To keep us moving, I
rolled for SledgeNew Combat Turn Initiative:
Angel's Sprite: 29
NPC-Lietenant (Hacker): 28
Takako: 25
Swims-with-Sharks: 22
Angel: 20
Mako: 17 (damn did he roll for crap, on 4 dice he got a total of 9 points)
Sledge: 12
NPC-Jerry (Dad): 12
NPC-Amy: 12
Flowers: 11
NPC-Bob (Supervisor):11
NPC-Dax (Drunkard): 10
NPC-Agent 2: 8
NPC-Fontine (mom): 7
NPC-Shi-Thead (kid): 6
NPC-Doctor: 5
Init 29: So,
Angel's Sprite goes first, but it hasn't received any commands yet. So I'll have it delay until
Angel is able to tell it to attack.
init 28: Meanwhile the enemy Hacker will again try to hit
Angel with a data spike. He managed to get
4 hits this time.
Angel needs to defend with Intuition + Firewall.
If he manages to hit, the damage is Attack 4 + 2DV from Hammer program + net hits.
init 25:
Takako can post up his actions for Pass one
init 22:
Swims-with-Sharks can post up his actions for Pass one
init 20:
Angel can post up her actions for Pass one