amra28
Sep 6 2007, 06:08 AM
@BishopMcQ: How close is the nearest public parking garage? How close is the nearest public parking lot? How close is the nearest shopping center? How close is the nearest used car lot?
Just some ideas on where we can stash vehicles where they will not stick out.
adamu
Sep 6 2007, 01:21 PM
QUOTE (BishopMcQ) |
Bar is a stand-alone building, with alleys on two sides and a service road behind. The eateries nearby are a series of connected buildings.
there is a front door, back door, and beer hatch (hinting at a cellar) There are two windows along the front of the building, which are each roughly a meter high by two meters wide, placed so that patrons sitting at nearby tables can look out. |
Okay - as long as we are torturing the GM with questions -
Above says there are front and back doors, both to ground floor, plus the beer hatch to cellar.
In another post you said there were locks on both doors, but that the beer hatch was sealed from the inside (except for the crack we sent Clara through).
Now, I am afraid us players messed the IC up slightly - for after Bubbles opened the back door lock, we ICed climbing down into the basement through the beer hatch.
So now that we have made that error, in order to set up our ambush, we need to know what REALLY happened...Is it the case that we broke into the ground floor back door (messing up that lock), and that, in fact, the beer hatch has never been opened?
Or the beer hatch that we somehow broke into, leaving the regular back door pristine?
Once we know that - the front door is obviously in the front (street) and opens into bar proper. The regular back door - does that also open right into the bar, or maybe a back hallway that leads past office, bathrooms, etc.?
Fortune
Sep 6 2007, 01:27 PM
I thought we went in the back door, down the inside stairs to the basement, where Bubbles opened the hatch-thing from the inside.
adamu
Sep 6 2007, 01:41 PM
Okay, I found it -
QUOTE |
With a quick swipe of the card, there is a momentary glimmer of hope that you may be able to get in without leaving any signs of tampering. Sadly, the passkey is unable to gain access to the building and Bubbles pops her gum and grabs a few tools.
Removing the case and rewiring the innards is not nearly as graceful, but rather effective. Within moments the hatch has opened and people are holding on to the lip and dropping down into the near pitch black darkness. Soft sounds of movement help those of you without heat sensing organs as the trolls quickly moves across the cellar and up the stairs.
|
That's us at the "back door." So we definitely did go down through the hatch, even though the lock was on the back door. I think.
My faulty memory assumed this was a player oversight, but the poster was in fact...
So anyway, I just want to know which is which so we can fix the damage and set up our ambush for whoever shows up for work.
DireRadiant
Sep 6 2007, 02:54 PM
I believe it's another Hardware 4 + Logic 6 test to reluctantly reassemble the maglock.
4 hits = 2 1 2 5 5 3 6 3 6 1
BishopMcQ
Sep 6 2007, 08:42 PM
to know of a good (good as in close and discreet) place to put the vehicles
--The van won't draw too much attention on any sidestreet or alleyway, as it appears to be a delivery van. The Chopper will attract more attention unless it is concealed somehow. Amra's ideas jive with good places to hide the bike.
How close is the nearest public parking garage?
2 blocks
How close is the nearest public parking lot?
3 blocks
How close is the nearest shopping center?
1 mile
How close is the nearest used car lot?
3 miles
The back door leads out from a hallway near the office. As you were dismantling locks, I pushed the team through the beer hatch (This lock would be less obvious upon initial approach) to better hide your entry and tampering.
Currently, the team dropped into the basement through the hatch. From there they climbed the stairs to a basement access port behind the bar.
Externally, the signs of entry are at the beer hatch, which once the beer hatch is closed will be gone due to the electronics prowess of Bubbles.
Ophis
Sep 6 2007, 11:01 PM
A blocks is about half a mile? or is it less?
Parking garage is a building you park inside right, and a parking lot is basically an open air yard filled to be filled with cars. Just checking my terminology.
Fortune
Sep 6 2007, 11:40 PM
QUOTE (Ophis) |
A blocks is about half a mile? or is it less? |
They vary widely, but I figure about 8-10 houses long or so (maybe 15-20 blocks to a mile?). A lot less than half a mile.
QUOTE |
Parking garage is a building you park inside right, and a parking lot is basically an open air yard filled to be filled with cars. Just checking my terminology. |
You got it.
DireRadiant
Sep 6 2007, 11:44 PM
QUOTE (BishopMcQ) |
Externally, the signs of entry are at the beer hatch, which once the beer hatch is closed will be gone due to the electronics prowess of Bubbles. |
Only thing she's good at!
BishopMcQ
Sep 7 2007, 12:35 AM
Ophis--For purposes of precision 1 block = 100m (roughly 16 blocks per mile)
Fortune
Sep 7 2007, 12:53 AM
I was close.
BishopMcQ
Sep 7 2007, 02:59 PM
Fortune--Very close, I just gave a precise distance to 8-10 houses.

Team--My understanding of the current plan is:
-Scan the machine and jack it.
-Hide the vehicles
-Wait for the poor fragger who opens the bar
-Beat, interrogate, repeat until all questions are answered.
Sound about right?
I'll need everyone who doesn't have a sleep regulator or similar trick to make a Willpower + Body (2) roll as dawn rises to hold back exhaustion. Other options for those uninclined to sleep are chemical stimulants...
Fortune
Sep 7 2007, 04:12 PM
Ryan has Long Haul ... and a few spares if needed. I'll reflect that in my next IC post.
BishopMcQ
Sep 7 2007, 04:29 PM
One of those chemical stim options...
Fortune
Sep 7 2007, 04:57 PM
Yep. It's not only Boy Scouts that come prepared.
Ophis
Sep 7 2007, 05:54 PM
Thanks for the info.
BishopMcQ
Sep 7 2007, 06:25 PM
As soon as I get confirmation of the plan, the scan rolls, and some Will/Body rolls, I will do the bump to several hours later.
Those taking drugs, just let me know.
DireRadiant
Sep 7 2007, 06:46 PM
Body 6 + wil 3 = 9
3 hits 5 4 3 6 4 3 3 4 6
Woo, Bubbles stays awake!
But if someone is actually offering long haul... she'll try it!
Ophis
Sep 7 2007, 11:43 PM
Ditto for Sun, Long Haul agogo!
Fortune
Sep 7 2007, 11:58 PM
QUOTE (Ophis @ Sep 8 2007, 09:43 AM) |
Ditto for Sun, Long Haul agogo! |
Meaning you have some? Or you want some?
Ophis
Sep 8 2007, 12:42 AM
Want some if offered, I was dittoing direradient
Fortune
Sep 8 2007, 12:53 AM
No problem. Waiting to post IC till we get something resolved here.
adamu
Sep 8 2007, 01:20 AM
Body + Willpower = 6 dice
5 5 6 1 3 5 = Al is way too tough to fall asleep on the job - who needs Long Haul when you've got a steady stream of nicotine?
Assuming our scans determine that the forge is safe to move, then when we take it out to the van
(1) we will also scan the crap Al found in the lockbox, and put that in the van with the forge
(2) outside the building, with the proper breeze, Al will vent his internal air tank - not cool having all that nanite drug crap inside his body
(3) as we go back in, Al will use Tracking skill to eliminate traces of our stomping around outside the door, etc.
Tracking + Intuition = 8 dice
1 4 5 3 4 4 1 1 3 = 1 hit better than nothing
Once in the bar and in our hide positions (should we go into a lot of details on those, or did you just want to bump us?), Al will spend the intervening time slotting the optical chips he found into his commlink and reading whatever content isn't password protected, passing those that are on to Bubbles. I will do this with the wireless function on my commlink turned off.
Fortune
Sep 8 2007, 01:24 AM
(2.5) we will shuffle vehicles to (my preference) the nearest parking garage.
adamu
Sep 8 2007, 01:35 AM
Definitely that. Sorry. Just didn't put it on my list cuz it was already on Bishop's checklist of things we'd declared.
Fortune
Sep 8 2007, 01:46 AM
Well, let's decide now. Do we want to sum up our group and/or individual actions up to when someone arrives, or do we want to continue to play in the IC. There are benefits to both, as well as drawbacks. I'm easy either way, and of course I ain't the GM, but I think that until we are all on the same page here the game is more likely to stall.
adamu
Sep 8 2007, 01:52 AM
QUOTE (BishopMcQ) |
As soon as I get confirmation of the plan, the scan rolls, and some Will/Body rolls, I will do the bump to several hours later.
Those taking drugs, just let me know. |
Well, just based on that, sounds like Bishop plans to bump us forward through all our declared actions in his next IC post.
If so, that would be FASTER than all of us executing things step by step.
Granted, some IC of us all sitting around shooting the shit while we wait would be fun, but it does indeed take a long time in PbP, and we can actually have character-to-character interaction in almost any scene that comes along.
So my preference would be for people to make sure and OOC declare any actions or details that are important to them, and then leave it to Bishop to bump us to the arrival of our victims.
All that said, I, too, am easy, and am happy to go along with whatever people want to do.
Fortune
Sep 8 2007, 02:16 AM
It's cool. I just wasn't sure it 'the plan' was going to be hashed out in the IC or here.

As for Flintlock's actions over the next few hours then (outside of other group-oriented activities) ...
* stash new shotgun in bike storage
* retrieve medkit and drugs from same
* stow bike at the parking garage or on sidestreet
* find some decent chow on the way back
* distribute long haul *
* bum smokes because the last one was smoked back in Tarislar
* hang out and annoy everyone but drink quite sparingly
More to be added if I can think of stuff before Bishop's post.

* Ryan has a limited supply of 5, and 2 are his! He will definitely distribute according to his racial bias (which is kinda extreme

), so Sun being an elf would get the first one, then any human that asked, then Pesto if he wants one (orks and dwarves are equally blah to him), and only if there is one still remaining will he give one to a troll (sorry Bubbles

).
amra28
Sep 8 2007, 05:39 AM
Body + Willpower:
2,2,5,1,1,6,4,3,1,6 =
3 Hits.
Ok do you guys want Pesto in the bar or waiting in the van?
If you want him in the bar then I want to park the van on one of the side streets since I can remote pilot it if needed and I think it may be difficult to get a van out of a parking garage without a driver.
I plan on leaving the flyspy on lookout outside so we know what is out there.
adamu
Sep 8 2007, 09:25 AM
QUOTE (amra28) |
Ok do you guys want Pesto in the bar or waiting in the van?
|
Dude - seems like you'd be a big help in either position. No one knows your abilities or your character's preferences better than you - I think we'll be equally glad to have you inside for bashing heads, or outside at the wheel of the van, with eyes in Clara.
Your call, buddy.
Fortune
Sep 8 2007, 09:58 AM
Don't ask me ... I just got here.
amra28
Sep 8 2007, 11:42 PM
Ok Pesto will be inside. He can always bring the van to us if we need to get out fast.
@ BishopMcQ: Is there an area off to the side where the flyspy can hide and have a view of both the front and back of the bar? If not then I will use a second drone.
Ophis
Sep 8 2007, 11:59 PM
Sun's going to spend the time flirting with Flint, and when we get close to game time hiding where ever the group think is best.
BishopMcQ
Sep 9 2007, 12:19 AM
Amra--If you want the flyspy to be able to watch both doors, there would be penalties to the roll for anyone coming from the other side of the building. (Example: Fly is on the east wall, watching North and South Doors, anyone approaching from the west is hard to see until they are right on the door.)
Using 2 drones will be much easier.
Fortune
Sep 9 2007, 01:28 AM
QUOTE (Ophis) |
Sun's going to spend the time flirting with Flint ... |
Do you got any smokes?
Ophis
Sep 9 2007, 09:55 AM
Yep, but they're menthol
Fortune
Sep 9 2007, 10:11 AM
adamu
Sep 10 2007, 01:28 PM
Al's always got plenty of Lucky Strikes, but he's not as much fun to flirt with.
BishopMcQ
Sep 10 2007, 06:52 PM
Post is up, I rolled the Scan for you since I never saw one posted.
BishopMcQ
Sep 10 2007, 07:41 PM
At this point, we are either going to go into tests for a surprise round or I need one of you to layout a plan on how you are going to deal with the woman.
DireRadiant
Sep 10 2007, 07:45 PM
QUOTE (BishopMcQ) |
At this point, we are either going to go into tests for a surprise round or I need one of you to layout a plan on how you are going to deal with the woman. |
Plans?
Bubbles is going to keep low so the scary elf doesn't shoot her "accidently"!
Fortune
Sep 10 2007, 10:32 PM
Even if someone had an absolute loathing for all things troll, they still would be hard pressed to bring themselves to shoot Bubbles
just for being a troll. Now, fashion sense ...
adamu
Sep 11 2007, 03:51 AM
Hmmm - this woman seems more to me like a player than a simple bar skell...
In view of the possibility of a headware wireless transmission getting out no matter how much shock and awe we strike with,
I am thinking overwhelming force combined with Pesto scanning for signals from the target from the start - we want to know if she gets word out, so we can guess our time frame for conversing with her.
And I LOVE Bubbles beer-gun idea - non-lethal, unexpected, and totally disorienting.
So - just my thoughts -
Pesto on scan duty -
Bubbles' beer attack triggers rest of the assault -
Al and Flint (and Mitch???) tackle her ass in unison, joined by Pesto and Bubbles as their other roles allow.
Sun uses her super-talk skills to let the woman know as quickly and as clearly as possible the usual routine about how we have no interest in hurting her, so just play nice and we'll get our business done and be gone.
Again, just my ideas. Totally open to modification.
Fortune
Sep 11 2007, 04:10 AM
Why doesn't Flint just gun her down with Stick'n'Shock?
amra28
Sep 11 2007, 04:11 AM
Anyone have a signal jammer?
If not then Pesto could do the signal scanning while Bubbles hacks the commlink to try and block any messages going out.
adamu
Sep 11 2007, 04:17 AM
QUOTE (Fortune) |
Why doesn't Flint just gun her down with Stick'n'Shock? |
Because we've never worked together before and no one knows you have it.
And Al will mock you for using "fake ammo."
No, seriously, combine that with the beer-gun attack (must be done!) and I think she'll definitely go down. Much better than tackling, except that if she goes unconscious we have to wait for her to wake up (anyone carrying stims?).
amra28 - I don't know if hacking can be done before she can even get a message out, but I totally agree that if anyone has a jammer we should use it - ANYONE?
Fortune
Sep 11 2007, 04:21 AM
QUOTE (adamu) |
Because we've never worked together before and no one knows you have it. |
But we've had a couple of hours to discuss a plan, remember?

QUOTE |
And Al will mock you for using "fake ammo." |
Hmmmmm .... <cocks eyebrow>
QUOTE |
anyone carrying stims? |
Of course!
adamu
Sep 11 2007, 04:29 AM
No - I totally agree with you - the stick and shock will be a much better plan. And it'll free up Al and Sun to keep our eyes open for as yet unseen threats while we take the woman down.
So the only question now is whether Bubbles has a jammer....
BishopMcQ
Sep 11 2007, 06:15 AM
According to my copy of the sheet, Bubbles has one: Rating 6 Directional Jammer. Benefits include the ability for the rest of the team to utilize their communications technology as long as they are not in a direct line between the jammer and the new chica.
DireRadiant
Sep 11 2007, 02:17 PM
QUOTE (adamu) |
And I LOVE Bubbles beer-gun idea - non-lethal, unexpected, and totally disorienting. |
I cannot claim credit for this idea, at least in terms of an ambush. I just wanted to convey Bubbles tinkers with everything, and the bar tap was handy and obvious.
So you can all blame Adamu's warped mind. (Though there was some idle thoughts about wet t shirt wrestling with Sun, or hitting Flint "accidently" in a spray of beer)
Yes, Bubbles has a Directional Jammer, stops stuff from squawking when you walk off with it, which could equally apply to mugging someone.
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