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Wonazer
Crap, I am getting the "No Output" error again. I even reinstalled the software in hopes that would solve the problem. I am going to attempt to reinstall AND delete the host directory after saving my sr3 files. Wish me luck.
Wonazer
Nothing worked. Grrr...

I deleted the reg keys, the host directory, and anything else associated with NSRCG.

Does anyone else have any ideas?
Wonazer
Ok, going insane here. I just loaded the Archetype Face for S&G. I finalized it and tried to print it and it worked just fine. So, how on earth did I mess up my other .sr3 files??
Grey
I've tried just about everything I can think of to get the printing to work again and nothing seems to do it. I keep getting the "No Output" message.

McMackie, are you sure there is nothing wrong with the program? A lot of us seem to have this problem...
Wonazer
It has to be a problem with the sr3. Or, the sr3 file is getting corrupted by the program itself. It only seems to happen when I try to print a character after alterations. I can print a new character and an archetype but nothing after I load a character, add earned karma, etc...
mcmackie
QUOTE (Nindaru @ Oct 30 2003, 10:34 PM)
Ok, going insane here.  I just loaded the Archetype Face for S&G.  I finalized it and tried to print it and it worked just fine.  So, how on earth did I mess up my other .sr3 files??

Sorry, I was out of town until just recently...
Could you ship me your SR3 file and I'll try to determine what changed / broke?
I'm really confused by the "No Output" message.... perhaps a DAT file is missing in the distribution. I'm testing on my machine with no problem...frown.gif
Email me at: mcmackie<at>hotmail.com
You too Grey please....
Wonazer
Done, check your email please. =)

Also, if there is any other file you need sent, let me know.
Grey
McMackie: I tried using the new RANGE.DAT you sent me and I'm still getting the error. I'll try again in a little bit and see what I can do to play with it, but work is busy right now.
mcmackie
QUOTE (Grey @ Nov 5 2003, 12:11 PM)
McMackie:  I tried using the new RANGE.DAT you sent me and I'm still getting the error.  I'll try again in a little bit and see what I can do to play with it, but work is busy right now.

Wait one... I'm working on a new version that MAY (cross your fingers) fix it...
smile.gif
phade23
I seemed to be getting the same error.

I _think_ it was only when I tried to print a character I hadn't previously saved.

More specifically.

When I would save the character, it would then let me print without any problem.

p23.
Grey
FIXED! smile.gif

That file you sent me worked, so yeah... update your site with it please!
Wonazer
Mine worked as well! Thanks mcmackie!!
mcmackie
Thanks Grey and Nindaru for sending me your SR3 files.. This allowed me to quickly find the errors!
New version posted 3.62 fixes "No Output" error. The cause:
I had limits no more than 50+ active skills, 50+ knowledge/language skills, 100+ carried gear, or 100+ not carried gear OR the program broke.. No fixed with no limits at all... smile.gif

ALSO:
Side note: The NSRCG program now supports XML/XSL as demonstrated by the two included (now!) XSL sheets.... These means you can build your own versions (if you know how, don't ask me... I don't know XSL) smile.gif Thanks to the kind efforts of two outstanding people: Michael Rowlett & Michal Kumžák...
You can see how you might build your own versions...
To use: select XML output, select in the pull down box SR3-Character.XSL... The resulting XML file can be opened by clicking on it and MS Internet Explorer will render as appropriate...

Please try it out and let me know what you think!
Jacking out.... wink.gif
Wonazer
Problem, when I print to XML using the above instructions, I see a nice blank layout. Good organization, but no numbers, text, nothing.

Anything you want me to send you?
TinkerGnome
Looking at the gear.dat file, it seems like I can add ratings to all of the misellaneous gear by changing the definitions at the top and then fixing all of the gear using that definition. What will it break if I do that?
mcmackie
QUOTE (TinkerGnome @ Nov 9 2003, 11:52 AM)
Looking at the gear.dat file, it seems like I can add ratings to all of the misellaneous gear by changing the definitions at the top and then fixing all of the gear using that definition.  What will it break if I do that?

Quite a bit actually, for example I have no idea how weapons are named so that category definition is fixed (definition 1 for melee weapons)... If you changed it with no coordination, you could break the program...
It would be better to create a new definition and use that.... Other things, I use cost$ to find cost of an item, if you used another name, I could never find the value for cost...
It might possible to add a new field in a definition that would no impact, ie flavor text but if you want the program to calculate something, it has to be programmed into it....
What prompts this need?
mcmackie
QUOTE (Nindaru)
Problem, when I print to XML using the above instructions, I see a nice blank layout. Good organization, but no numbers, text, nothing.

Anything you want me to send you?

I just tested it and it worked fine... Did you click on "SR3-Character.XSL"? Then click on the print button...
Then did you goto the XML directory, click on your charactername.XML? If so, your character info should be shown in the web page...
email me if you have more questions cyber.gif
TinkerGnome
QUOTE (mcmackie)
What prompts this need?

Well, not need, per se. However, the XML character sheets give a slot for the rating of gear, and it'd look a lot neater if we could put the gear ratings there instead of sticking them all over the name of the gear like it is now. I'll create a few new types and convert equipment that looks appealing (mainly electronics, security, and credstick equipment).
mcmackie
rating, hmmm. Yeah, I've been thinking much the same thing... If you wanted to insert a rating field, it would have little impact to the program (I don't use it)...
Here's the hard part: Any category (type) you change has to be changed for all of them... That's why I suggested a new category...
Let me know what you come up with smile.gif
TinkerGnome
Simple solution, I'm using category 21 (Stuff with Ratings) for everything I'm changing over smile.gif Simple and neat.
Tanka
I'm attempting to make a character using Points system with 123 points. It won't let me increase any attributes at all, giving the reason "Cannot raise above racial maximum." Is point broken right now, or do I just have an old version?
mcmackie
QUOTE (tanka)
I'm attempting to make a character using Points system with 123 points. It won't let me increase any attributes at all, giving the reason "Cannot raise above racial maximum." Is point broken right now, or do I just have an old version?

No you have to allocate points for attributes on the GEN SYS page. Since you only allocated 6 points, that's all you have to spend.
Tanka
A-HA! That would do it. Silly me not reading instructions. =\
Wonazer
QUOTE (mcmackie)
QUOTE (Nindaru @ Nov 9 2003, 11:33 AM)
Problem, when I print to XML using the above instructions, I see a nice blank layout.  Good organization, but no numbers, text, nothing.

Anything you want me to send you?

I just tested it and it worked fine... Did you click on "SR3-Character.XSL"? Then click on the print button...
Then did you goto the XML directory, click on your charactername.XML? If so, your character info should be shown in the web page...
email me if you have more questions cyber.gif

Did all that. Blank page. Want me to send you the created XML file?
mcmackie
Please send me both the XML and the SR3 files... I'll check it out...smile.gif
Tanka
Shouldn't "spell points" be given to PhysAds solely for the purpose of bonding a weapon focus/initiating? I can't seem to get any, and, if I remember right, they can do both at chargen. Or maybe just bonding. Either way, though, no "spell points" means no bonding/initiating.
moosegod
You can initiate at chargen? eek.gif
Kagetenshi
QUOTE (moosegod)
You can initiate at chargen? eek.gif

No, but some people houserule that you can.

~J
moosegod
I notice in cyberware you can buy 1 Kid Stealth leg. It says both legs must match.

No "Tracked" Skill from R3.
mcmackie
QUOTE (tanka)
Shouldn't "spell points" be given to PhysAds solely for the purpose of bonding a weapon focus/initiating? I can't seem to get any, and, if I remember right, they can do both at chargen. Or maybe just bonding. Either way, though, no "spell points" means no bonding/initiating.

If you were a mage, you get spell points.
If you were a PhysAd with Path of the Mage, you get spell points.
Since you're just a normal PhysAd, you get none. frown.gif.
That said, you can bond to a focus with KARMA. So if you wanted to, you could purchase the focus, then bond to it later. There is a rule you can bond with spell points on chargen that I allow. Sorry but this is canon frown.gif
I generally don't incorporate house rules as I would spend all of my time doing so UNLESS the house rule is VERY common (ie. beta bioware and that is an option, not a default setting).
Ol' Scratch
Somehow I imagine that allowing adepts to blow 25,000 nuyen for a Spell Point during character creation is a much more common house rule than allowing betagrade implants.
Kagetenshi
I think he was misterming the houserule of forbidding cultured bioware rather than talking about allowing beta-grade cyberware.

~J
Lich
QUOTE (Kagetenshi)
QUOTE (moosegod @ Nov 13 2003, 03:17 PM)
You can initiate at chargen? eek.gif

No, but some people houserule that you can.

~J

SR-Companion, page 15, right hand column, third paragraph under Resources. You can use Spell Points to Initiate during CG, optional rule.
Kagetenshi
I used the incorrect term, then. An optional rule.

~J
mcmackie
QUOTE (moosegod)
I notice in cyberware you can buy 1 Kid Stealth leg. It says both legs must match.

No "Tracked" Skill from R3.

Thanks for the feedback BUT smile.gif
Tracks, the skill is in there, you need to enable Rigger 3 book.
I have no idea why anybody would want to buy 1 Kid Stealth leg but I don't disallow it. The pair is also in there. Thanks!
TinkerGnome
QUOTE (mcmackie)
I have no idea why anybody would want to buy 1 Kid Stealth leg but I don't disallow it.

Fastest circle runner on earth!
Tanka
QUOTE (mcmackie @ Nov 14 2003, 11:58 AM)
...That said, you can bond to a focus with KARMA.  So if you wanted to, you could purchase the focus, then bond to it later...

Er, nope. Tells me I don't have sufficient karma/spell points.

Besides, you can bond at creation. If a PhysMage or full Mage can, why can't a PhysAd?
Ol' Scratch
QUOTE (mcmackie)
I have no idea why anybody would want to buy 1 Kid Stealth leg but I don't disallow it. The pair is also in there. Thanks!

QUOTE
There is a rule you can bond with spell points on chargen that I allow. Sorry but this is canon
I generally don't incorporate house rules as I would spend all of my time doing so UNLESS the house rule is VERY common


Mixed signals kick ass!
Ol' Scratch
QUOTE (tanka)
Er, nope. Tells me I don't have sufficient karma/spell points.

Besides, you can bond at creation. If a PhysMage or full Mage can, why can't a PhysAd?

No, the main sourcebook (in the character creation chapter), adepts are expressely forboden from purchasing Spell Points during character creation. Why they included such a silly clause is anyone's guess... but it is, indeed, a core rule that's never been superceded in other sourcebooks as far as I know. SRComp might have an off-hand mention of it, but I don't remember it.
Tanka
I'm pretty sure you get spell points that can be used as karma with Priority. If not, well, PhysAds are at an incredible disadvantage as starting characters.

Sure, they can effectively have 8 points of powers, but, they can't even get a weapon bonded to them until a few runs in, whereas a Mage can get a few spells, then bond any focus he/she wants? Sure. That's fair.

Edit: Within availability/rating limit, of course.
Ol' Scratch
Once again, they receive NO spell points and cannot even purchase spell points during character creation. It's a core rule. One moment and I'll get the page reference for you.

SR3, "Magical Gear and Spells," p. 60. Second and third paragraphs.
Tanka
Feh. Makes no sense to me. Like the SR2 ruling that PhysAds start with Spell Points that can only be used for bonding a weapon focus. Makes so much more sense.

Oh well... *mutters*
Grey
tanka, if you want to houserule something that would allow that, then go for it (like spending starting nuyen on spell points or whatever). Just don't expect McMackie to change the program for a houserule, cause then he'd have to start doing stuff like that for the hundred or so houserules out there. Ya know?
mcmackie
QUOTE (Grey)
tanka, if you want to houserule something that would allow that, then go for it (like spending starting nuyen on spell points or whatever). Just don't expect McMackie to change the program for a houserule, cause then he'd have to start doing stuff like that for the hundred or so houserules out there. Ya know?

You know, of course, that you can turn NoRules mode on (it'll create a note on the GMinfo page so your GM will know what you've been up to). In NoRules, you could purchase a bonded focus (with your GM's permission, of course)....This, naturally, would violate canon SR3 creation rules....
Side note: Even if I modified the CharGen so that it implemented your particular belief system, your GM would still have to approve. The NSRCG program is not an official or final arbiter on legality. Thank you for kind attention... we now return you to your regularly schedule program biggrin.gif
HMHVV Hunter
When I put Muscle toner/augmentation on a character with a cyberlimb, the program doesn't adjust for the percentage reduction that's supposed to occur with cyberlimbed characters.

Just another bug to bring to attention.
Fortune
Is the Bio-Index actually reduced when the ware is installed in a Cyberlimb? I know that this is true for Cyber, but I don't recall there being the same ruling about Bioware.
HMHVV Hunter
QUOTE (Fortune @ Nov 17 2003, 11:12 PM)
Is the Bio-Index actually reduced when the ware is installed in a Cyberlimb? I know that this is true for Cyber, but I don't recall there being the same ruling about Bioware.

Yeah, toner, augmentation, dermal sheathing, and some other cyber/bioware have their nuyen costs and Essence costs reduced by 10% per full limb.

Also, something weird happens when those two are mixed. For example, my street sam has a cyberarm with a STR of 8. I also have muscle augmentation 4 (added to my unaugmented STR of 4). Instead of my average strength being 8, it lists the strength as 12 (4 natural + 4 for augment. + 4 for cyberlimb).
Sahandrian
Bug I just found in a rather annoying way.

If you try to save a character to a write-protected floppy (I didn't know the thing was) you get "Run-time error 70: Permission denied" and the program closes without saving.

I'll be remaking my melee samurai idea on this computer now...

(In case you were wondering, I was on the other computer because it runs faster and doesn't crash as often.)

Edit: I just remembered this after seeing Hunter's post. You're supposed to buy enhancements for each limb separately, but NSRCG adds the enhancements for different limbs together.

Thus Cyberarm with Str+3 and Cyberarm with Str+3 adds up to Str+6.


Edit: working on it on the new computer. Guess I have a newer version here, cause there's Str Enhance in pairs now... But There's an error on the Attributes screen, I think. Str 5 with Muscle Aug 4, Cyberlimb Str+3, and Suprathyroid is giving me Str 10(7).
Grey
McMackie: Will you be reprogramming to make room for the new Man and Machine errata? Bioware effections magic loss a lot differently now.
mcmackie
QUOTE (Grey)
McMackie:  Will you be reprogramming to make room for the new Man and Machine errata?  Bioware effections magic loss a lot differently now.

Yes, I follow SR3 canon so I have difficulties with this... Next release should handle it...
QUOTE
In game terms, bioware reduces an Awakened character's Magic rating in a way similar to Essence loss. Magic is reduced by the character's Bio Index divided by 2 (round down).

The effects of Bio Index and Essence reduction on Magic are cumulative, so the two should be combined before determining how Magic is affected. Magic has a starting value equal to the character's Essence minus (Bio Index ÷ 2), rounded down. So a starting magician with Essence 5.8 and a Bio Index of 1 begins with a Magic rating of 5 (5.8 - 0.5 = 5.3, rounded down to 5). Further increases in Bio Index (or reductions in Essence) may also affect the Magic rating whenever the total falls beneath a whole number. If the same magician later acquires more bioware, raising his Bio Index to 2, he will lose an additional point of Magic (5.8 - 1 = 4.8, rounded to 4).

Magic reduction from bioware functions like other forms of Magic loss-adepts lose some of their powers, for example. Geasa can be used to counteract magic loss from bioware and a character can still initiate to raise his Magic rating.
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