On then! Another review, since I've finished with the book recently.
Read on at your own risk, minimal spoiler tags, because mimes are evil

The first thing to note: I like the artwork. The cover isn't really my taste, but it's still a good piece, even if it doesn't really relate too much to the content.
Inside artwork ranks from 'My eyes don't feel offended, meh' to 'WOW!'.
I especially liked the troll and dwarf on p. 43 and the troll girl (again with a dwarf, how cool is that?) on p. 51. The last one is one of Laubensteins better B/W pictures AND she's cute.
Cool elves on p. 74. Is that Netcat?
Beefy Fastjack on p. 143, if that's supposed to be him

Don't really know how I feel about the picture, but in itself it's a cool effect, fits the story.
I need to agree with the others saying that the picture of Slamm-0! saluting on p. 185 is really fine, too!
Second: The meat of the book.
I felt intrigued by the hidden fictions and the topics that Storm Front is dealing with. In general, I think the basic ideas behind the chapters are cool and can be used for great storytelling.
The execution however ... varies in quality, both in writing and plausibility. This has been discussed to and fro, so I'll just summarize my views regarding the chapters.
The intro fiction and accompanying image are great. It feels very Shadowrun. A lowlife down on his luck and a lot of foreshadowing. Syndicate, technomancer (or hacker, I forgot), dragons! Kudos to the writer, I thoroughly enjoyed it.
The Triumph of Aztlan:While I feel that a strike against The Destroyer is overdue after the direction this particular plotline took, the execution of the story feels lackluster.
Reading it was hard, in part because I didn't recognize my view of the world (which is an entirely subjective point) and also because the plausibility behind the storytelling seems strained. It required a level of suspension of disbelief of me that I wasn't willing to give. There has been a lot of discussion and I don't want to rekindle those arguments, so I'll leave it at that.
[ Spoiler ]
I would have liked it better if Sirrurg had ended up dead
but it was a good resolution to the attack.
The surprise attack and additional triumph in Bogotá, where basically nothing happened in the war against trees, felt over the top, though. Not a fan, but then again, the whole 'war' felt forced and pointless. This is not the fault of Storm Front or the author of this chapter, though.
Fall of a DragonHated the chapter. Absolutely. Can't find a good thing anywhere and that includes the writing and storytelling. It's basically an exceedingly elaborate synopsis (thereby defeating its own point) of the dragon 'civil war', followed by an eyewitness account from two unreliable narrators, with both being total braggarts.
The final duel paled in comparison to the wall of text that described what happened before.
Very anticlimactic.
Several inconsistencies (materializing spirits dropping killer glass beads of doom, up to dragons having a written language and a lot of their behavior) and violence porn. Not my cup of tea, thank you.
Seattle shakesI've said it earlier: This chapter is great. I loved it. The Brackhaven intro fiction with foreshadowing for later events was funny when I reached said events, and what happened is just down to earth Shadowrun: Dirty politics and their effect on the streets. Good tie-in for the Missions and me having played and GMed some of those and even using Netcat as an NPC was a big feeling of coming home.
Blown away and a fine wrap of the Missions season.
Lightning in DenverMeh. Interesting chain of events leading up to (yet another) duel, but Harlequin hulking out felt weird and not at all that epic. The footage of the duel was, again, too vague for my tastes and didn't add much flavor.
Also, Aztlan jumps the shark here, where I could only shake my head in total bewilderment.
Ares tremblesAnother meh chapter. Feels inconclusive, with a badly thought out premise and just events piled on another with the sole purpose of having Ares tremble. Things have been said in this thread, I won't reiterate them. YMMV.
Shadow NetworkA big editorial boo-boo happened here. The next three chapters are all great in their own way, but it has been stated that they should have been smaller chapters rolled into this one. No further comment, QA-issue.
First among equalsI'm not a Tír Tairngire fan, but I am becoming one more and more with each publication that details the history since Critias started writing it. I don't agree with everything happening there (mostly because of one of my character's personal spats with Jenna, and taking away that story-opportunity with the IEs being ousted

) but the storytelling is plausible, intelligent and gripping in a down to earth way. I enjoyed it. Thanks. Now get cracking on a similar thing for Tír na nÓg, pretty please? (I can give you my notes

)
The artful DodgerHey big guy! There you've been! Good to hear from you

Interesting speculation about what Dodger has been up to, with a few tantalizing tidbits in shadowtalk comments. Not enough hard fact, like a 1st hand sighting, but still enjoyable. Not sure if I can use this, but a good read nonetheless.
Sleeping with the EnemyI hate the infected. Ergo: I love this chapter. It's subjective, but it takes them down a notch, torpedoes the infected rights movement and generally makes them more usable. I like Fear the Dark almost as much as I dislike deVries. They represent everything of how I use my vampires in an SR context.
Escaping the Ghost DecadeI honestly can't say if this is a good chapter. hermit has pointed out the inconsistency with Shiawase being that big in the food market in Europe, but Wakshaani has addressed this concern. Other than that: I'm not really a corp history guy and all I can say is that the chapter sheds light on what the three Japanocorps have been up to in a readable, non-facepalming way. I don't want to sound dismissive, but the fact of the matter is that I can't judge it in a satisfactory way because I lack the knowledge and the inclination to do the research.
FracturesI am totally uninterested in this storyline, sorry to say. The chapter didn't change that, but I'll admit that the information is presented in a way that made me read it through and nodding in agreement. The idea behind it doesn't interest me, but the writer still managed to make me care enough to carefully read it, so I'll say bravo

Now to the ugly parts:
QA issues in several chapters. To be fair, the spelling quality and typo frequency is getting less prevalent after the first two chapters, but the big blunder with the Triump of Aztlan and the chapter that isn't a chapter followed by three chapters that should be that chapter is embarrassing. Again.
And here again my clamoring for a proper table of contents (clickable in the PDF, please) and maybe an index at the end of the book. It's basics. I don't desperately need them in the PDF, but a book should have it.
The game information chapter is just weird. I can't make heads or tails out of it. It feels like the attempt (and subsequent failure) to give the book some crunch, but there isn't any. Just a bunch of adventure hooks, ranging from hilarious to usable with interesting notions about payment. Also some funny stats for great dragons (that probably no one will ever use), a useless spell that appears to be there for the sole reason of explaining a great dragon doing stuff, and copypasta statblocks for no discernible reasons.
My final thoughts on the book may seem harsh.
I think there are some wonderful ideas and also some very good writing to be found in this book, but ultimately, it is not very usable. It is a pure fluff piece with so much stuff that only happens in the background tapestry of my world that I can't use much of it. There is no relevant crunch to be found, and even marketing free 'coming soon' stats for the Entropy spell, Martin deVries and Sirrurg will not change that, sorry to say.
My personal issue with the book is that I actually like fluff books. But usually they bring at least a bit of crunch with them and things that are not '1000 karma runners go up against great Dragons'
I don't recognize a lot of the SR I have grown accustomed to over the years, but that is natural. The writers change and with them the direction. If you like the direction they're taking, you're golden, if not ... tough luck.
Still, I'm happy to see that some of the material strikes my nostalgic heart

4/10, with the usual 1 point penalty for bad editing and proofing.
It's not as bad as WAR!, but it's still worse than Clutch of Dragons.
My recommendation: If you understand German and are interested in the plot lines, wait for the Pegasus release.