Shadow
Apr 5 2004, 09:16 PM
I am sooo busy today, I doubt it. The main room is a circle. All the other rooms lead of the main room.
Thats about it.
Grey
Apr 5 2004, 09:26 PM
Ok, that at least gives me a much better idea. Posting again soon.
Grey
Apr 5 2004, 09:35 PM
If I see him...
Aim/Shot: 15 11 05 03 02 02
Shadow
Apr 5 2004, 09:53 PM
How much combat pool did you use in that dodge?
Grey
Apr 5 2004, 09:53 PM
5, I've still got 6 left.
Grey
Apr 5 2004, 09:55 PM
CRAP!
I haven't been using my Enhanced Articulation die on any of my shots.
I won't ask to go back in time to my last shots, but can I throw it in on this last roll since it just happened?
Just in case: 2 (heh, nevermind)
Shadow
Apr 6 2004, 01:07 AM
@ Leowulf,
hey Buddy, you have till tomrow morning to post GD's move... then we are trucking on.
Leowulf
Apr 6 2004, 02:21 AM
Armor 4 being cast.
Sorcery (6) Test: 8, 5, 1, 9, 2, 5
Drain (F/2 + 2 = 4)M Test: 8, 3, 4, 1, 5
+ Spell Pool (I'm using all of it): 4, 4, 1, 3, 8 = 5 successes, no drain
Shadow
Apr 6 2004, 02:26 AM
Nice Leo, very nice.
Shadow
Apr 6 2004, 02:35 AM
@ Leowulf,
2 shots. First one misses (Good thing you said 'as he moves down the hallway')
Second shot hits, resist 11S. Ballistic armor applys.
@ Grey,
Once Jessie goes a new combat round wills start, pools will refresh.
TinkerGnome
Apr 6 2004, 02:58 AM
Maybe I'm an idiot for wondering this, but is there a reason people inside keep talking aloud and not using subvocal/mental comms? One that warrants giving away your location, etc? If this goes on much longer, Warpath is going to be in serious need of some hot soup. It's fraggin' cold on top of that building.
Leowulf
Apr 6 2004, 12:47 PM
It's why I have the spell:). Though with it maintained, there is a +2 modifier to TNs. I'm guessing a headshot is what it will take to stop this guy, so there's a +6 to that if I try it.
With the armor spell that Ghost Dragon now has, that shouldn't hurt him.
8 ballistic + 4 armor = 12
Ghost Dragon doesn't have a radio or subvocal microphones, so he has no choice but to talk aloud. I think we might all be in need of some warm soup when this is over.
I'll roll that shot when my turn comes up.
Grey
Apr 6 2004, 03:49 PM
Leowulf, you still need to roll to resist 2S. Only hardened armor will make a bullet bounce off if you have more armor than the power of the attack.
Grey
Apr 6 2004, 03:52 PM
Called shot to the head (+2 TN), Smartlink 2 (-2 TN), Aiming (-1 TN)
Pistols + 5 Combat Pool: 21 10 09 08 05 05 04 03 02 02 01
Btw, I'm firing my Capsule rounds, so if I hit that does 7M stun + 6D stun at the end of the round.
Shadow
Apr 6 2004, 05:43 PM
Leo please roll for your attack....
Archer is now directly in front of the balcony, opposite of the entrance hallway.
Shadow
Apr 6 2004, 05:55 PM
Both GhostDragon and Jessie take a shot in the chest, 11S. Ballistic armor applies.
New Combat round, all pools are refreshed.
Jessie
Ghost
Sink
Ohanzee (if he gets healed so he don't die)
Grey
Apr 6 2004, 06:11 PM
7 armor
Body: 05 05 02
Looks like I take a moderate.
[edit] Combat Pool to dodge (5): 07 05 04 04 03
Shadow
Apr 6 2004, 06:18 PM
All of you can go btw....
Grey
Apr 6 2004, 06:19 PM
Wait, did I have combat pool for him shooting me? That shot happened after the round refreshed?
Shadow
Apr 6 2004, 06:21 PM
Yes you did, the shot happened after the round refreshed.
Grey
Apr 6 2004, 06:24 PM
Ok, check that post for its edit and let me know what I take.
Grey
Apr 6 2004, 06:28 PM
Pistols: 17 05 05 05 05 01 01
I can't remember if movment counts as an action, if it doesn't then I'll take a second shot.
Pistols: 10 09 05 05 04 02 02
Shadow
Apr 6 2004, 06:32 PM
Movement does not count as an action
MrSandman666
Apr 6 2004, 08:00 PM
Shadow? How about that dodge? did I succeed? AFAIK you didn't react to that at all. If I didn't dodge I think IÄm just abou tas dead as it gets...
I just wanna know so that I can post the IC before the game moves on too far.
Shadow
Apr 6 2004, 08:08 PM
Dude, I am so sorry, I missed that you had posted a dodge roll. Yeah you manage to dodge both bullets. Dodging is for the phase, not just the bullet, so Ohanzee is a live and well. Add your place ot the lineup after GhostDragon.
Grey
Apr 6 2004, 08:30 PM
Doesn't that mean that some of his actions got skipped last round too?
Shadow
Apr 6 2004, 09:38 PM
Yes it does, and it was my error.
Sandman, again I am sorry. Go ahead and post for two actions. I don't want to add them in retroactivly, but you will get them.
grimshear
Apr 7 2004, 12:59 AM
Uhh Shadow: if archer is directly in front of the balcony, would I be able to see him? There isn't really any defined facing of these buildings, so I'm unsure.
Shadow
Apr 7 2004, 01:38 AM
The balcony is facing the street... so if you where looking you could see part of him. My understanding was that you had no drones deployed. But if you have vehicle weapons...
Actually a thought just occurred to me, Warpath would probably be able to see in the apartment fine. Call it 75meters from his location
Leowulf
Apr 7 2004, 11:43 AM
How far is Archer from us?
MrSandman666
Apr 7 2004, 11:51 AM
Phew... You should have heard my sigh of relief!
Well, I'm having a bit of trouble envisioning the current combat situation and environment, so my post is a bit blurry... could somebody try to sum things up? (Shadow?) I found the IC posts to be a bit confusing. Who is where and what EXACTLY does the appartment look like?
Thanks for your patience with me...
grimshear
Apr 7 2004, 12:33 PM
QUOTE (Shadow) |
The balcony is facing the street... so if you where looking you could see part of him. My understanding was that you had no drones deployed. But if you have vehicle weapons... |
You mean like the pop-up turret in the Roadmaster?
Shadow
Apr 7 2004, 04:35 PM
Ok
here is the rough layout of the apartment. I am sorry it is upside down but I am very rushed today. Post any questions you have and I will address them.
Sandman, I need all your modifiers, rolls and weapon damage please.
Grim, if you are watching and you want to take a shot, go. I will need a reaction test from you (to determine suprise on archers part), I also would liek a initiative roll. And then swing away
Grim, swing away.
Grey
Apr 7 2004, 04:39 PM
Shadow, Jessie moved on her last action to the doorway to her right. Seeing there is a Pillar there, she'd actually move to behind that. That ok by you?
Shadow
Apr 7 2004, 04:57 PM
Sounds good.
Did Jessie take any damage form that last bullet?
Grey
Apr 7 2004, 05:50 PM
No, it was dodged.
Shadow
Apr 7 2004, 07:53 PM
Ok Sink and GD need to go and Sandman needs to post his rolls for the shot he took.
Smed
Apr 7 2004, 09:04 PM
Shotguns 5: 5,4,3,3,2
Save Combat Pool for Dodge
Weapon is T-250 Shortbarrel, damage 9M.
grimshear
Apr 8 2004, 03:50 AM
Reaction Test(Base TN 4, modified by him not knowing I'm there): 1, 1, 2, 3, 4, 4, 4, 5, 11, 15
Initiative: 10+4+5+6=25
Pounding the building with sensors to get a lock on Archer:
Electronic Warfare Complementary Roll: 2, 3, 3, 5, 7, 10
Sensor Test (Base TN 6 for MetaHuman): 1, 3, 3, 11, 11
And my readied action to pop the turret (complex action)
Target for the grenades is airburst 1 meter in front of balcony door (thanks to grenade link). Firing HE Offensive Minigrenades.
Firing the co-axial Alphas (Gunnery 5 + 5 Combat Pool (unknown range)): 1, 2, 3, 4, 5, 5, 5, 7, 10, 10
Scatter on grenade 1: 1 meter, roll 1 (detonates in contact with door, possible blast rebound depending on how solid the balcony wall is)
Scatter on grenade 2: 3 meters, roll 4 (detonates 4 meters from door)
MrSandman666
Apr 8 2004, 06:07 AM
Well, I don't know how you wanna rule simultaneous firing of two pistols but here goes:
ANd, yea, I forgot to mention that Ohanzee is hodling an action to shoot whenever he can get LOS at Archer... If that's too late and you don't wanna let it count it's fine by me, just wanted to make clear the intention behind it all...
Pistol Shot 1: 5 4 4 3 3 2
Pistol Shot 2: 5 5 5 4 2 2
Both shots include the aditional die gained by enhanced articulation.
The Weapons are two identical Savalette Guardians, doing the usual 9M Damage. I don't know how you are ruling the bullets...
They are both silenced and equiped with a Smart 2 system. Since I don't care which is pointing where and fire them simultaneously I should get the advantage of the system (I do have the dublicate hardware). As I see it, the problem with two Smart guns is that you can't distinguish their pointers/cursors and so you don't know which one to fire but this doesn't apply here.
I do have zoom but on this short distance I won't use it.
In case for impaired visibility: I have the necessary augmentations. Infrared, Lowlight, Flare Compensation.
As far as I know there are no further modifiers...
grimshear
Apr 8 2004, 12:31 PM
Weeeeee! Nothing like making an entrance!
Shadow
Apr 8 2004, 04:24 PM
QUOTE (MrSandman666) |
Well, I don't know how you wanna rule simultaneous firing of two pistols but here goes: ANd, yea, I forgot to mention that Ohanzee is hodling an action to shoot whenever he can get LOS at Archer... If that's too late and you don't wanna let it count it's fine by me, just wanted to make clear the intention behind it all...
Pistol Shot 1: 5 4 4 3 3 2 Pistol Shot 2: 5 5 5 4 2 2 Both shots include the aditional die gained by enhanced articulation.
The Weapons are two identical Savalette Guardians, doing the usual 9M Damage. I don't know how you are ruling the bullets... They are both silenced and equiped with a Smart 2 system. Since I don't care which is pointing where and fire them simultaneously I should get the advantage of the system (I do have the dublicate hardware). As I see it, the problem with two Smart guns is that you can't distinguish their pointers/cursors and so you don't know which one to fire but this doesn't apply here.
I do have zoom but on this short distance I won't use it. In case for impaired visibility: I have the necessary augmentations. Infrared, Lowlight, Flare Compensation.
As far as I know there are no further modifiers... |
Sandman, you can fire both weapons at the same time. However, if you do so you do not gain the benefits of a smartgunlink (even though you purchased two of them). It is a pretty clear cannon rule. However, since you are only firing two shots I am not going to impose that on you.
IC post coming shortly.
Grey
Apr 8 2004, 04:46 PM
Searching for the target.
Perception: 16 07 05 03 02 02
Stealth (complementary): 11 04 04 04 03 02
MrSandman666
Apr 8 2004, 07:08 PM
QUOTE (Shadow) |
Sandman, you can fire both weapons at the same time. However, if you do so you do not gain the benefits of a smartgunlink (even though you purchased two of them). It is a pretty clear cannon rule. However, since you are only firing two shots I am not going to impose that on you.
|
Yea, I know. I looked it up before posting. I just find this rule incredibly stupid. It makes sense if you aim the guns at two seperate targets because you might not be able to distinguish the cursors and thus you don't know wich gun to fire but even then I would believe that modern technology should be able to distinguish the guns and use different markers for them...
Anyways, you're the GM. Just wanted to be sure.
Another thing: you do remember I was using Jessie's "Wonder Bullets" right? don't know how long they will take to "sink in" but I just wanted to be sure you remembered. (Sorry, usually I GM and I know how often I forget things like this...)
And sorry for the poor IC posts lately. Real Life has kept me pretty busy and stressed out. I'm a bit out of shape. Trying to find an affordable, decent appartment in a big city can really be hell!
Shadow
Apr 8 2004, 07:38 PM
Your telling me, my wife and I just moved and it was hell. Good luck. And thanks for the reminder on the bullets.
Grey
Apr 8 2004, 08:31 PM
nevermind
Leowulf
Apr 9 2004, 04:36 AM
Yeah, technically, anyone with decent computer skill should be able to reprogram the crosshairs on a smartlink to show like one red, one blue, one green, one yellow, if they had four of them, and say... four arms to shoot them with.
Also, that same very smart person could also alter the cursor graphic so that, in the case of two, one would be a '+' and one would be a 'X'. Just my thoughts. Rules are rules though. Rules are also made to be broken, according to SR3.
Grey
Apr 9 2004, 04:47 AM
Looking at the map of the compound, which side of the building is the patio on? I've got a 100 meter range with the grapple gun.
Shadow
Apr 9 2004, 05:22 AM
@ Grey, The side closest to the wall.
@ Leo, you can't see Archer, hell you can't even see the ground with all the wind and snow.
Also,
The rules on the smartlink are for game balance not realism. If you could use a SG link when firing two weapons at the same time, that would mean that you could fire 4 times with a -2. It would be unbalancing.
So we will stick with the canon on this.
Grey
Apr 9 2004, 05:30 AM
Athletics: 10 07 05 02
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