QUOTE (Patrick Goodman @ Apr 4 2010, 07:32 AM)
Approximately 45 seconds.
On a slightly more serious note, last time I looked at any metaplot threads, I think we might have spoken of a few things as far out as 2074. In general, though, not too much of it has really been planned out, certainly not nearly as much as some people out there seem to think.
Actually, the core metaplots of the past twenty years and many of the minor ones were in the process of being documented when I stepped down. Unfortunately the project never got prioritized the way it deserved because there was no assistant developer for most of my run as lead developer and I had too much on my hands as it was.
One of my long-term side-projects, to ease newcomers into freelancing, was a comprehensive
Shadowrun Primer, or "setting bible", describing not only the fundamentals of the setting as of SR4A, but also presenting sumarily key metaplots of the past, present and future (as SOP I mapped out metaplots over 3-4 years with a view of integrating books/products as closely as possible with the developing storyline hence
Ghost Cartels playing off
Runner Havens and
Corp Enclaves and then
Vice following on the heels of the
GC shakeup and the now-unlikely campaign following up on Primeira Vaga and the
Dream Seed).
I did a similar 30-page brief to convey for new Shadowrun artists just before
SR4A. The SR Primer still isn't complete but it's close to 100 pages long and I do intend to wrap it up. Who knows when it might come in useful.
And, of course, Jason is correct about the size of the freelancer pool. From what I've gathered it hasn't been this big in years. There's more new blood than ever. That's not the problem.
As I see it the fundamental issue that the line, and Jason as lead developer, faces is that Shadowrun lives off the depth and continuity of its setting and there has never, until recently, been a "generation gap" in the regular turnover of freelancers and developers. There has always been an "older" generation that by virtue of their experience is intimately familiar with what has been going on in the setting and where things stand, someone besides the developer (who has his hands full) with a solid grasp of the bigger larger picture and it's myriad pieces. These veterans, all with a dozen books to their name, have been there to hold hands, critique, advise, peer-review, mouth-off, and fill in knowledge gaps. That's what I encountered when I joined the ranks of freelancers, and that's how I left things when I stepped down. Unfortunately, for a number of reasons - most of which, I hasten to add, predate Jason coming aboard - that is no longer the case. Those 5-6 people that represented the previous of freelancers (the ones I mentioned previously) simply aren't there (some like Jennifer and Bobby for obvious reasons, others because they left Catalyst, and others yet because they are disenchanted with the direction things are going and feel unacknowledged). Yes, people like Bull, whose contributions date all the way back to the FASA years, are still involved, others like Stephen McQuillan, Mark Edwards, and the Missions authors that "graduated" during the past couple of years have gathered considerable experience in a very short time. That's the way it should be. Unfortunately, IMHO and only IMHO, it doesn't quite balance out the fact that the people who wrote all those books that I mentioned, that could hand over the torch, and ease the learning curve for newbloods, just aren't there to do it any more.
Understandably, this won't be much of an issue to some of you. But as a long time fan and an insider I do view it with some serious concern and reservations.