Elfie
Feb 13 2004, 11:13 PM
Since all I can see are the whip wielder in melee with Rowan and the shooter at Bob, I'm going to split off to the right, keeping within the bushes if possible, and try to line up a shot on Bob's assailant. Max Power with Ex Ex ammo, Pistols 5(6). With two initiative phases, I'd probably try to aim with one phase because of the poor lighting, and fire with my second phase.
Stealth: 10 09 04 03 01
hold 1 action to aim
Pistols: 10 07 03 03 01 01
Initiative: 14
Dashifen
Feb 13 2004, 11:36 PM
Grey: considering about 3 meters from the bar to the curb, about 6 meters across the street and maybe another 3 from the curb to the elf, you need to cover 12 meters -- if you start running you can cover 8x3 = 24 meters in the turn, which means you'll get to act on your third phase in melee. Running imposes a +4 on your target numbers, so if you don't call the shot and aim for a round, you'll have only a +3.
Free Action: Run
Simple Action: Aim
Simple Action: Fire (base 5 -2SL2 +4running +2bad light +1target in melee) TN10: 15 09 05 05 04 04 / 04 02 used 2 combat pool
Dashifen
Feb 14 2004, 06:26 PM
I couldn't find an initiative roll for Rowan so I just did it myself. Combat phase one posted on the IC thread for this little firefight. Akuma and Lex still have actions in this phase so speak up and let me know what they're going to do. If I don't hear anything from Grey about actions I'll proabably just make him shoot at the Ork with the machine gun, because that seems like a good thing to do
phelious fogg
Feb 14 2004, 07:11 PM
If Rowan notices Medea.. she uses both of her actions to shoot
Pistols(+2 bad light, +1 range, +4 movement, +4 Partial cover, -2 smartlink, +1 Light wound : TN 14) 19 11 05 04 02 02 02 01 01
#D:9 TN:14 H#:19 S:1
Pistols(+2 bad light, +1 range, +4 movement, +4 Partial cover, -2 smartlink, +1 Light wound, +1 recoil, -1 recoil comp: TN 14): 10 09 05 05 04 03 02
#D:7 TN:14 H#:10 S:0
You may want to review my target numbers as I am most likely off by a lot. Rowan might have a medium wound, or no wound at all.. and stuff like that..
If you need any other rolls, damage resistance and such, just let me know.
Dashifen
Feb 14 2004, 07:21 PM
for those that wish to check their wound level, feel free to use the
Dashifen Character Record System just click the players link on the homepage and the rest should be self explanitory.
Blitz
Feb 15 2004, 02:19 AM
Please auto pilot me until tuesday morning. Im on vacation and can't find time to post. SORRY!
Elfie
Feb 15 2004, 10:32 PM
If I have enough of an action left, I'd probably take another shot at the Ork with the machine gun (this is still combat phase 1 right?). If that shot you posted in the IC threat was the rest of my action, so be it. The next phase I'd try to find something to use for cover, before taking on the machine gunner again. Still not crossing the street yet.
Max Power (ExEx ammo): (Damage9(11)M): Pistols5(6): SL2 (-2 TN): 11 09 09 05 05 02
saving combat pool for dodging at the moment.
Dashifen
Feb 16 2004, 02:06 PM
I'm going to hold until Grey is back. And since Blitz is coming back tomorrow morning, too, that should work out pretty well. I want to know what Sophia would do about Gio wanting to go outside and help out with the fight. Once I have that action, I'll be able to know what's going on. So, for about 24 hours we're on hold.
Grey
Feb 17 2004, 04:43 PM
Can you give us an update on the map so we know where eachother is?
And damn man, I leave you with my character for a little bit and he takes a Serious wound? Ugh!
Dashifen
Feb 17 2004, 04:52 PM
Considering the roll, I could have blasted you right out of the game but didn't -- I decided on a serious manabolt because the mage _really_ doesn't want drain right around now. That's why she dropped the spell on Rowan before casting the manabolt, too.
<monty python voice>You're not quite dead yet!</monty python voice>
I'll have an image up this afternoon, probably after my lunch break.
Blitz
Feb 17 2004, 07:03 PM
Back!
Dashifen
Feb 17 2004, 07:08 PM
I'll have an IC post for combat phase 2 as well as Gio's response to Blitz, etc. later tonight. right now, going to work on a picture showing the status outside. I'll have that up in maybe 15 minutes.
Dashifen
Feb 17 2004, 08:13 PM
Okay --
current setting outside. I figured since Akuma was moving forward and Rowan was moving backwards, you'd both end up somewhere in between the bar and the bad guys pretty well lined up. Technically, Rowan is still in motion backwards at the moment retreating from the Elf that she just dropped and Akuma was trying to move forward, but got blasted by Medea.
Lex has partial cover from hiding by those bushes but only from the ork at the moment. The other shooter currently tangling with Bob has a line of sight on Lex so no cover from that location. Right now Rowan and Akuma have no cover at all. In light of this, I think Rowan, who is still in motion would be heading toward the bushes with Lex. PFogg, if you want to contradict me, that's fine, but since you're actions above included a movement modifier but no directional vector. In light of her slashing, I figure Rowan wants to move to cover.
I haven't heard from TinkerGnome in a while, so I'm putting Mojo back onto Autopilot. As of now, because of Akuma's call for spell defense, he's coming back outside, but he's not astrally perceiving or projecting because that elemental's still out there somewhere. He'll be running (15 11 04 01 #D:4 TN:4 H#:15 S:3, DAMN!) which puts him outside and prepared to do spell defense after this turn -- maybe a little out of breath
Grey
Feb 17 2004, 08:31 PM
I'm not going to take any offencive actions, instead trying to get to that cover in one turn. If I don't have time to change clips, then I'll do that next round. Top priority is getting to the rear of the bushes and getting cover.
Athletics\Running: 11 11 10 05 05 03 02 #D:7 TN:7 H#:11 S:3
I made the TN 7 due to wounds.
Blitz
Feb 17 2004, 09:24 PM
fyi...i've shifted the spell defense from the guards in the bar to those outside the bar. All 12 dice
phelious fogg
Feb 17 2004, 10:00 PM
Change of mind: Rowan runs towards Bob, hoping to use the car for cover and help bob out.
Instead of firing two rounds, Rowan will just run near the car and use it for cover, if she has time for a second action, she will shoot at bob's attacker.
phelious fogg
Feb 17 2004, 10:09 PM
Athletics: 10 07 02 01 #D:4 TN:7 HR:10 S:2
Pistols(+2 bad light, +4 movement, -2 smartlink, +2 medium wound : TN 10) 11 11 07 05 02 02 02 01 01 #D:9 TN:10 HR:11 S:2
That leaves 5 dice im combat pool, I think.
Grey
Feb 17 2004, 10:22 PM
Dash: How much combat pool do I have left? I saw you used two, but was that all?
Dashifen
Feb 17 2004, 11:06 PM
QUOTE (Blitz) |
fyi...i've shifted the spell defense from the guards in the bar to those outside the bar. All 12 dice |
Anyone know if you can protect people you can't see with spell defense?
Blitz
Feb 17 2004, 11:36 PM
There are no solid rules in the books as to when and how you can assign spell defense, only that it is a free action and does not require line of sight. Our gaming groups have always ruled that as long as the spell caster knows the person, has seen them, has seen their aura or knows their exact location, they can assign spell defense.
Dashifen
Feb 18 2004, 12:56 AM
You are correct, madam. I reread the spell defense section -- not so much because I didn't believe you but because I was amazed that it didn't require LOS -- and it says they need to be on the same plane and within Magic Rating times 100 meters of you which the three outside certainly are.
Grey: I have that you used only the 2 combat pool added to firing. Also, you'll have one more phase (at phase 3 pass 4) to act on, post those actions when you can -- you're the only one from the team with anything left and you'll be able to make it to the bushes during this phase so you have the chance for an offensive action should you choose to take it.
IC post coming up.
Dashifen
Feb 18 2004, 12:58 AM
QUOTE (phelious fogg) |
Change of mind: Rowan runs towards Bob, hoping to use the car for cover and help bob out.
Instead of firing two rounds, Rowan will just run near the car and use it for cover, if she has time for a second action, she will shoot at bob's attacker. |
I'm interpreting that to mean that you're trying to use the car for cover from both the human shooter that Bob is tangling with as well as the Ork with the machine gun. You can make it there by the start of the next combat turn.
Dashifen
Feb 18 2004, 01:17 AM
Grey: available targets for Akuma are the ork, the shooter engaged with Bob and the dwarf who is running from car to car. The ork is stationary, the shooter's in melee and the runner is ... well ... running so such target numbers will apply.
phelious fogg
Feb 18 2004, 01:31 AM
You interpretted things correctly, do you need a new intitive yet?
Grey
Feb 18 2004, 01:38 AM
Did I get my clips changed? I'm going to assume I did and if I didn't, my two shots will only be one shot. If I only get 1 shot, use combat pool from the second shot on the first shot.
Free Action: Speak
Simple Action: Shoot Ork
Simple Action: Shoot Ork
Pistols (Ex-Ex Ammo) + 4 Combat Pool: 11 05 05 04 01 01 + 05 05 04 03
Pistols (Ex-Ex Ammo) + 3 Combat Pool: 10 05 04 02 01 01 + 05 04 03
TinkerGnome
Feb 18 2004, 03:44 AM
QUOTE (Dashifen) |
I haven't heard from TinkerGnome in a while, |
I'm having serious issues with hotels which claim to have internet service and don't. Anyway, actions are fine with me. I'll be back to normal Thursday, it seems. Maybe tomorrow night.
Dashifen
Feb 18 2004, 02:30 PM
Didn't want to usurp the character from you, I just figured you were travelling again. I understand the issues of real life and stuff
Dashifen
Feb 18 2004, 02:37 PM
Grey: Yes, you're clips are changed. However, since the running is a complex action (Use Skill) you techinically use the free action and a simple action to drop the clip and slam in a new one on your third phse, then you can shoot once more with all 7 combat pool at the ork instead of splitting it between the two shots. I'll also allow you to send the message over the comms to Mojo as he moves out into the combat zone because I missed that you wanted to switch clips when I posted the last combat phase IC. Since I used GMs perrogative to change your posted actions, I'll also re-roll to see if you can nail a few more successes, if not, I'll go with your rolls.
Target Number: base 5 for medium range, +2 bad light, +2 cover, +3 wounds, -2 smartlink
Pistols (TN 10): 11 10 07 05 04 04 04 03 03 02 01 01 01 #D:13 TN:10 HR:11 S:2
Not too shabby -- my roll got 2 successes, your roll would have had 1 so we'll go with mine.
Blitz
Feb 18 2004, 03:10 PM
Since when is movement considered an action?
Dashifen
Feb 18 2004, 03:17 PM
Okay, currently Rowan, Lex, Akuma and Mojo are in combat. I'll need initiatives and first actiosn from you guys. TinkerGnome: If the others post an action before you do, I'll determine where best to plant a little magical assistence in favor of the group.
phelious fogg
Feb 18 2004, 03:36 PM
Init 7 + 05 02 -2(Med Wound) = 12
Free Action: Speak
Simple action: Draw MP5-TX
Simple action: Shoot BF into Bob's attacker
Question, does my Low light cut out the bad light modifier?
SMG's (+2 Wound, +2 Bad Light, +2 Person in Melee, +3(BF), -1(RC), -2(SL2): TN9): 10 03 03 02 01 01 01 #D:10 TN:10 HR:10 S:1
+ 3 combat pool: 10 03 01 #D:3 TN:10 HR:10 S:1
The MP5-TX is loaded with Ex-Ex, so thats 6M normal, plus 2 power for EXEX, +2 Power +damage level for the burst.. Neting 10S he has to resist, if he is hit
Dashifen
Feb 18 2004, 03:42 PM
Yes, at this range, the low-light vision would definately cut through the bad lighitng so the TN is only 7 which still results in one success, though.
phelious fogg
Feb 18 2004, 03:45 PM
Yeah, but it might matter in the future.. thats all..
phelious fogg
Feb 18 2004, 03:46 PM
Oh the combat pool I rolled is also for the shot, I just saw Grey adding it seperately and decided to follwi his example
Dashifen
Feb 18 2004, 03:48 PM
Thanks for mentioning that -- I missed it on the seperate line.
Grey
Feb 18 2004, 05:50 PM
Initiative: 13 07 05 04 03 + 10 = 34 - 3 (wound mod) = 31 initiative
Akuma is spending his first round aiming at the head of the Ork.
Elfie
Feb 18 2004, 06:08 PM
Initiative: 3 + 8 = 11
Lex is going to drop back into the bushes (free action to crouch?) right away, hoping the ork doesn't see him. Next opportunity the ork gives him, Lex will fire at the ork (twice if possible). Saving all combat pool for dodging (I hate machine guns).
Shot 1: 13 08 07 05 05 03
Shot 2: 10 04 04 03 03 03
Blitz
Feb 19 2004, 12:06 AM
I can't remember...do you have to do Biotech before magic healing or magic healing before biotech?? I think if you do the wrong one first, you can't do the second. But I could be wrong...
Grey
Feb 19 2004, 12:13 AM
Well, being that you can always try to heal someone in the hospitol, I don't see why you couldn't do the spell first, then biotech after.
Blitz
Feb 19 2004, 12:28 AM
She drops all her held spells and throws all her spell pool to making the test rather than the drain.
Grey
Feb 19 2004, 12:57 AM
Good luck hitting that Target Number 10.
Elfie
Feb 19 2004, 03:10 AM
If anyone needs it, I have a high Biotech and medkits, but I figured with the mages in the group, healing shouldn't be a problem
Blitz
Feb 19 2004, 08:15 AM
Wait...cancel that. I just got confirmation. Magic healing seals the deal. Biotech FIRST!
I'll edit my post out and repost it after they've been bioteched. Ignore her post at this time.
Dashifen
Feb 19 2004, 01:39 PM
QUOTE (Blitz @ Feb 19 2004, 03:15 AM) |
Wait...cancel that. I just got confirmation. Magic healing seals the deal. Biotech FIRST!
I'll edit my post out and repost it after they've been bioteched. Ignore her post at this time. |
Right -- a person who's magically healed is concidered "on the mend" for lack of a better term and biotech can't do any more for them. Essentially, biotech only gets rid of one box of damage and then the healing can get more, so it's almost six of one half a dozen of the other. 'Course with cybered-guys like Akuma, the biotech is much more effective than the healing is sometimes
Now that you all get a good look at Medea, I'll explain: Duster has a 9 strength with titanium bone lacing for a 13M stun hit. He rolled his 5 brawling + 9 combat pool in a surprise hit to Medea's face. Scoring 11 successes put her damage well past stun into a serious physical! Hence, the broken face.
Grey
Feb 19 2004, 04:59 PM
Not that I wanted you to reroll things, but just for future referance, you can't roll more combat pool than you have points in a skill. If you have Pistols 3, then you can only spend 3 combat pool on the roll. It keeps people from taking 1 point in a skill, then throwing 9 combat pool at a roll and hitting like they are a freakin' ninja.
Dashifen
Feb 19 2004, 05:39 PM
True -- it's funnier this way, though. I had forgotten about that little fact, something I do frequently in RL games, too.
Blitz: Should I take that to mean that you and Gio are going to work on Rowan, Lex, and Bob as well?
phelious fogg
Feb 19 2004, 06:31 PM
Woot, I survived.. And now I have a Troll Bouncer as a Contact.. WOOT!!1
Blitz
Feb 19 2004, 07:46 PM
Correct, as well as any NPC's that need attention too. Im hoping that Gio and Sophia can make a good example of cooperation for their fathers to follow.
Blitz
Feb 20 2004, 12:10 AM
Good ol' influence!
Dashifen
Feb 20 2004, 02:53 PM
QUOTE (Blitz @ Feb 19 2004, 07:10 PM) |
Good ol' influence! |
Influence TN4: 08 05 04 03 03 02
Drain TN2: 10 10 05 05 05 03 02 02 02 02 01 01
That would have worked except for the clause that says that people influenced to do things that are against their will get a chance to restis like the Control Thoughts spell. Because of the vindictive flaw and the comments earlier about Akuma feeling that Medea was responsible for the deaths and not the Rosselis, I think this qualifies as agaisnt Akuma's will.
Akuma's Willpower Resits TN3: 04 03 03 02
Sophia's Attempt to back up her spell TN 4: 04 03 02 01 01 01
So, that leaves Akuma with 2 successes and the ability to break the spell. Grey -- it's your call. Technically Akuma was influenced to put the gun down, so by shaking off the spell you can keep it drawn and pointing. Gonna leave this one to you on the IC thread.
Also, FYI, it probably takes about a 1/2 hour for Gio, Sophia, and Lex to biotech and heal everyone. I'm using Lex because his biotect his higher than Gio's so they can both work together. If Gio fails the roll, Lex can try again. So, the three of you work together to try and heal everyone. Everyone can check their character records at dcrs.dashifen.com to see what their current damage level is. Blitz: Sophia to light drain one so that's why you have still have 1 box of stun. The other stun -- from the armor spells which I dropped for you as well when you started healing -- was "healed" already with a willpower roll as per the rules.