Blank's AmbushOpponentsHuman Fighter (hFight) (Tripped the wire)
- 3B, 3A, 3R, 3S, 4W, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 9 Stun 10
- Limits: Physical 4
Human Runner (hRuns)
- 3B, 3A, 3R, 3S, 4W, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 9 Stun 10
- Limits: Physical 4
Dwarf
- 5B, 3A, 3R, 5S, 4W, 3L, 3I, 3C
- Init: 6+1d6
- Conditions: Physical 10 Stun 10
- Limits: Physical 6
Surprise Rolls:[ Spoiler ]
Blank: (Reaction + Intuition + 6 for Ambush(4)): 13d6 (3) = 4 (Success)
Dwarf: (Reaction + Intuition + 3 for Alerted(3)): 9d6 (3) = 2 (Fail, Surprised)
hFight: (Reaction + Intuition + 3 for Alerted(3)): 9d6 (3) = 1 (Fail, Surprised)
hRuns: (Reaction + Intuition + 3 for Alerted(3)): 9d6 (3) = 4 (Sucess)
Surprise RoundInitiative[ Spoiler ]
Blank: 7+2d6 = 14
Dwarf: 6+1d6-10 = -1
hFight: 6+1d6-10 = 0
hRuns: 6+1d6 = 10
1st Pass[ Spoiler ]
(14) Blank Attacks hFight (Unarmed + Agility + Reflex Recorder,-4 for Called Shot for Stun Damage): 7d6 [7] = 3
hFight was Suprised, and gets no Defense
Damage Value ((Str+1)+3S): 9S
hFight Resistance (Willpower v. Damage Value): 4d6 = 0
Damage: 9S (Knocked Down)
(10) hRuns is spooked, and tries to bolt past Blank, who Intercepts (-5 Init) (Unarmed + Agility + Reflex Recorder, - 4 for Called Shot for Stun Damage): 7d6 [7] = 4
hRuns Defense (Reaction + Intuition + 2 for Running): 8d6 [4] = 3
Damage Value ((Str+1)+1S): 7S
hRuns Resistance (Willpower v Damage Value): 4d6 = 2
Damage: 5S (Knocked Down)
Combat Turn 1Initiative[ Spoiler ]
Blank: 7+2d6 = 10
Dwarf: 6+1d6 = 7
hFight: 6+1d6-3 = 4
hRuns: 6+1d6-1 = 8
1st Pass[ Spoiler ]
(10) Blank Attacks hRuns (Unarmed + Agility + Reflex Recorder, -4 for Called Shot for Stun Damage, Opponent Prone): 8d6 [7] = 2
hRuns Defense (Reaction + Intuition - 1 for Wounds - 2 for Prone): 3d6 [4] = 1
Damage Value ((Str+1)+1S): 7S
hRuns Resistance (Willpower - 1 for Wounds v. Damage Value): 3d6 = 0
Damage: 7S (Knocked Out, 2 Overflow)
(
hRuns is KOed
(7) Dwarf attacks Blank w. his Spear (Blades + Agility): 6d6 [6] = 2
Blank Defends (Reaction + Intuition): 7d6 [7] = 4
(4) hFight tries to Stand Up (Body + Willpower - 3 for Wounds (2)): 4d6(2) = 1
hFights tries to Stand Up again, using a tree (Body + Willpower + 1 for leverage, - 3 for Wounds (2)): 5d6(2) = 2 (Success)
Combat Turn 2Initiative[ Spoiler ]
Blank: 7+2d6 = 13
Dwarf: 6+1d6 = 9
hRuns: 6+1d6-3 = 5
First Pass[ Spoiler ]
(14) Blank uses Dirty Trick to set up Dwarf to fail his next attack (Unarmed + Agility + Reflex Recorder, -3 for Called Shot (Randori)): 8d6 [7] = 4
Dwarf Defends (Reaction + Intution + 1 for Reach) 7d6 [6] = 4
Dirty Trick Fails
(9) Dwarf attacks Blank w. his Spear (Blades + Agility): 6d6 [6] = 0 (Critical Glitch, Breaks Spear, Falls Prone, Shook Up next Initiative)
(5) hFight Stumbles away (Slowed, from an almost full Condition Monitor)
Distance from fight: 8m
Second Pass[ Spoiler ]
(4) Blank attempts to Subdue the Dwarf (Unarmed + Agility + Reflex Recorder + 1 for Prone Target): 11d6 [7] = 3 (Glitch)
Dwarf Defends (Reaction + Intuition - 1 for being Prone): 6d6 [4] = 3
Grapple attempt fails
Combat Turn 3Initiative[ Spoiler ]
Blank: 7+2d6 = 12
Dwarf: 6+1d6-5 (Shook Up) = 6
hRuns: 6+1d6-3 = 9
First Pass[ Spoiler ]
(12) Blank attempts to Subdue the Dwarf (Unarmed + Agility + Reflex Recorder + 1 for Prone Target): 12d6 [7] = 2 (Glitch)
Dwarf Defends (Reaction + Intuition - 1 for being Prone, - 1 for Second Melee Defense): 5d6 [4] = 2
(9) hFight continues to stumble away
Distance from fight: 16m
(6) Dwarf Stands Up
Second Pass[ Spoiler ]
(2) Blank attempts to Subdue the Dwarf (Unarmed + Agility + Reflex Recorder - 1 for Prone Attacker): 10d6 [7] = 7
Dwarf Defends (Reaction + Intuition - 2 for Third Melee Defense): 5d6 [4] = 2
Grapple (Strength + Net Hits(5) v. Physical Limit): 10 > 6 (Success)
Combat Turn 4Initiative[ Spoiler ]
Blank: 7+2d6 = 17
Dwarf: 6+1d6 = 9
hFight: 6+1d6-3 = 5
First Pass[ Spoiler ]
(17) Blank attempts to Knock Down the Dwarf (Unarmed + Agility + Reflex Recorder + 2 for Superior Position - 1 for Prone Attacker, - 4 for Called Shot): 8d6 [7] = 2
Dwarf Defense (Reaction + Intuition): 7d6 [6] = 2
Knock Down fails
(9) Dwarf attempts to Break Free (Unarmed + Strength): 8d6[6] = 4 (Fail)
(5) hFight keeps on stumbling
Distance from fight: 24m
Second Pass[ Spoiler ]
(7) Blank attempts to get a Better Grip (Unarmed + Agility + Reflex Recorder + 2 for Superior Position - 1 for Prone Attacker): 12d6 = 4
Dwarf Defense (Reaction + Intuition - 1 for Second Defense in Grapple): 6d6 [6] = 2 (Glitch)
Total Grapple Net Hits: 7 (Dwarf cannot Break Free)
Combat Turn 5Initiative[ Spoiler ]
Blank: 7+2d6 = 11
Dwarf: 6+1d6 = 9
hFight: 6+1d6-3 = 6
First Pass[ Spoiler ]
(11) Blank starts to choke out the Dwarf: DV 5S
Dwarf Resistance (Willpower v. DV): 4d6 [6] = 0 (Critical Glitch, Knock Out)
(6) hFight stumbles on
Distance from fight: 32m
Second Pass[ Spoiler ]
(1) Blank Stands Up and Runs
Distance to hFight 12m
Combat Turn SixInitiative[ Spoiler ]
Blank: 7+2d6 = 18
hFight: 6+1d6-3 = 4
Pass One[ Spoiler ]
(18) Blank Runs to hFight
Distance: 0m
Blank attack hFight (Unarmed + Agility + Reflex Recorder, +2 for Charging -4 for Called Shot for Stun Damage): 9d6 [7] = 3
hFight Defends (Reaction + Intuition - 3 for Wounds): 3d6 [4] = 1
Damage Value ((Str+1)+2S): 8S
hFight Resistance (Willpower - 3 for Wounds v DV): 1d6 = 1
Damage: 7S (Knocked Out, 6 Overflow)
End Result:
Dwarf is KOed
Human Fighter is KOed w. 3 Boxes of Physical Damage
Human Runner is KOed w. 1 Box of Physical Damage