QUOTE (Tymeaus Jalynsfein @ Apr 21 2011, 04:55 PM)

The Former Maybe?

Yeah, I meant former. Sorry. It's just that latter is such a cooler sounding word I get carried away. This is why I have editors.
QUOTE (KarmaInferno @ Apr 21 2011, 05:30 PM)

If the RAW makes no sense in relation to how the same thing works in Real Life, that's a good sign that the RAW is broken, no?
There is that word I hate. Broken. To me the word "broken" mean unplayable. A system that relies so heavily on mechanical disconnect that it ignores any basis in the world in which it lives(notice I didn't say real world) that it becomes a board game or a system that is so rules heavy as to imitate real life that it gets bogged down in grognard capture.
Broken doesn't mean "flawed" or "rule I don't like," and that is what some RAW are. Flawed and disagreed upon. Easily mended with a group that views both the system and their game as something that evolves and adapts over time.
So RAW that make no sense in relation to real life, or in the case of something like the metaplanes, the world in which they occur, is a sign of a flawed system, but not one that is unplayable, wrong and to be derided.
QUOTE (longbowrocks @ Apr 21 2011, 06:55 PM)

I skipped a bit, so maybe your link on mechanical disconnect covers this.
I'd like to argue that RAW trumps fluff, and many meanings can be picked out of the rules to contort what is meant, even well meaning people can misinterpret RAW. All in all, a solid rule set is more important than descriptions on how things may work from the characters' perspective. The four kinds of modifiers in Shadowrun are an example of making rules that allow the game to run more efficiently, while not having any game world significance.
Viewing things only as "fluff" and "crunch" is the purview of war gamers, not roleplayers. It is important to find the best way to describe the story being told in the context in which it is told. The rules are there to help give context to the universe. A ref to decide whether or not you got shot in this expanded game of Cowboys & Indians we play so we can't all run away screaming "You missed me." If the rule trumps the world, you are playing the game backwards, ignoring the story being told so you get more dice. If the rules are worded so improperly that they can be interperited to mean the Indian's arrow can go loop de loop around a building, then either that needs to be part of your world(as in not on Earth) or that rule is wrong.
Also, read the Alexandrian article on disconnected mechanics.
QUOTE (Bigity @ Apr 21 2011, 09:50 PM)

Shadowrun I don't think is quite as deadly but at least you aren't running around with 8 healing surges to effectively give you 3 lives.
Mustn't...get...started...on asinine nature...of "healing surges!"