adamu
Sep 11 2007, 02:19 PM
Well, then, if it's okay with you, you're off beer-squirt duty and on jammer duty. That leaves Pesto to still double-check scan for outgoing messages, Flint to take her down, and Al and Sun in reserve. Since Al's hide is in the office, I guess I'll keep an eye on the back door while y'all have your fun out front.
DireRadiant
Sep 11 2007, 02:23 PM
Bubbles has heard beer helps conduct the stick n shock better!
Jammer won't be impeded by a spray of beer. So it's going to be the multi pronged attack.
adamu
Sep 11 2007, 02:25 PM
Hey, I'm all for multi-tasking!
BishopMcQ
Sep 11 2007, 05:56 PM
Surprise checks please.
DireRadiant
Sep 11 2007, 06:08 PM
Initiative (Int 3 + Reaction 6) = 9
Do we get + 3 for already being alerted
or + 6 for ambushing?
1 hit 4 4 2 1 3 5 1 4 1
Well, that's terrible.
Fortune
Sep 11 2007, 07:53 PM
Initiative (Int 5 + Rea 7) = 12
5, 2, 6, 1, 1, 2, 5, 3, 5, 2, 2, 6 = 5 hits
(+6 Ambush) 3, 2, 1, 4, 6, 4 = 1 hit
Ophis
Sep 11 2007, 08:23 PM
initiative 9.
6 hits!!!!Go me.
Possible +6 for ambush.
1 hitSo 6 or 7 hits.
BishopMcQ
Sep 11 2007, 08:53 PM
Yes, my apologies, you are in ambush.
DireRadiant
Sep 11 2007, 09:01 PM
QUOTE (DireRadiant) |
Initiative (Int 3 + Reaction 6) = 9 Do we get + 3 for already being alerted or + 6 for ambushing?
1 hit 4 4 2 1 3 5 1 4 1
Well, that's terrible. |
2 more hits 6 2 2 2 2 6
Woo, big three!
amra28
Sep 12 2007, 04:36 AM
Initiative + Ambush:
1,6,5,4,6,5,6,2,4,4,5,4 =
6 Hits.
adamu
Sep 12 2007, 01:07 PM
Initiative + Ambush = 15 dice
1 4 2 4 1 4 3 3 1 5 6 4 6 5 5 = 5 hits
BishopMcQ
Sep 12 2007, 02:53 PM
Your team all beat her. Let's get those rolls...
Fortune
Sep 12 2007, 03:26 PM
Been waiting for this!

Pool: Agility 7 + Pistols 6 = 13
Additional modifiers: Smartlink +2
Flint is going to fire four shots (two from each gun), splitting his dice Pool into two sub-pools of 7 (9) (right hand / first shot) and 6 (8 ) (left hand / second shot). Recoil will mean a reduction of 2 dice from each sub-pool on both the third and fourth shots, or 5 (7) and 4 (6) respectively.
First shot: 1, 5, 2, 2, 6, 3, 3, 1, 5 = 3 hits
Second shot: 3, 3, 1, 2, 5, 4, 2, 5 = 2 hits
Third shot: 2, 4, 4, 3, 2, 2, 4 = 0 hits
Fourth shot: 4, 1, 6, 6, 5, 1 = 3 hits
Stick 'n' Shock ammunition damage: 6S {e} / AP: - half impact armor
He's better when he isn't using these damn pea-shooters!
amra28
Sep 13 2007, 04:20 AM
Ok since you have to decrypt the signal before you can intercept the wireless signal here are some decryption rolls. Each is a complex action and it is Decrypt(5) + response(5) (encryption rating * 2, 1 combat turn).
Pesto is working in AR so 2 passes per turn
Once decrypted he will attempt to intercept the wireless signal.
Extended Decrypt test 1:
5,3,4,5,2,5,3,4,3,4 =
3 Hits
If not decrypted then next turn's decrypt attempt:
3,4,6,5,1,4,6,4,3,3 =
3 Hits, for a total of 6 Hits
If not decrypted then next turn's decrypt attempt:
1,1,5,3,1,2,2,2,3,4 =
1 Hit, for a total of 7 Hits
Once he has it decrypted then intercepting (maybe next pass or second pass in the next turn depending on decrypt attempt)
Electronic warfare + sniffer:
5,5,6,1,6,5,1,2,4 =
5 Hits.
BishopMcQ
Sep 13 2007, 04:22 AM
After 3 attempts, the signal is not decrypted.
adamu
Sep 13 2007, 04:26 AM
Would Pesto know if there WAS a signal to decrypt?
How is all that affected by Bubbles' jamming?
amra28
Sep 13 2007, 04:26 AM
Does he intercept any wireless signals coming to/from the target? If so now that the signal is decrypted he can listen in.
@adamu The way the rules read you have to decrypt it first and then you can intercept it but there are no rules that say how to detect the signal in the first place.
BishopMcQ
Sep 13 2007, 07:10 AM
Adamu--Order of operations was by my understanding, Beer, Jam, Shoot, tie up, scan, finding Signal, decrypt and listen.
Amra--SR4, p 225. Detect the Wireless Node, once it's been detected you can Decrypt and Intercept.
At this point, a wireless node can be found. You have a moment to run the test, and my dice like you, however the signal is still encrypted. Pesto will need a few more hits to break the encryption.
adamu
Sep 13 2007, 12:23 PM
QUOTE (BishopMcQ) |
Adamu--Order of operations was by my understanding, Beer, Jam, Shoot, tie up, scan, finding Signal, decrypt and listen.
|
Sounds great! Last thing I mean to do is argue. Love the way that whole thing got resolved in record time for PbP.
amra28
Sep 14 2007, 01:25 AM
Oops sorry tired eyes. I missed the word not in your answer before the word decrypted. Here are some more tries:
4,1,3,1,5,4,2,3,3,3 =
1 hit, total = 8
4,1,2,5,1,6,5,3,3,2 =
3 Hits, total = 11
1,6,5,5,1,4,4,5,2,5 =
5 Hits, total = 16.
Figures last roll which I probably didn't need anyway is the one where I actually get a good roll.
amra28
Sep 14 2007, 01:46 AM
@BishopMcQ: Could a hacker do as Sun requested and put together a digital police ID or are there still physical badges in your game?
BishopMcQ
Sep 14 2007, 02:49 AM
Actual badges exist, with RFIDs that project AROs for the AR users. It would depend on whether the target is viewing it through organic eyes or cyber. With cybernetic eyes, presuming you hacked in to them, you could edit the feed to show a blank badge as a Law Enforcement badge. Organics would require illusions which could be magical, or some form of manipulation.
The other option is to go roll some patrolmen while you wait for her to wake back up...
Fortune
Sep 14 2007, 03:20 AM
Or just cut off fingers (and toes and ...) until she tells us what we need to know.
adamu
Sep 14 2007, 02:31 PM
@Ophis - very good move keeping Al out of the interrogation! He'll jump right in on that stuff if you let him, and you saw what happened when he tried talking to the Ragman!
He's kind of irrepressible that way!
Anyway, since in the IC it was Al that read all the chips, I am going to IC a quick mention of him sending the key files to your comm, with a summary of the stuff that we found in them.
There's probably more to be gleaned if we make some tests and dig around deeper in them.
For now,
@Bishop
Making a memory test to see if there was any mention in the files I read of any female players that might possibly be our prisoner - a name or a role in the operation could be useful to Sun going into the interrogation.
Logic + Willpower = 10 dice
3 5 4 2 1 5 5 5 2 5 = 5 successes
Fortune
Sep 14 2007, 03:12 PM
So, since Al tied her up and searched her and all that stuff, did he find anything useful on the slitch? For example ... a commlink? Or a weapon?
adamu
Sep 14 2007, 03:25 PM
Actually, Al has not done any of that. I actually specified in my IC post that he stayed out of her reach in case she was playing possum.
He did suggest that SOMEONE do those things.
Fortune
Sep 14 2007, 03:50 PM
Fine then!
BishopMcQ
Sep 14 2007, 03:52 PM
The unencrypted chip had a work schedule. Al will recall that Tara was scheduled to work this morning. Hayden is also scheduled to work, but her schedule has her arriving in thirty minutes.
Immediately obvious, Tara (the prisoner) does not have a gun where she was reaching. No obvious cyber or body mods beyond the tattoo. It is unlikely that she has anything larger than a prison shank hidden on her person as the skirt and blouse don't cover that much.
Fortune
Sep 14 2007, 03:55 PM
Well, Ryan would certainly check around the area where she was reaching. Also looking for a commlink or the like.
BishopMcQ
Sep 14 2007, 03:56 PM
Perception test? Or are you just doing the complete strip search?
Fortune
Sep 14 2007, 04:06 PM
Actually, both!

Intuition: 5
Perception: 4 {visual +5}
2, 4, 5, 4, 3, 2, 6, 1, 4 {6, 1, 1, 5, 4} = 2 {4} hits
BishopMcQ
Sep 14 2007, 04:08 PM
Did you add your Intuition? Blast you and you're editing
Fortune
Sep 14 2007, 04:09 PM
Nothing to see here. Move along.
Fortune
Sep 14 2007, 04:27 PM
QUOTE |
The other boot has a t-shirt, skirt and panties ultra-compressed to provide a change of clothes. |
Too cool!
DireRadiant
Sep 14 2007, 04:33 PM
Super Flat flats, vacuum packed.
BishopMcQ
Sep 14 2007, 04:33 PM
Killing people gets messy...
Anyone with demolitions skill will recognize the electronic device as a remote detonator. Otherwise it will require hardware+intuition (1)
DireRadiant
Sep 14 2007, 04:35 PM
QUOTE (BishopMcQ) |
Killing people gets messy...
Anyone with demolitions skill will recognize the electronic device as a remote detonator. Otherwise it will require hardware+intuition (1) |
Int 3 Hardware 4 = 7
1 hit 5 2 3 4 2 3 4
BishopMcQ
Sep 14 2007, 04:39 PM
Whomever is tying her up, roll Intuition + Logic -2 for improvised tools. If you have a skill you think is more appropriate, throw the bones and let me know.
Fortune
Sep 14 2007, 04:39 PM
Flint has Demolitions.
Edited my post.
DireRadiant
Sep 14 2007, 04:43 PM
QUOTE (Fortune) |
Edited my post. |
Yeah, you don't want to get Bubbles upset. She might have a temper tantrum or cry or something.
Fortune
Sep 14 2007, 04:46 PM
QUOTE (BishopMcQ @ Sep 15 2007, 02:39 AM) |
Whomever is tying her up, roll Intuition + Logic -2 for improvised tools. If you have a skill you think is more appropriate, throw the bones and let me know. |
Logic: 4 Intuition: 5 - 2 = 7 Pool
4, 1, 3, 1, 5, 2, 4 {5, 2 - see below} = 1 {2?} hit{s} - Glitch {if no complimentary skill used!}
Complimentary Knowledge Skill: Security Procedures?
If so, then Intuition 5 + Security Procedures 2 = 4, 6, 2, 1, 5, 3, 3 = 2 hits = 2 extra dice
BishopMcQ
Sep 14 2007, 05:11 PM
I'll give you Security Procedures as applicable.
Fortune
Sep 14 2007, 05:14 PM
Cool, thanks.

Got some cuffs now though.
BishopMcQ
Sep 14 2007, 05:24 PM
I figured you had used both. Furry cuffs aren't that hard to escape from...
adamu
Sep 15 2007, 02:26 AM
Wow - Al is going to freak when he finds out that while he was hiding in the bathroom the hottie was getting stripped buck nekkid!
Anyway - great job amra!
QUOTE |
With the signal decrypted, right now you are monitoring the carrier signal connecting Tara to the local grid. There is no active traffic, her commlink is none the less still connected despite the jamming. |
Problem is, Flint found tons of stuff on her and still no commlink. So it's probably headware?
Reckon the best time to hack it and get it shut down is while she's still in dreamyand...
Of course, we want to be VERY careful of not accidentally doing to her whatever we may have done that set the Ragman off....
On that point, Bishop - it wasn't specifically mentioned, but can we assume that Al is carrying his (first aid) satchel?
So question, everybody - why wasn't she carrying the gun she normally wears?
And what is in the aerosol cannister from the boot? More drugs? Or something explosive? Can we get a specific frequency off the detonator WITHOUT activating it?
Just fun things to think about.
Al stays glued to Clara's feed.
adamu
Sep 15 2007, 02:27 AM
QUOTE (BishopMcQ) |
I figured you had used both. Furry cuffs aren't that hard to escape from... |
That just cries out for a comment....
BishopMcQ
Sep 15 2007, 05:24 AM
Adamu--As you were expecting a fight, it's reasonable that a First Aid kit would be somewhere at hand. For the detonator, a Scan + EW test will be able to locate the signal once the button is depressed. As long as the blast cap from the detonator hasn't been placed into an explosive, nothing will detonate. To find the frequency without triggering it will require a Hardware + Logic test.
QUOTE |
That just cries out for a comment.... |
It probably does, yes.
Interrogators--How are you doing the interrogating? Can I get some dice rolls, you are at a total modifier of -2. (-4 Enemy, -4 Disastrous Outcome, +2 Outnumber the subject, +2 Wielding a Weapon, +2 has caused subject pain)
adamu
Sep 15 2007, 05:29 AM
QUOTE (BishopMcQ @ Sep 15 2007, 12:24 AM) |
As long as the blast cap from the detonator hasn't been placed into an explosive, nothing will detonate. |
As long as...
QUOTE |
To find the frequency without triggering it will require a Hardware + Logic test. |
Seems like a slightly better option.
And I know I'm only OOC kibbitzing from the bathroom, but one more time, before we rush ahead to wake her up and chat, it might be good to get that comm offline...
Unless, of course, that is the very thing that will make her lungs eat themselves...
amra28
Sep 15 2007, 05:38 AM
The comm should probably be hacked and since the next employee will be coming in about 30 minutes it will have to be a fast hack.
An unsuccessful hack may cause her to expire. I say we do it since we cannot jam, the signal.
If everyone is in agreement then does Bubbles want the honors?
Fortune
Sep 15 2007, 05:39 AM
QUOTE (adamu) |
On that point, Bishop - it wasn't specifically mentioned, but can we assume that Al is carrying his (first aid) satchel? |
Ryan has his if you want to use it (and I
did specifically mention it

).
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