Finished the book yesterday, cover to cover, so I'm putting out some sort of review, instead of answering to a dozen of different posts in this thread.
War! breaks down the following way : pages 5 to 114 are about Bogota and the ongoing war, page 115 to 126 describes the so-called Global Hotspots, pages 129 to 152 are new rules, pages 153 to 180 are new gear, drones, vehicles and a handful of spells and powers.
BOGOTAI'm not certainly no big fan of Catalyst work on the last sourcebooks and adventures. I'm pretty sure a lot of people will disagree with me (some reasonably, some other because CGL bashing is
popular these days) but I found the Bogota setting to be good. It has been a long time since I read a location sourcebook and tell myself "this plot/scene/character will be great" that many times (I actually think the last time was reading the 1st edition
Seattle sourcebook). Maybe it's because it suits well my gming style.
Flavor-wise, I would have used spanish names a lot more of often, or at least provice translations. The Iraqi metaphor is more or less subtle. In some case, the comparaison with Beirut in 1982 would be more appropriate. I don't know Colombia well enough to say if the local tribes should play a role as strong as the Iraqi tribes do. I still don't get how or why there still are "rich and filthy" type people and students living in Bogota, considering the hellhole the place has become, and it's still not clear to me how the 12 millions of people living in here are fed. There may be some place left untouched by war. But how are we supposed to know, since the books does not feature a single map of Bogota, or the region at large ? And that is my first major complaint.
I can understand CGL has no people available that is able to draw a map. I would then advise them to search for one, quickly.
There is also no detailed timeline of the war, past the triggering event on November 13th, 2072. By the way, the Jackpoint login page says February, 2073, but there are reference to events in April and May of the same year (pages 39 and 53). More freedom to the gamemaster this way I guess.
Another major complaint is the global organization of the book, or lack thereof. I can understand info on Aztlan and Amazonian operations to be spread throughout the book. Not so much for particular detail on say, the neighborhoods controlled by toxic spirits. It would make sense to have it in the "Bogota Neighborhoods chapter", no ? Some things look like plain mistake : the only thing relevant to Bogota culture in the chapter carrying that title is a boxed content about "Important cultural festivals in Bogota". All the rest of the chapter is about the power players in Bogota, plus a box about... tips for rainforest survival ? The Bogota History section chapter is 18 pages long of dense text with only one sub-section. And while discussing how the war started, we get a full page of info on Sangre del Drago tree, with zero relevance to the topic (by the way, how do we got to know about this, since the very point of that event is that the team sent to infiltrate the lab did not make it out ?).
Skimming through this book to find one specific piece of information is going to be a nightmare. without the PDF search function, I would probably not even try.
Still, Bogota appears (to me) as a great "sandbox" for game. Too bad the book only provides one adventure idea related to the conflict, while each of the other hotspots gets a handful. Only 5 more are given which are not location specific.
Following are a few more specific issues. I also posted some errata on the official forum.
- Page 23, the text says the olaya and Andes cartels were "cultivating tempo in and around Bogota". This is not at all in line with
Ghost Cartels.
- Page 24. "By May 2072, eleven months after they began the project and six months after the project was scheduled to be completed, Aztlan finally gave up on their plans for finishing the wall."
- Page 51. "When hostilities started to escalate out of control in Bogotá, [Black Star] leadership decided it was the perfect opportunity to help the local citizens protect themselves from Aztlan and Aztechnology aggression and tyranny, and to train them on how to strike back. And so in early 2071, we set up base inside Bogotá."
This means Aztlan started building the wall in June 2071, which was well ahead of any conclusion in the tempo arc. The Black Star was even faster. Still, there is no clue of any escalation prior to the strikes against the Olaya cartel in November 2071.
- Page 31. Frosty mentions the dragons' "inherent ability to alter fate" in-context.
- Page 54. "Normally operating out of (and limiting itself to) the Pacific region, once Tsunami saw MET2000 taking advantage of the escalating violence in Bogotá and the great need for capable mercenaries, it began to move some of its members into that theatre."
- Page 55. "Another deficiency for Tsunami mercenaries is the fact that they are so experienced working in a different part of the world that they tend to draw attention to themselves"
Seems quite contradictory. Besides, Bogota is less than 400 kilometers away from the Pacific Ocean.
- Page 62. Big problem here. The text appears to be, like everything else, written in context and posted by someone on Jackpoint, and commented by other users. So, does this mean that Dezzy Tocanna has been openly exposed on the Matrix as a traitor working for the David cartel. And it doesn't even prompt someone to post a comment ?
Even better, the runner called Angel is bluntly said to have a "magically enhanced sniper riffle". Such a claim should deserve at least three pages of comments from the Jackpoint community...
- Page 68. Having Ares military units working for Aztechnology may make some sort of sense as Aztechnology is playing the US side. But I think it falls short of an explanation, as Ares and Aztechnology have not been exactly the best buddies around during the last twenty years. I can't really picture them uniting against Amazonia. As Hestaby is moving against Sirrurg, she could get the Draco Foundation and Arthur Vogel to support the move. It could be an explanation (and a good plot), but we're not given anything.
- Page 89. The issue with GPS underground is already worked on IRL by the DARPA : search for "Sferics-Based Underground Geopositioning"
- Page 108. "The Capitolio National building is not safe, and large portions of it do not exist."
I guess it should read "no longer exist" ?
- Page 110. "To prevent Aztlan or Aztechnology from complaining to the Corporate Court about Horizon unfairly interfering and influencing the local politics of the region, Horizon promised an objective perspective in its news reports"
Seriously ?
- Page 110. "Established in 2049, a few months after the Veracruz Settlement the Abyss was originally named “The Enlightened,”
Veracruz settlement was signed on March 29, 2048, according to Sixth World Almanac, page 66. So the few months are a minimum of 11, and I still don't get what it has to do with a club opening.
I'd also direct people to the reread the old
Corporate Download. Did you know that, back then, Aztechnology wasn't all about blood magic, that blood mages were dwelling in numbers among the corporations. In
War!, it's like every mage in the Aztechnology Corporate Security and the Aztlan military is a blood mages. Can't blame it on Catalyst people though, a lot of people think just like them.
GLOBAL HOTSPOTSAs much as I liked the Bogota settings, the global hotspots not. This section completely goes out of the classic SR format, with in-game online posting, commented by the community, and separate game information. As they put it, this section does not go into details or offer bunch of facts. And it leaves you to wonder if the Russian in Marienbad area are just a Vory gang or a Russian military unit.
In Nepal, it suggests there is a real war going on between Saeder-Krupp and Nepal. If so, an open war between a megacorporation and a nation should be some serious matter (also note on page 124, the illo of a Nepalese carrying a Thunderstruck Gauss riffle).
Regarding Poland, and more precisely Auschwitz, each and everyone will have his opinion. Shadowrun is our world, so I'm fine with saying what the place become. On my own, I'd probably never use it, but I'm fine with it. But suggesting the runners should do some underground crawling to get as a reward the magical rusted scalpel of a Nazi scientist is just past where I draw the line.
Albuquerque has nothing to do in this book. If it's not to provide some facts, what's the point of a hotspot of regular shadowrunning. You know, shadowrunning, the thing all the other Shadowrun books in the past twenty years save a handful, have been about ? We're told runs in Albuquerque are related to the war in South America, but not why.
Nothing about Caracas. Nothing about Desert wars.
GAME INFORMATIONNot much to say about this part. Stats for military equipment may comes in hand one day. I'm not rule-savvy enough to detect what is really game-breaking is not. More specifically, what is more game-breaking that what we already have. Only the Slow spell sure looks like one. And I agree summing arrows DV for simultaneous blows goes completely against the logic of the system.
- Pages 130 and 172. Ares and CAS have an Abdullah-class submarine. Irony intended I guess.
- Page 136. One noteworthy rule change : Composure test are called when the Fear power is used.
- Page 173. With 4000 complements and 80 aircrafts, the YNT Shibanojuki class is on part with the Enterprise and Nimitz class aircraft carrier. Those do not dwarf the largest cargo vessel nowadays, quite a few are
much bigger.
- Page 178. Too bad for the Recharge spell that there is actually no rule nor any indication to estimate how long SR equipment can run on a fully battery, save for the laser weapons.