Help - Search - Members - Calendar
Full Version: NSRCG - PC Windows Character Generation Program
Dumpshock Forums > Discussion > Community Projects
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21
Ed Simons
One of my players took Sensitve Neural Structure 2.

But the generator complains:

QUOTE
Incompatible:Sensitive_Neural_Struct._vs_Sensitive_Neural_Struct._2______cite:_src.??
Incompatible:Sensitive_Neural_Struct._2_vs_Sensitive_Neural_Struct._2______cite:_src.??


Note that the player only took the Flaw at level 2, they did not take it twice.
Mr. Man
In Gear -> Lifestyle -> Credsticks and other all of the credsticks have 11 levels with different costs, etc. In what books and on what pages are the effects of these levels discussed? I don't have any old or non-canon books selected and AFAIK the only places credsticks are discussed are in SR3 and SSG, but I'm not seeing anything about credstick levels in these books...

Thistledown
I've updated a dat file with the new metamagics from SotA64, where should I send it? And is there anybody working on a dat file for Raygun's Site?
Jetmaster
I've attempted to write one, but I got about half way through the pistols and after that they wouldnt show up on the screen. I know I programmed em in right, as I've used them in 'custom gear' before porting them over to the gear.dat file.
mcmackie
QUOTE (Jetmaster)
I've attempted to write one, but I got about half way through the pistols and after that they wouldnt show up on the screen. I know I programmed em in right, as I've used them in 'custom gear' before porting them over to the gear.dat file.

You need to add a book like "RAY" to the book.dat file then include it in the options. You'll note your entries have "CUS" for custom and that's why they're not showing up in the main location. I use the books as a module scheme to allow people to select which books they want to include "no SOTA 2064 for this game".... Back to the grindstone ... need to finish the patches..... smile.gif
mcmackie
QUOTE (Thistledown)
I've updated a dat file with the new metamagics from SotA64, where should I send it? And is there anybody working on a dat file for Raygun's Site?

Please send to me and I'll incorporate into the next version (as always)... I also try to credit people for their work. If you open any DAT file you'll see people who've contributed listed (your chance for immortality!" biggrin.gif
my email address is mcmackie<at>hotmail.com
Ecclesiastes
McMackie: Can you include an option to turn off the limiter on the ammount of cyber packed into an eye?
AngelGabriel
That wouldn't make any sense. This would be a houserule and thus the NSRCG couldn't be trusted anymore. wink.gif
Jetmaster
QUOTE (mcmackie @ Dec 1 2004, 06:07 PM)
QUOTE (Jetmaster @ Dec 1 2004, 04:38 PM)
I've attempted to write one, but I got about half way through the pistols and after that they wouldnt show up on the screen.  I know I programmed em in right, as I've used them in 'custom gear' before porting them over to the gear.dat file.

You need to add a book like "RAY" to the book.dat file then include it in the options. You'll note your entries have "CUS" for custom and that's why they're not showing up in the main location. I use the books as a module scheme to allow people to select which books they want to include "no SOTA 2064 for this game".... Back to the grindstone ... need to finish the patches..... smile.gif

Actually McMackie, what I was doing was leaving them with sr3 books at the moment, so I could test them, once I verified that it worked, I'd swap all the gear into raygun's stuff. The problem I was having was it just wasnt showing the menu/guns I'd built (The structure went (Pistols)->(Holdout)->(*Insert brand name here*) -> Gun.
The menu titles are inside the ()'s. That didnt work, so what I did was start adding them to the regular list, and a few worked, the rest decided to puke and not show up.


Edit: To clarify, I dont even bother with the Dat editor, I've found that editing the dat files directly (with a backup of course) is on the whole, much faster and much neater. I took an entry from a working weapon, pasted it and edited what was necessary. I'll give it another shot after my finals are over. Who knows, I may have messed up formatting.
Stuipd formatting.
Fix-it
The formating is driving me nuts too. I can't seem to get Raygun's P90 to display correctly.

CODE
4-* F-N P90                  (LCar) 3|3|50(c)|SA/FA|6M|2.5|6/7days|1330|2.5|std ammo gives x0.5 Armor Rating mod. Rflx sight -1 TN|bfj.00|||


anything wrong with this entry??

It either doesn't display correctly, or doesn't display at all...
(NO, I don't have the "Don't display high-avail items" option enabled)
mcmackie
QUOTE (Fix-it)
The formating is driving me nuts too. I can't seem to get Raygun's P90 to display correctly.

CODE
4-* F-N P90                  (LCar) 3|3|50(c)|SA/FA|6M|2.5|6/7days|1330|2.5|std ammo gives x0.5 Armor Rating mod. Rflx sight -1 TN|bfj.00|||


anything wrong with this entry??

It either doesn't display correctly, or doesn't display at all...
(NO, I don't have the "Don't display high-avail items" option enabled)

Okay, here's what I found that's wrong
1) There is an extra space in the name that is pushing the fields one character to the left. remove any of the extra spaces betwen P90 and (LCar). The DAT files are alignment dependent for names only. If you use a text editor, make sure you use a fixed font like Courier New and you'll see what I mean.
2) What kind of abrev is (LCar)? I have (Carb) available. The abreviations and the associated ranges are listed in Range.dat.
3) What kind of book abreviation is bjf.000? I have no book listed as bjf. To test you might want to replace it with "sr3" ie sr3.00.
4) You have 2 "|" too many. Remove the last 2 separator bars.

The current menu structure is
1 - Weapons
2 - Firearms
3 - Pistols
4 - Holdouts
5 - * enter your pistol here (note the star means it is not part of the menu structure)

The numbers in front are part of an indentation scheme. The complete scheme as explain by Paolo is listed here. This is a very powerful, flexiable scheme that allows for simple text entry (no specialized databases that require installation of custom programs to modify ie MS Access).
Hope this helps. smile.gif
Fix-it
QUOTE (mcmackie)
QUOTE (Fix-it @ Dec 1 2004, 10:04 PM)
The formating is driving me nuts too. I can't seem to get Raygun's P90 to display correctly.

CODE
4-* F-N P90                  (LCar) 3|3|50(c)|SA/FA|6M|2.5|6/7days|1330|2.5|std ammo gives x0.5 Armor Rating mod. Rflx sight -1 TN|bfj.00|||


anything wrong with this entry??

It either doesn't display correctly, or doesn't display at all...
(NO, I don't have the "Don't display high-avail items" option enabled)

Okay, here's what I found that's wrong
1) There is an extra space in the name that is pushing the fields one character to the left. remove any of the extra spaces betwen P90 and (LCar). The DAT files are alignment dependent for names only. If you use a text editor, make sure you use a fixed font like Courier New and you'll see what I mean.
2) What kind of abrev is (LCar)? I have (Carb) available. The abreviations and the associated ranges are listed in Range.dat.
3) What kind of book abreviation is bjf.000? I have no book listed as bjf. To test you might want to replace it with "sr3" ie sr3.00.
4) You have 2 "|" too many. Remove the last 2 separator bars.

The current menu structure is
1 - Weapons
2 - Firearms
3 - Pistols
4 - Holdouts
5 - * enter your pistol here (note the star means it is not part of the menu structure)

The numbers in front are part of an indentation scheme. The complete scheme as explain by Paolo is listed here. This is a very powerful, flexiable scheme that allows for simple text entry (no specialized databases that require installation of custom programs to modify ie MS Access).
Hope this helps. smile.gif

1. I'll try that.
2. Light Carbine Custom abreviation, I'm using Raygun's Ranges and firearm classes.
3. Good question. I don't know either.
4. all the rest of the entries in the dat file have 3 "|" at the end.

I'll have to mess with it more when I get home.
Thistledown
Ok, I've sent off the rest of the changes for SOTA64. Pretty sure I got everything.
Jetmaster
Now i'm pretty sure that it was just a formatting error, i'll crack edit pad open and get working on it in two weeks. I think i've still got the original file here somewhere, which had lots of the pistols completed already.
Fix-it, what have you all done? I'd hate to go through all the weapons only to have you do that too. should figure out and split off the work into bits for each of us.


edit: bjf.. that seems to be blackjacks firearms. at least it is according to my copy of the 'books.dat' file
Thistledown
I wouldn't mind helping with that, if you don't mind splitting it three ways.
Fix-it
It's actually Raygun's, yeah, I have NO idea why I put it as Blackjacks. must not have been thinking.

But yeah, we can split inputting Raygun's stuff into the gen.
there's 9 catagories, so it splits 3 ways, but some are larger than others.
I'll take Handguns (I have half them anyway) Sniper rifles, and shotguns.
Thistledown
Ok, I'll take anti-material, machine guns, and sport rifles. Oh, how did we want to do book/page# Just use |ray.???| or try and have it deal with the url somehow.
Fix-it
meh, ray.000 would be fine.
Thistledown
cool, I'll get on it.
Thistledown
Ok, I finished off Sport Rifles, Machine Guns, and Anti- Material, and did the grenade launchers too. If you send me what you have, I can put it into the dat file that's already been updated for 2064, and send it on. Or we can just send everything in parts to McMackie.
Thistledown
Oh, I also updated the range file. The gun part now looks like:

!-------------FIREARMS----------------
Taser|(Tasr)|5|10|12|15
Hold-out Pistols|(HOPist)|5|15|30|50
Light Pistol|(LPist)|5|15|30|50
Machine Pistol|(MaPist)|5|15|30|50
Heavy Pistol|(HPist)|5|20|40|60
SMG|(SMG)|10|40|80|150
Shotgun|(ShtG)|10|20|50|100
Light Carbine|(LCarb)|20|50|100|200
Carbine|(Carb)|40|150|250|350
Assault Rifle|(AsRf)|50|150|350|550
Sporting Rifle|(SptR)|100|250|500|750
Sniper Rifle|(Snip)|150|300|700|1000
Heavy Sniper Rifle|(HSR)|150|350|900|1800
Anti-Materiel Rifle|(AmRf)|100|300|900|2400

Everything that was cannon stayed the same, and I added in the new ones Raygun made. You should probably use the same abbreviations so we're on the same page.
Fix-it
You forgot Medium pistols.

Medium Pistol|(Mpist)|5|20|40|60

and I don't have it finished. should be by end of next weekend

(school got kinda hectic all of a sudden.)
Thistledown
The ranges for raygun's medium pistols are the same as canon heavy pistol ranges, which I don't think should be changed. So, how about this:

Light Hold-out|(LHOP)|3|8|15|25
Hold-out Pistols|(HOPist)|5|15|30|50
Light Pistol|(LPist)|5|15|30|50
Machine Pistol|(MaPist)|5|15|30|50
Medium Pistol(MPist)|5|20|40|60
Heavy Pistol|(HPist)|5|20|40|60
Very Heavy Pistol|(VHP)|10|20|50|100

and use the (MPist) for raygun's "medium pistol," (VHP) for raygun's "heavy pistol," and (LHOP) for raygun's "Hold-Out Pistol"

I don't want to change the info from Raygun's site, but I think it's the only way to make the ranges fit with the canon rules.
Lindt
I must first ask if this is aginst cannon. Im working out (cringe with me, its for an entertaining game) an Albino Troll Ghoul. As soon as I switch to the edge/flaw tab I get an illegal charcter note. And I cant for the life of me make it go away...
GrinderTheTroll
I noticed that taking the "Uneducated" Flaw doesn't lower or restrict your Knowledge skill selection.
Ecclesiastes
It used to, something must have broke it.
Fix-it
QUOTE (Thistledown)
The ranges for raygun's medium pistols are the same as canon heavy pistol ranges, which I don't think should be changed. So, how about this:

Light Hold-out|(LHOP)|3|8|15|25
Hold-out Pistols|(HOPist)|5|15|30|50
Light Pistol|(LPist)|5|15|30|50
Machine Pistol|(MaPist)|5|15|30|50
Medium Pistol(MPist)|5|20|40|60
Heavy Pistol|(HPist)|5|20|40|60
Very Heavy Pistol|(VHP)|10|20|50|100

and use the (MPist) for raygun's "medium pistol," (VHP) for raygun's "heavy pistol," and (LHOP) for raygun's "Hold-Out Pistol"

I don't want to change the info from Raygun's site, but I think it's the only way to make the ranges fit with the canon rules.

Agreed.
GaiasWrath8
Hi guys, so let me start off by saying that I am not a code writter or anything like that. But I love this program. smile.gif

I just found a little problem and wanted to share it with you. Well really, a few little problems. but all very minor.

First, The when buying bone lacing, dermal sheath, and a few other items. For every full cyber limb you have you subtract 10% from the essence and cost of the bone lacing or what ever. For every partial you subtract 5%. You can have up to two full replacments befor this starts to effect the bonuses you recived from the other cyber wear. This is not taken in account when creating a charecter.

Second, the program does not keep track of ECU. Like a cyber leg has an ECU of 20. the program will let me put how ever much I want into that leg even know its only got that 20 ECU. Also, when Alpha Grading a cyber leg, you lose 10% of the ECU space because its more stream lined, this is not figured in.

Third, Cyber eyes and ears. When you get one of these alpha grade it drops the room down. Alpha eyes can only hold .4 free essence. Also you can only use Alpha parts in that alpha eye. This is not figured in.

Well anyways. I love the program and use it a lot. Just wanted to let you know about the little bugs I found.
Jetmaster
I think the Valkyrie Module handles all of that that you mentioned. The thing about the alpha eyes is good to note though.
GaiasWrath8
My bad, were can I get that modual? I had no clue. smile.gif
Jetmaster
It's on sourceforge somewhere. I'm on campus so I dont have the link handy but if you just head to sourceforge and search for 'Shadowrun' its the top hit.
Caine Hazen
Noticed tonight while I was playing with it that the RVs don't all display (Ok so there are only 2...) but the RR one doesn't display at all. Didn't know if was a .dat problem or a proggy problem.
GaiasWrath8
Hello again, is the Valkyrie mod an addition to the NSRCG or is it a separet program? Do I have to do anything other than download and install? Is the Valkyrie Mod made by the same person (people) who made the NSRCG?

The NSRCG has saved my group hours and hours in the charecter generation. This Saturday we are all going to pitch in to donate some money to its creator. smile.gif
Fortune
It is a seperate program for managing implants. It is not connected with, nor is compatable with the NSRCG.

You can find it here.
bit_buckethead
QUOTE (Caine Hazen)
Noticed tonight while I was playing with it that the RVs don't all display (Ok so there are only 2...) but the RR one doesn't display at all. Didn't know if was a .dat problem or a proggy problem.

Check you options under program settings. If this is a beginning character the program is set to default to not display items that have a greater availability of 8. Uncheck the box marked "No Display > Avail". The RR should display then.
Bigity
I thought the .4 in an alphaware eye thing was erratted or FAQed.
GaiasWrath8
Well I know the ECU loss is in M&M, -10% for Alpha, 20% for Bata, bla bla.

I don't know about the eye thing, I thought it was in the main book, but can not be sure. It works out though. .5 worth of stuff turned Alpha is .4 worth of stuff. smile.gif
mrobviousjosh
Hey all, okay maybe I'm just stupid (a possibility I hate to admit but it's there, especially if I'm tired or distracted), in any event here's what I found wrong:

Calculating Lifestyle, adding edges and flaws. It will only do it for the first lifestyle that you have and no others. It keeps making a beeping noise, as if the selection were invalid. Any thoughts? Thanks.
Jetmaster
Oh, another thing that's been bugging me Mcmackie: When you have more flaw points then edges, it no longer carries over into the general point pool (if using point build) this a bug or is there cannon reason for this?
GaiasWrath8
Wow, that last one is odd. My program does not do that. I think you just need to go back to the first page with the point distribution and make sure the points are allocated. Also if you add the edges or flaws when the rules are off they all register as 0.
Jetmaster
Ok, saving and reloading the character worked, for some reason, but the stats still wont refresh when you go directly to skills (as if you were going through the whole process of building a character). Might have something to do with my settings, as I dont allow attributes to suck from my skill points. But why that blows the refresh out the window is beyond me.
Thistledown
I've got a strange problem. When trying to load characters which I had previously backed up onto cd, most of them fail to load with a "Permission Problem: Check Write Protect" error. I checked it, and the file isn't write protected. It also seems that many of the file names are written in all caps, while a few are not. Those which are in lower-case open fine. Changing one of the caps to lower doesn't help it any.

If I open the sr3 up in notepad and re-save it, overwritting the old file, it fixes the file.
Thistledown
Oh, how about a progress report on the raygun translation?

Fix-it, you were working on pistols, snipers, and shotguns. Any completed?

Jetmaster, you were doing submachine guns and assault rifle, any luck?

I'm going to get started on ammunition and accessories. Let me know when you complete each part.
Thistledown
Ok, as there's an insane amount of ammo types, and most of the variation in them is already accounted for under the weapon, I'm only going to add the specialized versions of the ammo.
Thistledown
Ok, got the ammo and most of the accessories added in, but run into a stumbling block. I think I might need a new item type string to deal with trigger groups. I could try and enter it as a 'firearms' string, but it doesn't really fit. How complicated is it to add a new gear type string? If it's too hard, I can just enter it as a gun type, but it'll be weird.

The string I'd like would be:
0-38|Trigger Groups|6|Mode|Availability|$Cost|Street Index|Notes|Book.Page|

Well, I'm calling it a night. Let me know what you decide.
mcmackie
QUOTE (Thistledown @ Dec 16 2004, 03:42 AM)
Ok, got the ammo and most of the accessories added in, but run into a stumbling block.  I think I might need a new item type string to deal with trigger groups.  I could try and enter it as a 'firearms' string, but it doesn't really fit.  How complicated is it to add a new gear type string?  If it's too hard, I can just enter it as a gun type, but it'll be weird.

The string I'd like would be:
0-38|Trigger Groups|6|Mode|Availability|$Cost|Street Index|Notes|Book.Page|

Well, I'm calling it a night.  Let me know what you decide.

Sorry, real busy right now...
Hmm in answer to your question, it's not difficult at all BUT.. 38 is being used by Credstick so I suggest you use 39 instead. "0-39" please.

I deliberately left the the formats mutable for a reason. You could also use "Firearm accessories 0-6" and use the Mount entry point for Mode (similar enough)... your choice. The unused other fields become blank or "-".
Thanks for the hard work. I'm sure everybody appreciates it (I do). smile.gif
Thistledown
Urgh. I most have been up too late last night. Ok, using accesories worked fine, not sure why I didn't try that first. That finishes off the accesories part of raygun's site. Let me know when the other parts are done.
Fix-it
QUOTE (Thistledown)
Oh, how about a progress report on the raygun translation?

Fix-it, you were working on pistols, snipers, and shotguns. Any completed?

Jetmaster, you were doing submachine guns and assault rifle, any luck?

I'm going to get started on ammunition and accessories. Let me know when you complete each part.

about half of each. Damn papers. as soon as x-mas break starts I might get more done. OR I might not. arrrrrgh.
Jetmaster
QUOTE (Thistledown @ Dec 15 2004, 09:14 PM)
Oh, how about a progress report on the raygun translation?

Fix-it, you were working on pistols, snipers, and shotguns.  Any completed?

Jetmaster, you were doing submachine guns and assault rifle, any luck?

I'm going to get started on ammunition and accessories.  Let me know when you complete each part.

I've been crushing my way through finals before even thinking about doing anymore work on the weaponry. Before the final crunch started I got about half of the SMG's done. Last exam is tomorrow morning, so with those finals out of the way I'll have the SMG's and assault rifles done probably by the 21st or 22nd. I've got the template built for the weapons, so its not going to take me long to work them out now.

This reminds me: Are you just dumping them into the 'pistols' directory (folder, whatever for pistols) or are you actually creating sub-folders for each weapon (that has different variants.)
example:

(Current setup:)
Weapons---->Firearms---->Pistols---->Heavy--*Smith & Wesson Model 500 ((Just for example)

where weapons, firearms, pistols and heavy are sub-folders

(My idea for a setup:)
Weapons---->Firearms---->Pistols---->Heavy---->Smith & Wesson--*Model 500

where weapons, firearms, pistols, heavy and Smith & Wesson are sub-folders

Makes things a little neater for Rayguns stuff.
Mcmackie: How many levels of sub-folder type things can this support? Lots or just a few?

Edit: Added the 'where blah blah blah' are sub folders to make my concept a little easier to understand.
Thistledown
An example of what I've done:
QUOTE

1-Weapons
...
2-Firearms
...
3-Rifles
...
4-Sport rifles
...
5-* Browning Eclipse M1000  (MMG) 3|-|3©|SS|12S|4.45|4/48hrs|1050|2|heavy barrel|ray.000|||
5-Browning Classic Hunter
6-* Browning Classic .27 WSM (MMG) 3|2|3©|SS|12S|3.0|2/24hrs|650|1|emboss/engrave|ray.000|||
6-* Browning Classic 7mm WSM (MMG) 3|2|3©|SS|12S|3.0|2/24hrs|650|1|emboss/engrave|ray.000|||
6-* Browning Classic .30 WSM (MMG) 3|2|3©|SS|12S|3.0|2/24hrs|650|1|emboss/engrave|ray.000|||
5-Browning Micro Hunter


So, it's a bit beyond the setup you had I think. But when listing all the different calibers for each, it was needed.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012