QUOTE (Melpomene @ May 20 2015, 01:34 PM)
Do it again.
You attack
9d6: 32 [9d6=1, 1, 4, 6, 5, 6, 1, 2, 6] = 4 hits
It defends
8d6: 32 [8d6=4, 4, 6, 3, 6, 4, 3, 2] = 2 hits
So, Base damage is 6, +2 for net hits, +2 for one Mark is 10 DV
It resists:
8d6: 32 [8d6=6, 2, 1, 5, 3, 3, 6, 6]= 4 hits
It takes 6 boxes of Matrix Damage
Now, unbeknownst to you, there is a decker who has been looking for you ever since you had a Mark put on you. I had him roll Matrix Perception to spot you after every action since you Jacked back in, but as poorly as you were rolling against the stupid RFID tag, you were rolling pretty well against him
After this most recent attack, he finally got enough hits to spot you. (You were running silent, so he had to overcome your dice pool of 12.)
He is NOT running silent, he needed the extra 2 dice to be able to spot you, but since he is more than 100 meters from your position, you need to make a Matrix Perception test to see him.
However, prior to that, he does get to make a Data Spike attack against you.
His attack:
Cybercombat + Logic +2 for Hot Sim VR = 11 dice
11d6: 35 [11d6=3, 2, 5, 3, 1, 6, 2, 2, 4, 4, 3] = a laughable 2 hits
Your defense
Int + Firewall = 10 dice
10d6: 25 [10d6=3, 2, 3, 3, 1, 4, 4, 2, 2, 1] = Wow. ok then - I guess 2 hits are enough
His base attack is 5, +2 net hits is 7 DV of Matrix Damage
You resist with
DR (3) + Firewall 5= 8dice
8d6: 34 [8d6=4, 6, 6, 2, 6, 2, 6, 2] = 4 hits, so you take 3 more boxes of Matrix Damage (bringing your total to 5 out of a maximum of 10)
This brings us to a new initiative round:
CT 1, IP 1
Mel = 4d6+8
4d6+8: 19 [4d6=1, 3, 6, 1] = 19
Enemy Decker
4d6+7: 20 [4d6=5, 3, 2, 3] = 20
He will attempt to Data Spike you again
11d6: 43 [11d6=5, 3, 1, 2, 4, 5, 6, 4, 6, 4, 3] = 4 hits.
You do have the option of going on Full Matrix Defense, which adds your Willpower to your resistance (but does drop your initiative by 10), or just roll your 10 dice. Let me know if you will or not (remember that if you score more hits than him, he actually takes damage).
Sorry for the really long post - there was a lot of stuff to resolve!