I've never made a request, perhaps when you have time you could have a crack at a "villain" in my campaign, creeper?
[ Spoiler ]
As a shady nemesis for a player I'm gamemastering (A completely Delta-wired covert ops specialist/decker/agent provocateur/assassin/jason bourne who's got self-induced gene-therapy/nanite-scrubbed amnesia, has had his base genetic code rewritten and treated a dozen times, and was once [unknown to him of course] a quadraplegic japanese corporators daughter and was once the weapon of choice of a blacker than black independent cabal of immoral genius recluse scientists [Genetics wizzes, pioneers of delta-ware, nanotech etc.]) I created Creeper.
Creeper started out running the german shadows with his rigger girlfriend as a covert ops spec/decker/terrorist. They were a pretty wild but competent Anarchist team, tearing up the shadows. As they got bigger and bigger, and became international talent (mainly assassinations, datasteals, and anything that requires stealth) they came across our friend in the above paragraph's parentheses (not that he remembers anything of it). Creeper's girlfriend was killed in the encounter
Creeper is nuts. he's turned cyberzombie by now most likely. He's got an unknown sponsor in his quest to avenge his lover, and has submitted to some serious upgrading. Now he's looking at bladed, hydraulic jacked kid stealth cyberlegs, a slick move-by-wire system, dermal active camouflage (nanotat or ruthenium perhaps), some genetech combined with some electrolosis, not to mention his nasty scarring from encounters with our John Doe.
So here we have a crazy bald German assassin with jet-black skin, deadly raptor-like cyberlegs that give him swift running speed and a three-story leap, a full electronics headware suite, cyber eyes and ears full of expertly tuned surveillance ware, who can disembowel you twice before your eyes adjust to the blur. So he's a pretty freaky customer. Did I mention he uses a fingertip compartment mono-whip ala Johnny Mnemonic?
Of course then again, John Doe started the game with a horrible deadly wound and 11 points of stress, halving his body to 2 and intelligence to three, with +2, +3 TN mods to all linked tests, severely crippling his own move-by-wire and putting his super secret brainware prototype out of commission for quite some time, not to mention he has full five point amnesia, meaning the player has nothing on his character sheet other than base attributes, and I roll his dice (for now, anyway). I'm pretty excited about this campaign. Before waking up he was hiding out fifth world wooden manor-house while his memory was being scrubbed by nanites when Creeper got to him, and the resulting fight had his left cyber-eye removed with a monowhip, his throat cut, and an incendiary grenade that was flung took off his right arm to the elbow and left up to his shoulder with incredible burn scars.
It was quite hilarious him waking up in a pool of his own blood, barely rescued by an Israeli Troll, and then on the way to a (drunk) street doc, I had him roll his stress points, and then wake up in a grimey post-op missing an eye, a hand, with horrific burns and a barely closed gash across his throat. An excellent start to a game.
You can take a few liberties with him, but he should be mean and scary. Scarred, completely hairless, with either strange patterned nano-tattoos or even blending in to the environment if you can manage it. Have fun with the bladed Kid Stealth legs, and feel free to add any blades or spurs you like. A stealthy, sinister feel would be good. Creeper is quite mad.
Also, if you have the inclination, I wouldn't mind an impression of John Doe. He's wearing the clothes of the israeli troll's human daughter. He's got a vertical scar across his left eye and a nasty scar across his throat. He's also got some nasty burns focused mainly on his right arm, with a missing hand some-where below the elbow. You can take some liberties with him, too, if you don't want him to be ol' stumpy, you can give him a cyberhand (which he'll have to get at some point) and you can also insert a new cyber-eye where the old one was whipped out, if you don't want to have a creepy stitched up hole or eye-patch, but it's all up to you. Juxtapose it with him wearing the clothes suited to a teenage punk girl, a skuzzy and the gonzos or Darwin's Bastards t-shirt and some converse-like sneakers.
John Doe, despite being an amnesiac, is a heavily conditioned covert ops specialist and assassin, so if you want to have him snapping the neck or garotting some hapless security guard, ganger, or whatnot, that would be pretty cool.