~sigh~
QUOTE (Rotbart van Dainig @ Jan 5 2011, 10:40 PM)
The description in SoE conforms to the ghosts and unique spirits as outlined in MitS.
I still see a stronger emphasis in the section that implies that these entities truely ARE the representation of the "souls" of people instead of the more vague standings in MitS.
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Relevancy to the game universe in the form of a description does neither require change nor does the description in SoE doesn't contain change.
The failing barrier had relevance for the gaming universe to a limited extend: It made you "want" a resolution to the situation.
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So the situation (no barrier) in War! is "totally different" from the situation pre 2035 how? Or "totally different" from the one 2061+ (leaky barrier)?
Overall effect on the gaming universe? And going by what I have written so far and even in accordance to your own conclusions the answer is quite obviously "yes, WAR! is totally different there".
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The Order of Sylvester did not vanish from the sixth world, so there is no indication that there will be "long term consequences" at all.
Really? A new field for research concerning newly introduced magical artifacts with very intersting properties are not bound to have long term consequences?
An (not totally unnamed but unknown) entity that activily brought down the barrier despite the Silvestrines presence does not have any long term consequence towards the general balance of ingame powers?
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That does not mean that a description of such a place is not needed.
Nor does it mean that it's needed, at least not without WAR!. With WAR! there now is need for further description on various levels.
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I disagree with your assessments that the description in SoE is "crap" or has "bad ramifications": It does not contradict canon nor SR3 magic rules, it is neither factually wrong and it does not turn the area into either a disrespectful "dungeon" nor does it set it the current state of affairs in stone and prohibits play in such area.
Yet it opened the szenario up to a point where there was need for a resolution and already included the "bad taste" trap that it went right into now. And it still contains a description of spirits that - at least to me - actually didn't totally fit with the SR3 outlook on spirits and their true nature. So I guess we have to agree on disagreeing whether or not the Soe entry was "crap" or not and whether it held "bad ramifications" for the SR universe or not.
There is no resolution in SoE, so it can't "matter" to anyone.How convenient ... Am I now allowed to forget about something that now by your own words didn't really matter to anyone? The fact that it couldn't matter to anyone doesn't change the result in any shape or form.
So you consider it "crappy" because SoE might impose ethical dilemma on people that need to stop ghosts to save lives? Because that's not what I would label as "crappy".No, I consider it "crappy" pretty much because it imposed said dilemma in addition to suggesting that one would be killing "souls of dead" not ghosts (albeit not as strong as now) and because it opened up the "bad taste" trap the WAR! author fell right into.
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Uh… no, there are no such powers – the ghosts grew stronger in the wake of the comet (which did a lot weirder things), thus bypassing the barrier any priests. SoE does not specify the barrier as failing.
Since I currently can only work with my faded memories about SoE that deal with the nature of the spirits mor than with the barrier itself. I now have to ask you: Did SoE specify the barrier as failing or not, because here you claim it didn't while so far (and later on) you did (and do) the opposite.
As for the powers that you claim don't exist: So Ghost overall growing stronger aren't a power by your definition? Undisclosed powers as source might have been the wrong wording, because strictly speaking the comet is part of the reason behind it, but it didn't quite reveal how that change was brought about: Did the spirits spntaniously increase their force? What would be the canonic rule behind that?
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Uhm… such ghost occurrence is all over the sixth world, in fact SoE specifically mentions ghost occurrence due to the euro wars. It's nothing special to Auschwitz.
I still have the - potentially unfounded - feeling that the SoE depiction of said ghosts made them more special in terms of hinting towards them being actual souls rather than spirits with an unspecified agenda.
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The wrong premises (barrier failing, spirits not conforming to rules), made me wonder about your conclusion ("crap").
Huh? It was you who brought in the barrier failing in regards to SoE. For my conclusion "crap" it's rather irrelevant whether the barrier was fully operational (because that would represent the solution for forgetting about it later on) or it failing to a certain extend due to more or less undisclosed power that made ghosts stronger than before. That it's not operational (because of this not frther explained Tetsuo Shuumatsu and his true agenda) in the WAR! setting is beyond doubt.
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But if your only issue is pretty much that people would have to stop the ghost of an inmate on a rampage for vengeance in SoE, then I agree this a whole different ballpark than shooting and enslaving them for profit like in War!.
Despite my issues with the SoE entry not being that limited, I still don't get why you bothered to start this derailing discussion and then even blaming me about a "wrong premise" that I didn't even introduce and about which you seem to contradict yourself at least in parts as well. ~shrugs~
Can we finally agree to disagree on our individual weighing of how "crappy" or "consistant" the SoE entry was and focus on the real issue: The crap that WAR! made out of it? Because ... that's kind of "the topic"?