I can answer that. I refuse to pay money for an "Improvement" that is not. Same reason I never bought into DnD4.
I see it as a Grab for more of my money, and sadly, I do not have a lot of money; so asking me to throw it at a new edition, an edition that I see as flawed beyond compare (Limits just piss me off, in this case), is ludicrous. And if the solution is to use Houserules to fix the ixsue of SR5, why am I purchasing SR5? That makes absolutely no sense whatsoever. SR4A works just fine, and with almost no Houserules/Optional Rules. *shrug*
On Limits: I Love the feeling of when you get an amazing roll. In SR5, regardless of whether my limit is average (more likely than not) or High-end, I will lose out on amazing successes when they happen unless I PAY to have that amazing result. That is just stupid, in my opinion. There are other things in the previews that I do not like, but suffice it to say that I think the design team went way off the reservation on this edition. *shrug*
I see it as a Grab for more of my money, and sadly, I do not have a lot of money; so asking me to throw it at a new edition, an edition that I see as flawed beyond compare (Limits just piss me off, in this case), is ludicrous. And if the solution is to use Houserules to fix the ixsue of SR5, why am I purchasing SR5? That makes absolutely no sense whatsoever. SR4A works just fine, and with almost no Houserules/Optional Rules. *shrug*
On Limits: I Love the feeling of when you get an amazing roll. In SR5, regardless of whether my limit is average (more likely than not) or High-end, I will lose out on amazing successes when they happen unless I PAY to have that amazing result. That is just stupid, in my opinion. There are other things in the previews that I do not like, but suffice it to say that I think the design team went way off the reservation on this edition. *shrug*
I don't think it will be a problem at my table, so there's nothing wrong with SR5 from my perspective. You're entitled to play the game or not, it's your table. *shrug*
Maybe you're just too concerned with character's getting statistical anomalies and needing to amazingly succeed. We tend to define the awesome in our games by roleplaying and what players decide to do instead of just rolling high. People not being able to do +12 damage on an attack with a hold-out pistol isn't really a problem for us. *shrug*