QUOTE (Cain @ Jan 25 2013, 01:23 AM)

Not fear, extrapolation. There's no benefit and a lot of room to lose.
"No benefit" is where we most strongly disagree.
QUOTE
Why is it up to the tradition to make them different? Come on, making characters different is up to the player and the roleplay.
And again, you cowardly avoid the question by throwing up a smokescreen.
The answer, as I'm sure you know perfectly well, is:
nothing. There is absolutely no difference - except that "Chaos" is shorter to write on a charatcer sheet, than "Hermetic".
So what's the point of having two different traditions, then?QUOTE (Cain @ Jan 25 2013, 01:38 AM)

There are differences. Spirit types, drain stats, etc. The rest is flavor, which is up to the player to provide.
No, there aren't.
- Chaos: Will + Logic; summons Fire, Air, Earth, Man, and Water spirits.
- Hermetic: Will + Logic; summons Fire, Air, Man, Water, and Earth spirits.
Zero difference.Upthread, I listed
every Logic tradition's spirit-summoning options. And the differences were
miniscule, in even the most-different case.
...
Of course, we all know you're just trolling, now, rather than actually trying to
discuss and debate anything at all:
QUOTE (phlapjack77 @ Jan 25 2013, 03:44 AM)

[...] I'd like magical traditions to be more than the vague, airy "overview of magic" [...]
QUOTE (Cain @ Jan 25 2013, 04:59 AM)

Then make it [...] Not the tradition, which is just an overview. [...]
... so, this will be my last post aimed at you.
QUOTE (hermit @ Jan 25 2013, 09:36 AM)

SR1 thru 3 had mechanically strongly varied mage types.
[...]
Of course, these were present before 4E. But they were mechanically quite distinct. This is where Cain wants to go back to. I think at least.
No. Cain wants to sit where we are in SR4.
Those of us who've been arguing against him, want to "go back" to that ... but in a structured way, where one underlaying "build system" can be and is used to produce each and every one of those traditions ... thus producing greater inter-Tradition balance than we had in SR1-SR3, without sacrificing so much
diversity, the way SR4 did.