TinkerGnome
Nov 24 2003, 06:57 PM
Whenever I make a new character, I seem to be getting a language for free. The first language skill I take costs no language skill points, but the second does. Am I missing a way to turn that off?
Grey
Nov 24 2003, 07:14 PM
It should work that way for BeCKS, but not for Point Buy.
I've had the same problem.
Wonazer
Nov 25 2003, 09:38 AM
Guys, I could have sworn SR3 states you get one language free. Why would you turn that down?
Kagetenshi
Nov 25 2003, 03:16 PM
Almost certain not. It states you get INT*1.5 in Language skill points, and I don't think everyone is multilingual or an English major, so I doubt there's a free language.
~J
mcmackie
Nov 25 2003, 04:34 PM
QUOTE (TinkerGnome) |
Whenever I make a new character, I seem to be getting a language for free. The first language skill I take costs no language skill points, but the second does. Am I missing a way to turn that off? |
This has been reported and fixed in the new version...As soon as I get a chance, I'll post it.
thanks
Grey
Nov 25 2003, 04:55 PM
When do you think you'll have it ready? Just wondering, not pushing.
mcmackie
Nov 25 2003, 05:00 PM
QUOTE (Grey @ Nov 25 2003, 09:55 AM) |
When do you think you'll have it ready? Just wondering, not pushing. |
Posted!
Version 3.62a.
Grey
Nov 25 2003, 05:24 PM
Woohoo!
Bearclaw
Nov 25 2003, 07:34 PM
The file dates all appear to be the same, what's different?
Grey
Nov 25 2003, 09:54 PM
McMackie: Just wanted to let you know that I'm adding a bunch of stuff to the DATs over the next day or two, when I'm done I'll email you a copy of them.
Namely I'm adding things to the list of stuff you can stick into a cyberlimb and I added one thing to the list of gear so far, I'm still looking to see if its missing anything else.
mcmackie
Nov 26 2003, 02:40 AM
QUOTE (Bearclaw @ Nov 25 2003, 12:34 PM) |
The file dates all appear to be the same, what's different? |
@#$!%!%@ WinZip !#@$#@!$#@
Okay, it saved the files in the wrong locations in the zip file... I've uploaded the correct one (I think!)... Let me know if it is wrong.
TinkerGnome ... there are some changes in the Gear.DAT & Vehicles.DAT for R3 and ratings for verious items... check before you submit changes but I appreciate any help I can give....
Thanks
mcmackie
Nov 26 2003, 02:49 AM
QUOTE (Sahandrian @ Nov 22 2003, 06:15 PM) |
Bug I just found in a rather annoying way.
If you try to save a character to a write-protected floppy (I didn't know the thing was) you get "Run-time error 70: Permission denied" and the program closes without saving.
Edit: I just remembered this after seeing Hunter's post. You're supposed to buy enhancements for each limb separately, but NSRCG adds the enhancements for different limbs together.
Thus Cyberarm with Str+3 and Cyberarm with Str+3 adds up to Str+6. Edit: working on it on the new computer. Guess I have a newer version here, cause there's Str Enhance in pairs now... But There's an error on the Attributes screen, I think. Str 5 with Muscle Aug 4, Cyberlimb Str+3, and Suprathyroid is giving me Str 10(7). |
Save to floppy disk: fixed...
Bug that adds bioware to cyberware: fixed.
If you have something odd like two cyberlimbs at different strengths, my program does not handle it... I was hoping that the Valkarie Module somebody else was developing would become the default M&M editor as mine is a rather simple approach (no real databases)... I would then simply import....
Okay, if you wish to use the program to handle items within other cyber items (like an arm): there is a section with associated discounts in THAT section. (CYBERLIMB MODS).. Since I cannot know when a piece is installed in another, as there is NO mechanism for that. On the other hand, there is a section already to handle this type of requirement. (see above)
Thanks!
Tanka
Nov 26 2003, 03:58 AM
Did you fix the new errata for M&M yet? I'll wait until you do so until I go get a new version.
Huzzah for erratta.
mcmackie
Nov 26 2003, 05:22 AM
QUOTE (tanka) |
Did you fix the new errata for M&M yet? I'll wait until you do so until I go get a new version. |
IF you're asking about the BioIndex and Magic costs, then the answer is yes. For cost and other changes, I depend on helpful, friendly, considerate people like you to help me catch and implement all of the changes necessary
TinkerGnome
Nov 26 2003, 12:59 PM
QUOTE (mcmackie @ Nov 25 2003, 10:40 PM) |
TinkerGnome ... there are some changes in the Gear.DAT & Vehicles.DAT for R3 and ratings for verious items... check before you submit changes but I appreciate any help I can give.... |
I think you mean Grey
My changes were all last release (and I don't see any pressing ones I need to make for the next release yet, so I'm outta the game for a little while)
Actually, I do want to expand a few lists (like the splat grenade list) and the like, but I'll hold off on that for a few days
Tiralee
Nov 26 2003, 03:53 PM
Hola,
Don't know if this had been mentioned yet, since I don't like using "search" buttons...
O great and wise one, that which knoweth all, is there any chance of implimenting a "Caseless" option in the firearms section?
I was thinking another button, like one underneath "Smartlink 1 - 2"
I know this would also necessitate changes to the ammo tables (+1 availability, increased cost) and modifications to the actual weapon .dat files (Ie: an appendix entry saying if this weapon has X =caseless, then Y = (rounds + modifier) clip.
I realise that it'd be a bit fiddly, but I prefer caseless over normal, simply for the fact that it gives you a few extra rounds with less of a ballistics profile for the 'Star to hunt you down with...
Anyhow - it's a wish-list thing.
l>
PS - Thanks for making such a bloody useful program.
Bearclaw
Nov 26 2003, 04:06 PM
OK, got the new .exe and stuff. But, books.dat is older than the one I already have. No big deal, but I'm figuring that's not the plan.
Bearclaw
Nov 26 2003, 04:44 PM
QUOTE (mcmackie) |
QUOTE (tanka @ Nov 25 2003, 08:58 PM) | Did you fix the new errata for M&M yet? I'll wait until you do so until I go get a new version. |
IF you're asking about the BioIndex and Magic costs, then the answer is yes. For cost and other changes, I depend on helpful, friendly, considerate people like you to help me catch and implement all of the changes necessary |
The version I just downloaded still takes 2 points of magic for 1.4 points of Bioware (a Supra-thyroid).
Lindt
Nov 26 2003, 06:42 PM
Cause thats cannon Bearclaw. Magic is never expressed in decimal. If you take 1.01 bio or cyber your gonna loose 2 points off your magic rating.
Grey
Nov 26 2003, 06:43 PM
Wrong. By the errata, if you take 1.4 work of Bioware, you only count it as 0.7 taking away from Magic. But if it was 2.1 then yeah, it would be 1.05 and you'd loose two points of magic.
mcmackie
Nov 26 2003, 08:07 PM
QUOTE (Bearclaw) |
OK, got the new .exe and stuff. But, books.dat is older than the one I already have. No big deal, but I'm figuring that's not the plan. |
If you change book selections, the file date will be updated to when you last updated... It's the contents that are important in the Books.DAT file. But you're correct, the books.DAT file did not change BUT
Gear.DAT & Vehicles.DAT did!
mcmackie
Nov 26 2003, 08:16 PM
QUOTE (Grey) |
Wrong. By the errata, if you take 1.4 work of Bioware, you only count it as 0.7 taking away from Magic. But if it was 2.1 then yeah, it would be 1.05 and you'd loose two points of magic. |
You're right... I forgot to crosscheck it... Okay, new version to be posted tonight. Oops
Grey
Nov 26 2003, 08:19 PM
I'm going to email you my gear and cyber DATs with a few updates i made. Maybe you can throw them in with the update tonight.
mcmackie
Nov 27 2003, 01:38 AM
QUOTE (Grey @ Nov 26 2003, 01:19 PM) |
I'm going to email you my gear and cyber DATs with a few updates i made. Maybe you can throw them in with the update tonight. |
Got them, installed this version... Also the patch to the Bioware/Magic calculation done... (I hope
) Update loaded to the website.. Thanks!
Tanka
Nov 27 2003, 03:23 AM
QUOTE (Tiralee) |
O great and wise one, that which knoweth all, is there any chance of implimenting a "Caseless" option in the firearms section?
I was thinking another button, like one underneath "Smartlink 1 - 2"
I know this would also necessitate changes to the ammo tables (+1 availability, increased cost) and modifications to the actual weapon .dat files (Ie: an appendix entry saying if this weapon has X =caseless, then Y = (rounds + modifier) clip.
I realise that it'd be a bit fiddly, but I prefer caseless over normal, simply for the fact that it gives you a few extra rounds with less of a ballistics profile for the 'Star to hunt you down with... |
Addendum: Create caseless versions of each round so you don't have to nitpick the way Tiralee is.
Fortune
Nov 27 2003, 03:28 AM
That doesn't solve the problem of the gun only being able to fire caseless ammo though, although it would be a good addition as well.
The choice has to be made about whether a weapon fires cased or caseless ammo when the weapon is purchased. A single button/toggle switch that pops up whenever a new firearm is purchased shouldn't be too difficult to implement.
HMHVV Hunter
Nov 27 2003, 03:31 AM
When I put Muscle toner/augmentation on a character with a cyberlimb, the program doesn't adjust for the percentage reduction that's supposed to occur with cyberlimbed characters.
Muscle toner/augmentation, dermal sheathing, and some other cyber/bioware have their nuyen costs and Essence costs reduced by 10% per full limb (and 5% per partial limb).
Also, something weird happens when those two are mixed. For example, my street sam has a cyberarm with a STR of 8. I also have muscle augmentation 4 (added to my unaugmented STR of 4). Instead of my average strength being 8, it lists the strength as 12 (4 natural + 4 for augment. + 4 for cyberlimb).
Tanka
Nov 27 2003, 03:34 AM
I think this has been noticed a few times... And I think he just said that the GM should always look over things before OKing, and do any needed changes as he sees fit.
I know where's he's coming from in this. It would be really hard to fix that in VB. It'd be really hard to fix that in any language, really.
mcmackie
Nov 27 2003, 04:03 AM
QUOTE (Fortune) |
That doesn't solve the problem of the gun only being able to fire caseless ammo though, although it would be a good addition as well.
The choice has to be made about whether a weapon fires cased or caseless ammo when the weapon is purchased. A single button/toggle switch that pops up whenever a new firearm is purchased shouldn't be too difficult to implement. |
WHERE are the rules regarding caseless ammo? Can a regular gun fire caseless? or is a custom mod? What's the cost? Are the costs for shop or street? etc...
I looked in the CC but only found rules for custom (shop) ammo...
Tanka
Nov 27 2003, 04:04 AM
I think the rules are in CC in the "creating your own gun" section.
I could be wrong, though.
Ol' Scratch
Nov 27 2003, 04:06 AM
In 3rd Edition, all weapons are assumed to be caseless unless specified otherwise. Cannon Companion gives additional rules as pointed out by Tanka.
mcmackie
Nov 27 2003, 04:33 AM
QUOTE (Doctor Funkenstein @ Nov 26 2003, 09:06 PM) |
In 3rd Edition, all weapons are assumed to be caseless unless specified otherwise. Cannon Companion gives additional rules as pointed out by Tanka. |
CC p84 Caseless ammo has an availabilty of +2 higher than that of cased ammo. Cased ammo availability is listed as in the book... This implies that cased ammo is the default. Again, the questions I outlined above....
It's beginning to look like these issues are regarded (canonically) as custom ammo and guns.
This would be resolved with a Gun Creator which a number of people have stated they are working on... When somebody finishes one, I'll worry about import issues.
To resolve your particular problem, add a custom entry to the Gear.DAT file for your particular gun / ammo and have your GM sign off on it.
Sorry and thanks
mcmackie
Nov 27 2003, 04:39 AM
Another question: How do you put Muscle Toner in a cyberleg? Muscle Toner is a quickness mod that enhances your natural leg muscles, not a cyber leg... Hence no reduction.
BIOWARE is not reduced. Only cyberware costs are reduced when placed in cyberware.... If someone would point me at the rules that state otherwise, I'd be happy to look it over.
TinkerGnome
Nov 27 2003, 04:42 AM
I'd just like to point out that cased ammo has the exact same cost and availability as regular ammo (the same for guns which fire each type). The differences are only as they relate to the creation of the ammunition and have nothing to do with the actual cost (It's more expensive to make the caseless, yes, but when you're buying it, you save on the shipping, as it were).
Tiralee
Nov 27 2003, 05:37 AM
Cannon Companion? Fields of Fire here.
(Digs through "the pile of evil" TM)
Page 77, lower left-hand panel:
"For the sake of simplicity, assume that any post 2050 weapon can be obtained in caseless...yada...ok"
Basically - To "buy" a caseless weapon (ie, Predator 3 (cs) ) the cost is +50% and the Availability is +1.
Caseless Ammo = +1 availability and +150% more expensive.
BUT: Caseless ammo takes up less space (saving on weight too) so you can cram in 20% more ammo...
Making my caseless HVAR 60 rounds rather than 50, my Predators 18 © And the Ares Alpha 50 ©.
You can houserule the possibility of shotguns having caseless ammo... ("But it said.." "Shut up, can you imagine a back-country hick with his caseless ammo? He'd probabily think they were crayons. Or Candy." "Hmmmm, candy." "That's a 4+ karma hole you're digging..." "I'll stop now." "Good.")
And to be honest, I'd thinka a few weapons wouldn't have the "option" available to them, the Ares Slivergun springs to mind?
But if you use the "Fields of Fire", chances are you'd enjoy the reduction in possible forensic evidence left at various scenes. Not to mention a greater chance of actually using supressive fire and/or cutting that car in half without reloading.
Going back to my original post, so, the "caseless" button isn't an option? (Begging noises.... Hey, I can't program, I'm a Food Technologist - I'm better making crystal meth...)
L.
TinkerGnome
Nov 27 2003, 02:09 PM
SR3 rules give even availabiltiy and cost to caseless weapons. SR3, p276.
Tiralee
Nov 27 2003, 03:39 PM
You know, since I GM, I rarely read the damn core rules
.
Ok, so I can buy my whiz-bang weapons EASIER than the chunky brass-using ones?
Damn. 1998 3rd edition, 1994, fields of fire.
Sheesh. You know how long it took for me to find my APDS supplier?
Okay, so I, the typical street punk (Ok, Gunbunny) can go into, say, "Big Al's CRaZy GuN MArT" and say, uh, no, I want the one with
more bullets! And get it at no extra cost? Oh, glorious day!
So...how many of you actually USE caseless?
Because I think they might have stuck it in the back of the book with good reason - it's begging to be bent out of shape by people like me.
I think I'll stick with the +1 availability and 150% cost with my little group - I know (NOW) it's not strictly canon, but 20% extra rounds in a clip does unbalance things a little oddly.
Still, The button would be nice.
Sigh.L>
Pay no attention to by whine. It's a good program that I'm happy to reccomend to all 'runners, not to mention it's easier figuring out starting rules that way.
mcmackie
Nov 27 2003, 04:21 PM
Fields of Fire? Hmm. Never looked at it.... I think I bought it... dig dig.. yep. here it is BUT this leaves the question:
Didn't the Cannon Companion superceed FF and as such, CC rules? Remember I'm strictly SR3 canon.
As far as that goes, there are rules for Cyberware (replaced by M&M), magical focuii (MIS), etc... Heck, they replicated the Ares Laser III in both books...Look at the booklist for SR3 (SR3, SRC, MM, MIS,CC, MAT, R3, New Seattle) Nope, no FF . I'm sure you get my point...
Thanks for the SR3 reference. I'm willing to accept that caseless ammo costs the same (canon) but don't see anything about caseless gun cost. Perhaps this would be a proper question for the developers. I'm willing to consider the 150% of cost +1 avail. mod but it would be a bit of work. I really would like a proper ruling.
There is no cite (other than FF) that says you can get more ammo in a clip if using caseless. "Less filling and it tastes great!"
Remember people: There is nothing preventing you from adding your own entries to the GEAR.DAT file OR using the custom gear option. This is not a show stopper. It just means I won't endorse it as then it might be considered "more official"
Tiralee
Nov 28 2003, 04:49 AM
Yep, you're right, Cannon Companion is published later than Fields of Fire and the SR core book.
...Well, fair enough regarding the lack of defined rules for you to follow, the thought of having to write a possible 3 "endings" for what I thought would be a simple task is rather daunting.
Well, this is a question I think should go to one of the nice fellows at Fanpro, or whatever it is now. What has precedence? Is there a defined rule regarding it?
I've noticed, re-reading through Cannon Companion (Never liked it much) that a few weapons, (Like the Areas Protector) come only in caseless versions... Hmm, I'd like to have a ruling on this now, it seems a little weird.
Anyhow, thanks for looking into a rather trivial wish.
L.
Ol' Scratch
Nov 28 2003, 05:11 AM
As Tinker Gnome said, caseless ammo is "far more common in the 2060s" than standard loads as stated on SR3 p. 276. Practically by definition, that makes it the default load.
In no way does Cannon Companion supercede this simple fact; it just states that caseless ammunition is slightly more difficult to manufacture. That doesn't make it less common or more expensive; supply and demand are the determining factors there. Caseless ammo is and should be the default ammo type in 3rd Edition canon.
Weapons that state that they can only fire caseless ammunition means exactly that. If for some reason you have chosen to buy cased ammunition in a similar weapon or you have picked up an enemy's weapon that's using that archaic style of ammo but want to use that clip in your caseless-only one, you simply can't. That's all it means.
Also as Tinker Gnome pointed out, the +2 to Availability is solely for the purpose of crafting caseless ammuntion on its own; it doesn't actually increase the Availability of the ammuntion.
TinkerGnome
Nov 28 2003, 05:16 AM
For what it's worth, the costs are probably the same (but with identical stats). Owing to the reference in SR3:
QUOTE (SR3 @ p276) |
Many weapons come in two versions, for standard loads or for caseless ammunition, though the latter is far more common in the 2060s. A weapon can fire either type of ammunition, but not both interchangably. Ammo cost is the same for both types. |
CC, p36 notes that ammo is available in both types, but little else. The section on making your own ammo shows that it's slightly harder to make (and potentially more expensive, though the base prices are the same) than regular ammo.
Probably, only weapons with an ammo type of c should be able to use caseless ammunition as b, m, cy, and belt all require that the ammo be somewhat exposed, though the books don't forbid this (and there might be something in the nature of the ammo that I'm missing).
That said, it might be handy to be able to designate weapons and ammunition as being cased or caseless, much the same way as you can click to add in smartlink. However, it's not that big a deal to me.
[edit] Heh, that's what happens when I take the time to put my books back on the shelf in order before posting
[/edit]
mcmackie
Nov 28 2003, 05:32 PM
Look... If I implement one way, say guns are the same cost case or caseless, I'm going to get somebody who says it should cost more or vice a versa.... I'm looking for a definitive answer BEFORE I hardcode it in. "Then make it an option" somebody says. The answer is NO. It's a major pain the a** to be incorporating everybody's favorite houserule by making it an option...
Would somebody who knows the developers contact them?
NOTE IF:
The costs / avail / SI of the guns and ammo is the same then all of these changes become the simple addition of an abbreviation to the gun and ammo description. Would somebody like to make a suggestion? XC, CX, CL for caseless..... This would be very easy to do and I wouldn't mind do it BUT.... Only once. see the question above.
Grey
Nov 28 2003, 05:44 PM
Damn! One of the things that I had added to the GEAR.DAT I forgot to tell you about and it didn't make it into the new version. I had added a bunch of enteries for full clips of AV Ammo. I'll redo them sometime next week and send them over to you.
Dashifen
Dec 1 2003, 03:15 AM
Hey McMackie:
Does the latest version follow the new rules for Bioware and the awakened as per the M&M Errata?
Thanks,
-- Dash --
Tanka
Dec 1 2003, 03:32 AM
Scroll up, I already asked and he answered.
Edit: That reminds me... I should download the new version now. *runs off to do so*
moosegod
Dec 1 2003, 03:35 AM
mc- case/caseless is a free choice according to SR3.
mcmackie
Dec 1 2003, 05:00 AM
QUOTE (moosegod @ Nov 30 2003, 08:35 PM) |
mc- case/caseless is a free choice according to SR3. |
specifically, it says ammo is the same cost....
this does not answer my questions:
1) Do guns cost the same (canon, no houserules)? FF +150% cost and +1 avail BUT CC makes no mention of it nor does SR3.
2) Does the ammo clips hold more for caseless verses case, ie it holds 10 cased but now holds 12 caseless (woo hoo)?
I'm looking for an answer from one of the developers, I think...thanks
Dashifen
Dec 1 2003, 02:21 PM
QUOTE (tanka) |
Scroll up, I already asked and he answered.
Edit: That reminds me... I should download the new version now. *runs off to do so* |
Danke.
-- Dash --
Ol' Scratch
Dec 1 2003, 03:14 PM
Where's the problem? It doesn't matter what previous sourcebooks from older editions state. The core book for SR3 states that caseless is by far the most common ammo type, complete with the context that by default it's what most weapons use, and no mention is made of a price difference between the two. Basically, you just choose to label it as used cased ammo if you want to for whatever reason and otherwise assume its caseless -- it's a non-issue fluff description. No rules required for non-issues fluff descriptions.
It's like complaining that SR3 doesn't include rules stating how high a Prioritity or how many Build Points it takes to be a Blonde instead of a Brunette.
mcmackie
Dec 1 2003, 06:36 PM
QUOTE (Doctor Funkenstein) |
Where's the problem? It doesn't matter what previous sourcebooks from older editions state. The core book for SR3 states that caseless is by far the most common ammo type, complete with the context that by default it's what most weapons use, and no mention is made of a price difference between the two. Basically, you just choose to label it as used cased ammo if you want to for whatever reason and otherwise assume its caseless -- it's a non-issue fluff description. No rules required for non-issues fluff descriptions.
It's like complaining that SR3 doesn't include rules stating how high a Prioritity or how many Build Points it takes to be a Blonde instead of a Brunette. |
GREAT! I'll just implement that way! Okay then... and when people complain, I'll just refer them to you. Thanks for the help... I was just wandering in circles until you clarified that for me.... (I was hoping for a bit of clarification from the developers but I'll settle for just your input)... thanks again. Love the blonde comparison.
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