Speaking of ouch...wait...black... really ouch. think edge time to reroll failures.
[ Spoiler ]
dodge: 6, 5, 4, 4, 3, 3, 2, 2, 1, 1
edge reroll: 6, 3, 2, 2, 2, 1, 1, 1
attack: 6, 5, 5, 4, 4, 3, 3, 3, 3, 3, 2
Slacker
Oct 14 2005, 02:36 PM
@netlich: Going to hurt? Not the least in the world, but it will make things more difficult for you.
Sorry, but this test was Willpower alone. DarHar's mind has become muddled with Confusion. He is going to be suffering a -3 on all actions from now on, at least until the spirit is no more.
@Whizbang: Yep, that boomerang is as black as the night. So as I am sure you have guessed it means that it is either a Black Hammer or Blackout program. Guess she was loading up a new program last turn.
Since you don't have a Biofeedback Filter running, you can only resist the damage by rolling Willpower. With her 3 net successes, the DV of the attack is 8P.
I imagine you'll have to reroll that attack because unless you use Edge and roll exceptionally well, you will be suffering a modifier. Actually, never mind rerolling the attack. She just rolled 5 successes to defend.
Whizbang
Oct 14 2005, 08:55 PM
Willpower...ouch....and that attack likely brings my scorched flaw into effect...very ouch.
[ Spoiler ]
soak: 6, 6, 2
Slacker
Oct 14 2005, 09:06 PM
@Whizbang: Yep, that will mean that your Scorched flaw is in effect so if you try to jack out/log off you will suffer a -2 modifier.
With 2 successes, you just took a whopping 6 boxes of Physical damage.
If you want to change your action from attacking to something else, like loading up your biofeedback filter, or trying to jack out, or something else that would be fine with me.
Whizbang
Oct 14 2005, 10:57 PM
Yes, think I kinda need that biofeedback filter...I'll swap out the analyze for the biofeedback filter. Don't quite have the time for analyzing stuff right now...
Slacker
Oct 16 2005, 01:29 AM
General Update:
Currently waiting to hear Taku's actions from gobogen.
BaronKen, you can also go ahead and post actions for Crosshairs.
Also, I am starting a new job Monday, so my posting will probably be slowing down and mostly only happen during the evenings.
gobogen
Oct 16 2005, 01:45 PM
Sorry to have you wait. I probably won't be fast to answer these coming days either but I'll do my best.
Taku will walk down the large aisle along Q, readying a dodge (can we do that? If not he'll just ready a shooting action). He'll walk past Louis if possible, if he's being anoying, Taku will push him aside without hurting him or making him fall, just so that he's not in the way.
BaronKen
Oct 16 2005, 04:36 PM
Walk (limp?
) to P23 to get behind the endcap. Delay action until Spike comes into the open from the other end.
Send over the commlink, "I took two nasty hits from the register area. Making my way to the center aisle."
Slacker
Oct 16 2005, 05:41 PM
@gobogen: You can use up your current Complex Action to go on Full Defense (i.e. Dodge). So that is fine, you will be able to add Dodge to your defense from now until your next Initiative Pass.
Technically, I think it would take some type of action to push Louis out of the way, but it's not important. So I'll just say you sidestepped him and Static's corpse.
@BaronKen: As you step into the middle aisle Crosshairs notices Jack moving towards him with a pistol in his hand. When Jack sees Crosshairs, he seems ready to fire the pistol and begins raise it to point at Crosshairs.
As to your delaying an action, keep in mind that delayed actions happen before or after a turn, not in the middle of somebody's turn. Meaning that if you wait until after Spike moves into the 'open', you would also be waiting until after he has fired shots at you.
@Wintermancer: Looks like it is time for Rydell's turn.
@netlich: Behind DarHar, Catcher glances around looking for the person he last shot at and then gives up, takes aim, and fires a Called Shot to increase the DV by +4 at DarHar's back, getting 4 successes.
He'll say something referencing the 'trog', so I'll give you a chance to notice his attack and thus the chance to defend. Unfortunately, the spirit's Confusion is a serious henderance to you in this case. You don't have the Perception skill so you are defaulting to Intuition at a -1. Combined with the -3 from the Confusion, you're at 0 dice. So only if you use your last point of Edge to roll a Long Shot, will you actually have a chance.
Wintermancer
Oct 16 2005, 07:54 PM
Do I have enough movement to get to W-15; and, if so, how many actions would I have remaining? 2 Simple/1 Complex, or do I lose actions for moving that far?
Winter
Slacker
Oct 16 2005, 07:58 PM
@
Wintermancer: Walking you really wouldn't make it into W-15. A small part of you would make it in to W-15, but only about 1/3 of the way in. NOt enough to see around the corner.
If you run, it would be no problem.
Movement does not effect your number of Complex or Simple Actions, but running does use up a Free Action.
edit: I just updated the
map so show you where you would be if you just walked.
BaronKen
Oct 17 2005, 03:00 AM
Called shot to knock the pistol from Jack's hand.
Crosshairs had his low-light vision turned on earlier (is that even necessary for Adept powers or are they always on?).
[ Spoiler ]
Free action: Called shot -4
Simple action: Take aim +1
Simple action: Fire weapon
modifiers: medium range -1, wounded -2
Any modifiers for cover, etc.? Assuming partial cover on both ends, -3
Total modifiers: -9
14 - 9 = 5 dice
2, 3, 5, 6, 6
3 hits
The above was using Dashifen's dice roller. Need a dice roller that doesn't sort the results, then if I roll too many, you know which ones to take away.
Slacker
Oct 17 2005, 03:19 AM
@BaronKen: I probably wouldn't say he has cover from you, so you would of had two more dice to roll, but it doesn't matter. He only rolled 1 success on his defense test. So the modified DV of your attack is already well above his strength (more than twice it, actually). The gun flies out of his hand and tumble towards you for about 4 meters.
Also, your bullet recochettes demolishing some cans of wet dog food, splashing Jack and the surrounding floor with it.
netlich
Oct 17 2005, 01:46 PM
Unfortunately I have used both Edge points so am at edge 0
...Meaning I get it full on!
I guess I roll for saking off some damage then:
I am not sure on th enumber of dice here so feel free to take off as many as are wrong..They are too many any way
[ Spoiler ]
Ok: Ballistic armour for jacket is 6, +2 for Dermal Plating 2, +1 for natural Troll armour that makes us 9 - not sure if you subtract that from Catcher's shooting or I roll it so I will roll seperately my Body dice (10body,+2 Bone Lacing) and the ballistic ones.
1: 5
2: 2
3: 2
4: 6 !
5: 6 !
6: 6 !
7: 2
8: 4
9: 4
10: 6 !
11: 6 !
12: 5!
The last three might not come into play if the confusion effect works here ; plus I take it light conditions don't modify this roll...So 4 or 7 successes this far
1: 2
2: 4
3: 3
4: 1
5: 5!
6: 1
7: 5!
8: 1
9: 6!
Plus an extra 3 successes if Ballistic armour is rolled...
So I go tanything between 4 to 10 successes
Slacker
Oct 17 2005, 11:13 PM
@netlich: Ok, you were right about the confusion not affecting the roll to resist damage. Your armor jacket is actually 8 ballistic and 6 Impact, but Catcher's revolver has an -2 so in the end you rolled the right amount of dice.
The DV of the revolver is normally 6P. With a +4 from his called shot to up the power, and another +4 from successes, this shot had a total DV of 14P.
Your 10 successes reduce that to only 4P, so you've taken 4 boxes of physical damage.
Slacker
Oct 18 2005, 01:33 AM
I'm still waiting on Wintermancer to tell me what other actions Rydell takes, but I don't see any harm in going ahead and post what the remaining NPC's are doing, since they shouldn't interfere with her actions.
First comes Spike. After hearing the gunfire from roughly where he suspected Crosshairs to have moved to, he was hoping Crosshairs was distracted.
He steps up to the corner of the aisle and fires a shot at Crosshairs. He gets a single success.
BaronKen, give me a Perception roll to see if you heard him coming (-2 for the the sound not being in your immediate vicinity and -2 because you are distracted by shooting at Jack).
As long as you get 1 success on that roll, you can roll Reaction to defend yourself. Otherwise, roll to resist 6P (-1 AP) damage.
Wanda crawls further away from the cash register area.
Johnny finally starts moving and is heading for the rear stock room.
Jack makes a dive for his pistol (which probably is inoperable after Crosshairs' shot, but he doesn't know that). Despite the slippery terrain, he executes an amazingly accurate leap through the air and tumble across the ground, grabbing up his pistol as he rolled. Not only that, but ending his forward roll, he was able to spin himself into the nearby aisle for protection, with the white fringe of his leather vest flailing dramatically through the air.
The whole maneuver looked more complex than many seen on the trid, but he seemed to have performed it effortlessly. Thankfully, the scene wasn't ruined by Jack's own face of utter shock and amazement at pulling it off, because of the fact that nobody could see him when it was finished.
Trying not to be left behind, Angie stepped into the aisle and fired a shot at the man who had attacked Jack, Crosshairs. She is only able to get 1 success.
BaronKen: There is no need to roll Perception to see this attack, but if you were able to defend yourself against Spikes attack, your defense on this one will be suffering a -1.
She continues her movement and ends up on the same aisle as Jack, crowding in next to him and asking how the hell he had been able to do what he just did.
Louis gets distracted from the corpse by Taku sidestepping him. He makes an attempt to grab one of the shadowrunner's legs to hold him there to answer his unending string of questions. I'm not even going to bother having you roll to defend, because the kid hasn't got a chance in hell of succeeding since you are using full defense.
However, he will be distracting you a bit with his questions and it does count as you having defended against an attack this Pass.
Frightened beyond belief by his blood loss, the large troll looming over him, and the sight of the spirit, Mr. Nick fires one shot at DarHar and one shot at the Spirit. I flipped a coin to see which he would fire at first, and it was unfortunately DarHar. You should have no problem evading it though. He only got 1 successes.
He rolled a critical glitch trying to hit the spirit and the gun jammed up on him, though he is too crazed to notice that fact right now.
I'll wait until I here back from Wintermancer before going back up to the top of the Initiative order for the second pass.
Slacker
Oct 18 2005, 01:56 AM
Nevermind, I just heard from Wintermancer in a PM, she's delaying her remaining actions.
Guess I will go ahead and start back up at the top of the Initiative order.
Some shadows suddenly move near the checkout counter, and Bruce can now be seen although he is still a bit hazy in DarHar's thermographic vision. He rushes up and attacks the crazed dwarf manager, saying "There'll be no more of that dwarf!"
With a well place unarmed strike, not only does he hit Mr. Nick with such force that the shotgun is dropped to the ground, but also there is the sound of bone cracking and the dwarf is knocked to the ground a meter or so away, unconscious.
If DarHar switches to using normal vision in anticipation of the lights coming on completely, he will note something very odd. The man, Bruce, is african-american, but he is wearing some oriental clothing, including a ridiculous hat made of reeds.
Next the Spirit attacks DarHar in melee at the same time as DarHar does whatever it is netlich wants him to do.
Assuming you want your extra reach to subtract from his dice pool as usual, he rolls and gets 4 successes.
BaronKen
Oct 18 2005, 02:55 AM
Perception test to notice Spike:
[ Spoiler ]
Ok, first bad news: Perception dice of 7 -2 for distance of sound -2 for distraction -2 for wounded. That leaves 1 die.
Second bad news:
1
0 hits, critical glitch
Damage resistance (you'll have to decide if I need to modify based on above critical glitch):
[ Spoiler ]
Ballistic (6) + Body (3) - AP (1) = 8 dice.
Not sure how the critical glitch affected things but this roll was awesome:
4, 4, 5, 5, 5, 5, 6, 6
6 hits!
Defense against Angie:
[ Spoiler ]
Can't chance it, going on Full Defense.
Reaction (5) + Dodge (4) - wounded (2) - defended once (1) = 6 dice.
1, 1, 3, 4, 4, 5
1 hit
BaronKen
Oct 18 2005, 03:19 AM
For the next Initiative Pass are the lights still flickering on, i.e. partial light, or are they on full?
Slacker
Oct 18 2005, 03:45 AM
@BaronKen: Hmm...simply failing the perception test is already pretty harsh. Tell you what...forget about the -2 for distraction. Being in a fight you wouldn't let any one opponent distract you, especiallly considering your previous encounter with Spike.
So just roll two dice and add it to the one you already rolled. Hopefully it won't still be a glitch.
As to the lights, they are currently flickering. You may or may not have noticed that that started flickering to life on Zelda's turn. Since she initiated the reboot, I'm having any changes in the lighting happen on her Initiative.
That means, you'll have to wait and see. It doesn't much matter for you though since you have low-light vision.
gobogen
Oct 18 2005, 05:21 AM
haha Louis is such an annoying little idiot... haha
Defending against a kid grabing my leg.. cool
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