kevyn668
Jan 1 2004, 07:53 AM
So if the Horror can JUST see me I'm Marked??
Bullshit. There has to be more to it than that. Othewise the Horrors are just uberbadguys that PCs have no chance of beating.
"Joy, the demon horde is here in all its coolness."
Reaver
Jan 1 2004, 08:08 AM
QUOTE (kevyn668) |
So if the Horror can JUST see me I'm Marked??
Bullshit. There has to be more to it than that. Othewise the Horrors are just uberbadguys that PCs have no chance of beating.
"Joy, the demon horde is here in all its coolness." |
In Earthdawn there is a resistance test of sorts, but the more powerful the horror, the more difficult the test. I've never played Earthdawn, but from what I gather, it's not an easy test to overcome. With thier ability to affect a characters use of karma, you may not be able to even buy enough successes to overcome the marking.
If you are a PC and you come up against a horror, chances are you're screwed. That's the point. Horrors are not some Johnny come lately you can just brush aside. They are the primordial evil that has been alive since the dawn of time, far longer than (meta)humaniti. Verjigorm is the SR equivalent to Great Cthulhu. You can wipe out the constructs easily enough, but the true horrors just make more. Taking on a true horror would be akin to taking on a god. You may think you're tough, but the horror has the voting stock on toughness and he just did a hostile takeover on your share. Ares is also an uberbadguy that the PC's cannot defeat, yet it is an entity in the game. The PC's can hurt it's minions... but Ares itself still stands and wipes out some of the PC's from time to time as well.
That's why people and dragons hid during the last scourge. They knew better than to think they would win an all out war.
Austere Emancipator
Jan 1 2004, 08:14 AM
QUOTE |
Verjigorm is the SR equivalent to Great Cthulhu. |
And speaking of Mr Cthulhu.... NUKEAGE!

QUOTE |
You may think you're tough, but the horror has the voting stock on toughness and he just did a hostile takeover on your share. |
Being tough won't help. There ain't enough stock options to wiggle your way out of a long retirement in poverty when hit by 2,121,320D+265,165 in taxes. (Sorry, my business language sucks, but you get the point...) Toughness will not help. At all. None. Corruption and all that will, but toughness is useless.
Herald of Verjigorm
Jan 1 2004, 08:16 AM
On the topic of nkes, how many nuclear weapons actually worked as designed since the Awakening?
kevyn668
Jan 1 2004, 08:25 AM
QUOTE |
In Earthdawn there is a resistance test of sorts, but the more powerful the horror, the more difficult the test. I've never played Earthdawn, but from what I gather, it's not an easy test to overcome. With thier ability to affect a characters use of karma, you may not be able to even buy enough successes to overcome the marking.
If you are a PC and you come up against a horror, chances are you're screwed. That's the point. Horrors are not some Johnny come lately you can just brush aside. They are the primordial evil that has been alive since the dawn of time, far longer than (meta)humaniti. Verjigorm is the SR equivalent to Great Cthulhu. You can wipe out the constructs easily enough, but the true horrors just make more. Taking on a true horror would be akin to taking on a god. You may think you're tough, but the horror has the voting stock on toughness and he just did a hostile takeover on your share. Ares is also an uberbadguy that the PC's cannot defeat, yet it is an entity in the game. The PC's can hurt it's minions... but Ares itself still stands and wipes out some of the PC's from time to time as well.
That's why people and dragons hid during the last scourge. They knew better than to think they would win an all out war. |
You dont really know the answer to "If they see me, I'm Marked".
Of course they hid during the last scourge!
Catapults and Ballistas are no match for SupraBeings. But (the phrase that started it all) "we have nukes."
It would be horrible fight. But a fight metahumanity could win. Or at least make a good run at. The metahumanity that scourge faced 6000 years ago is wholy different from this one. They are not scared rodents hidding in cracks. They are a world wide force.
Check out "Idependence Day". Not that would be that easy for metahumanity, but it gives you an idea.
Austere Emancipator
Jan 1 2004, 08:28 AM
QUOTE |
On the topic of nkes, how many nuclear weapons actually worked as designed since the Awakening? |
Cermak. And, umm, that's it? Combined with the amount of nuclear powerplant accidents, it goes to prove that style, drama and the metaplot always go before logic. So all this discussion is pretty useless, too, because the game designers can always make up something completely arbitrary if they like that better.
That can't really be used as an argument for nuclear war in the 6th world not working though. That'd make about as much sense as "The Horrors win because, ehhhh, all important leaders of metahumanity suddenly go mad, yeah, that's it, that's why the Horrors win."
QUOTE |
Check out "Idependence Day". Not that would be that easy for metahumanity, but it gives you an idea. |
Man, that movie might not have sucked the incredible amounts of ass it did if only they had hit the alien ships with nukes. Nukes can make almost any movie good, which is why it's a pity you hardly ever see any. The ending of Terminator-3 totally rocked though.
kevyn668
Jan 1 2004, 08:34 AM
QUOTE |
Austere Emancipator Posted on Jan 1 2004, 08:28 AM QUOTE On the topic of nkes, how many nuclear weapons actually worked as designed since the Awakening?
Cermak. And, umm, that's it? Combined with the amount of nuclear powerplant accidents, it goes to prove that style, drama and the metaplot always go before logic. So all this discussion is pretty useless, too, because the game designers can always make up something completely arbitrary if they like that better.
That can't really be used as an argument for nuclear war in the 6th world not working though. That'd make about as much sense as "The Horrors win because, ehhhh, all important leaders of metahumanity suddenly go mad, yeah, that's it, that's why the Horrors win."
QUOTE Check out "Idependence Day". Not that would be that easy for metahumanity, but it gives you an idea.
Man, that movie might not have sucked the incredible amounts of ass it did if only they had hit the alien ships with nukes. Nukes can make almost any movie good, which is why it's a pity you hardly ever see any. The ending of Terminator-3 totally rocked though.
|
Correct-o-mund-o.
northern lights
Jan 1 2004, 08:49 AM
horror mark was a test using the step number of the horror's horror mark power (usually around 20ish) against the character's spell defense step (usually around 10ish)
EDIT: so basically the horror had to beat a total of around 10 using his D20/D8/D6
as i stated previously with rolling dice, there are instances of talents that you can use to resist a horror mark thus allowing you to roll against the horror. /EDIT
basically not much of a chance. those are fairly average numbers from the horrors mentioned in published materials.
and i have no idea where the artificer nuking the 4th world came from.
kevyn668
Jan 1 2004, 08:59 AM
@ northern lights:
So they can Mark us at will?
The Artificer/Cermack thing was about Joker missunderstandering some posts. Meh, that happens 'round these parts. We don't reall make it easy...
northern lights
Jan 1 2004, 09:07 AM
well, not exactly. they have to be able to see you, but so long as they can, they can attempt to mark you. after that it is up to the dice. if you are using a talent and roll well enough to resist, then you aren't marked. though i have never seen restictions on how many times they can use it on you.
also check the edit above as i screwed something up.
kevyn668
Jan 1 2004, 09:16 AM
Hmmm... So its pretty easy for them. Can they control us or get a bonus to the roll for control?
John Campbell
Jan 1 2004, 09:19 AM
QUOTE |
"The horror mark links the horror and the victim together. The mark links the horror to the target over great distances and allows the horror to use any of its abilities against the target character when the character is within 10 miles of the horror. At a range of up to 100 miles, the horror can take actions against the character that do not directly cause damage. Communication between the horror and the character extends for 5,000 miles. The mark lasts for a year and one day and can be renewed so long as the horror is within 10 miles of the marked individual." |
So, in other words, it's largely ineffective in a world where a marked individual can be over a hundred miles away in an hour without even trying hard, and is totally useless against an individual on, say, a habitat in geosynchronous orbit.
northern lights
Jan 1 2004, 09:35 AM
not so. horrors have their own ways of moving around as well. i would say yes it isn't as effective if the person can stay that far ahead of them, but if the horror has the ability to travel through astral space, he could easily beat that person, or meet him there moments after.
toturi
Jan 1 2004, 09:44 AM
QUOTE (John Campbell) |
So, in other words, it's largely ineffective in a world where a marked individual can be over a hundred miles away in an hour without even trying hard, and is totally useless against an individual on, say, a habitat in geosynchronous orbit. |
Yup, that's right. And that's exactly what my PCs did when they got wind of a Wild Hunt strike against them. Laid low on an orbital platform until the heat died down.
Austere Emancipator
Jan 1 2004, 09:47 AM
Semi-ballistics and sub-orbitals have relative ground speeds of 12,000kph and 10,000kph, so the lower-power Horrors will be out. And following them into high athmosphere/out of athmosphere is impossible, too (Mana Warp and the actual speeds are far higher).
northern lights
Jan 1 2004, 10:02 AM
don't discount the horror's ability to convince someone to put it on the next flight somehow. and it will always know where the subject is, though the subject may not always know where the horror is. so he could be fleeing towards the horror at some point.
Austere Emancipator
Jan 1 2004, 10:04 AM
A Horror on a Semi-ballistic. That would save metahumanity the trouble for its part.

(The Horror would have to endure the space Mana Warp for a significant length of time...)
northern lights
Jan 1 2004, 10:32 AM
somehow being the imperitive word. it need't neccessarily be a semi. nor does it need to be immediate. the point being that the horror could follow the person through similar means. running isn't really a solution when it always knows where the target is.
Austere Emancipator
Jan 1 2004, 11:14 AM
Well, if we can get 1 billion Horrors just flying around the world trying to catch up with their marked targets, that's something.
northern lights
Jan 1 2004, 11:28 AM
i think you're onto something here. we won't run or hide, we'll play monkey in the middle with metahumanity instead of a ball.
QUOTE (Austere Emancipator) |
Man, that movie might not have sucked the incredible amounts of ass it did if only they had hit the alien ships with nukes. Nukes can make almost any movie good, which is why it's a pity you hardly ever see any. The ending of Terminator-3 totally rocked though.
|
Maybe I watched a different Independence Day...
But I could have sworn they nuked the ship above Houston... (and not scratching it... unlike the city underneath it).
Back to the topic...
Personally I side on (meta)Humanity kicking the snot out of the Horrors... cuz the alternative (despite whatever cheese-monkey powers they may have) makes for a very poor story, IMO.
Though, wouldn't the act of marking people provide a conduit to attack the Horror that marked the poor sap? SR doesn't go deep into the Magical Theories of it's world, but I could see a Ritual Sorcery killing them using the very power that makes them near invulnerable. (Using a form of Identity/Sympathy).
Granted, the marked might not like becoming a living Voodoo doll (and summarily sacrificed), but "the good of the many outweigh the good of the few... or one."
Austere Emancipator
Jan 1 2004, 11:56 AM
Or maybe I was laughing or crying so hard that I paid no attention...
Interesting idea... Ritual Link through Marks. Could that work in theory? Nevermind the Horrors' magical defences and all that crap, would it theoretically be possible to attack a Horror with Ritual Magic through the Horror's Mark?
QUOTE (Austere Emancipator) |
Or maybe I was laughing or crying so hard that I paid no attention... |
See, ya miss all the funny parts when yer too busy laughing.
Mongoose
Jan 1 2004, 04:33 PM
The best weapon the horros have is thier ability to manipulate metahumanity. The more powerful the weapons available to metahumnity are, the more of the threat the horors could be...
Reaver
Jan 1 2004, 04:59 PM
QUOTE (tjn) |
QUOTE (Austere Emancipator) | Man, that movie might not have sucked the incredible amounts of ass it did if only they had hit the alien ships with nukes. Nukes can make almost any movie good, which is why it's a pity you hardly ever see any. The ending of Terminator-3 totally rocked though.
|
Maybe I watched a different Independence Day...
But I could have sworn they nuked the ship above Houston... (and not scratching it... unlike the city underneath it).
Back to the topic...
Personally I side on (meta)Humanity kicking the snot out of the Horrors... cuz the alternative (despite whatever cheese-monkey powers they may have) makes for a very poor story, IMO.
Though, wouldn't the act of marking people provide a conduit to attack the Horror that marked the poor sap? SR doesn't go deep into the Magical Theories of it's world, but I could see a Ritual Sorcery killing them using the very power that makes them near invulnerable. (Using a form of Identity/Sympathy).
Granted, the marked might not like becoming a living Voodoo doll (and summarily sacrificed), but "the good of the many outweigh the good of the few... or one."
|
Unfortuneately, the answer would be no in most cases. Most of the time you would never even find the mark itself as it is blended into the patern of the marked aura. If the horror has the suprress horror mark power, then it can be masked... making even more difficult to find.
Here's problem number two. If you did start using ritual sorcery, the horror is going to know through his link with the marked. He shows up in asral space and marks ALL your mages, and because they are using raw magic it becomes woefully easy for it to do.
The only way to win against the horrors is to ride out the scourge until they are gone. That's the way you win. Here's the big picture. The horrors want to destroy humaniti entirely. That is thier ultimate goal. You start using nukes across the panet willy nilly... you further THIER goal by killing humaniti. Openly fight them and your people get slaughtered and once again, you further thier goal. Not every battle is fought with weapons and combat skills. Sometimes, the way to win the battle is not to fight at all. So if thier goal is the elimination of humaniti, obviously, the only goal that matters for humaniti is survival. That means hiding in vaults/kaers until the scourge abates. Any other tactic will probably only work to the best interest of the horrors.
Kesh
Jan 1 2004, 05:00 PM
re: Independance Day
Yes, they tried to nuke one of the 'lander' ships. The nuke didn't penetrate its shields at all.
re: Cthulu
Yes, a nuke will destroy Cthulu. However, he'll reform elsewhere after a period of time, very very pissed off.
Reaver
Jan 1 2004, 05:05 PM
QUOTE (Kesh) |
re: Independance Day
Yes, they tried to nuke one of the 'lander' ships. The nuke didn't penetrate its shields at all.
re: Cthulu
Yes, a nuke will destroy Cthulu. However, he'll reform elsewhere after a period of time, very very pissed off. |
Provided of course Cthulhu doesn't just suck up all that free energy and get stronger.
Kagetenshi
Jan 1 2004, 05:07 PM
I think we can assume that the magic will no longer have to be raw by the time the Horrors hit.
~J
Reaver
Jan 1 2004, 05:12 PM
QUOTE (Kagetenshi) |
I think we can assume that the magic will no longer have to be raw by the time the Horrors hit.
~J |
I agree. Filtering is basicallythe beginning of true spell matrices. I think we can also assume that the horrors will be far nastier than they were in the last scourge. Before Mr. Darke was killed, I'm sure he relayed a LOT of information back to Verjigorm. They will know all about our weaponry, our magic an our technology.
Now here's the real scary thought... Artificer investing his essence into nanites.
QUOTE (Reaver) |
Unfortuneately, the answer would be no in most cases. Most of the time you would never even find the mark itself as it is blended into the patern of the marked aura. If the horror has the suprress horror mark power, then it can be masked... making even more difficult to find. |
I draw question with 'never even find the mark.' Marking by it's definition means a change in the aura (and thus, if the aura was exactly the same, there'd be no mark). If the aura's changed in the slightest, don't take chances. Paranoia is the rule. Take no chances.
QUOTE |
Here's problem number two. If you did start using ritual sorcery, the horror is going to know through his link with the marked. He shows up in asral space and marks ALL your mages, and because they are using raw magic it becomes woefully easy for it to do. |
And how does that stop the ritual? Provided he can even get there (FAE bombing the surface stops a lot of astral travel... set up a 'clean room' in a Kaer and use that) Soon as the conduit between the two essences is opened, vaporize the poor mark. There, dead mark, dead Horror. I firmly believe that if a Horror goes out marking people willy-nilly, it will blow up in it's face.
It's a huge magical chink in their armor, they are meta-physically connecting their essence to another (much more perishable) being. And that's a bad thing.
After a few of the named get gacked for tying their essence to a human, the rest are going to wise up quick. But that eliminates one of their best tactics.
QUOTE |
The only way to win against the horrors is to ride out the scourge until they are gone. That's the way you win. Here's the big picture. The horrors want to destroy humaniti entirely. That is thier ultimate goal. You start using nukes across the panet willy nilly... you further THIER goal by killing humaniti. Openly fight them and your people get slaughtered and once again, you further thier goal. Not every battle is fought with weapons and combat skills. Sometimes, the way to win the battle is not to fight at all. So if thier goal is the elimination of humaniti, obviously, the only goal that matters for humaniti is survival. That means hiding in vaults/kaers until the scourge abates. Any other tactic will probably only work to the best interest of the horrors. |
Here's the bigger picture: Humanity's a cornered rat, and knows if it fails it dies. Horrors may want nothing more then the death of all humanity, but they still have a home plane to retreat to if forced to it.
If the horrors have any shred of self preservation they'll duck and run rather then face the attrition; what's the point of eliminating all humanity if it pulls them down with it?
And what happens next time the mana level rises? go hiding again? What kind of story does that tell?
Yes, they built up the Horrors to be seen as invincible, but that's a literary technique to make the event when Humanity does kick the Horrors' collective ass, it makes it that much bigger.
Remember, people don't tell stories of when Bob went and took out the trash.
But, a mere hobbit, taking down the Dark Lord himself? Impossible, he's already got a hold on the hobbit through the ring, he knows exactly where he is whenever the hobbit uses it, he's got three times the army as the rest of the Free World does put together. He's got 9 ringwraiths that can't ever be killed by man, he's got an ally out of the highest mage the Free Peoples had.
No fricken way does a mere hobbit have a chance to stand up against all of that.
GunnerJ
Jan 1 2004, 06:32 PM
QUOTE |
The horrors want to destroy humaniti entirely. |
I'm not sure you can back this statement up. From what I've read of Earthdawn, the elves of the Blood Wood went through the Scourge by growing painful throns in their skin. The Horrors didn't attack them because they wanted to cause the elves pain, and they couldn't do that if they're already in pain. But they could have just killed the elves: the thorns thing was a method of last resort when the Wyrm Wood was breached. Thus, it's pretty clear that some Horrors, probably the more powerful ones, have more complex goals than to just kill all humans: some may want to corrupt and torture us, but still keep us alive.
Kagetenshi
Jan 1 2004, 06:37 PM
I still someday want to play an Elf with Chronic Osteocuspis, then go and bother the Tir Council of Princes.
This will be a session that I bring two charsheets to.
~J
Snake Oil
Jan 1 2004, 06:57 PM
If metahumanity is smart this time, and that will only happen if some of the immortals get off their asses and start telling people about it, instead of creating orichalcum pillars to help keep the ebbing of the mana curve from sinking near the end of the Fourth World, they'll use a similar technique to try and hold the mana level down below what the Horrors need to survive in the material plane.
When the third Scourge comes and the immortals have failed to tell metahumanity about it as soon as magic was reintroduced, they're going to be on a major shitlist.
Ancient History
Jan 1 2004, 07:04 PM
IF people know that IEs are running around.
GoldenAri
Jan 1 2004, 07:11 PM
First. Horrors don't go out marking people willy nilly. Chantrel's horror is one of the most powerful out there. It marks 1 person, makes them immortal and feeds and feeds and feeds. Most horrors have an agenda or a method to their madness. They don't mark everyone they see because it would expose them (they are aware that metahumans can fight back) they only mark the ripest of the crop (however they determine this). Not all horrors can just mark you on sight, or just feed on free emotion. Most have a rule or restriction. For instance, Artificer (since we seem to like to use him as our default nasty) can only feed on those who are trapped in his dungeons. Nemisis can only mark those who accept his help. Taint can only mark those who practice his teachings. Fla Tra Lys can only mark those who play his pan pipes (and you get a cool undead butler out of the deal). Generally (there are a few exceptions as always) the more powerful horrors have restrictions on who, when, and how they mark people.
Second. Yup, the mark a vulnerable point. It's not so much a weak point in the armor as it is a laser sight. It can help you aim, but you still have to get through all his defenses. Adepts in the 4th world (a select group of pyschotics and masochists called Horror Stalkers) developed a type of magic that essentially caused the user to explode and send all the energy down the Horror Mark pipeline and cook the horror. It wasn't particularly effective, but it was something. I don't see why a group of mages couldn't use it to rain holy fire down on the head of a particular horror. Seriously, this sounds like a good idea. They don't talk about that as a possiblity at all in Earthdawn. *thinks a moment* Might not be easy, and you can expect retribution, but it should work.
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sable twilight
Jan 1 2004, 07:52 PM
I think we need to quantify what is actually considered a win by humanity and what is a win for the Horrors. Reaver did a pretty good job in hir post, but let me see if I can clarify what was said further.
Sure, we could "beat", as in kill, horrors, with enough firepower, but does leaving an irradiated, crater scared planet where we cannot even venture into the astral because we will either be ripped to shreds by mana warp or have our essence consumed by FAT bacteria really constitute as a win for humanity?
So what are the options presented do far?
1) Retreat to space and bombard the planet with nukes or what ever other high tech weaponry we have available, leaving behind those who could not go, either because they could not afford it or were not picked in the survivor lottery, to have their souls and bodies consumed by the horrors.
Considering the only consistent thing that we can say about the horrors is they seem to want to corrupt and destroy the world and everything in it, I think we could say the win goes to the horrors here, since we would just being doing their work for them. Not only would we have made the world uninhabitable during their return, it would probably continue to be uninhabitable well till their next return. Good job Earth Force!
2) Retreat to Kaers and hold out till the mana levels drop below the level needed to sustain the horrors, leaving to be consumed those who could not get into a Kaer or those Kaes that were not strong enough to survive the onslaught. Pray that none of those marked by corrupts were in the lists of rich and affluent who managed to make up the majority of the population in the Kaer (as if anyone would ever dare to think rich and affluent people might somehow be tainted or corrupted).
The win, again, goes to the horrors. They again get to dominate the surface and tear things up. At least we know they will go away and the world will be inhabitable after… or we think anyway. The cycles has been messed with once before, and who is to say that Dunkie's efforts to create a delay might not unbalance things even further.
3) Build Kaer like places where we stage assaults against the Horrors with our clone armies, super high tech weaponry, and anti magic squads, again leaving hose who where not selected to be part of the surviving gene pool base to their own devices (forgetting, of course, the more complex the plan, the more ways there are to frag it up). This, of course, complicates things even further. Not only do we still have to safe guard ourselves form the corrupted that might have slipped in, but we also have to ensure those going out to fight the horrors do not being back a little something extra them selves, and we have to make sure the doorway or what ever, is strong enough to survive a focused assault (the weakest part of any fortification).
And that is just the tip of the iceberg. How long do you think it will take the horrors to start corrupting those left behind and using them? What was once just a war between man and the horrors will quickly becomes a war of metahumanity in the kaers vs. the horrors and their metahuman sympathizers/pawns/tools. And how long before it takes a soldier to crack under the pressure of having to slaughter "innocents" just to make sure he or she and his or her buddies are on the safe side? And does that cause corruption or one to be marked? Ever see the movie Screamers? How long do you think it will take before the horrors start sending the children collected from the barrens to the "front lines" or engage in human breeding projects of their own? And what about refugees? Let them in or turn them away? And who makes that choice? How do they make that choice? Could the people making the choice become horror marked themselves? And considering that would have to make the decision, perhaps on a daily basis, who lives and who dies a tortuous death, how could you really tell the difference?
And finally there is the matter of corrupted Kaers. How can you be sure that Kaer you are coordinating with has not been infiltrated and corrupted? Or maybe that signal you are receiving is from a real Kaer at all? How do you prove your Kaer is not corrupt as well? Considering the other Kaers have just as much firepower as yours, this could be a very dangerous situation. This does not even go into the fact that human alliances tend to be rather short lived. I think this is the real reason the Kaers were sealed up during the 3rd age. Not so much that they could not fight, but just the whole cane of worms you open yourself up to.
So what do we have with option three? Several hundred years of death, destruction, carnage, warfare, mistrust, and betrayal. I think that counts as a win for the horrors as well. Even if they don’t wipe metahumanity off the planet, they definitely make a fair game of it and probably have a great time trying. And is this really a world where anyone honestly wants to live in?
These are pretty much the options I've seen presented so far. And they all unrealistically operate on the assumption that everyone will all work together and go the same way. I have a very hard time believing that will happen. What is more likely to happen is that some will go one route and others another. Many will sell their souls for the sake of survival or power, and everyone will make a big mess of it. The horrors will have plenty to chow down one and will be back for the next mana spike as well. Or, with all the talk of super chromed and cloned cyberzombies, shooting off nukes left and right, and the scorched earth warfare people are suggesting for the astral (never minding the military/police state that would be necessary to carry on such a protracted and comprehensive war), is what we are talking really much better then the world the horrors would bring about or would we simple become the next brand of horror ourselves?
Now do you all get it? The horrors have set up the playing field so that no matter what metahumainty does, the horrors win, to some degree or another. They do not think like us. They do not want or need what we want or need. No, it's not fair. Yes, it's rather fatalistic. Yes, it is pretty heavy handed. Tough. The universe is pretty heavy handed at times. If you don’t like it then go play some happy go lucky game like HoL or something.
Reaver
Jan 1 2004, 08:23 PM
I agree with you Sable. Frankly I think the only win situation for humaniti in the long run as a whole will be avoiding direct conflict. Considering how many horrors and constructs can be brought to bear, that's a bad numbers game to try and fight.
One thing to point out from Golden's post. Horror Stalkers could not cause direct damage to a horror through a horror mark. There is a horror itself that can do that, and he is listed in the Parlainth book I believe. The adepts can bear a horror mark and track horrors through the mark they carry so that they can physically engage it. There's no garantee that they will win the fight though. In the 4th world, horror stalkers were also very rare.
kevyn668
Jan 1 2004, 09:31 PM
QUOTE |
Reaver Posted on Jan 1 2004, 08:23 PM I agree with you Sable. Frankly I think the only win situation for humaniti in the long run as a whole will be avoiding direct conflict. Considering how many horrors and constructs can be brought to bear, that's a bad numbers game to try and fight. |
I don't think the numbers are that bad. Considering how many Metahumans and spirits can be brought to bear, I'd say its a bad numbers game for the Horrors.
@ Sable:
I think most of metahumanity would work together. Considering the alternative is torture and death.
I have a hard time believing that the all the Horrors would work together...they are, after all, evil and self surving. Evil turns upon itself...
Playing Games
Jan 1 2004, 09:48 PM
Their are a few things people miss.
What if we make smart FABs.
We may not need ammo,in 1000 years.Lasers could have their own power plant that could basically run for ever, or at least tens of years.This could be the size of a pistol now.
remember in less than 100 years we went from breach loading guns,to to man portable guns that fire more fire power than company of breach loaders.
In 30 years we made weapons that nearly made tanks worthless,and tanks that laugh at those weapons.
We made battle ships that shot 10-21 inch shells,and within 40 years made them fossils.
We made bombs that leveled parts of cities,and now use those bombs as trigers.In 10 years,I think.
Reaver
Jan 1 2004, 09:53 PM
QUOTE (kevyn668 @ Jan 1 2004, 09:31 PM) |
QUOTE | Reaver Posted on Jan 1 2004, 08:23 PM I agree with you Sable. Frankly I think the only win situation for humaniti in the long run as a whole will be avoiding direct conflict. Considering how many horrors and constructs can be brought to bear, that's a bad numbers game to try and fight. |
I don't think the numbers are that bad. Considering how many Metahumans and spirits can be brought to bear, I'd say its a bad numbers game for the Horrors.
@ Sable: I think most of metahumanity would work together. Considering the alternative is torture and death.
I have a hard time believing that the all the Horrors would work together...they are, after all, evil and self surving. Evil turns upon itself...
|
The numbers are worse than you think. Think of an entire astral plane filled with nothing but these creatures. A conservative estimate would be one (meta)human to every 10,000 horrors/constructs. You can't bring that many spirits to bear to offset that, provided the toxicity of astral space caused by the horrors doesn't turn the conjured spirits against you. And what if the numbers are worse? What if it's 100,000 to 1? In Earthdawn, the scourge is described as a time when hundreds of thousands roamed any given area. The object of a war against the horrors is to survive... that's how you win. That's what the Tir's and probably all the dragons are already planning. The only way to defeat them is to deny them thier prey. Give them access to such prey and you feed them and make them stronger.
The horrors don't entirely work together, but they do have the same basic motivation... feed off of the pain and misery of humaniti. 99% of all horrors gain nothing in preying off each other, so why fight each other except over territory that holds tasty morsels?
kevyn668
Jan 1 2004, 10:59 PM
QUOTE |
Reaver Posted on Jan 1 2004, 09:53 PM The numbers are worse than you think. Think of an entire astral plane filled with nothing but these creatures. A conservative estimate would be one (meta)human to every 10,000 horrors/constructs. You can't bring that many spirits to bear to offset that, provided the toxicity of astral space caused by the horrors doesn't turn the conjured spirits against you. And what if the numbers are worse? What if it's 100,000 to 1? In Earthdawn, the scourge is described as a time when hundreds of thousands roamed any given area. The object of a war against the horrors is to survive... that's how you win. That's what the Tir's and probably all the dragons are already planning. The only way to defeat them is to deny them thier prey. Give them access to such prey and you feed them and make them stronger. |
NO prob. Been covered.
QUOTE |
Moonstone Spider Posted: Jan 1 2004, 04:39 PM
...B 10,000 Horrors for each human? I can handle those odds. FAB-III clouds means virtually every astral form and dual-natured horror is already dead. Before the first shots are fired perhaps 2/3rds of all horrors have died, taking the odds down to about 3,300 to one. And this, we can manage.
Now let's take a single rigger who's armed with the finest milspec gear available. He carries a rating 12 VCD and 9 high-end aerial drones. This means each drone has around body 4 and can thus carry 4 missile/rocket launchers. Each of those can mount 300KG of missiles, which amounts to 92 anti-vehicular missiles per launcher. This means each Drone, before you take it's other weaponry into account, has the potential to kill 368 Horrors. He's got 9 drones like this available so he's perfectly capable of killing 3312 horrors before his missiles run out, and that's not taking into account the 9 drone's turreted assault cannons.
What's that you say? The horrors will suddenly manifest around him and overwhelm him with their numbers? Not likely. With ravenous FAB-III clouds everywhere the Astral plane will have turned into Horror hell. Any effort to travel astrally, perceive astrally, or use any horror power that causes you to be dual natured has about the same odds of survival as slapping Verjigorm in the face and calling him a wimp. They'll have to travel overland just like everybody else, or else lose most of their remaining number to the clouds.
An AV missile does 16D damage, which means it'll take a miracle even for something with body in the double digits to manage to scale things down once. Furthermore each vehicle has a robotic brain 5, sharpshooter autosoft 5, and a maxed out adaptation pool (Prime Directive: "Kill Horrors.") This means they'll be rolling 15 die on every single attack, making hits every time a virtual certainty. And if a horror does manage to stage things down to Serious, there's the turreted assault cannons. . .
And if the Horrors want to actually hurt the Rigger, well the other 3 slots on his deck are filled with Main Battle Tanks under his command, with similar robotic brains and autosofts, and armed with Naval-Damage Weaponry and armor in the double digits that would hold off a dragon's claws.
And keep in mind this was just one Rigger, with only the kind of gear available in 2060, not 3000 or even 50 years from now in the SR universe. The horrors are used to taking out a dozen humans each before breakfast. When one guy kills 300 of their front-line shock troopers in a few seconds without them inflicting so much as a light wound, do you really think the rest are going to just keep on charging into the teeth of death? Or will their morale crumble to dust and they'll run screaming back to their native metaplane in, well, Horror? |
Better living through technology...
QUOTE |
The horrors don't entirely work together, but they do have the same basic motivation... feed off of the pain and misery of humaniti. 99% of all horrors gain nothing in preying off each other, so why fight each other except over territory that holds tasty morsels? |
Seems like fighting over territory could be a major problem for the Horrors. Especially if what you say about thier numbers is correct.
Overpopulation (the Horrors) + Scarce Resources (us, the
tasty morsels) =
Conflict.
Bad for them. Good for us.
Reaver
Jan 2 2004, 01:40 AM
First off, releasing a slew of FAB-III into the environment is just as potentially bad as setting of nukes. Who knows what kind of long term damage you could be looking at. Of course, what if the Horrors can corrupt FAB-III into Dread Iotas. Looks like you just gave them another weapon. Not to mention that FAB-III will kill your magically active and now you have one less usable weapon.
AV missiles and other mundane weapons, well, they only work on the physical plane... don't they. Meanwhile, the horror could potentially mark you percious rigger and the next thing you know the rigger is firing on his own people. Well, so much for that idea.
Yes, there will be quite the technological advancements by the time the horrors arrive. But for all our advancements, the horrors have had 100 times the time to prepare and plan. One could find all that technology not worth much if thier plans are insidious enough. And since the big players probably won't mention one drop of information about the horrors, the majority of the population won't know about it until its aleady too late.
Now, the only way there could be scarce resources is if you give up the idea of fighting them and retreat people to safe havens. If you decide to fight, resources aren't going to be scarce because you'll be throwing all kinds of tasty morsels at them.
With any luck, space may be humanitis only true safe haven. Of course, even Big D may not have known that for sure. Won't know for a few thousand years anyway, unless something interesting happens sooner. In the meantime, I've got a cult of Cthulhu looking to raise R'Leyh back from the depths that my PC's will have to stop.
John Campbell
Jan 2 2004, 02:01 AM
QUOTE (Reaver) |
The object of a war against the horrors is to survive... that's how you win. |
No, that's how we survived last time.
Last time we didn't have six billion people to draw on for our technological and magical knowledge, for our manpower and manapower.
Last time we didn't have a global (probably soon to be interplanetary) telecommunications network to coordinate the research and efforts of those six billion people.
Last time we didn't have access to resources outside the manasphere.
Last time we didn't have the ability to build orbital bases that the Horrors can't even get close enough to to reach a Marked pawn inside, much less actually control them.
Last time an hour in a car wouldn't get you out of a Horror's range of influence.
Last time we didn't have weapons with effective attack ranges longer than a Horror's range of influence.
Last time we didn't have craft that could flat-out outrun a high Force entity using fast astral movement.
Last time we didn't have orbital kinetic weapons platforms that could vaporize any physical being on the planet before they had time to say, "Hey, why is that light in the sky getting brighter?"
Last time we didn't have the ability to reconfigure the metahuman genome to our liking.
Last time we couldn't bioengineer astral hunter-killer bacteria.
Last time we didn't have nuclear fission or fusion, electricity or chemistry, nor even a useful grasp of mechanics.
Last time we couldn't crack the fragging planet like an egg if that was what it took.
This time we have all of those things, can do all of those things. Now. Three thousand years down the road, the only question is going to be whether the Horrors can only come through on Earth, or if we're going to have to butcher them like swine on Mars and the other inhabited planets too.
This isn't the Fourth World anymore, whatever the relics of that age may believe. Welcome to the Sixth World. Hope you survive the culture shock, and enjoy your stay, however brief it might be!
Reaver
Jan 2 2004, 02:33 AM
QUOTE (Reaver) |
The object of a war against the horrors is to survive... that's how you win. |
No, that's how we survived last time.
QUOTE |
Last time we didn't have six billion people to draw on for our technological and magical knowledge, for our manpower and manapower. |
And most likely, the horrors will have 100x more than that.
QUOTE |
Last time we didn't have a global (probably soon to be interplanetary) telecommunications network to coordinate the research and efforts of those six billion people. |
Research isn't shared now, what makes you think it will be shared in the future when corps and nations are always looking to one up each other?
QUOTE |
Last time we didn't have access to resources outside the manasphere. |
Hopefully the horrors won't. Though Big D had research grants for space operations in his will, I don't see how he could say for sure that space IS 100% safe since they didn't have access to such resources.
QUOTE |
Last time we didn't have the ability to build orbital bases that the Horrors can't even get close enough to to reach a Marked pawn inside, much less actually control them. |
Since when does it have to be a marked pawn? It could very well be an unmarked agent that will render such a station vulnerable. How many horrors already made it over before Big D blocked the bridge?
QUOTE |
Last time an hour in a car wouldn't get you out of a Horror's range of influence. |
An hour in a car probably won't get you outside of a horrors influence, especially if you are marked. It would know where you were within 5,000 miles and within 100 he could change your perception so that you thought you were driving away when in reality you were driving back.
QUOTE |
Last time we didn't have weapons with effective attack ranges longer than a Horror's range of influence. |
And you still don't. Such mundane weapons have no reach in the astral.
QUOTE |
Last time we didn't have craft that could flat-out outrun a high Force entity using fast astral movement. |
Won't matter much to them if one or two get away.

QUOTE |
Last time we didn't have orbital kinetic weapons platforms that could vaporize any physical being on the planet before they had time to say, "Hey, why is that light in the sky getting brighter?" |
Once again, mundane weaponry. While you could hit constructs, that's no loss to them. They will stay in the astral where it's nice and safe. And maybe even use pawns to make anti-orbital weaponry to take down your orbital weapons. They aren't stupid.
QUOTE |
Last time we didn't have the ability to reconfigure the metahuman genome to our liking. |
No, we didn't, but they did. Which means they are already thousands of years ahead of you in that.
QUOTE |
Last time we couldn't bioengineer astral hunter-killer bacteria. |
One again, we didn't, but they did. The Dread Iota was one such bacteria and thiers is fully controllable by them. Ours is potentially unstable and maybe even susceptible to thier corruption.
QUOTE |
Last time we didn't have nuclear fission or fusion, electricity or chemistry, nor even a useful grasp of mechanics. |
Technology is nothing but a tool. Technology is also useless if you only have ten men to weild it being over run by 100,000 gnashers.
QUOTE |
Last time we couldn't crack the fragging planet like an egg if that was what it took. |
Not that we really can, but what's the point of doing so?
QUOTE |
This time we have all of those things, can do all of those things. Now. Three thousand years down the road, the only question is going to be whether the Horrors can only come through on Earth, or if we're going to have to butcher them like swine on Mars and the other inhabited planets too.
This isn't the Fourth World anymore, whatever the relics of that age may believe. Welcome to the Sixth World. Hope you survive the culture shock, and enjoy your stay, however brief it might be!. |
You're right, it's not the 4th world. Can they come through on other planets? Who knows. One things for sure. They've already had agents on our side of the chasm paving the way. Who knows who they may already have enlisted as allies. It could be your neighbor next door, or the guy running ultra secret bio-weapons research. Mr. Darke I'm sure relayed all the information he could about our current technological breakthroughs. Breakthoroughs which will be used against us just as easily as it would be planned to use against them. There will be no culture shock. They have had thousands of years to prepare and performed a scourge before... and they are very good at it.
Kagetenshi
Jan 2 2004, 02:40 AM
Did he necessarily relay any information? I don't see that there had to be much communication at all...
~J
Reaver
Jan 2 2004, 02:47 AM
QUOTE (Kagetenshi) |
Did he necessarily relay any information? I don't see that there had to be much communication at all...
~J |
Why wouldn't he. The horrors aren't stupid. One of the most important aspects of warfare is information gathering. Know your enemy, know what he is capable of so that you can easily defeat him. I have no doubts that one of Darke's secondary missions was information gathering.
Kagetenshi
Jan 2 2004, 02:55 AM
I'm not questioning the desire, but the ability to transfer much info.
~J
Reaver
Jan 2 2004, 03:02 AM
QUOTE (Kagetenshi) |
I'm not questioning the desire, but the ability to transfer much info.
~J |
He had at least a couple of years in which to do it before he was dispatched.
Here's something else to think about. I had always the impression that Darke was human. If that's true, was he corrupted by one of the horrors that made it across early? If so, is that horror corrupting others for the cause? How many other agents are already out there?
Kagetenshi
Jan 2 2004, 03:20 AM
I've always gotten the impression that he was the sort that was playing with things out of his control, like the classic person who summons a greater demon thinking to control them or somesuch.
I am definitely playing Darke as the Darke from Cougar and Darke's travelling carnival out of Something Wicked This Way Comes by Bradbury.
~J
GoldenAri
Jan 2 2004, 03:34 AM
According to the Game Information in Threats there will always be someone to replace Mr.Darke. Therefore, we must assume that whoever was backing him (made him?) has more agents. Mr.Darke I think is more of a position than a person.