Help - Search - Members - Calendar
Full Version: OOC: SR4-First Run
Dumpshock Forums > Discussion > Welcome to the Shadows
Pages: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18
Cold-Dragon
QUOTE
IC: Jack gets the 1200 noon phone call and confirms the midnight meet. He then turns off his commlink. He looks around the large open air building where the meet is going to take place. He changes into his working clothes and then proceeds to scope out the area. At dark he summons a watcher spirit with scout orders.
OOC:force 1 spirit 6,3,6,5,1,2 DV=1
IC:Jack is thinking that Tempty will be gunning for him, Hammer will be talking and Taku and celia are an unkown.
Put the Dummy [clothed] on the park bench with the walkie talkie and find a tree Blind at aprox 500m Throw invisible on
OOC: force 4: 4,5,1,3 DV=1,5,5,5
IC:Wait for everyone


Well, as far as detecting the spirit...not many dice unless I perceived, which I haven't tried. So long as it doesn't fly through me I probably won't notice the chill around night time.

As for seeing through the spell, however...

Intuition roll (no counterspelling involved unless I'm activing searching I think)
3 dice: 4, 1, 4

>.<

Well, I certainly don't have a chance at seeing him casually, lol. I guess I'll double check the counterspelling dice just in case.
Slacker
You are correct, you can only use Counter-spelling for spells you are unaware of if you are actively counterspelling.
If combat starts up here (which i am seriously hoping won't be the case), I'll let you use a free action to use counter-spelling, though.
netlich
Ok, here's two rolls. 15 mins before the meet Mark is already there and performs a routine scan of the perimeter (he is not looking under any rock or into every bush obviously! Just circles the meet area and checks for inconcistencies in the environment (like a tripod-set machine gun or a drone smile.gif )
Again when he gets to the meet he routinely scans every little detail for anything suspicious...Like Jack holding a walkie-talkie and not moving or breathing!!!! wink.gif

[ Spoiler ]


2 hits in the first 4 in the second test.
Cold-Dragon
Since a free action is roughly the normal rules for counterspelling, I should hope so! wink.gif lol.

*goes to read what chaos is coming up*

- - -

posted!

And yes, I'm having some humor fun with the, acquainted, bit! ^-^
netlich
Well I don't wanna monopolise the discussion as we are posting at different timelines and I am still expecting whether there are any results from my perception checks (which would modify my wording a bit)....

So am just gonna a post afew bits and bops and then leave it till SLacker and Tzaz reply...
Slacker
Sorry for the delays folks, my computer died on my over the weekend so i couldn't post anything. Looks like you were carrying on well without me though.

@netlich:
[ Spoiler ]
Aku
Both this post and the one in the IC thread are posted on behalf of Slacker:

@Tzaz: As you can tell by the IC post that my friend was kind enough to post for me, it's kind of important that you say exactly what instructions you give to a spirit. You just told it to go around the area and didn't specify what it should report back to you on (technically, I don't think you even told it to report back to you, but that can be fairly safely assumed I suppose). If you want to give it different orders than what I made up IC that is fine. Since it is currently looking for anything that desires you harm, it will be a bit slower as it tries to assense each creature's aura.
To make it quicker without the constant interruptions you could tell it to patrol the area and report back once its finished. That way it will give you a report of all the living creatures at once rather than piecemeal. Or you could specifiy a range of sizes to look for such as between your size and the troll's size. Or something else intirely. It's up to you.
Slacker
@Tzaz: Oops...guess i somehow overlooked that word 'humanoid'. Guess the spirit just thought anything with four limbs and a head was humanoid.....oh wait that doesn't explain the snake. Damn, can't use that excuse.
Let's just say the spirit was unfamiliar with the word (it does only have an attribute of 1).
Tzaz
Force six earth elemental:
1,4,2,3,3,6,5,1,1,1,2
Dv:6,6,1,6,1,2
guard orders on me
Im camoflaugeds, hiding, and have a shotgun out. Using visual perception to see the new humanoids
Female at 50 m=6,3,5,3,6,3,4,1,6
Humanoid at 25 m from me=5,3,6,5,5,3,1,6,4
If they are not friends of Hammer we will throw leviate on them and leviate them up 25 meters in the air.
If they do any offence at me sick the earth elemental at them and go invisible and hide hide hide.
Slacker
@Tzaz: I am saying that the watcher spirit made a circuit around the meeting point starting at 100m and moving inwards on eaxh circle, just because it can move through astral space at the speed of thought does not mean it can search an area this large in an instant and because there is life glowing all around thanks to vegetation and such it actually does take time to search thoroughly. You did make it to the bench and the conversation did start up.
It wasn't until the point I specified that the watcher reported to you that it spotted somebody.
Also, please make any OOC comments in the OOC thread and not in the IC thread. That is what the OOC thread is for.
Also, remember that the spirit is observing from the astral plane. It is seeing auras not the physical body of these people. So describing how Tempty and Taku look physically does no good while it is in astral.
Cold-Dragon
That's not entirely true, actually. the astral perception of the material world is simply filtered - you see it through a sort of 'glass'. that can affect how things look, but otherwise, you can make out fine details of a person as you normally would. Think of it as the ultimate low light/thermo vision - that work together at the same time.

Naturally, living things give off an aura too, which only makes them that much more noticeable. The only arguement of detail you might not be able to get is writing - in SR3 the written word doesn't exist astrally (though intent behind the word does). THey don't make a real claim of that in SR4, so I don't know if you can read that way.

Mind you, manifesting ignores the 'no reading the written' rule to my knowledge as well, and you can see things quite fine if you want to be physical about it.

but...I could be wrong. I have before.
netlich
Slacker maybe we need to flesh out the details over the job with the critter so I know what I can feed into the Dangerous Duo I am having the meet with smile.gif

I knwo the mission was succesfull but we never talked about details like , did we actually get to deliver the package or did we get paid yet...?

netlich
Oops- sorry - so is Jack with us or still hiding in the trees? I will have to ammend my post a bit as I was staring down the walkie talkie smile.gif

I am not good at intimidating walkie talkies or inflatable lumberjack dolls!!!
Aku

Yet another post for Slacker while he's at work:

Didn't have time before heading off to work this morning to look up the exact quote about seeing physical objects from the astral but here it is:
QUOTE (SR4 p181)
Things that exist only on the physical plane can be seen and heard from the astral, albeit with blurred features and indistinct sound - emotional content registers far more stronglythan exact details.

But as Cold-Dragon pointed out you could have the spirit manifest to that it is in the physical plane. I just didn't want to take that for granted, since the watcher can be quite useful as an invisible spotter, but when it manifests it is visible.
Slacker
Sorry for the confusion of timing here.
As I already mentioned to Tzaz, the watcher spirit could not search the entire area in an instant. It was patrolling the area in a circle as instructed and spiralling inward as it went. It spotted the two people in the woods at the same time Hammer was asking Celia if she knew what kind of creature they had abducted.

@netlich: The mission was completed and you were paid for it (the money was just part of whatever you spent at chargen). You were not originally told you were retrieving an animal, but the noises (and smell) coming off the container made it quite obvious that there was a creature inside. However, the container was designed in such a way that you could not see what was inside, yet air could still circulate; and it had a seal on the container so that any tampering would be noticed.
netlich
Cool beans; thats fine with me....

Slacker
@Tzaz: Sorry for taking so long to respond to your summoning, I keep forgetting about it. Anyways, your poor roll (only 2 successes out of 11 dice) with the spirit's above average roll (3 successes out of 6 dice) combine to mean that you failed to complete the summoning.
And as the Drain Damage is double the number of successes the spirit rolls you took 3 boxes of Physical damage (6 minus your three successes, and physical because force 6 is overcasting for you).
Oh and you may want to change your actions because of this and the fact that you actually are with Hammer and Celia currently, but I will go ahead and tell you that you are unable to make out either person the spirit has alerted you to, though you know the general location of them thanks to your spirit.
Tzaz
I can throw a 6 earth force elemental..
2 for magic, 2 for power focus and 2 for mentor=6
so i take 3 stun and no earth elementalgets summoned.

did i do that right?
Slacker
@Tzaz: Sorry, I keep forgetting about your mentor spirit. You are correct, you only took stun damage.
gobogen
I thought mentor spirits only gave 2 more dice on the conjuring of spirits of a certain type, not count as +2 to magic for the purposes of the summoning. At least I believe that's how it goes..
Cold-Dragon
Mentor spirits only provide bonus dice - they never increase your magical rating. Currently, NOTHING improves your magic rating except through karma. Thus, the damage is physical and not stun.

In SR3, power foci use to raise your rating for purpose of stun limits, otherwise, that's gone extinct. Some spirits might, in theory, still be able to raise your score (ally spirits) but I'm betting that's gonna change in some way.
netlich
Well according to the rules at pages 79 & 192-193 this is quite ambiguous as the specifics of a mentor spirits and its advantages and dissadvantages are all heavily depended on its archetype - something that IMO is disucssed between the GM and the player...

On the other hand though the in-book description of the Mentor spirits talks about only one rules' modification which is called Mentor Spirit Modifiers which are indeed only dice modifiers and not level modifiers...

To be more exact the closest example to Tzaz's rock is the mountain in my opinion which offers +2 dice in countespelling and earth spirit summoning....

I am thus torn in half of what could be the right way to go....

And being almost midnight I am not even sure why I even started typing this!!! Oh well there wasn't anything to answer to in the IC thread so there nyahnyah.gif


just my 2 nuyen.gif worth of suggestions


PS. As you can see I now have a book and I am actually reading it!!!! Slacker you can now rest assured I won't be pestering you with rules questions
( just the odd munchking question to get the best out of the rules for Hammer nyahnyah.gif)
Cold-Dragon
lol. well grats for getting a book netty. and Rest assured, there are bonus dice that Tzaz would have from his mentor for earth spirits - it would be silly for mountain not to have them. But those are only two extra dice for rolling - although I think he can choose to use them in summoning or resisting drain. that is a vague spot.

In game wise, I believe I'm making a perception test or assensing test - I'm not entirely certain which atm, lol. Possibly perception to spot out the 'dark spots' and assensing to determine what they are or who's the one behind them..*shrugs*
Tzaz
Ok The question is, does my mentor give me +2 power for throwing earth/man spells? IE manipulation/health ? Or force in summoning/spellcasting?

Slacker..I thought you said they did when we did the walkthroughs and Thats what it says on my character sheet.

Page 179...Top right paragraph. " The magicain decides how powerful a spirit to summon, choosing the spirits force. She then makes an Opposed Test, her own magic+summoning versus the spirits Force. Mentor spirit modifiers and summoning foci can add extra die.

page 192. A power foci. " A power foci adds its Force to all tests in which the magician's Magic is included."

Page 192. Mentor spirits. " By seeking to embody the same ideal, the magician gains magical power."

ok its either
Case I:
Force - magic[2]+power focus[2]+mentor[2], and
summoning dice = magic[5]+summoning[3] + summoning foci[0]
OR
CAse II:
force=magic[2]+power focus[2] and
summonig die= magic[5] + summoning[3] + mentor[2] + summoning foci [0]
OR
Case III:
Force - magic[2]+power focus[2]+mentor[2], and
summoning dice = magic[5]+summoning[3] + summoning foci[0] + mentor spirit[2]

So I chose a force 6 spirit from case III.
10 die/ 2 successes=1,4,2,3,3,6,5,1,1,1
Spirit opposed test 6 die/3 successes=6,6,1,6,1,2
Spirit -1 net...no spirit shows up.
Drain[2x3] =willpower[5]+ logic[[5]
Dv:=4,4,6,1,3,4,3,1,6,4 for 3 successes so i take 3 stun?
cold dragon seems to be the expert on this..This is my first ever mage and Im really in the dark with no thermovision. lol
Cold-Dragon
ANY time it says extra dice are added, they are added to the dice pool - never the ratings. Totem modifiers alter dice. Power foci add dice (but they don't alter your magic rating).

The Mentor Spirit comment is actually a metaphysical ideal - basically, your inner ego has designed this spirit, and to access your full potential, you have to match that ego in more and more ways, be they visible or mental.. Think of it more like a negative quality - if you go against it, you become weaker. If you go with it, you don't get penalized.

As far as cases....all 3 of them look wrong, lol. Mainly for what I just said.

Force = up to twice your magic attribute.
summoning dice = magic + summoning skill + totem modifiers + summoning foci/power foci


You cannot alter the magic attribute in SR4 in any way except for penalties (pissed off mentors), burnout (drugs, cyberware, etc, or raising it with karma. To go past 6, you have to initiate first.
Tzaz
Cold dragon..Im reallyy confused. Foci add FORCE to spells?
Cold-Dragon
Foci add the FORCE rating they have (as in, if it's a rating 4 Power foci) as bonus dice to the relevant rolls. It specifically mentions dice, not attributes.
gobogen
I also have the book now, forgot to mention it (and I wouldn't raise questions on someone else's interpretation of the rules if I didn't have them).

So I revised all this and I'm definetely sure that the mentor spirit doesn't increase your magic for purposes of .. anything. It ONLY gives more dice for tests, it's written quite clearly in the text.

The power focus is more tricky business. I think it might or might not artificially improve the magic attribute. The wording is very unclear:
"Possession of a power focus feeds the magician's Magic directly, making her efforts imore powerful n all forms of magical ability. A power focus adds its force to all tests in which the magician's Magic is included." (page 192)
"most foci add a number of dice equal to the number of their Force to a character's dice pool [...] while power foci boost Magic directly" (page 191)

Overall, I think it does improve your effective Magic for most intents and purposes, but I'm not sure at all.
Slacker
Sorry this discussion has gone on without input from me for so long. Been busy with life and rereading the rules.

Tzaz: After rereading the rules, I have to say that gobogen's point about the mentor spirit is correct. The spirit only gives you extra dice on the test. It does not alter your effective magic rating for the purpose of summoning.
Though, based on the line gobogen has already quoted from pg 191, I am ruling that the power focus does alter your effective magic rating.
Rather than changing what has already happened, we'll just be instituting this interpretation on any future tests.

Sorry for all the confusion, these are things that my tabletop game has not run into yet. So this is really the first time I'm looking closely at these things.
As with any new game (even if it's just a new edition), there is a learning curve and that was the original purpose of this game.
Thank you everybody for your input on this, much appreciated.
Tzaz
So , if I get it lol
Force = magic rating[2]+ power focus[2]\\

mentor spirit adds dice to earth abilities?
Tzaz
So I should have done:
So I chose a force 6 spirit
summoning=Magic[5]+summoning skill[3]+power focus[2]
10 die/ 2 successes=1,4,2,3,3,6,5,1,1,1
Spirit opposed test 6 die/3 successes=6,6,1,6,1,2
Spirit -1 net...no spirit shows up.
Drain[2x3] =willpower[5]+ logic[[5]+ power focus[2]
Dv:=4,4,6,1,3,4,3,1,6,4,2,3 for 3 successes so i take 3 physical damage.???
Am I getting it, besides a nose bleed on the grass?
Cold-Dragon
The Power foci reading is tricky. frown.gif In SR3 it modified your magic attribute and said so, plain as day. What is clear in SR4 is that any test, ANY test, that has the magic attribute included may also use the power foci dice (as per normal foci rules).

THe part about altering your magic attribute itself is just questionable now.

But, it has been ruled: all hail the Slacker! *bows*

PS: power foci does not affect your drain resistance test. No magic attribute involved. And like with other foci, you don't get to use the same foci's dice more than once in a casting.
Slacker
@Tzaz: The mentor spirit adds +2 dice on the summoning of earth elementals, just dice, it does not effect your magic rating at all.
[edit:] You actually should have rolled Magic[2] (remember you are a mystic adept and only 2 points are invested in magic)[/edit] + Summoning Skill [3] + Power Focus [2] + Mentor Spirit [2] = 1,4,2,3,3,6,5,1,1
(2 successes)
Spirit rolled 3 successes, beating your 2, which means the spirit did not show up and you had to resist drain of 6.
For any future summoning tests your magic rating is effectively 4 (Magic 2 + Power Focus 2), since the mentor spirit just adds dice to the test and does not effect your magic rating. This means that you can summon up to Force 4 spirits and only take Stun damage. And you can summon Force 5 - 8 spirits by overcasting which does Physical drain.
Cold-Dragon
Hey, I had an idea in the middle of my post! lol

We'll see how that goes later...
netlich
If Celia shows me her I show her mine wink.gif

As soon as she gives me the commcode I subscribe it to my PAN so she can access me even though I am in hidden mode...Have I got that right?
netlich
[EDIT]Deleted[/EDIT]
netlich
[EDIT]Sorry guys I hit reply once to many!!![/EDIT]
Cold-Dragon
More or less - in consequence I should see your commcode as well to provide two-way goodness. Unless you're just being a peeping troll and you hide that from me, lol.
netlich
Well I am not sure what the rules on that are - I didn't quite get it....

My PAN is passive so you can only connect to me only if I register your number...So hypothetically you give your commcode and I register your no. and then you can call me - therefore I would surmize that you have my commcode too...

Whatever the case I will give you mine in order to promote fair play smile.gif (Make sure you test it though and it ain't fake smile.gif )


Hence my words:

QUOTE
If Celia shows me hers I show her mine wink.gif
Cold-Dragon
We're either on a small bump in progress....or it's my turn!

Or we're waiting for Slacker, lol. I guess I'll check.

Hmmm, Maybe I'll summon another watcher spirit or something...I'll wait on Slacker first.
Slacker
Or Slacker was just using the fact that everybody hadn't said they were ready to leave as an excuse to slack off and not post anything. nyahnyah.gif

Don't have time right now to post anything significant, but it does look like this meeting is finished. If people could post what their plans are for the next day it would be good.
netlich
Apologies for being slow...Work is finally picking up on my end which is good and bad...

Good because I will have money to eat again smile.gif

Bad cause my time is once again limited...


anywayz, Mark leaves the meeting and has a second one with Taku and Tempty to talk plans...Dunno if gobogen wants to do this IC , here or with PMs. After that he just waits to see if his spawned threads of research come back with any data or Celia calls with more info or a request for a bodyguard.

I will build a better plan andPM it to you Slacker so you got all my Trollish Ingenuity in one post smile.gif
Slacker
After everything we've gone through to try to keep this going it truely saddens me to say that I am going to have to bring this game to a close. frown.gif

Unfortunately, I just don't have the time to spare anymore. Real life just keeps getting in the way and with my office blocking dumpshock, i can no longer slack off at work by responding to posts here.

I've enjoyed running the game (and if RL ever calms back down again, I'd love to run another game with any or all of you in it). I hope you enjoyed it too (although, for the new players, we didn't actually get much done).

-Slacker (ashamed to have too little time to slack)
Cold-Dragon
*patpats* it's okay Slacker...at least we didn't die! ^-^;


Life did a similar thing to me, heh. Ah well, a fresh start, maybe less issues, and who knows? Mayber better things. We'll all manage. No worries.
Tzaz
Thanks ro everyone. If you ever get to portland, Oregon in RL or in GAme send me a comlink message and i will buy you a beer. If you ever need a paramedic..Jack is always avaible. CYA all and thanks.
Tzaz
Thanks ro everyone. If you ever get to portland, Oregon in RL or in GAme send me a comlink message and i will buy you a beer. If you ever need a paramedic..Jack is always avaible. CYA all and thanks.
netlich
Well u chose the right time for it

I had an operation in my back leaving me unable to sit down for the past weeks... smile.gif SO I have been bowing out of games since then.... smile.gif


Thanks for the game everyone....
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Dumpshock Forums © 2001-2012