QUOTE (Cthulhudreams @ Dec 21 2010, 07:55 PM)
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I think you're probably wasting your time trying to redeem the idea. It's not very good to begin with - who thought 'what shadowrun really needs is to become D&D with GUNZ'
Really?
Partially inspired by the conversation in
Pulp Fiction about how everyone is either, deep inside, a Beattles person or an Elvis person, I've long been grouping Shadowrun players one of two ways. For 12 or 15 years now, I've been describing Shadowrun players as folks who either like "Cyberpunk with Elves" or "D&D with guns." Obviously you're a Cyberpunk with Elves type of guy, after my own heart.
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There's always been some semi-dungeon crawls in Shadowrun, though. What's the Arcology, if not our version of the Temple of Elemental Evil? What's a bug hunt? A trip into the sewers to fight devil rats and rogue ghouls? How were Tir na nOg and Tir Tairngire
not very D&D for much of their existence? The game is half-fantasy, after all, and it's not a huge stretch to call
every invasion into corp territory something of a dungeon crawl. Break in, get past security (monsters and traps), get the MacGuffin, get out; isn't that basically the arc of almost every dive into a D&D dungeon, too?
I agree that the treatment Auschwitz got wasn't to my liking, but I think claiming that those six paragraphs alone are to blame for Shadowrun "becoming" D&D with guns is as silly and hyperbolic as the folks implying (or outright stating) that the writer of that section is some a Nazi sympathizer. He took a chunk of Europe that was full of angry ghosts in
SoE and turned it into a chunk of Europe that's full of angry ghosts in
War!, but now PCs maybe kind of have some halfway profitable, Shadowrunnery, reason to go there. Is it a great reason? No, not really. But I'm sure
that was his intent, not anything sinister or setting-shattering.