Backgammon
Jan 14 2005, 01:12 PM
Gyuh.. I'm confused... Why is JACK exploring the tunnel when I asked JAMES to do it? JACK = unoticeable guy JAMES = stealth sam, right?? Admitedly, close enough, and the end result seems to be the same... But did Jack go off on his own? Kinda lost here
Toptomcat
Jan 14 2005, 06:47 PM
Yeah, I'm confused too.
Sandoval Smith
Jan 14 2005, 06:59 PM
Lets say that Jack went in a few meters behind James to act as back up in case more zombies jumped out at him. My last post can act as compliment to whatever else James finds in that tunnel.
HeySparky
Jan 14 2005, 10:45 PM
I think you guys should arm-wrestle or something and who ever wins gets to keep their name, the other has to come up with something more distinctive.
One...
Two...
Three...
GO!
Backgammon
Jan 14 2005, 11:10 PM
Nah, it's ok. I'll keep putting both on point on suicide missions. Eventually one will die and it'll make it easier for me
Edit: edited the other post so I order both of you to go on recon.
Fortune
Jan 15 2005, 08:33 PM
Backgammon: Your character would know these things, which is why I'm posting here instead of IC.
None of the team you are sending away can summon, and if the radios don't work, then it's a good possibility that drones won't get through either.
Also, there is a pretty high Background Count in the area of the mysterious Circle. You might want to take that into account before trying to erect a Ward. That's not to mention the presence of a large quantity of soon-to-be-rotting corpses.
I'll hold off on posting for Gypsy in case you want to change something.
HMHVV Hunter
Jan 15 2005, 08:39 PM
Plus, I can't erect a ward in conjunction with any of our other magickers, since I'm a psionicist and no one else is.
Backgammon
Jan 15 2005, 09:51 PM
Ahh, didn't know BG count would affect ward-making. Checking the rules, while it doesn't seem to explicityl say so, it does seem to modify any magical activity. Guess we'll all move out then. Editing.
Fortune
Jan 15 2005, 09:53 PM
Personally, I think we should be checking that cave-in a bit more thoroughly before we leave.
But you're the boss.
Backgammon
Jan 15 2005, 10:03 PM
Feel free to speak up in-game, Fortune!
Also, as was mentionned at some point in the posts, we should probably decide what our partners are, since I'm using it a lot.
We already have:
Gypsy - Slinky
I'm thinking, from the top of my head,
James - Rebo
Gremish - Jack
Seel - Tevos
with me moving around since we're an odd number. If anyone has any preference go ahead, this is just a suggestion.
Edited: 1 mage per team as Fortune mentions
Fortune
Jan 15 2005, 10:11 PM
Ok, I will.
As for 'teams', Sparky suggested pairing an awakened and non-awakened character as being SOP. I think this is a good suggestion. With that in mind, you might want to split up Jack and James, partnering each of them with either Gremish or Rebo.
Fortune
Jan 16 2005, 09:21 PM
Toptomcat: It
was pretty much even. 4 people (Gypsy included) check the cave, and 4 people (plus Dogma) check the exit and organize the gear. There's a much higher probability of running into more hostiles up there than in the cave where we already toasted most of the opposition.
HMHVV Hunter: I assume your post means you are coming with Gypsy as asked? It is kind of unclear since there are 2 'magic wielders' (plus Rebo
) on the cave-in team, and only one going with the rest that are checking the surface.
HMHVV Hunter
Jan 16 2005, 10:13 PM
What?
I just said I was going with James; I thought we were getting paired up like someone suggested earlier.
Who's going where?
Fortune
Jan 16 2005, 10:50 PM
Well, Gypsy was told by Dogma to pick who he needed. In my post, I chose Rebo, Slinky, and Tevos to accompany Gypsy to check out the cave-in. The rest of the team will go with Dogma to the exit.
I explained my choices in the post, and split the teams because Gypsy will need Rebo's Projection (?) ability and Tevos' Spirits. I wanted one more person for cover/protection, and chose Slinky.
In reality, James wouldn't even know about the little side trip yet, as Gypsy did not include him in the briefing. Ignoring that though, my last post was made in response to his.
HMHVV Hunter
Jan 16 2005, 11:12 PM
Oh ok.
Post edited.
Toptomcat
Jan 17 2005, 01:33 AM
Yeah, I wan't including the speaker in my mental math. Silly me.
Fortune
Jan 17 2005, 03:47 AM
It's cool. I really didn't mean to come off sounding like a dick.
It's strange, because out of nine characters, we only have one with access to Astral Projection (of a sort), and one who can call Spirits (not counting Rebo's Thought Forms). And no Elementals!
Actually, the choice I found the hardest was picking the one non-awakened support person to accompany the cave-in team. I figured that all things being equal, the deciding factor for Gypsy would be that he was already paired with Slinky.
Fortune
Jan 17 2005, 06:34 PM
IC post soon, pending a response from Sphynx concerning my last entry.
Sphynx
Jan 17 2005, 07:05 PM
You already did your IC post, and trust me, it'll take at least 15 minutes for a translation, if it's possible at all.
Sphynx
Lindt
Jan 17 2005, 07:18 PM
Sorry folks. Went on a rather short notice sking vacation. I will be posting in the IC thread as soon as I read up and get some more sleep.
2 with projection. Thanks Sphynx =)
Fortune
Jan 17 2005, 08:18 PM
QUOTE (Sphynx) |
You already did your IC post, and trust me, it'll take at least 15 minutes for a translation, if it's possible at all. |
Yeah I know, but Slinky asked me for a response. I figured it would make sense that Gypsy would have some idea of whether he
could translate it or not before he actually finishes it.
Fortune
Jan 17 2005, 08:38 PM
Gives a new meaning to the phrase 'talk to the hand'!
Backgammon
Jan 17 2005, 08:46 PM
Out of curiosity, how old is Slinky?
HeySparky
Jan 17 2005, 09:19 PM
24
Backgammon
Jan 17 2005, 09:24 PM
Ah good. I won't feel bad then when
I send her to her death she tragically dies.
That's actually even older than Dogma (yes, team leader is a 20 year old.... We're all doomed
)
Lindt
Jan 18 2005, 02:20 AM
dammit, Im playing the old fogie again... I have Tev pegged at 31
Fortune
Jan 18 2005, 03:08 AM
QUOTE (Lindt @ Jan 18 2005, 06:18 AM) |
2 with projection. |
I thought Tevos was a Conjurer. How did he get Projection?
Fortune
Jan 18 2005, 08:32 AM
So, do all of us Conjurers and Sorcerers have Astral Projection then, or is Gypsy the only one that doesn't?
As far as I knew, Rebo is the only full mage (if you can call him that) on the team.
Gremish
Jan 18 2005, 09:07 AM
Im a full shamen =P and from what i understand the only awakened that cannot project are adepts unless they take the specific adept skill.... shamens mages and conjurers ect can project just fine... but i could be wrong... ill look it up.
Fortune
Jan 18 2005, 12:49 PM
I see ... a full Shaman with absolutely no Conjuring skills whatsoever. Easy to mistake for a Sorcerer ...
All the better though ... at least we have another character that can Project.
As to the Astral thing, SR3. pg. 160 ...
QUOTE |
Aspected magicians are capable of astral perception, but not astral projection. |
Aspected magicians are defined as Sorcerers, Conjurers, Elementalists, and Shamanists.
Backgammon
Jan 18 2005, 01:17 PM
Uh, I guess it wasn't clear when I said
QUOTE |
He could send one of the astrally projecting capable mages back to the top alone, but Dogma was still very reluctant to expose someone to the perils of astral attacks, or having his body posessed. |
that I DIDN'T want anyone to astrally project to the top, but whatever, now that you described the top and that Gremish didn't get eaten by something, I'll make a tiny edit to have Gremish go scout. Although, again, Gremish had said he was astrally PERCEIVING the passageway, not projecting
Moving on...
Fortune
Jan 18 2005, 01:34 PM
I feel a little hesitant at the thought of posting IC.
On the one hand, the original premise of the game was for both the players and GM (?) to make multiple posts per day if possible, but at least one (IIRC).
On the other, I feel I should be waiting for some of the less frequent players to post, some of which are few and far between.
[edit]But I see now my post isn't necessary, since Backgammon has pretty much posted for me. [/edit]
Fortune
Jan 18 2005, 01:42 PM
Sphynx: I do have a good idea of what's needed though, but whether Gypsy would know is what matters.
Dragons [Western]: 1 [3]
Elven Society: 4
History [Elven]: 2 [4]
Sixth World Magic: 6
Spell Design [Hermetic]: 5 [7]
These all might be of some help ... in a very long shot.
He also has access to the following on chip ...
- Neo-Anarchist's Collected Guides to the Sixth World
- Patterson's Paranormal Animal Guides
- Webster's Advanced Encyclopedia
- Libram of Hermes Monthly - Anthology
- Shadowland's Collected Fourth World Lore
- Manual of Practical Thaumatugy - Decade in Review
- Sixth World Shaman Magazine - Anthology
Some would be more helpful than others, of course.
Backgammon
Jan 18 2005, 01:47 PM
QUOTE (Fortune) |
- Shadowland's Collected Fourth World Lore |
Dear god that's going to be useful!
Fortune
Jan 18 2005, 01:49 PM
Yeah, I like that one.
Sphynx
Jan 18 2005, 02:12 PM
Backgammon: Last post I read by Gremish had someone watching over his body while he projected ahead. He must have editted since that point, sorry for changing the past.
Fortune: Gypsy knows more than Fortune. If you think you know the way, so would your character.
Sphynx
Gremish
Jan 18 2005, 02:35 PM
I plan to take conjuring once i get a fwe other things out of the way. When i made the char i didnt go for Conjuring cause it seemed liek we had someone thatw as goign to do that at the time and further i didnt feel Gremish was reay or willing to have spirits ect following him around. Hes a do it yourself kinda guy when he does it at all =)
Uh from what i understood Jack and the crew were watching over me as i went up....
Fortune
Jan 18 2005, 02:39 PM
It's cool. It just honestly didn't occur to me that Gremish was anything other than a Sorcerer.
Gremish
Jan 18 2005, 02:49 PM
No worrys =D i ushually make full shm / mage cause i liek ibeing able to do both didnt een cross my mind to make him a Sorc =P
Lindt
Jan 18 2005, 03:17 PM
Technicaly Tev is aspected, but I was givin the option of spending my starting spell points to get projection, as well as iniatate.
So we have... 3 people who can project? man, we DO have the magic end of this game covered...
Backgammon
Jan 18 2005, 08:35 PM
QUOTE (Gremish) |
Uh from what i understood Jack and the crew were watching over me as i went up.... |
Ok, so you DID project even though I said not to. I thought you were only perceiving.
Fortune
Jan 18 2005, 09:28 PM
QUOTE (Lindt) |
Technicaly Tev is aspected, but I was givin the option of spending my starting spell points to get projection, as well as iniatate.
So we have... 3 people who can project? man, we DO have the magic end of this game covered... |
Bonus!
It's sometimes good to know these things.
HeySparky
Jan 18 2005, 10:16 PM
Actually - Slinky has Literature/Poetry 1/3.
Backgammon
Jan 18 2005, 11:18 PM
f*ck poetry, let's just mindrape the rock!
Fortune
Jan 19 2005, 01:18 AM
QUOTE (ES_Sparky @ Jan 19 2005, 09:16 AM) |
Actually - Slinky has Literature/Poetry 1/3. |
I specifically looked before posting, because I thought I remembered that someone had it. I must have totally missed it.
The perils of posting before at least 3 coffees in the morning!
I'll edit.
[edit]Edited![/edit]
Backgammon
Jan 19 2005, 01:18 PM
Uh, Sphynx, Jack is moving bodies, not Slinky... and Jack is not, at the moment anyway, a woman.
Sphynx
Jan 19 2005, 01:23 PM
I surely have no idea what you're talking about man... *whistles innocently as the edit button is pushed*
Sphynx
Fortune
Jan 19 2005, 01:30 PM
Sphynx
Jan 19 2005, 01:33 PM
Yes he did, read my side of the story, and the rule about the GM being God.
Fortune
Jan 19 2005, 03:00 PM
It's cool.
I'm hoping some of the others will make an appearance, so I'll wait a while before I post IC.
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