Grey
Mar 4 2004, 11:31 PM
Casting Control Thoughts at Force 6
Casting: 15 10 09 09 07 03 03 02 02 01 (the diffeculty is the targets Willpower. He resists by rolling Willpower at TN6.)
Drain: 09 08 08 05 05 05 03 02 01 01 01 01 #D:12 TN:5 H#:9 S:6 (no drain)
If I win, he desides to stand up and get some fresh air. He'll leave the door open behind him and I'll slip inside as quietly as I can. Once I'm in, he'll stretch, come back in, sit back down in front of the trid and I'll release the spell.
Grey
Mar 4 2004, 11:43 PM
QUOTE |
Ricks, as stealthily as a ghost in disneyland |
HAHAHAHAHAHAHAHHAA!!!!
::wipes tear from eye:: Oh man, thats messed up! It ain't even like that!
Fresno Bob
Mar 4 2004, 11:54 PM
Burned.
Grey
Mar 4 2004, 11:56 PM
LM: Yo, hop on irc.dumpshock.com real quick and we'll do the scene in one post rather than drag it out into lots of them.
Large Mike
Mar 4 2004, 11:58 PM
I'm sorry, I know it's an old and aweful joke, and probably annoys the crap out of you, but thinking about it still cracks me up.
And Voor, were you secretly there? Cause I'm surprised you know.
Grey
Mar 5 2004, 12:00 AM
Yeah, I was wondering how Voor got the joke too.
Fresno Bob
Mar 5 2004, 12:49 AM
A good magician never reveals his secrets.
(Read: I don't know, I guessed it was an insult of some sort, apparently correctly.)
Grey
Mar 5 2004, 12:54 AM
At GenCon SoCal, LargeMike was my GM in the Shadowrun Tournament. The characters were all pre-made and I grabbed the one named Ghost, basically because I liked the name. It turned out that the character has a dermal sheath with ruthenium polymers, so my character ran around Disneyland (the setting for the run) butt naked and invisible. It was… broken to say the least. I would just sneak up behind any bad guy, sneak attack him with my martial arts (he had titanium bone lacing too) and then pull back into the shadows to disappear again. Needless to say, the GM wasn’t too happy with how my team walked all over the module.
Fresno Bob
Mar 5 2004, 06:54 AM
Heh, thats pretty good.
Large Mike
Mar 5 2004, 07:20 AM
Actually, I got in shit because I didn't take long enough to run my game. The head GM was *very* pissed. I think I narrowly avoided not be allowed to come back by turning it around and telling her that it's not my fault if she didn't do her job by screening the pregens more carefully.
It's really too bad I had to do that, though. Nice girl, even if she snored like a chainsaw.
Digital Heroin
Mar 5 2004, 10:54 AM
Using Smashing Blow here...
Brawling (to Supplement Strength): 1, 2, 3, 3, 4, 5, 5, 7, 9, 11
That adds 6 to Blitz's 11 Strength, meaning he's got a 17 power vs. the Barrier Rating of the door.
Gods I love this Trog... depending on the construction of the door, he either cracked it right good, or could have possibly opened a one and a half meter hole in it...
gobogen
Mar 5 2004, 04:27 PM
QUOTE |
Strange enough for a ganger, it's a Defiance Super Shock.
|
Why is it strange for a ganger to have a Defiance Super Shock?
JongWK
Mar 5 2004, 04:35 PM
The taser is expensive, the ammo is expensive, it only stuns an opponent and it can only fire a few times before reloading. Bad choices for a ganger looking to waste someone. OTOH, it ain't a bad weapon if you want someone alive and you don't want to harm him.
Lindt
Mar 5 2004, 04:44 PM
QUOTE (Large Mike @ Mar 5 2004, 02:20 AM) |
Actually, I got in shit because I didn't take long enough to run my game. The head GM was *very* pissed. I think I narrowly avoided not be allowed to come back by turning it around and telling her that it's not my fault if she didn't do her job by screening the pregens more carefully.
It's really too bad I had to do that, though. Nice girl, even if she snored like a chainsaw. |
Yeah, Blue can get a bit high strung at times. And from what I heard that entire tourny was very broken. And chainsaw, *may* be an understatement...
Large Mike
Mar 5 2004, 08:12 PM
All right, I need combat rolls from everyone involved in this now.
Actually, it was worse when they decided to declare a snoring and a non-snoring room. They put Sade and Blue in the same room and nobody told me. And then they expected me to wake up in 5 hours to run a game. Oh my lord the pirate snores.
Grey
Mar 5 2004, 08:17 PM
What kind of combat rolls?
last_of_the_great_mikeys
Mar 6 2004, 04:55 AM
Initiative Roll: 20
SMG'S:2,2,2,2,5 (Crap)
Combat Pool:1,1,2,5,8 Should be good for 10D
Burst 2
SMG's:2,3,7,2,1 (Oh, THAT sucked! What a time for the Red Dice of Doom™ to turn on me!) That'd be...uh...10S
Saving the rest of my combat pool for defence.
Fresno Bob
Mar 6 2004, 05:34 AM
Actually, if you use the folding stock, theres 4 points of RC on that Smartgun. a Gasvent 2, and then a stock with shock pads.
Oh, and LM, seeing as how they haven't actually come into play yet, can I take off the Bad Reputation and Vindictive Flaw, then lower my Edge by 4 points?
Large Mike
Mar 6 2004, 09:28 AM
Sorry, you've been here way to long to change things now. Sorry.
As for combat rolls, whatever you would do. I'll need an initiative roll, your actions for at least three rounds of combat, and three damage risistance rolls, just in case.
Fresno Bob
Mar 6 2004, 05:14 PM
Yeah, its alright. I just thought I wasn't playing them effectively enough in my character.
Letsee, two AR bursts (11S), and a single shot, if my target isn't dead. I'm definately NOT shooting the leader. Smartlinked with 6 points recoil comp
4, 1, 1, 3, 4, 1 (Oh my god! That sucked!) That should be enough for a hit at least.
5, 5, 2, 3, 4, 2 (A little better)
2, 4, 2, 3, 3, 7
Body rolls (5/3 armor)
10, 10, 1, 3, 4, 3, 7 (woo)
2, 3, 3, 3, 2, 9, 5 (Damn)
5, 2, 5, 3, 11, 1, 2
gobogen
Mar 6 2004, 06:48 PM
Reptile waits outside for one round, according to the plan. On the second round he goes in and evaluates the situation, dodging bullets and blows that might be directed to him and probably shooting two different guys. He will listen to what Nick tells him to do, though, and if we are clearly winning, Reptile might not shoot. He will attack the foes that seem the strongest, if he shoots, with 6 rounds of full auto fire (I have 6 of recoil comp., he has a smartlink II).
Initiative: 12
1st round: Perception: 4,4,8,5,5 (+1 TN)
2nd round: DIE BITCH!
5,7,11,4,5,9,3,1,2,2,4,11 (14D) This gotta be painful.
2nd initiative pass (maybe different target, still full auto)
3,2,8,4,9,2,5 (4 dice left for defense)
Body rolls: (total armor: 6/3)
Combat pool: 5,2,2,7
Body roll 1: 2,5,4,1,5,5,4,7,4,1,3,5
Body roll 2: 2,3,9,5,1,7,3,5,22,4,5,9
Body roll 3: 2,10,4,2,2,4,9,3,1,2,2,4
Remember that he has the Bravery Edge and High Pain tolerance for 1 box
Fresno Bob
Mar 6 2004, 07:02 PM
Oh yeah, Initiative.
Woo, 11
Oh yeah, I have Impulsive and 7 boxes of High Pain Tolerance...
Willpower test for Impulsive, 1 success. Whew
Grey
Mar 6 2004, 09:52 PM
Initiative: 24
Thats three force 6 stunbolts per round, casting at base M damage. Ricks is hiding in the corner still with the spirit Concealing him. If any of the enemy gangers notice him, he'll have the spirit confuse them (I have 2 more favors from the spirit) and if I run out of favors, then I'll make them the target of the next Stunbolt.
First Round
Spell 1
Casting: 09 09 07 05 04 04 03 03
Drain: 05 04 04 04 02 02 02 01 (no drain)
Spell 2
Casting: 09 05 05 04 04 03 03 01
Drain: 16 04 04 03 02 02 01 01 (no drain)
Spell 3
Casting: 07 05 05 05 04 03 02 02
Drain: 17 08 08 05 04 04 02 01 (no drain)
Damage Resistance
Combat Pool: 11 10 08 04 04 03 02 02 02
Damage Resistance (4/2 armor): 08 05 03
Second Round
Spell 1
Casting: 11 11 10 04 04 03 03 01
Drain: 09 09 05 05 05 05 03 02 (no drain)
Spell 2
Casting: 09 05 05 04 04 03 03 01
Drain: 09 03 03 03 02 02 01 01 (no drain)
Spell 3
Casting: 08 05 05 04 04 03 02 01
Drain: 16 05 05 04 03 03 03 01 (no drain)
Damage Resistance
Combat Pool: 09 07 05 05 04 04 03 02 01
Damage Resistance (4/2 armor): 08 05 04
Third Round
Spell 1
Casting: 05 05 05 04 03 02 01 01
Drain: 10 08 05 05 03 02 01 01(no drain)
Spell 2
Casting: 14 13 07 05 04 02 02 01
Drain: 09 05 04 03 02 02 02 02 (no drain)
Spell 3
Casting: 23 11 04 04 03 03 02 01
Drain: 09 04 04 04 03 03 02 01 (no drain)
Damage Resistance
Combat Pool: 16 09 05 05 05 03 02 01 01
Damage Resistance (4/2 armor): 11 08 01
last_of_the_great_mikeys
Mar 6 2004, 10:07 PM
Want me to redo my initiation of violence, Mike?
Large Mike
Mar 7 2004, 10:07 PM
No, Mikey, that's alright thanks.
Well, considering the violence all around, and how everyone handled themselves, 2 karma all around.
And thanks for being patient through my little spontaneous party.
kevyn668
Mar 7 2004, 10:27 PM
Do you still want combat rolls for Sue or did I miss the boat on this one?
Large Mike
Mar 7 2004, 10:38 PM
You missed the boat, but it's okay. I just kinda assumed a middle-of-the-road performance on this one, and that was all that was really needed. Ricks did most of the work with stunbolts, and everyone not in the front rooms did the escaping bit. That's about it.
Digital Heroin
Mar 7 2004, 10:56 PM
Round 1
Initiative: 21
Brawling (2 Combat Pool): 7,4,4,4,3,3,3,3,3,2,2,1
Brawling (2 Combat Pool): 15,5,5,4,4,4,3,3,2,2,1,1
Clubs (Door|Default to Strength): 10,7,5,5,4,4,4,3,1,1,1
Resist1: 15,8,5,5,4,4,4,3,2,1,1
Resist2: 9,5,5,4,3,2,1,1,1,1,1
Resist3: 11,10,9,5,4,3,3,3,3,1,1
Round 2
Initiative: 22
Brawling: 5,5,5,3,2,2,2,2,1,1
Chain (Uwrapped and Wailed at Someone|4 Combat Pool): 13,7,4,4,4,4,4,3,3,2,1,1
Clubs (Door|Default to Strength): 8,5,4,4,3,2,1,1,1,1,1
Resist1: 14,11,5,4,4,3,2,2,2,1,1
Resist2: 8,5,5,4,4,4,3,2,2,2,1
Resist3: 10,4,4,4,4,3,3,3,2,2,1
Round 3
Initiative: 22
Chain (4 Combat Pool): 10,10,9,5,4,4,3,3,2,2,1,1
Clubs (Door|Defaulting to Strength): 9,7,4,4,4,4,4,2,2,2,1
Chain: 5,4,4,4,3,3,2,1
Resist1: 15,10,8,8,5,4,4,1,1,1,1
Resist2: 7,7,5,5,4,3,2,2,2,2,1
Resist3: 11,9,8,4,4,3,3,3,2,1,1
Digital Heroin
Mar 7 2004, 10:57 PM
I'm slightly confused as to which group was rolling for combat there...)
Large Mike
Mar 7 2004, 11:14 PM
That was Team Spinecrusher that was rolling for combat. Team Cleanup really only had a small burst of combat.
last_of_the_great_mikeys
Mar 8 2004, 12:12 AM
Boy, did Mickey ever pull through on his willpower test! The squatters get to live. I was half hoping he'd fail it and kill 'em all!
Fresno Bob
Mar 8 2004, 01:40 AM
I leave for Sacramento for the weekend, and Nick loses his knee?
Damn.
Fresno Bob
Mar 8 2004, 01:51 AM
Well, on the bright side, I know have 15 karma, what with the three for losing my knee, and the five for losing Johnny.
Digital Heroin
Mar 8 2004, 02:21 AM
Ok... maybe I'm as bright as Blitz here, but has his combat gone yet? The split confused me...
Fresno Bob
Mar 8 2004, 02:23 AM
Yeah, you were on the team with Nick.
Fresno Bob
Mar 8 2004, 03:02 AM
Er, Mike, which knee did Nick cop it in?
Large Mike
Mar 8 2004, 03:04 AM
It doesn't actually matter to me. We'll say the right knee, for the sake of having it said.
Fresno Bob
Mar 8 2004, 03:04 AM
Hmm, I just noticed the 2 Karma everyone got for the fight. I have 17 now. And doesn't Mickey get 10 more for becoming Leader, or something?
Aw man, the right knee is the good one.
Hmm, now we just need someone to examine his knee, cause I don't think Nick can do it.
Digital Heroin
Mar 8 2004, 03:07 AM
Uh... ok, guess I missed the boat on having any impact on that one then...
Large Mike
Mar 8 2004, 03:13 AM
Everyone who didn't roll, I kinda assumed middle of the road performance for them. But as Grey pretty much toasted three quarters of the people that would be combatants, you wouldn't've (yes, it's a double contraction, now shush) had that much impact anyways.
Digital Heroin
Mar 8 2004, 07:07 AM
Since when is Blitz's performance middle of the road, eh?
It's all good... *grunt* Not I've gotta go back and figure out how much Karma Blitz has again...
last_of_the_great_mikeys
Mar 8 2004, 07:32 AM
QUOTE (Voorhees) |
Hmm, I just noticed the 2 Karma everyone got for the fight. I have 17 now. And doesn't Mickey get 10 more for becoming Leader, or something?
Aw man, the right knee is the good one.
Hmm, now we just need someone to examine his knee, cause I don't think Nick can do it. |
I didn't see any posting of Karma awards. ANd no, that 10 karma don't go to me...the original leader gets it as a reward for putting so much starting cash into the gang.
Large Mike
Mar 8 2004, 07:53 AM
Middle of the road for blitz. That a bit above most others' performances.
(I may have promised 10 karma to whoever ends up in charge, but I don't want to cut myself off at the knees, so if anyone wants it, they're going to have to look it up and quote me.)
Fresno Bob
Mar 8 2004, 07:57 AM
QUOTE |
Anyone who gets leader status will be given 10 Karma. |
Grey
Mar 8 2004, 09:01 AM
What is Nick's essense?
LM: What level is the wound? Moderate or Serious?
Grey
Mar 8 2004, 09:08 AM
Casting Heal at Force 6.
Sorcery (+4 Spell Pool): 11 10 09 07 07 05 05 04 03 02
Drain 3M or 3S (+2 Spell Pool): 15 07 05 04 04 03 03 03 02 01 (no drain even if its Deadly)
Large Mike
Mar 8 2004, 09:27 AM
Actually, it's higher than deadly. It's Plot Device Damage Level. Which means you've just successfully healed all the damage, but I dare you to try to walk on it at anything faster than a hobble.
Digital Heroin
Mar 8 2004, 09:31 AM
*hides from the plot*
Large Mike
Mar 8 2004, 09:34 AM
That's right, DH, you'd better hide from the plot.
(btw, DH, if you're still interested in helping me with that game, go investigate the recent posts on 'Making an RPG'.)
Digital Heroin
Mar 8 2004, 09:39 AM
*hides a certain blue haired wannabe decker while he's at it*
(I'm interested, but sadly flaky right now... my mind's on about a dozen different things, when I need to focus on work... been late twice in the past week, and in the military that's chargable...)