QUOTE (Cain @ Jun 13 2013, 08:43 AM)
I know marketing isn't your department, but I haven't seen anything about SR5 that really makes me excited to play the game. And until I feel that excitement, I'm not going to spend actual money on it. See my dilemma?
Oh, I feel where you're coming from, believe me. Though it's probably just as well that I'm not the marketing guy, because I suck at things like that.
QUOTE (Kyrel @ Jun 13 2013, 08:46 AM)
Patrick. As the person who got the ball officially rolling on the Priority system, maybe you can tell me the following:
What were your reasoning behind changing over to this system, rather than staying with the FAR morer flexible Build Point or Karma system of 4a? What's your perceived advantages of this system to the 4a system?
I'm fairly sure that you must have had a well considdered reason for the proposal, but as someone who generally dislikes any form of character creation system that doesn't allow me to freely create the character I want to play, and advance it as I see fit, I'm genuinely currious about the thoughts and arguments that motivated the change.
One of the great ironies of my life: The system's out there for all to see, but the proposal I wrote (which would have saved me some typing) is still under NDA and I can't post it. So I think I'll just can this answer for the next time someone asks.
One of my playtesters, very early in the process, said (approximately) the following: "I really miss the priority system. I could make a character in less than an hour and be ready to play by the time the pizza got here."
This brought to my mind one of my perceived issues, with BP and karmagen: The amount of choice faced in character generation is dizzying. Almost paralyzing, in fact. This is especially true for newbies, but it happens to old farts like me, too, who've been doing this for a while.
One thing I thought we should be shooting for, futile a notion as it might be for a game as complex as Shadowrun, was "Keep it simple, stupid." Priorities, in my head, fit that better than build points or karma. Here's your species, your magic/resonance, your stats, your skills, your cash. Spread these around, give your character a name, and you're ready to sling some dice.
As I imagined things, it would be quick and clean, and not overwhelming. What we got was a little more complex than I'd foreseen, and I don't think we necessarily stick as closely to KISS as I'd have liked, but it's a lot better in that regard than BP or Karmagen.
Those can take hours, and you generally have to make time for a new player ahead of the rest of the game. All the fiddly bits kind of get in the way. Priorities make it possible for a new guy to walk up to a table at your FLGS, and actually get into the game, in the time it takes for the other players to get set up and get some pizza delivered.
My primary considerations for pushing for priority system were speed and ease of making a character, and getting someone new into the game (whether they're new to Shadowrun period, or just new to your table) as quickly as possible.
QUOTE (Wakshaani @ Jun 13 2013, 09:14 AM)
I know what lead to it getting suggested:
Trolls.
Trolls in chargen were brutalizing the system, and Priorities got suggested as a way around it.
That was on some peoples' minds, yeah, but it wasn't
my primary motivator. I don't recall really having much of a dog in that particular hunt, but I could be wrong. I've slept since then.
QUOTE (Mäx @ Jun 13 2013, 09:59 AM)
As for the option to not spend the special attribute points, as Draco18 said thats kind of a non choice as you dont get nothing for not using them.
Didn't say it was necessarily a good option, just that it was there. I personally like all the potential Edge points, because if I'm a mundane I'm gonna need all the help I can get in surviving. But that could just be me.