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My biggest issue with it all is attributes were far too important to most dice pools in SR4, far out of proportion to skills. With the limit change it doesn't matter that skills have ranks up to 12 now... those extra ranks are irrelevant unless you have the high attributes first! They both provide dice AND set the limits so it makes the skill changes pointless.
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I completely agree that making attributes even more insanely important is a little silly.
I think we should have a look on Character advancement cost in the final game. As for the previews "Karma" is now either an altogether different "currency" or the relations in cost have changed. If raising an attribute ranges within "old" cost like new attribute rating x5 or more while skills and qualities get cheaper to improve I do not see as much of a problem with making them even more important.
What I expect is to see more rounded out attributes and less samurais with charisma 1 running arround, as they would be "face-bait" (with low essence also figuring into the social limits as some theories go) if limits apply to the defensive party in a contested roll in the same way.
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But most importantly... have you, or a player at your table, ever made an incredible roll? And seen everyone else cheer, high-five, applaud, or otherwise celebrate their success? I'm sure you have; but even if you haven't, I'm sure you can imagine it. Now, imagine what happens after that tremendous roll, having to tell the player (or having the GM tell you) that you don't actually get to use your fantastic roll. You get capped, so you only get a fraction of what you rolled-- maybe even failing. How would that feel?
I have had that experience, and sometimes it was the mage character throwing an awesome spell success with 9 hits on his force 5 barrier spell, effectively "loosing" 4 hits (until another mage comes along, trying to dispell his barrier). Or rolling similarly well on a resist 3S drain, with more than 3 successes having just no effect other than just sitting arround unused/ unneeded.
What I want to point out is, that we still don't know
when limits are going to be figured into the success (and how expensive it is to change them in relation to doing other stuff).
Example: My Samurai shoots some corporate sec guard with his beloved Uzi(w/Laser sight) Acc5(6) [I am guessing here] rolling 15 dice and comming up with an incredible 8 Hits. The sec guard now rolling defense with rea + int (QSR, iirc) comming up with the ammount of 3 Hits. Are the hits of my character now capped at 6 and afterwards the 3 hits on his defense roll are subtracted leaving my samurai with 3 net hits, or (as I suspect) are they subtracted beforehand and the
net successes are capped, which would leave my samurai with 5 net hits on the damage.
Has anybody some insight on this that can be shared at this point without violating NDAs?