Ok - no worries (and yes, drones are affected by the secondary effects, because they differentiate between drones and vehicles).
So, spellcasting of 11 dice:
11d6.hits(5)=6 Nice roll
Reduced to 4 by limit.
As we discussed, it has no effect on the vehicles
There are 4 total passengers. No Dodge test is possible because it is an area effect spell.
Each is wearing an Armor Jacket (Armor 12), +12 for the vehicle of the armor, -4 for AP = 20 dice, plus their Body of 4 = 24 dice, resisting 5DV
24d6.hits(5)=8, 24d6.hits(5)=5, 24d6.hits(5)=8, 24d6.hits(5)=9Unfortunately, since they manage to avoid all damage, there are no Secondary Effects (you have to do at least 1 box of damage)
However, you've at least damaged, if not bricked or destroyed, any electronics they might be carrying.
Next - drain
13 dice, versus 3DV drain
13d6.hits(5)=3So no Drain.
Sisco is using Evasive Driving (dropping his initiative to 6) and then using a Complex action to Drive.
Jack goes, and shoots at one of the goons.
Range is 50 meters, which is is long range, but between the range finder and your cybereyes, you reduce that to short. Lowlight negates vision penalty, so you just have the -4 for moving, and +1 for Aiming (your strength handles recoil).
Automatics 4, Agility 5, Sm 2, Aim +1, Movement -4 = 8 dice
8d6.hits(5)=2He attempts to dodge, 8 dice normally, -2 for the short burst:
6d6.hits(5)=1So you hit him, DV =7+1 for net hit=8 DV Stun due to armor
He resists:
16d6.hits(5)=0 ROFLMAO - that is
pretty bad...
So he takes 8 boxes of stun and is knocked down.
Mel then attempts to Data Spike the closest SUV
9d6.hits(5)=5 You guys are on a roll today
So 11 DV it attempts to "dodge"
8d6.hits(5)=4So you are doing 8DV damage (6 base, +2 for net hits)
It resists
8d6.hits(5)=1So it takes 7 boxes of Matrix Damage (more than halfway to bricked).
Now the bad guys go
The SUVs start accelerating and chasing you.
Everyone else opens up on you:
So, first we have the two bad guys 80 meters behind you:
Take Aim, 6 round burst
Base dice 8, +2 for SM, -1 for range, -2 for recoil = 7d6 each
7d6.hits(5)=2, 7d6.hits(5)=3Sisco can dodge, his Int + Reaction=11, + 2 for Evasive Driving (Willpower =2), -5 for the full auto burst, -1 for wounds, -4 for speed = 3 dice
3d6.hits(5)=1So guy number 1 gets 1 net hit.
Base damage of his weapon is 7, +1 is 8, he is loading APDS ammo, meaning the modified armor is 8, so he still can't hurt Mr. T, it has to
exceed the modified armor.
Mr. T resists 8DV with 16 Body and 8 Armor
24d6.hits(5)=10 = no damage.
Second attack, 3 base hits, Sisco can dodge, but now only with 2 dice
2d6.hits(5)=2 - nice roll
Again, no damage, since it is 8 to 8.
Now the three goons to the west
7d6.hits(5)=2, 7d6.hits(5)=1, 7d6.hits(5)=4At this point, probably not worth it to try and dodge with only 1 die left, the first shot does no damage, so Mr. T has to resists 9DV, and 11 DV
24d6.hits(5)=13, 24d6.hits(5)=7So it takes 0 damage from the first shot, and 4 damage from the second.
This will require Sisco to make a Piloting test:
React 6, Piloting 6, Specialization 2, VR 2, Control Rig 2, Wounds -1, Vehicle damage -1 = 16 dice
16d6.hits(5)=4His threshold is Base 2, +2 for restricted terrain, -2 for his Control Rig = 2, so he passes easily.
I'll have an IC post up later today, in the meantime, next IP:
Snap 6
Spirit of Man 6 - Await instructions from Snap.
Jack 4