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HMHVV Hunter
Post edited.

It might help if we had some sort of visual aid; these non-visual descriptions are sort of confusing.
BishopMcQ
Edited for your new course of actions. I will see what I can do about putting a map up for you.
HMHVV Hunter
Slicing through the lock.

Edged Weapons 5, Combat Pool 5

01 02 02 02 03 03 03 04 04 11
Ecclesiastes
The door dodges out of the way.
HMHVV Hunter
With Helios's system affected by Neuro-Stun, it very well may wink.gif
Ecclesiastes
So, I gotta ask OOC, cause the IC thread jumped forward before everyone could reply... does everyone have a respirator? If not, you'd be wise to not go into the building and instead cover things outside. That or find a way to get to the second floor from the outside.
Ecclesiastes
Sending over a pair of IPE Concussion grenades, base damage is 16M Stun.

First Shot: 16 08 05 05 05 05 04 03 03 02 02 02 (12 successes)
Second Shot: 07 05 05 05 04 04 03 03 03 02 02 02 (12 more)

If the pen is small, then I'll only use one, I don't want to kill them, just knock em out.
HeySparky
Respirator out and on. OF course she has one - what city-dweller doesn't in 2064? smile.gif
HeySparky
Astral perception: 10 05 04 02 02 01
Bastard
i bought four...so i have one, kane will have to hold his breath.


so just tigger and tiny with me? I can put you both under invisible, then lets move and fast.
HeySparky
Colonel Mustard did it with a Force 4 Hearth Spirit in the Kitchen...

Conjuring (6 skill + 7 pool):
09 05 05 03 02 02 + 15 14 09 05 04 01 01

Drain:
11 05 05 04 04 03 02 02 01

Just in case anybody caught it, I misplaced who Edana was with and edited the post to enter through the kitchen with Graves and Bishop, rather than through the window with JT, Tiny and Tigger.
Bastard
ok then i am moving but first

Detect Life 5: 11,5,5,4,3,2
Drain 3L: 9,5,5,5,5,2

I load IR smoke grenades into my launcher
BishopMcQ
Sparky--You don't get to use spell pool for conjuring, but you still have 3 successes.
HeySparky
Aww... shucks. Well, glad I separated it out then.

Why do Spells get their own pool? Where's the love for conjuring?
BishopMcQ
Spirit Foci are your best source of conjuring love...but they like all foci are very expensive.
Bastard
Casting Invisibility on Tigger
Improved Invisibility 4
10,10,4,2,1,1

Drain 3M: 8,5,3,3,1,1
BishopMcQ
Bastard--the spell works, remember that you are at a +2 modifier as long as you are sustaining it.
Bastard
noted
Ecclesiastes
Athletics to increase running speed: 11 05 04 03 01
Bastard
McQ- How close are the targets...I have one of the battletachs on.

Toturi and Eccs...im trying to work with you guys as a team, but you dont respond to my or my characters questions...and everyone started rushing in doing their own thing. If you have a plan, it would be nice to know. Ive been filling the OOC with "what do you guys want to dos" and whatnots and no one replies.
BishopMcQ
Bastard--No one is currently "painting" the target and there isn't a visual contact so you're not sure where exactly the other team is. It is possible to launch a grenade up the stairwell to have it land on the third floor between the two rooms. The smoke will fill a large enough area to flood both rooms the landing, and flow down into the stairwell.

Team-- At this point I'm gonig to need initiative rolls so that we can get combat moving linearly rather than the round robin approach that has been happening until this point.

At the moment:
Kane is outside.

Bishop and Graves are downstairs.

Tigger and Helios are cresting the stairs to the third floor.

The rest of the team is in transit up the stairs.

Respirators I will presume are out and being worn by everyone who has one.
HMHVV Hunter
Initiative for Helios:

12 + 4D6

Roll: 02, 04, 06, 06

Initiative Score: 30 - 2 (for Moderate Stun damage) = 28

God I love adept powers smile.gif

Oh, for the record, I'm setting my SMG for full autofire as I head up the stairs.
Bastard
I am with Tigger...at least I thought.

Initiative 6+4d6 (from increase reflexes on sustained focus)
5,5,3,3

16+6-2=20

On my turn Im droping a grenade between the rooms like you said. I will stop moving to fire, so I can get a better shot.
Ecclesiastes
Init: 21
Buddha72
I'm still here but I have spotty internet access at the moment. We have electricians here all week upgrading the wiring so at the end of the week I should be back to normal. Thanks for all your patience! smile.gif Thanks McQuillan for NPCing me during all of this.

ps GO TEAM GO!!
BishopMcQ
HMHVV--You're still suffering the additional +2 from the neurostun, it hasn't been an hour yet...

Team--I need the initiative rolls before we can continue, please post them as soon as possible.
HMHVV Hunter
I know; that's +2 to target numbers, right?
HeySparky
Ugh... sucking it up with initiative.

I didn't have message archiving turned on McQ, so I don't recall what you had me roll for Herne's initiative. If it's the same as mine...


Edana: 7

Herne: 10
BishopMcQ
Sparky--If Herne is astral, reaction + 1d6 + 20. His reaction we calculated to be the same as yours. If physical, then don't add 20.
BishopMcQ
HMHVV--I'd have to double check the exact text, but my understanding is the +2 from neurostun gets factored in the same way wound modifiers do...
HMHVV Hunter
p. 250, SR3:

"Even if he resists this (Stun Damage), he suffers disorientation for about an hour, adding +2 to all target numbers."

So if you're asking whether it reduces Initiative, it doesn't say so.
HeySparky
QUOTE (McQuillan)
Sparky--If Herne is astral, reaction + 1d6 + 20. His reaction we calculated to be the same as yours. If physical, then don't add 20.

Okay - the 10 stands, he's Materialized with us.
HMHVV Hunter
Bumping this up so that everyone can see we need their Initiative scores.
HMHVV Hunter
D'oh
toturi
Init 21.
BishopMcQ
Tigger--34
Helios--28
Bad Guys--26
Bishop--21
Graves--21
JT--20
Herne--10
Edana--7
HMHVV Hunter
Using my two Simple Actions to take aim (should reduce the Target # by 2, if I understand the rules correctly). Aiming at the nearest society member.

Also got a laser sight, which should reduce the Target # by another 1.
Bastard
biggrin.gif at least i am faster than edena
Johnson
I am back from Holiday. Not the best but I am back... I will have my Init in buy tomorrow.


Edit:

Please let me know which group i am with... Not sure if I am with the front group or backing Edana up...
HeySparky
And faster than Edana too! wink.gif

Tiny: We're miraculously all together or pretty close to it.

EDIT: Oh, and I'm not not paying attention, just waiting for my initiative to roll around. Will probably spend a simple action not puking and depending on how things have gone, fire hammerheads at Ballefour's captor.. called shot or not is what I need to decide now.
BishopMcQ
Welcome back Johnson--You are on the stairs about 6m from the top of the stairs.

I was hoping that Buddha would have a minute to post, but his connection is still intermittent. Therefore we're moving on.
BishopMcQ
HMHVV--You've got 2 bursts coming your way. 12 S base damage.
First burst has 8 successes. Second burst has 5.

Team--The 2 members of the Society that did not fire have "readied actions" to kill the hostages. In case the flavor text didn't clear explain the game mechanic.
HeySparky
When it gets to me, I'm making a called shot with the hammerhead arrow to the gun of the guy holding Ballefour. Herne (holding his action until Initiative 7) is making a called shot to the gun of the guy with the other hostage. Burning my remaining 2 karma to make the shot. Whole attack is offense with matching dice from Combat pool. I'll roll when the action comes around.

Actually... if the strength of the bow would make a difference in how much the arrows could potentially move the barrels of the guns... I'll switch it up to Herne making the Ballefour shot rather than Edana... unless because of her Karma she has a better overall chance of making the shot at all.

Advice?
Ecclesiastes
Sparky: If they have actions readied, they can use the action before you get the arrow off.

Is Bishop up?
Ecclesiastes
Stealth: 10 04 04 03 03 03 01
BishopMcQ
Ecc--Go for it. I'll post the results of body soaks and the like after I get the rolls.
HeySparky
Yeah... but the intent of the action is to decrease the effect of their action. Make the bullets graze the heads rather than insta-kills. Do the mechanics not allow for that?
HMHVV Hunter
I'm doing one dodge test and one soak here.

Target Number for Dodge test aganst 5-success burst: 9 (from what I understand of the rules)

Combat Pool dice for dodge test: 6

01 02 02 03 04 05

Karma re-roll (rerolling failures) (-1 Karma Pool):

01 03 03 04 04 11

Soak test (against 8-success burst): Body dice (4) + Combat Pool (3) (also got 4 points of ballistic armor to reduce the base damage to 8S)

01 01 03 04 05 05 08

If these bursts leave Helios in as bad shape as I think they will (i.e. dead), I'm using Hand of God (I've got 1 Karma Pool after accounting for the above re-roll and I-don't-know-how-many Good Karma, not that it'll matter if I do need to use it).
Ecclesiastes
QUOTE (ES_Sparky)
Yeah... but the intent of the action is to decrease the effect of their action. Make the bullets graze the heads rather than insta-kills. Do the mechanics not allow for that?

Not really. Maybe McQ will let you make a reaction test or something, but they would "have the drop on you", making their tests at a TN of 2 and yours at a TN 4.
Ecclesiastes
For anyone who doesn't know what Freeze Foam is, basicly it is a foam that expands out and traps people inside it, not letting them move.
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