Dashifen
Jun 3 2004, 03:41 PM
That ends this turn, everyone's spell pools and combat pools are back. I have Soluna's initiative above, Eccy give me a roll. If I don't here anthing from Elfie I'll put Lex on autopilot like Rowan just to keep us moving. Also let me know what your actions are for the next phase.
Ecclesiastes
Jun 3 2004, 03:59 PM
Init: 31
First action is to hack at the guy that I'm engaged with at the moment. Reach bonus (if any) used to lower my TN.
Katana (+5 Combat Pool): 11 10 05 05 05 04 04 04 03 02
Dashifen
Jun 3 2004, 06:32 PM
Eccy: give me an opposed roll for the melee combat. This is the katanaphile attacking you. Give me a body roll, too, just in case. It'll just save time later. If you win the opposed roll, I'll just ignore the body roll.
Soluna, any action? The only person you have line of sight on right now is the seriously wounded pistols guy who hasn't had a chance to do anything yet.
Elfie
Jun 3 2004, 06:53 PM
I havent said anything because I thought I wasn't in round 1 phase 3.
Edit: and phase 4
My Initiative for the second round of combat is: 13
So one gunman's down, but not out. Akuma is in melee with another, and there are more figures in the hallway? Is Akuma taking up most of the hallway with his melee or are there clear shots at the other moving figures?
Dashifen
Jun 3 2004, 07:10 PM
From behind the bench you can just make out Akuma fighting just inside the other hallway. The smoke makes still makes it rather difficult to make out what's happening, but that is disipating a bit out of the windows since it's release. In other words, from where you are, there's not much you can see other than the one-handed gunman ---- well and his hand about two feet to his left
Soluna
Jun 3 2004, 07:37 PM
I'm going to move up and take cover behind the bench with Lex and then cast increased reflexes on myself. Just while I cast the spell I'm going to remove the five die from spell defense (I'll bring them back up as soon as I can).
Spell roll: (6 sorcery die) 9,9,5,5,4,3
Drain roll: (6 willpower die and five spell pool die) 11,5,5,4,4,3,2,2,2,1,1
Only five sucesses on drain and I needed 8. That's a moderate stun right?
Dashifen
Jun 3 2004, 07:44 PM
Correct. You have successfully cast the spell, but you did take moderate drain.
Dashifen
Jun 3 2004, 07:47 PM
Elfie: I edited 2:1:1 (Turn 2:Phase 1:Part 1) to remove what I wrote in it about Lex before I knew you were around. Just let me know what he's up to since his action is in and around Rowan and Gwyn's.
Ecclesiastes
Jun 3 2004, 08:09 PM
Katana (+3 combat pool): 09 08 05 05 04 04 03 02
Body (+9 Impact Armor): 13 05 05 05 05 04 04 03 03 02
Dashifen
Jun 3 2004, 08:18 PM
Thansk for the rolls. I'll probably get back and finish up 2:1 tomorrow as I have to run now. Fun afternoon for me, though
Dashifen
Jun 3 2004, 09:55 PM
One more thing before I have play practice:
this image shows you the basic combat placement of the group and visisble opponents. Akuma can see a few more people in the hallway but is more focused on his attacker at the moment and not the rest of the hallway at the moment.
Ecclesiastes
Jun 3 2004, 10:00 PM
Oh, I didn't realize I'd gone into the next area, I'd start backing out a bit trying to draw my opponent and give the group sight of him.
Elfie
Jun 3 2004, 10:56 PM
So judging by the second picture, there are no doorways between the bench and the second hallway (that Akuma's in)? If it seems we've pushed the fight back towards the opponents, I'd like to begin moving up, but not if I'm leaving open apartment doors behind me.
I guess since you edited my action for 2:1:1, I could use that to collect the gun from the wounded to make sure he's not a significant threat while I move up to the wall against the next hallway (not in sight of the opponents, but against the nearside wall so I'm not exposing myself)?
Dashifen
Jun 4 2004, 01:40 PM
QUOTE (Ecclesiastes) |
Oh, I didn't realize I'd gone into the next area, I'd start backing out a bit trying to draw my opponent and give the group sight of him. |
I was thinking of you more in the doorway, but since you were on the offensive until recently, you would have pushed your opponent back a little. Now, he's going to get a chance or two to try and rock you on your heels so that might happen anyway
Dashifen
Jun 4 2004, 01:42 PM
QUOTE (Elfie) |
So judging by the second picture, there are no doorways between the bench and the second hallway (that Akuma's in)? If it seems we've pushed the fight back towards the opponents, I'd like to begin moving up, but not if I'm leaving open apartment doors behind me.
I guess since you edited my action for 2:1:1, I could use that to collect the gun from the wounded to make sure he's not a significant threat while I move up to the wall against the next hallway (not in sight of the opponents, but against the nearside wall so I'm not exposing myself)? |
That sounds fine to me. You could definately have your self in position by the end of the turn unless you want to run up there. Let me know.
Soluna
Jun 4 2004, 04:39 PM
Not sure if it's time for this but here is my next initiative roll (with the +3 from the spell):
Roll: 13,11,5,1
added = 30 (+rxn4) = 34
Yehaw! Much better!
Was I able to bring up the five spell defense die again, yet?
Elfie
Jun 4 2004, 05:44 PM
QUOTE (Dashifen) |
That sounds fine to me. You could definately have your self in position by the end of the turn unless you want to run up there. Let me know. |
Getting there by the end of the turn's fine. I'd want to make sure the guy who's down is out of this combat first.
Ecclesiastes
Jun 4 2004, 05:57 PM
QUOTE (Soluna) |
Not sure if it's time for this but here is my next initiative roll (with the +3 from the spell):
Roll: 13,11,5,1 added = 30 (+rxn4) = 34
Yehaw! Much better!
Was I able to bring up the five spell defense die again, yet? |
Unfortunately you don't use the rule of 6 when rolling initiative. So actually, you rolled 6+6+5+1 which is 18, +4 reaction makes your final initiative 22.
Soluna
Jun 4 2004, 06:50 PM
Ugh! Sorry! It was an automatic program...so I forgot that. Thanks!
Still a better initiative than 9...lol
Elfie
Jun 5 2004, 04:34 PM
As I said before, my second round initiative is 13. I'm going to be in Jersey Saturday and Sunday, so if anything important happens, just run my character on auto. Most likely I'd provide cover for Akuma and engage any targets of opportunity using the doorway to the next hall as cover.
Edit: OK I'm back.
Dashifen
Jun 8 2004, 09:43 PM
Okay, I'm back too, but I have to eat and go to play practice. Going to try and figure out what you all did and make an IC post with a combat phase by tomorrow morning circa 9:00am EDT. Sorry for the delay, but the play that I'm in opens in 9 days (hint, Elfie, hint) and we're running for the finish line, but its taking a lot of time!
Oh! Eccy, give me a dodge roll if you want to do it. There's an action by an NPC that I haven't posted yet (he's next after Elfie) but I might as well get your roll now to save time later. Honestly, I haven't rolled the action, so it might not be necessary. If that happens, I'll let you konw and you can have your combat pool back. Or, you can just try and soak it.
Ecclesiastes
Jun 8 2004, 09:57 PM
I'm out of combat pool anyways. I've used it on my attact and counter attack.
Dashifen
Jun 9 2004, 01:26 PM
That works, too!
Here's two rolls I made for Akuma. I wasn't eactly sure what you had for ballistic armor, as your sheet online has you wearing like seven articles of armor, but I assumed you were wearing the FFBA, Camo Suit and Secure Clothing for an ballistic armor of 8. If you want to change that, go ahead, but if not then we'll go with this roll :
Body Resist: 11 11 08 05 04 04 04 04 04 03 #D:10 TN:5 H#:11 S:4
4 successes stages your damage down from deadly, but it's still a moderate. FYI, one guy behind the katanaphile unloaded a 6 round full auto burst at you. The next step is this:
Willpower Resist: 10 05 04 04 #D:4 TN:5 H#:10 S:2
I rolled this for my spellcast: 14 05 05 04 03 03 02 01 01 #D:9 TN:5 H#:14 S:3
Which means you get blasted by a stunbolt. Sorry Eccy, but Soluna didn't get her spell defense back up yet after the spell cast until after this turn. The really annoying part about all this is that you just weant unconscious while in melee which basically means you're in deep shit. The good news is that the blast from the SMG you got hit with staggered you back more into the hallway so Lex and the others know that you're in trouble and they'll be able to cover you if your opponent continues to engage you.
Elfie -- you have one more action this turn if you want to take it.
Soluna
Jun 9 2004, 04:57 PM
Yeah...sorry bout no spell defense
That's the first thing I want to do this time around is bring that up.
Ecclesiastes
Jun 9 2004, 05:29 PM
Well... here is where the fun kicks in. Akuma has an Autoinjector installed with slappatch doses. When he goes down, it will kick in and heal 6 of the stun.
It looks like you didn't include my Bone Lacing when you calculated my armor, I'm pretty sure it adds up to 9. Using the roll you already did for me, that means I got 9 successes on the Body check.
Dashifen
Jun 10 2004, 03:07 PM
Okay, then with the nine successes you'll not have any physical wounds. I did forget about cyber bonus to armor and was just looking at the actual armor you had on. Sorry. Anyone know how fast the autoinjector will kick in and wake you up?
Elfie
Jun 10 2004, 05:22 PM
I guess my next action would then be to pull the somewhat stunned Akuma back towards the bench, assault rifle pointed down the hallway ready to spray at anyone coming at me with a weapon.
EDIT: unless he's not phased due to the autoinjectotrs...
Ecclesiastes
Jun 10 2004, 05:34 PM
Its an instant drug, so it wouldn't take effect until the end of the turn. The start of next turn will see me at a Moderate Stun, at which point I'll use a rating 3 patch to heal the rest.
(Heh, this is kinda funny. I used to take autoinjectors for all my characters, but never once used them so I quit. Now I'm gunna start using them again!)
Dashifen
Jun 14 2004, 01:53 PM
They're always nice against those pesky deadly force 5 stunbolts
So, Elfie: then you'll pull Akuma away from the line of fire (handy that you moved up last time, huh!) Rowan has an action as well, but I think Gwyn is out for now until her spell kicks her into high gear for the next turn. Sound good?
Edit: Whoops didn't read Soluna's post before I wrote the above. I'll post an IC thread, but depending on how well Soluna's request for a truce is taken by the opposition we might just drop all of the combat stuff for the moment and everyone can start back at a new turn if the bullets start flying again.
Soluna: Give me a fast talk (negotiations) roll. Thanks!
Soluna
Jun 14 2004, 08:02 PM
ok... Negotiations: 10, 5, 3 (I wasn't sure if it was opened ended or not...if not the 10 is a 6, but whatever). Hopefully they listen so Lex and Akuma have time to get back behind the bench. Plus I really want to go rub it in their mage's face that I kicked the pants off their free spirit
Heehee
Dashifen
Jun 15 2004, 01:58 PM
That puts us out of combat for the moment, as Soluna's roll beat my opposition's roll for fast talking. They're listening for the moment. Soluna, the next time we need initiative, if we need initiative, remember you roll the extra dice.
Dashifen
Jun 18 2004, 02:11 PM
Is everyone waiting on the response from the opposition?
Soluna
Jun 18 2004, 02:29 PM
Yes. I posted my deal on the IC thread and I'm waiting to hear what they say to it.
Dashifen
Jun 18 2004, 02:37 PM
I was more wondering if the others were waiting, too.
Ecclesiastes
Jun 18 2004, 03:29 PM
Yeah, I'm waiting on you guys too.
Elfie
Jun 19 2004, 12:22 AM
I was waiting on Dash, I figured this was going to be a bit of dialogue before the hell broke loose again.
Dashifen
Jun 21 2004, 02:34 PM
Sounds good. My play is over now, so we're back to full speed ahead. I'll be trying to check for posts twice a day like I was doing before June.
Soluna: I need an honest response -- would Gwyn be astrally perceiving or not at this point?
Soluna
Jun 21 2004, 04:42 PM
I would be dual natured since I know they have a mage. For the record, my spell defense is up (5 die)...since it seems you're going to throw nasty magic shit at us.
Dashifen
Jun 21 2004, 04:51 PM
I'll need reactions from everyone to determine who's surpised and who's not. Just post your rolls. I'll deal with Rowan and the woman.
Soluna
Jun 21 2004, 04:55 PM
Reaction = 3...thanks to that stoopid drain
Oh well...somebody save me!
Ecclesiastes
Jun 21 2004, 06:29 PM
Reaction/Surprise test: 11 05 05 04 04 04 04 03 02 01 #D:10 TN:4 H#:11 S:7
Elfie
Jun 22 2004, 05:14 AM
Reaction: 10 08 05 05 04 02 01 01
How far back would I have made it from the doorway by now with Akuma? Would we be back at the bench by now, or would we still be exposed if anyone came around the corner?
Dashifen
Jun 22 2004, 04:51 PM
At this point you can be behind cover if thats what you and Eccy want to do. Akuma's awake with a moderate stun and physical wounds so he's a little punch drunk but he's conscious again. Thefore, in the few seconds while Gwyn did some talking before the strange woman came running around the corner shouting at you guys, you could all be behind the bench if you so desire.
Okay, so Lex and Akuma were not surprised by the woman's screams and charge, but Gwyn and Rowan were (my roll was horrible for Rowan, she almost botched but I rolled one 2!).
As a recap of how I do surprise, since I'm not sure it's come up before, everyone roll initiative. Lex and Akuma can take action against the woman, but Rowan and Gwyn cannot, in the first phase. After the first phase, the surprise goes away and Gwyn and Rowan can act against the woman. If any other combantants make themselves known to the group other than the woman, Gwyn and Rowan can act against those enemies, just not the woman.
Roll me some initiatives and we'll do a little more ass kicking before the end of this one
And let me know if Lex and Akuma made it to cover of if either or both of you are still in front of the bench.
Soluna
Jun 22 2004, 05:32 PM
Initiative = 8+7+5+4 = 24+4-2 = 26
God I love that spell
If any other people come into the hallway, I'm going to drop back behind the bench and grab my gun back up off the floor. If I can do that now I will, but I assume I can't because I was suprised.
Ecclesiastes
Jun 22 2004, 06:55 PM
Actually... Akuma currently has no wounds, physical or stun. You calculated my armor wrong, so I ended up with no physical damage. Then when I had the woderate stun, I threw on a rating 3 stim patch to heal the last of the stun (though when they patches wear off, he's going to crash again).
Ecclesiastes
Jun 22 2004, 07:18 PM
QUOTE (Ecclesiastes) |
Its an instant drug, so it wouldn't take effect until the end of the turn. The start of next turn will see me at a Moderate Stun, at which point I'll use a rating 3 patch to heal the rest. |
This is where I took the rating 3 patch. Basicly it was done while I was moving back to take cover.
Ecclesiastes
Jun 22 2004, 07:21 PM
For this round, my initiative is 27.
I'll be quick drawing my pistol loaded with Gel rounds and shot the chick. I'm not sure of the TN to hit, because I don't know the range, though I'd guess it is short.
Free: Quick draw (08 05 03 02 01 01 = successful)
Simple: Shot (11 09 04 04 03 01)
Simple: Shot again, if needed (07 07 05 05 01 01)
Elfie
Jun 22 2004, 08:54 PM
Initiative: 11
I should still have my assault rifle ready (no merc would just drop his weapon to grab someone, he'd sling it), so if I have the ability to shoot this crazy lady, I will. I'd probably be by the bench, not sure if I'd be behind it or not, but I'll crouch anyway.
Simple: Burst Fire: 05 04 03 01 01 01 (assault rifle 5 + artwinkulation)
Simple: Burst Fire: 09 05 05 05 03 02
The rounds are Ex-Ex.
I have Smartlink II, The AR has built in recoil comp (i forget the amount), Gas Vents IV, and Shock Pads.
My ballistic armor is 6 (FFBA 4, Secure Vest 4(2) )
I know Akuma's shooting gel rounds, but I geared my guns towards last-ditch deadly force, so... oops
Dashifen
Jun 22 2004, 09:57 PM
Soluna: Gwyn can pick up her gun up now, because she's surprised by the action of the woman, but capable of acting. Therefore, the womansurprised her and hwe first thought was to get her gun rather than blast her with a spell.
Eccy: missed the stim patch when you posted about the autoinjector. Sorry.
Elfie: I don't think I have anything to say to you at this point, I just didn't think it was fair if I didn't say something
Dashifen
Jun 22 2004, 10:38 PM
QUOTE (Soluna) |
Initiative = 8+7+5+4 = 24+4-2 = 26
God I love that spell
If any other people come into the hallway, I'm going to drop back behind the bench and grab my gun back up off the floor. If I can do that now I will, but I assume I can't because I was suprised. |
Sorry, hun, but rule of six doens't apply for initiative even though the program makes it happen. So, you're initiative is actually 6+6+5+4+4-2 = 23 Still damn fast but not as fast as you thought.
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