hack on the Fly. After that you will need to spend another Complex Action for the Enter Host action.
You cannot interact or even see any icons that may be within the host until you have entered it.
Slacker
Immediately following Angel's pass 3 in combat turn 2, the lights go out inside the Stuffer Shack. The giant neon sign outside even goes out.
edit: For Angel I should mention that the Stuffer Shack host stays online with no signs of any issues.
Slacker
Combat Turn 3

Init Order:
Flowers
Angel
Takako
Mako
Off camera NPC
Swims-With-Sharks
NPC-Doctor
Sledge
NPC-Dax the drunkard
NPC-Agent 1
NPC-Agent 2
NPC-Family
NPC-Amy
NPC-Bob the supervisor

So Flowers, Angel, and Takako can post up their actions.
phlapjack77
QUOTE (Slacker @ Aug 20 2013, 10:10 PM) *
Immediately following Angel's pass 3 in combat turn 2, the lights go out inside the Stuffer Shack. The giant neon sign outside even goes out.

Full darkness or dim/partial light?
Slacker
QUOTE (phlapjack77 @ Aug 20 2013, 08:16 AM) *
Full darkness or dim/partial light?

Inside the store there is full darkness.
Outside the store its partial light as there is a semi functioning street lamp or two in the near vicinity.
Thanee
QUOTE (Slacker @ Aug 20 2013, 04:04 PM) *
Angel can readily see the icon for the StufferShack's host in VR. It looks just like the StufferShack from the outside. To Enter the host, you will need to spend a Complex Action to get at least 1 mark through either Brute Force or Hack on the Fly. After that you will need to spend another Complex Action for the Enter Host action.


Hack on the Fly it is!

Hacking:6 + Logic:6 + VR:2 [Sleaze:5] (deduct Noise from the back) -> 3 hits (don't think there will be enough negative modifiers to change that)

Bye
Thanee
Slacker
QUOTE (Thanee @ Aug 20 2013, 08:47 AM) *
Hack on the Fly it is!

Hacking:6 + Logic:6 + VR:2 [Sleaze:5] (deduct Noise from the back) -> 3 hits (don't think there will be enough negative modifiers to change that)

Bye
Thanee

The host only managed to get 1 hit on it's Intuition + Firewall. So you were able to get 1 mark on it in pass 3 of combat turn 2.
Are you going to enter the host on pass 1 of combat turn 3?
DireRadiant
Simple action - take aim

Simple Action - fire cyber shotgun, flechette on Narrow Spread - AgI 7 + Long arms 6 + Smart link 1 (While the gun is implanted the contacts aren't) + take aim 2 - Running 2 - Cover 2 = 12 (12d6.hits(5)=3) at the troll thingie

Free Action - panic...

Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...
phlapjack77
QUOTE (DireRadiant @ Aug 20 2013, 11:16 PM) *
Simple action - take aim
Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...

Well don't bring it over here!! smile.gif
Slacker
QUOTE (DireRadiant @ Aug 20 2013, 09:16 AM) *
Simple action - take aim

Simple Action - fire cyber shotgun, flechette on Narrow Spread - AgI 7 + Long arms 6 + Smart link 1 (While the gun is implanted the contacts aren't) + take aim 2 - Running 2 - Cover 2 = 12 (12d6.hits(5)=3) at the troll thingie

Free Action - panic...

Movement - continuing towards counter area and stopping there.

... not sure why I am drawing it's attention, but what the heck...

The lights have gone out within the store and you are in total darkness, which low-light doesn't help with. So you are suffering a -6 from visibility. That means you only actually got 1 hit.

The troll has thermographic vision, so he's only at a -3 from visibility and he gets another -1 fro the narrow spread on your shotgun, and his wound modifier. Damn....he must have smelled you coming (and been offended by your flowery scent). On 4 dice he rolled 3 hits.

You did make it to the counter and have some cover now. Though you have an enraged troll heading your (and Swims') way now. Good job. smile.gif
Slacker
So, what's Takako doing outside. I forgot to mention it before, but your previous attack did knock your target down to the ground. He's still conscious, but definitely not looking so hot.
DireRadiant
My IC post may be a few days, still catching up at work etc...
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