Help - Search - Members - Calendar
Full Version: NSRCG - PC Windows Character Generation Program
Dumpshock Forums > Discussion > Community Projects
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
mcmackie
QUOTE (McQuillan)
Actually it appears to be a larger problem, I cannot adjust skills at this point either...

Please email a copy of the character with the problem to
mcmackie<at>hotmail.com.
I'll look into it and it's faster to use the character with the problem. thanks!
BishopMcQ
Done. Should be coming from McQuillan<AT> san rr c0m
Fortune
If it's that bad, the best thing to do is send him an email with a copy of the .sr3 file, which is easier than trying to explain everything over the board.

Try recreating the character and following your footsteps ... might be just a bad save.

[edit] D'oh ... turn page before replying. My second statement is still valid though. wink.gif
Fortune
I'm making an Adept of the Magical Way (phys-mage), and I have noticed that the program is seeming to add the 24 spell points (4 Magic Power) to the 25 spell points normally only given to mages (for a total of 49!). I know this is canonically incorrect, so I am just wondering whether this is an isolated incident.
mrobviousjosh
Is there a way to make a spell self-only? I see exclusive and fetish but I didn't see a way to change it to affect only the caster. Can someone help? Thanks.
Fortune
There isn't a way to make the various spells 'personal' in the NSRCG. This is because of the different variables built into each spell ... not every spell will convert to 'personal' in the same manner. You'd probably be better off doing the conversions on a spell-by-spell basis and entering them as Custom Spells.
mrobviousjosh
Cool. The one I had in mind was increase reflexes but I understand now why it wasn't put into the system that way. Thanks.
Tai-Pan
QUOTE (mcmackie)
QUOTE (Tai-Pan @ Oct 27 2004, 02:43 AM)
I created a Magicain's way Adept, i gave him three points worth of Magical Power I go tinker with his attributes and come back to find it had recalculated his Spell points... and does so every time I go to the magic page... so it goes from 18 where it should be to 36 to 54 and so on.

Older version of the program had this bug. Please verify that you're using the most current. thanks smile.gif

I was one Version Out of date... Thanks...
mcmackie
Okay, new version is posted. Please let me know if it doesn't fix the problems you're having.
Permission problem should be fixed.
1.20 Eyeware essence issue should be fixed.
All of the other issues I said should be fixed.... should be! (yeah, yeah I know)...
Thanks tanka and Fortune for all the help.
Thanks McQuillan for the file. It helped me to quickly isolate the issues and duplicate the problem.
Everybody please make sure you have the latest version. If you find a problem, please remember the steps you took to create it (so I can duplicate it). If you have a SR3 file that has a problem, it easier for me to look at all of the info in there and for you to describe it.

Please let me know about any more found bugs (I love a challenge). For those people who complain their essence costs have doubled: check you haven't selected "Sensitive System flaw"... nothing is really free. biggrin.gif
Next Version: Mr. Johnson's alternative rules for chargen. (this will require some thought to make it as flexible as it should be)....
AngelGabriel
Hm that's strange. I'm creating an adept right now and I'm planning to implant some cyber-/ bioware. Strangely I cannot counter magic loss by using geasa.
If I use the geas option in the adept powers section cost will be reduced, but the geas taken doesn't show up at the "Magic" screen.
BishopMcQ
Angel--ARe you trying to apply the geasa before you do the implants? I ran into a similar problem...try doing the augmentations and then go back to apply the geasa that you want...
Tai-Pan
Just started work on an adpet using becks and have found that none of the SOTA64 powers work... Selecting any of them comes up with the Insufficent Power Points Error Message. even when I have selected no other powers.
AngelGabriel
They're working fine with the point-based creation system.
mcmackie
QUOTE (AngelGabriel)
They're working fine with the point-based creation system.

Yes but a small change is needed. Some places use a comma for a decimal, others use a period. The default file uses a period. I've fixed the file so that it works for everybody again. Please download the Datafiles.Zip or the complete.
You want to replace the ADEPT.DAT file. Thanks for the feedback and thanks to ArchGabriel for inputting the SOTA2064 adept information. biggrin.gif
Club
odd one-

new char, becks V2

take 5 lvl2 contacts. that's 25 points, right? it removes it from my total then

when I get to the edges page, however, it puts them back on the upper right counter.

same thing happens with a single contact

Cool - unlimited free contacts. rock on
Ed Simons
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.
mrobviousjosh
QUOTE (Ed Simons @ Nov 7 2004, 11:12 PM)
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.

That is odd because I thought shapeshifters started with 500 nuyen as base.
Johnson
Well the Cyber eyes part has been solved before I could get to post. K, I am off to download the new version.
Tanka
Eye bug tested and fixed. Yay!

I didn't bother with a full character to finalization, anybody check on that yet? (I may just do it out of sheer boredom sometime soon if nobody else does.)
Fortune
Just a note ...

The Tattooing Metamagic doesn't seem to be available for selection. Is this a general occurance?
Tanka
You have to get Quickening first, don't you?

Ninja Edit!
Ol' Scratch
No. It's a variant of Quickening with its own boons (having to have the spell tattooed into your flesh) and banes (not being able to quicken any spell you like, particularly area spells), not an advanced form.
Tanka
Well, for one, it doesn't have an entry in the beginning listing like Quickening does.

For two... Here's a quote.

QUOTE (MitS @ p. 78)
Some groups, such as the Yakuza and certain tribes, use tattoos and/or ritual scarification to quicken certain spells to the wearer of the mark.  Quickening a spell in this manner has the bonus[...]


(Emphasis mine.)

That leads me to believe you need to know Quickening before Tattooing.

Just my thoughts, though.
Ol' Scratch
Same page, same paragraph: "This variation of Quickening must be learned as a seperate metemagic technique and requires Enchanting Skill and the Tattooing Skill." Notice anything missing from those two requirements?

It's a variation of Quickening. It's not an improvement of Quickening, and in no way does it require Quickening. It's just similar to Quickening in that it creates a similar end effect through completely different means.

It's like saying that you have to know Manabolt in order to learn Manaball because they're part of the same description.
Tanka
Shady subject, I think.

Take, for example, learning guitar chords. Usually, you learn a few of them. Then you learn a few variations. You generally learn the easier ones first, then the harder variants.

That's how I view Tattooing. You Quicken a spell into a tattoo/scar. However, before learning the variant, you should know the original or it gets a lot harder.
Ol' Scratch
To each their own. As written, Tattoo Magic is its own metamagic technique that requires only the Enchanting Skill and Tattooing Skill.
Fortune
I've never heard of it not being called its own Metamagic, nor do I recall ever having heard of Centering being a prerequisite. I can't believe that this hasn't come up here before.
Tanka
I'll probably e-mail the FAQ guys about it, just in case. It's always good to know the canon response.

Agreeing with it, however, is another story.
Ecclesiastes
McMackie: I just downloaded the latest version of your generator. I made a Tiger Shapeshifter character and finalized. The character had Bad Karma. When I added karma to the character, the Bad Karma flaw didn't effect the Good Karma to Karma Pool conversion.

Any ideas?
Fortune
I keep meaning to mention that. It has never worked for me.
Ecclesiastes
Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.
GaiasWrath8
HI, this will sound stupid...But were is this amazing PC Windows Character Generator Program?

Herald of Verjigorm
Same place as in mcmackie's sig.
GaiasWrath8
Wow, this thing is amazing.
Whizbang
is there ever going to be a section for designing Ally spirits?
mcmackie
QUOTE (Whizbang)
is there ever going to be a section for designing Ally spirits?

Yes, it's part of the plan. The only question is:
Ally Spirit Generation OR MJBB low/high chargen
incorporation into my character generator first.... hmm. BUT first!
Getting all of the currently reported bugs out first. ;D
mcmackie
QUOTE (Ecclesiastes)
Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.

I believe you and it makes sense that Shapeshifters are treated like the other Metas BUT... I can't find a line anywhere that suggests this. Can you cite me a book.page or an errata to confirm...(I'm going to do this anyways but I want to be prepared for the complaints)... smile.gif
mcmackie
QUOTE (GaiasWrath8)
Wow, this thing is amazing.

THANKS! cool.gif but remember that this is also the efforts of many people who contributed with DAT file updates, bug reports, and help for me to buy the source books. Thank you all!
mcmackie
QUOTE (Ecclesiastes)
McMackie: I just downloaded the latest version of your generator. I made a Tiger Shapeshifter character and finalized. The character had Bad Karma. When I added karma to the character, the Bad Karma flaw didn't effect the Good Karma to Karma Pool conversion.

Any ideas?

Just checked and the entry for "Bad Karma Flaw" was missing the modifier. It's an easy fix but means your character will have to be rebuilt. Sorry frown.gif
It will be included in the next update (I'm working on it now....) thanks for the feedback!
mcmackie
QUOTE (Ed Simons)
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.

QUOTE
Shapeshifters
The cost for being a shapeshifter includes all the advantages and disadvantages listed for shapeshifters in the Shadowrun Companion, including 5,000 nuyen to start. Shapeshifters are allowed to spend Karma for additional resources, but at twice the listed cost (i.e. 40 Karma for 5,000; 80 Karma for 40,000; etc.).

This is a quote from Becks v2. I'm assuming you're using this as you didn't give me enough information. As far as I can determine, it is correct behaviour for all generation methods. Can you quote me a book.page where the program is incorrect?
Ol' Scratch
QUOTE (mcmackie)
QUOTE (Ecclesiastes @ Nov 12 2004, 02:25 PM)
Oh, also, the Shapeshifter is given full Karma Pool like a Human, but they get half of that like Metahumans do.

I believe you and it makes sense that Shapeshifters are treated like the other Metas BUT... I can't find a line anywhere that suggests this. Can you cite me a book.page or an errata to confirm...(I'm going to do this anyways but I want to be prepared for the complaints)... smile.gif

SR3 p. 246, Karma Pools. Be default, all characters must put one point into Karma Pool for every 20th Good Karma point they receive. It is a Human (as opposed to anything that can mimic looking like a human) racial benefit that they can do it with every 10th Good Karma point.
Shev
Bug: creating an albino character is automatically illegal. In the GM notes, it says "Incompatible: Night Blindess vs. R:Alb:Night blindness cite: src. 20". However, I haven't tried to take night blindness as a normal flaw, just an albino one. This error didn't pop up until I got to augmentations. If I change the albino flaw to something else, it becomes legal again when I go into augmentation.
Ed Simons
QUOTE (mcmackie)
QUOTE (Ed Simons @ Nov 7 2004, 09:12 PM)
When I attempt to create a Shapeshifter, the program won't let me take only 500 nuyen, it insists on 5000 nuyen.

QUOTE
Shapeshifters
The cost for being a shapeshifter includes all the advantages and disadvantages listed for shapeshifters in the Shadowrun Companion, including 5,000 nuyen to start. Shapeshifters are allowed to spend Karma for additional resources, but at twice the listed cost (i.e. 40 Karma for 5,000; 80 Karma for 40,000; etc.).

This is a quote from Becks v2. I'm assuming you're using this as you didn't give me enough information. As far as I can determine, it is correct behaviour for all generation methods. Can you quote me a book.page where the program is incorrect?

The appropriate quote from Shadowrun Companion p.34-35. It's a section about using the Priority System to build shapeshifters.

"...All other priorities are assigned normally. Regardless of the assigned Resource Priority, Shapeshifters begin the game with only 5,000 nuyen. This reflects the fact that shapeshifters are animal in origin and have less access to gear and funds."

5000 nuyen is, of course, the minimum Resources allowed by the Priority system. They can't take less than that.

Of course they recommend building shapeshifters with the Points system. In that system, it is possible to take less than 5000 nuyen. But the NSRCG won't let you take less than 5000 nuyen for a shapeshifter in the Points system, which seems odd for a being with "less access to gear and funds".

While one could interpret the quoted section about shapeshifters in the Priority system to mean they must start with exactly 5000 nuyen, regardless of the character generation system, I doubt that was what the writers intended, nor does it make sense.

My personal opinion is that they meant a shapeshifter could start with a maximum of 5000 nuyen, not that they must take exactly that much.

While I'm thinking of it, since they repeat disadvantages shapeshifters already have, I recommend disallowing Shapeshifters from taking the flaws Biorejection (SC p.19) , Sensitive System (SC p.21), and Illiterate (SC p.23)
Whizbang
Another nice addition would be page numbers and/or description of the effects of spells.
Tanka
That'd take a lot of typing, Whiz...

Not to mention, then it'd be even easier for people to never buy the books and not support the game.
Whizbang
Hmm...and now someone pointed out the Finder feature, that does show what book it's from.
Eldritch
Question: Would it be possible to put a line in the GM section everytime you spend karma? In otherwords, every time you hit the apply button for a karma expenditure, it adds a line; karma spent, spent on, and the date.

It does add a line every time you add karma and money - along with the date. That is very handy.

Thanks!
Ecclesiastes
I found a nice little bug. The Wall Running adept power is listed at costing 1,00 instead of 1.00

I tried adding it and it said I didn't have enough points... it took me a while to figure out I was trying to add something that costs 100 power points! smile.gif

Note to users: To fix, all you have to do is edit the ADEPT.DAT and change the , to a .
AngelGabriel
That's quite strange. While I edited the adept.dat I tried to insert a "." instead of ",", problem was that when I did that the cost immediately changed to 100.

1,00 is working fine for me. Strange.....
Kagetenshi
Is your system set to a European notation?

~J
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012