You know, it occurs to me that I would like them better (and maybe other dumpshockers though not likely since as a group we hate everything), there would be less resistance and worries of players getting upset about "I can't use all my hits", it would make more sense in explanation wise, and probably be easier to implement mechanic wise, if the limits had just applied directly to dice pools. So you had DP caps as a mechanic. Obviously they would have to be higher than the current limits, but it would keep a handle on things while allowing a second knob for tuning things.
i.e. A top of the line fully modded sniper rifle might have an accuracy of 20, meaning you can use 20 dice if you've got them but pushing your pool to 25 doesn't help you because your gear can't match you. But if you're using the dented hold-out pistol you bought second hand it might only have an accuracy of 8. So you only roll 8 dice regardless of whether you've got a pool of 8 or 80, because no matter how well you aim the grouping on that thing is terrible.
Or, you can be the best, smartest hacker in the world, but if you're using the cheapo deck that caps out at 10 you're not hacking any government mainframes without a lot of luck. You could still potentially get 10 hits and use them all, but the system is just not fast enough to keep up with your uber fast matrix skills.
You can even keep dice pool modifiers if you want with such a system. In fact, if you were to make it so that penalties adjusted the limited dice pool size down more than the dice pool penalty you make it so that low level people still have there chance at a shot in the dark while professionals are impaired.
i.e. Maybe the penalty for concealment power at force 6 is -3 to dice pool and -6 to total dice pool penalty. So the guard with perception pool of 5 and a dice pool limit of 12 (mental limit?)- instead rolls 2 with an adjusted dice pool limit of 6. He's effected but still has a chance of success, though slim, and he doesn't have to worry about the limit since he's not near it. While the specialized spotter who usually has a perception pool of 14 with a limit of 14, is reduced to a pool of 8. He still has a good chance of success, but the penalty is harder to shake off.
Just an idea, kind of pointless though since the rules are already written. Might be something I try as a houserule when/if I run a 5e game. Might just take the current limit rules and multiply by 2 to get new limits.
i.e. A top of the line fully modded sniper rifle might have an accuracy of 20, meaning you can use 20 dice if you've got them but pushing your pool to 25 doesn't help you because your gear can't match you. But if you're using the dented hold-out pistol you bought second hand it might only have an accuracy of 8. So you only roll 8 dice regardless of whether you've got a pool of 8 or 80, because no matter how well you aim the grouping on that thing is terrible.
Or, you can be the best, smartest hacker in the world, but if you're using the cheapo deck that caps out at 10 you're not hacking any government mainframes without a lot of luck. You could still potentially get 10 hits and use them all, but the system is just not fast enough to keep up with your uber fast matrix skills.
You can even keep dice pool modifiers if you want with such a system. In fact, if you were to make it so that penalties adjusted the limited dice pool size down more than the dice pool penalty you make it so that low level people still have there chance at a shot in the dark while professionals are impaired.
i.e. Maybe the penalty for concealment power at force 6 is -3 to dice pool and -6 to total dice pool penalty. So the guard with perception pool of 5 and a dice pool limit of 12 (mental limit?)- instead rolls 2 with an adjusted dice pool limit of 6. He's effected but still has a chance of success, though slim, and he doesn't have to worry about the limit since he's not near it. While the specialized spotter who usually has a perception pool of 14 with a limit of 14, is reduced to a pool of 8. He still has a good chance of success, but the penalty is harder to shake off.
Just an idea, kind of pointless though since the rules are already written. Might be something I try as a houserule when/if I run a 5e game. Might just take the current limit rules and multiply by 2 to get new limits.
I like it.