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phlapjack77
QUOTE (Tashiro @ Dec 26 2012, 02:01 PM) *
Now the question that comes to mind: Is it, 'the higher the node, the more IPs it takes' (greater level of security) or 'the lower the node, the more IPs it takes' (less bandwidth)? Either could apply, in theory. Mind, this could be combined with other factors: The old blue, green, yellow, red, black nodes, with the ratings 1-6. So one could represent IPs needed, and the other represent Hits needed, perhaps.

So a Red 6 node might require 6 hits, and require 4 IPs per roll, for example.

I don't like this idea, only because every time I would hear "Red 6" or similar, I'd hear in my head "Red 5 standing by" and probably would say it out loud as well. smile.gif

But really, this seems pretty cool. Simplifying hacking while kind of throwing back to previous editions, which a lot of people have fondness for. Count me in.
Tashiro
QUOTE (All4BigGuns @ Dec 26 2012, 01:06 AM) *
No, if that's their play style, it shouldn't "go south" that much, or else it's the GM being an arse and trying to force a so-called "right" way down their throats. And before you start pulling anything, note the "that much". Meaning that some times is okay, but there is a limit to what is acceptable before it becomes being an arse.


Hmm. I guess I'm just looking at it as 'if you don't do the homework, you can expect to be surprised'. If you don't know security's routine - when they change guards and such, it becomes harder to slip past them. If you don't know the type of IC in a node, you aren't going to know which programs to bring and which to leave behind because they slow your commlink down. If you don't know which room your target's in inside the building, it becomes harder to get to it. All these just increase the chance of security showing up and ruining your day.

The 'kick the door down shooting' just usually means to me that the security's going to be triggered near-immediately. My GM (and me, when I GM), both tend to have security networked -- so the moment someone seems something, the head of security is alerted, and everyone gets the alert. If a security member is 'blacked out', then this is an indication something is up, and a check is immediately made. That kind of thing.

Heck, I had the idea of having all security and workers in a factory getting downloaded skills to their skillwires when security is tripped before it was mentioned in one of the Shadowrun adventures. I was quite happy to see that. smile.gif It made perfect sense - turn your entire workforce into killers if someone breaks in.
All4BigGuns
QUOTE (Tashiro @ Dec 26 2012, 12:16 AM) *
Hmm. I guess I'm just looking at it as 'if you don't do the homework, you can expect to be surprised'. If you don't know security's routine - when they change guards and such, it becomes harder to slip past them. If you don't know the type of IC in a node, you aren't going to know which programs to bring and which to leave behind because they slow your commlink down. If you don't know which room your target's in inside the building, it becomes harder to get to it. All these just increase the chance of security showing up and ruining your day.

The 'kick the door down shooting' just usually means to me that the security's going to be triggered near-immediately. My GM (and me, when I GM), both tend to have security networked -- so the moment someone seems something, the head of security is alerted, and everyone gets the alert. If a security member is 'blacked out', then this is an indication something is up, and a check is immediately made. That kind of thing.

Heck, I had the idea of having all security and workers in a factory getting downloaded skills to their skillwires when security is tripped before it was mentioned in one of the Shadowrun adventures. I was quite happy to see that. smile.gif It made perfect sense - turn your entire workforce into killers if someone breaks in.


Which is all right if everyone in the group is happy with that play style, or as an occasional complication. It's when not everyone likes things that way and it's done too much (fine line there) that it gets into "being an arse" territory.
Grinder
ShadowDragon8685, phlapjack77: play nice. Your "conversation" does have a very aggressive and unfriendly nore, which you should change to avoid receiving Warnings.
_Pax._
QUOTE (phlapjack77 @ Dec 25 2012, 10:46 PM) *
Do you disagree that SR has a long history of this already?

Yes, yes I do.

QUOTE
People already make combat-hackers, face-hackers, etc.

People make Melee-adepts, Gun-adepts, Face-adepts ... should we eliminate the Adept trope/role?

Not to mention ... people were making combat-deckers, face-deckers, etc in First Edition.
phlapjack77
QUOTE (_Pax._ @ Dec 26 2012, 03:22 PM) *
People make Melee-adepts, Gun-adepts, Face-adepts ... should we eliminate the Adept trope/role?

Not to mention ... people were making combat-deckers, face-deckers, etc in First Edition.

This is a fair point. I will say that my hacker-hybrid defense wasn't given as the prime reason to get rid of the pure mundane hacker archetype, more in support of showing that the times, they are a'changing.

And it does look like the pure adept trope/role is slowly being subsumed, too. Right now, in 4th, it's considered the "best" build to be a cyber/bio phys ad (in terms of mechanical benefits) over an adept with only magic. So slowly, the pure phys ad trope is also being removed, as shown by the mechanical benefits of not going pure adept.

Again, this is what the wireless matrix was supposedly going to do, right? Make it so the Decker who sits at home doing the hack separate from the rest of the team is no longer having to sit out during the run. Moving forward, it seems reasonable to make it so that everyone on the run can hack, in some way, shape or form.
ShadowDragon8685
QUOTE (All4BigGuns @ Dec 26 2012, 12:22 AM) *
I don't get this, this is generally the role most often missing--second only to pure Face, or at least Face with the kind of focus seen on this forum and the other forum--when we play (we have a small group), and we do just fine usually.


Then either
A: You're not playing 4th Ed (which, okay, that's fine,)
B: The GM conviently gave you an NPC or other MacGuffin who does it for a modest cut of the profits and doesn't complain and doesn't participate other than handwaving away the hacking.
C: You're playing MagicRun or otherwise playing far outside the presumed scope of "players are people who break into places corporate overlords would really rather they not be in for money."


QUOTE (phlapjack77 @ Dec 26 2012, 12:39 AM) *
I guess having a reasonable discussion isn't an option with you after all.


If by "Reasonable" you mean "I will refrain from cursing when I feeling cursing is required to emphasize a point," then the answer is that it is only an option under threat of Moderation, especially when I feel the person I am attempting to converse with is being deliberately obtuse or outright ignoring the points I am trying to make by stating his own proposed end-goal as self-obviously desirable and ignoring all complaints that it may not be.

As such a threat of Moderation has been issued, consider this your lucky day.


QUOTE
Good thing this thread is about 5th edition, and I'm not talking about changing hackers or hacking in 4th edition. Did you miss that part? Your whole post is talking about 4th edition and utterly worthless to this discussion.


Yeah, and? We have only what we have to go on, and I think it's very unlikely they're going to dramatically change the dice paradigm or, with it, the standard numbers of scale. Even so, even if they did change the scale, the fact remains that the point I was trying to make is that hacking is, and will remain, something you need to specialize in or stay the heck out of, or you'll blow things for those who do specialize in it, and by extension, the whole darn team once security goes on alert because the designated "hurt people and break things with guns" guy decided to take his middle-of-the-road computer and middle-of-the-road computing skills and run a laughably middle-of-the-road hacking program which the security systems detected, triggering a general alert on the computer system and attracting the notice of the decidedly bleeding-edge sysadmin who logs on.

To make an analogy that doesn't involve hacking, suppose the Face is using his Facing skills to talk a van full of Runners dressed as security guards yet using outdated codes through a gate, by trying to complain that they had a system malfunction that wiped their updates. The Face is going to get through, but then the socially-awkward hacker in the passenger seat stupidly tries to throw some jargon at the security guard to flummox him, but he mightily summons a craptastic dice pool that glitches and winds up attracting suspicion, prompting the guard to call them in for a deep check. Only worse, because while a good Face should be able to social-fu the idiot's mistake away, when it comes to hacking, the mistake is being detected at all, and it usually means that the group suddenly has to enact Plan B immediately, whether Plan B means "kick in the door and start shooting" or "take the money and run."




QUOTE (phlapjack77 @ Dec 26 2012, 12:49 AM) *
Yeah, I think that would definitely be more interesting to reintroduce bandwidth in some way, as you sweat waiting for your download to complete before the guard comes back smile.gif

Along with bandwidth limits, what about re-introducing something like storage capacity on datachips and commlinks and whatever? Give more thought to how you store the paydata, rather than just abstracting that part away.

I think 4th abstracted too much in some areas of the matrix(see above), and didn't abstract enough in other areas (hacking a door lock or camera feed, etc).


Ugh. No, no, NO. Did you play 3rd? Try to play a Decker in 3rd? If I wanted to keep track of my megapulses and bandwidth and storage capacity, I'd be playing 3rd. Reintroducing bandwidth and data storage capacity - especially after they've been conclusively stated to be extinguished concerns in the setting - would be a wrongful backward step.


QUOTE (Tashiro @ Dec 26 2012, 12:51 AM) *
Actually, the idea that hacking is a solo job? I could see that not being true. If one hacker gets to the middle of the network and gets sysop level of authority, he can sit there and ensure that security isn't triggered by anyone else as they head through the network and do different jobs at once. Having more hackers means getting more done, faster.


If one hacker gets to the sysop level of authority, that's it. Game, set, match. Unless the real Sysop happens to be awake, onsite or otherwise ready to jack in at a moment's notice, getting system operator levels of control means that it's in the bag. You can do everything you want to do and just walk away. You can also grant Sysop levels of authority to your friends, of course, so that once the super-hacker has hacked the good hack, the good and mediocre hackers can come and play in the sandbox, but it's going to be very few situations where hacking puts you in a time crunch such that the number of total Matrix actions your team can take per initiative round will matter.


QUOTE (phlapjack77 @ Dec 26 2012, 12:56 AM) *
Yeah, a hacking change would mean more players get to participate in the so-called hacking minigame, which seems like a win for everyone...


The problem is that this change is going to be impossible. Hacking cannot, and should not, and will not, be something that any schmoe who can toss a few Karma to get Hacking to the middle of the skill scale and then buys a half-arsed commlink, will meaningfully contribute to. It's not like physical combat, where half-assing it is enough to provide valuable (and necessary) support for the super-stars. Computers don't run out of IC to throw at you, and if they know they're being compromised and can't stop it, they can shut down.



QUOTE (phlapjack77 @ Dec 26 2012, 02:51 AM) *
Again, this is what the wireless matrix was supposedly going to do, right? Make it so the Decker who sits at home doing the hack separate from the rest of the team is no longer having to sit out during the run. Moving forward, it seems reasonable to make it so that everyone on the run can hack, in some way, shape or form.


Alright. Let me try to explain it to you another way.


Suppose there's a big nasty lurking in Astral space the the group needs to get past. Bignasties in Astral space are traditionally the domain of the Magician(s), any Spirits he or she (or some combination thereof, or neither,) or they, can summon up, and, very rarely, assuming the Astral Bignasty feels like playing nice, a PhysAd who can perceive.

Your suggestion that everyone on the run can contribute in some way to hacking in some way, shape, or form, is about as offensive and ridiculous as an assertion that the Essence 0.01 cybered-out gunslinging killing machine and the technomancer can meaningfully contribute to Astral Combat.
_Pax._
QUOTE (phlapjack77 @ Dec 26 2012, 02:51 AM) *
And it does look like the pure adept trope/role is slowly being subsumed, too. Right now, in 4th, it's considered the "best" build to be a cyber/bio phys ad (in terms of mechanical benefits) over an adept with only magic. So slowly, the pure phys ad trope is also being removed, as shown by the mechanical benefits of not going pure adept.

That's a balance issue, between Augments and Magic. And it is an issue that has always existed, from First to Fourth. It's just that Fourth is the most forgiving of Awakened characters having at least some Augmentation ... coupled with the new way Magic Rating is handled (meaning, it no longer automatically starts at 6 like it used to).

QUOTE
Again, this is what the wireless matrix was supposedly going to do, right? Make it so the Decker who sits at home doing the hack separate from the rest of the team is no longer having to sit out during the run. Moving forward, it seems reasonable to make it so that everyone on the run can hack, in some way, shape or form.

No, it does not (to me) sound at all reasonable.

Should everyone on the run be able to cast spells in some way, shape, or form?

Should everyone on the run be able to summon spirits in some way, shape, or form?

...

The thing with an RPG is, it's an ensemble cast affair. Each member of the group has to bring something to the table that makes their presence essential - each member of the team needs to have a Niche, in which they become the number-one star of the show.

"Dealing with computers & electronic security" is in fact one of those niches.
phlapjack77
QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
Then either
A: You're not playing 4th Ed (which, okay, that's fine,)
B: The GM conviently gave you an NPC or other MacGuffin who does it for a modest cut of the profits and doesn't complain and doesn't participate other than handwaving away the hacking.
C: You're playing MagicRun or otherwise playing far outside the presumed scope of "players are people who break into places corporate overlords would really rather they not be in for money."

A. No true scotsman fallacy
B. This could be true, which means that they don't find hacking that fun, which suggests new rules for hacking should be thought of in 5th, perhaps...
C. No true scotsman, again


QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
If by "Reasonable" you mean "I will refrain from cursing when I feeling cursing is required to emphasize a point," then the answer is that it is only an option under threat of Moderation, especially when I feel the person I am attempting to converse with is being deliberately obtuse or outright ignoring the points I am trying to make by stating his own proposed end-goal as self-obviously desirable and ignoring all complaints that it may not be.

As such a threat of Moderation has been issued, consider this your lucky day.

It's not that I'm ignoring your points, it's that, with all respect, I think your points are bad. I've responded to most of them, I think. You've made it clear you don't like my ideas on this too. We can leave it at that, I guess. And with the cursing thing, you're actually hurting your point, not emphasizing it.


QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
Yeah, and? We have only what we have to go on, and I think it's very unlikely they're going to dramatically change the dice paradigm or, with it, the standard numbers of scale. Even so, even if they did change the scale, the fact remains that the point I was trying to make is that hacking is, and will remain, something you need to specialize in or stay the heck out of, or you'll blow things for those who do specialize in it, and by extension, the whole darn team once security goes on alert because the designated "hurt people and break things with guns" guy decided to take his middle-of-the-road computer and middle-of-the-road computing skills and run a laughably middle-of-the-road hacking program which the security systems detected, triggering a general alert on the computer system and attracting the notice of the decidedly bleeding-edge sysadmin who logs on.

See, you don't know what 5th will contain. Neither do I. But you're taking what you think will happen, then using that as a platform to say my ideas are worse than bad. You don't know that hacking will remain something you need to specialize in. And I'm saying this is a change that should happen, that mostly hacking needs to go away as something you have to specialize in, at least in the realm of specializing to the exclusion of all other things.

QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
To make an analogy that doesn't involve hacking, suppose the Face is using his Facing skills to talk a van full of Runners dressed as security guards yet using outdated codes through a gate, by trying to complain that they had a system malfunction that wiped their updates. The Face is going to get through, but then the socially-awkward hacker in the passenger seat stupidly tries to throw some jargon at the security guard to flummox him, but he mightily summons a craptastic dice pool that glitches and winds up attracting suspicion, prompting the guard to call them in for a deep check. Only worse, because while a good Face should be able to social-fu the idiot's mistake away, when it comes to hacking, the mistake is being detected at all, and it usually means that the group suddenly has to enact Plan B immediately, whether Plan B means "kick in the door and start shooting" or "take the money and run."

Your example is not really useful, as you're still going from the assumption that hacking is something you will have to specialize in, in 5th edition. I'm advocating for this to not be the case.



QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
Ugh. No, no, NO. Did you play 3rd? Try to play a Decker in 3rd? If I wanted to keep track of my megapulses and bandwidth and storage capacity, I'd be playing 3rd. Reintroducing bandwidth and data storage capacity - especially after they've been conclusively stated to be extinguished concerns in the setting - would be a wrongful backward step.

You got me here, I never played 3rd. 1st and 2nd, skipped 3rd. Sounds like some people liked this aspect of hacking though, at least if the SR2050 project says anything about this.


QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
If one hacker gets to the sysop level of authority, that's it. Game, set, match. Unless the real Sysop happens to be awake, onsite or otherwise ready to jack in at a moment's notice, getting system operator levels of control means that it's in the bag. You can do everything you want to do and just walk away. You can also grant Sysop levels of authority to your friends, of course, so that once the super-hacker has hacked the good hack, the good and mediocre hackers can come and play in the sandbox, but it's going to be very few situations where hacking puts you in a time crunch such that the number of total Matrix actions your team can take per initiative round will matter.

Changing the fundamental hacking minigame is what I'd like to see happen in 5th. So your 4th-edition specific example wouldn't actually be relevant.

QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
The problem is that this change is going to be impossible. Hacking cannot, and should not, and will not, be something that any schmoe who can toss a few Karma to get Hacking to the middle of the skill scale and then buys a half-arsed commlink, will meaningfully contribute to. It's not like physical combat, where half-assing it is enough to provide valuable (and necessary) support for the super-stars. Computers don't run out of IC to throw at you, and if they know they're being compromised and can't stop it, they can shut down.

I'm asking honestly - do you have some kind of special knowledge of what 5th will contain? Because most of your arguments sound like "No, you can't change that, because that's not what 5th will have".



QUOTE (ShadowDragon8685 @ Dec 26 2012, 04:56 PM) *
Alright. Let me try to explain it to you another way.


Suppose there's a big nasty lurking in Astral space the the group needs to get past. Bignasties in Astral space are traditionally the domain of the Magician(s), any Spirits he or she (or some combination thereof, or neither,) or they, can summon up, and, very rarely, assuming the Astral Bignasty feels like playing nice, a PhysAd who can perceive.

Your suggestion that everyone on the run can contribute in some way to hacking in some way, shape, or form, is about as offensive and ridiculous as an assertion that the Essence 0.01 cybered-out gunslinging killing machine and the technomancer can meaningfully contribute to Astral Combat.

I've seen your point for several pages now. I just disagree that all hacking needs to be solely the realm of the "hacker". TMs can still be around for those uber-hacking needs of the team, but you don't have to tell me you don't like that idea either smile.gif
phlapjack77
QUOTE (_Pax._ @ Dec 26 2012, 05:22 PM) *
That's a balance issue, between Augments and Magic. And it is an issue that has always existed, from First to Fourth. It's just that Fourth is the most forgiving of Awakened characters having at least some Augmentation ... coupled with the new way Magic Rating is handled (meaning, it no longer automatically starts at 6 like it used to).

Right. That's what I mean, 4th has made the pure adept less "viable", meaning the pure adept is slowly going away as a trope. I'm not saying it has to happen, or that 5th has to continue this trend, just that it seems to have started already.

QUOTE (_Pax._ @ Dec 26 2012, 05:22 PM) *
No, it does not (to me) sound at all reasonable.

Should everyone on the run be able to cast spells in some way, shape, or form?

Should everyone on the run be able to summon spirits in some way, shape, or form?

...

The thing with an RPG is, it's an ensemble cast affair. Each member of the group has to bring something to the table that makes their presence essential - each member of the team needs to have a Niche, in which they become the number-one star of the show.

"Dealing with computers & electronic security" is in fact one of those niches.

This magic / machine divide still exists, but it's getting grayer all the time. The increase in the mana levels means it might be possible for all PCs to do some rudimentary magic, as the years go by. I guess the split from Earthdawn continuity will keep it from really happening, but you never know...

My point all along has been, every PC in 5th could have more skills and ability in the way of "dealing with computers and electronic security". Right now, the niche of the uber hacker is mundane or TM (or adept, craziness). I'd like to see that reduced to where the niche of uber hacking is TM, with general hacking available to all PCs.
Cain
QUOTE
My point all along has been, every PC in 5th could have more skills and ability in the way of "dealing with computers and electronic security". Right now, the niche of the uber hacker is mundane or TM (or adept, craziness). I'd like to see that reduced to where the niche of uber hacking is TM, with general hacking available to all PCs.

That does exist in Sr4.5 in a limited fashion, with Rating 0 skills. Granted, because SR4.5 uses program + Skill instead of Stat + Skill, you can't really rely on defaulting to give you any dice to roll.
Halinn
QUOTE (Cain @ Dec 26 2012, 11:47 AM) *
That does exist in Sr4.5 in a limited fashion, with Rating 0 skills. Granted, because SR4.5 uses program + Skill instead of Stat + Skill, you can't really rely on defaulting to give you any dice to roll.

Technically, you can default the various hacking skills with logic. They're logic-linked skills that aren't explicitly incapable of defaulting. I do not believe any sane person would allow it, logic being as easy to boost as it is.
Lionhearted
QUOTE (Halinn @ Dec 26 2012, 11:49 AM) *
Technically, you can default the various hacking skills with logic. They're logic-linked skills that aren't explicitly incapable of defaulting. I do not believe any sane person would allow it, logic being as easy to boost as it is.

I think that the errata FAQ states that you cannot use certain matrix actions without a program and defaulting without the skill runs at program-1
Grinder
QUOTE (Grinder @ Dec 26 2012, 07:49 AM) *
ShadowDragon8685, phlapjack77: play nice. Your "conversation" does have a very aggressive and unfriendly nore, which you should change to avoid receiving Warnings.


Ok, that's it: stop your ongoing "discussion" or move it to PM, but don't continue it in this thread.

mad.gif
Draco18s
QUOTE (phlapjack77 @ Dec 26 2012, 04:42 AM) *
Your example is not really useful, as you're still going from the assumption that hacking is something you will have to specialize in, in 5th edition. I'm advocating for this to not be the case.


So, in other words, you both want the same thing.

Now then.

How do you propose changing the system such that the underlined phrase is true?

Because unless you come come up with a half-brained, rough, barely-workable system that validates your position, then it's unlikely that CGL will come up with a system that validates your position.

Trust me, I've tried to make a system that allows team hacking to be more successful than solo-hacking, and no one liked the result.
Sengir
QUOTE (Tashiro @ Dec 26 2012, 07:06 AM) *
Ah, I thought quantum computers allowed more data compression.

It probably does, but you are at a different layer of the transmission wink.gif
Shannon's Law (or for Falconer, the Shannon-Hartley Theorem) describes a theoretical limit on how many bits per second can be sent over a given (in terms of bandwidth and signal/noise-ratio) communications channel. This is purely a limit on the physical transmission of bits, it does not take into account whether those bits represent an uncompressed raw image, or a JPG file that looks indistinguishable to the human eye at a fraction of the size.
Redjack
Back to Shadowrun 5

1) One thing I would like to see is Matrix fast resolution rules, in addition to standard matrix rules. I love a gritty technical, matrix as does one of the guys in our tabletop group and when we play the hacker it works great. The other members of our tabletop group dislike the complexity and the fact that people with a solid grounding in modern computer technology have a much easier time playing a hacker/technomancer.
2) Modular vehicle/drone design. Rules for creating vehicles more from scratch.
3) Vehicle cargo ratings (something like was in SR3)
4) Divergent magical traditions. The whole unified magic theory sucked out a lot of flavor.
5) Spell checking and grammar checking prior to publication.
6) Errata.
Fatum
Falconer, the point of bandwidth discussion was that a rack of servers under high load is not going to go wireless. Just because spectrum is by definition limited, as is transmitting power, and you face a bunch of problems like interference in wireless that you don't with wires.


[ Spoiler ]
UPD: ooops, missed the moderator warning, disregard this.
All4BigGuns
QUOTE (ShadowDragon8685 @ Dec 26 2012, 02:56 AM) *
Then either
A: You're not playing 4th Ed (which, okay, that's fine,)
B: The GM conviently gave you an NPC or other MacGuffin who does it for a modest cut of the profits and doesn't complain and doesn't participate other than handwaving away the hacking.
C: You're playing MagicRun or otherwise playing far outside the presumed scope of "players are people who break into places corporate overlords would really rather they not be in for money."


Assume much?
Grinder
QUOTE
Back to Shadowrun 5.


What's so hard to understand about it?
Stahlseele
QUOTE (Grinder @ Dec 26 2012, 07:41 PM) *
What's so hard to understand about it?

Everything it seems.
Remnar
This is mostly 'meh' for me too. Card games, mini's, board games, etc... eh, I won't buy em but I hope they are good for those who are interested in those kinds of things.

5th Edition could maybe get me interested if it brings back the old flavor I like. I've long struggled with the concepts of 4th edition (universal magic theory, wireless matrix, technomancers) and the only 4th Ed. product that I really liked was Ghost Cartels (which i really liked); but after War! I really lost interest in the whole line for quite awhile.

If 5th ed could maybe bring back the 2050's or 2060's by being "universal" rules and maybe supporting those time periods I'd think about it. If it is going to advance the timeline and continue with the everything is wireless, everyone is watching, mirrorshades over mohawks, style then I'll just stick with Eclipse Phase for my super sci fi (which puts out better products at the moment, in my opinion).
nezumi
I do actually agree with All4, in that the game ideally should support both styles of play. Both are valid, and most players fall somewhere in the middle.

(I do disagree about the comments of things going south. Whether you're ghosting or kicking down doors, things should go south. If everything goes according to plan nine times out of ten, it's not going to be a very exciting game. However, the GM needs the results of that 'going south' to match what is fun for the players. Having a massive shoot-out in the lobby is very fun for pink mohawk. Having Lone Star CSI track your astral signature and remotely kill you is not. I'd leave the latter for a possible threat during your black trenchcoat games.)
DnDer
QUOTE (Tymeaus Jalynsfein @ Dec 25 2012, 05:01 PM) *
Could have sworn that was you, but no worries. I happen to agree with you on that one. Ah Well... smile.gif


Catching up on the thread... But sounds like you're referring to a guy named Emperor Tippy, if I remember correctly. (If someone hasn't already found this out already.)
Tymeaus Jalynsfein
QUOTE (DnDer @ Dec 26 2012, 02:15 PM) *
Catching up on the thread... But sounds like you're referring to a guy named Emperor Tippy, if I remember correctly. (If someone hasn't already found this out already.)


I do believe that you are correct... Thanks DnDer. smile.gif
All4BigGuns
QUOTE (DnDer @ Dec 26 2012, 03:15 PM) *
Catching up on the thread... But sounds like you're referring to a guy named Emperor Tippy, if I remember correctly. (If someone hasn't already found this out already.)


I'm thinking that was the one. I just couldn't remember the name. I do know that when I read those posts detailing such actions, I had several WTF moments where I was like "Wait...what? Someone's actually THAT paranoid? Geez..."
CanRay
QUOTE (All4BigGuns @ Dec 26 2012, 08:49 PM) *
"Wait...what? Someone's actually THAT paranoid? Geez..."
Someone call?
phlapjack77
QUOTE (Draco18s @ Dec 26 2012, 10:14 PM) *
How do you propose changing the system such that the underlined phrase is true?

Because unless you come come up with a half-brained, rough, barely-workable system that validates your position, then it's unlikely that CGL will come up with a system that validates your position.

Trust me, I've tried to make a system that allows team hacking to be more successful than solo-hacking, and no one liked the result.

I totally agree, and have been trying to mull one over, although I'm definitely not a game designer. I was hoping you would post your attempt that you talked about in another thread, it's be interesting to see.

Anywho, I like Redjack's idea about some kind of split. Technical, gritty, crunchy matrix for those who want it, and a quicker, easier resolution system for everyone else. So there could be "simple" actions that various PCs are able to try, and the barrier to entry isn't too expensive, so that it can be a secondary skillset.

Half-brained system coming up!

  • Matrix Perception
    - Find hidden wireless nodes in AR, spot AR "clues" like missing nodes, do google searches (non specialists)
    - Do actual perception stuff in VR (specialists)
  • Matrix Attack
    - Override controls on doors, shut down cameras, pop door locks (non specialists)
    - Take control of Matrix nodes, attack other programs / personas (specialists)
  • Matrix Defense
    - ? (non specialists)
    - Defend from other programs, hide from perception (specialists)


All skills above would be logic linked, with programs being used to determine bonuses/minuses, sort of like reach in melee (talked about in other threads). The actions of each skill aren't limited by specialist/non-specialist, just more what each type of PC would likely use the skill for.

A simplified, just-came-up-with-it scenario for the non-specialist would be:
There's a door that needs opening. Hudson, a combat PC who is good at this kind of thing, rolls his Matrix Perception to find the node (or possibly he can roll Hardware to gain a physical uplink, if he's that close to the door). He finds the node, and then rolls Matrix Attack. He overrides the door, and it opens. He would need to roll Attack again, if he wanted to close the door or do something else. If he fails in the Attack rolls, maybe he has to roll Matrix Defense to have the door not notice the attempt and trigger an alarm, or if the door isn't really in a really secure area this isn't needed.

So two rolls to pop the door. Possibly using some version of Tashiro's ColorNumber system to determine difficulty and time spent.

Downsides, among the probably many: 3 more skills seems like a big investment for a secondary skillset. Although it seems these could replace the Computer, EW, Cybercombat and Hacking skills, which to me seemed a little scattered and strange.
ShadowDragon8685
QUOTE (phlapjack77 @ Dec 26 2012, 09:01 PM) *
A simplified, just-came-up-with-it scenario for the non-specialist would be:
There's a door that needs opening. Hudson, a combat PC who is good at this kind of thing, rolls his Matrix Perception to find the node (or possibly he can roll Hardware to gain a physical uplink, if he's that close to the door). He finds the node, and then rolls Matrix Attack. He overrides the door, and it opens. He would need to roll Attack again, if he wanted to close the door or do something else. If he fails in the Attack rolls, maybe he has to roll Matrix Defense to have the door not notice the attempt and trigger an alarm, or if the door isn't really in a really secure area this isn't needed.

So two rolls to pop the door. Possibly using some version of Tashiro's ColorNumber system to determine difficulty and time spent.


That's exactly the domain of using Hardware to bypass the physical security on the door's controller, and then using Electronics to hotwire it to open up. It's also the kind of thing that draws attention since doors are usually slaved to some other node and don't accept any input of that sort on their own.

Making each door a high-rating node isn't gonna be easy. Hardlinking them so that a much more powerful node is doing all the facial/RFID recognition and decides to open or close the door? Very easy. Making it so that the door doesn't have any authority on its own and hence, hacking it doesn't do jack shit because it can't be hacked? Very, very easy.


Stop trying to make non-hackers into hackers. Non-hackers have other ways to get doors open if they don't care about alerting everyone in the building to their location, like frag grenades, shock-lock rounds in shotguns, magic, or just the bottom of the troll's boot.
All4BigGuns
QUOTE (ShadowDragon8685 @ Dec 26 2012, 10:42 PM) *
Stop trying to make non-hackers into hackers. Non-hackers have other ways to get doors open if they don't care about alerting everyone in the building to their location, like frag grenades, shock-lock rounds in shotguns, magic, or just the bottom of the troll's boot.


Or the troll grabbing the door and ripping it off its hinges biggrin.gif
ShadowDragon8685
QUOTE (All4BigGuns @ Dec 26 2012, 11:45 PM) *
Or the troll grabbing the door and ripping it off its hinges biggrin.gif


My group uses Strength + Edged Weapons when we need to open a door and don't care about subtlety. We have a Free Spirit who's as strong as most trolls and has a mono-edged sword. The GM might well be within his/her rights to call us on that, but...
tete
QUOTE (_Pax._ @ Dec 25 2012, 05:59 AM) *
Yeah, we still would. Because you'd be limited by the kinds of communications equipment people would be able to readily install in their homes. And continent-spanning radio transceiver antennae are not on that list.

Assume its still arp net all this time, and lets take wireless out of it because the tech isn't there yet but you could use ipv6, fiber even with tcp (though I would hope for this magic land they come up with something better) connect all the universities togeather in one big LAN with a crap ton of repeaters. You could even do this with ipv4 if you changed the standard until you ran out of ips. It just depends on what your goals are, ipv6 reduces routing significantly but I'm not saying we will remove the need or even we should remove it. Just that the technology is there if we wanted to do it. In shadowrun the whole thing was rebuild so its at leased slightly feasible to remove routing except for security, though I agree it feels like shinanigans
Draco18s
QUOTE (phlapjack77 @ Dec 26 2012, 09:01 PM) *
I totally agree, and have been trying to mull one over, although I'm definitely not a game designer. I was hoping you would post your attempt that you talked about in another thread, it's be interesting to see.


It's in collaborations somewhere. I'll try and locate it.
Edit: Located
_Pax._
QUOTE (Grinder @ Dec 26 2012, 01:41 PM) *
What's so hard to understand about it?

To be fair, though, there's a certain amount of "lag" to be expected in any active forum discussion - while "read the whl thread before you post" is a nice ideal, it rarely works out that way in real life. People feel strongly, that prompts rapid (even rash) action, and posts are made before they see a moderator ro administrator post.
_Pax._
QUOTE (ShadowDragon8685 @ Dec 26 2012, 11:42 PM) *
Stop trying to make non-hackers into hackers. Non-hackers have other ways to get doors open if they don't care about alerting everyone in the building to their location, like frag grenades, shock-lock rounds in shotguns, magic, or just the bottom of the troll's boot.

And quiet options too - like applying thermite to the hinge, or thermite paste in a circle on the door itself.

Or the tried and true "I brought a crowbar, and I'm an Ork".
Kyoto Kid
...been out of the shadows for a while...

...5th edition?

...More Gritty (I like that one)?

...Eurorules?

..."explosive" magic (hasn't magic been overpowered enough)?

...SR MMO? (didn't 4ED pretty much turn the game into that that already)?

...a return to the Pink Mohawk days?

...uhhh...

...am I on Candid SmartCam?
ShadowDragon8685
QUOTE (_Pax._ @ Dec 27 2012, 12:35 AM) *
And quiet options too - like applying thermite to the hinge, or thermite paste in a circle on the door itself.

Or the tried and true "I brought a crowbar, and I'm an Ork".


There's really nothing at all quiet or subtle about those options. They're all fun, though. smile.gif
pbangarth
Wow. I go away for few days with family, and 300 + posts in a topic on what's new this year. Damn.

If I were to throw all of the text into one of those word count compilers, my guess is I would find "5E", and "meh" near the top of the list. Am I close?
Medicineman
QUOTE (pbangarth @ Dec 27 2012, 03:03 AM) *
Wow. I go away for few days with family, and 300 + posts in a topic on what's new this year. Damn.

If I were to throw all of the text into one of those word count compilers, my guess is I would find "5E", and "meh" near the top of the list. Am I close?

its more like
SR5
& Cardgame
& Boardgame
& Skirmishgame
& 2 Computergames
(all for 2013 I hope its not too much )
I don't know why the "meh" cause nobody knows anything abour the new Rules
so it may be a .....preemptive "meh"
my Guess/Hope/Wishfull thinking is that the new SR5 Rules are very compatible to the SR4A Rules

with a compatible Dance
Medicineman
_Pax._
QUOTE (ShadowDragon8685 @ Dec 27 2012, 01:02 AM) *
There's really nothing at all quiet or subtle about those options. They're all fun, though. smile.gif

That really depends on the door. Especially for the thermite; it may be bright, and may produce a lot fo smoke, but it' not going to be especially LOUD. So an out-of-sight door with no (unhacked) cameras lookign it's way, the thermite is "sufficiently" subtle.
pbangarth
QUOTE (Medicineman @ Dec 27 2012, 02:26 AM) *
its more like
SR5
& Cardgame
& Boardgame
& Skirmishgame
& 2 Computergames
(all for 2013 I hope its not too much )
I don't know why the "meh" cause nobody knows anything abour the new Rules
so it may be a .....preemptive "meh"
my Guess/Hope/Wishfull thinking is that the new SR5 Rules are very compatible to the SR4A Rules

with a compatible Dance
Medicineman

Yeah, it would have helped if I had read the PDF before I posted. My bad. embarrassed.gif
ShadowDragon8685
QUOTE (_Pax._ @ Dec 27 2012, 03:08 AM) *
That really depends on the door. Especially for the thermite; it may be bright, and may produce a lot fo smoke, but it' not going to be especially LOUD. So an out-of-sight door with no (unhacked) cameras looking it's way, the thermite is "sufficiently" subtle.


Thermite is pretty loud. Loud enough that it's gonna draw plenty of attention if anyone, or any sound sensors, are remotely in the area.

Also, with doors, I'd expect them to have a suite of sensors that monitor their status, such as determining whether or not they're open, closed, or transitioning from one of those two states (accelerometer,) and whether the door weighs as much on its hinges as it should. Failure of any or all of those sensors to meet recognized opening/closing parameters sounds an alarm.

So really, even if you lightsabered through the door in one quick stroke, the system should be setting off an alarm, which is going to draw the guards, all the guards.


Breaking down the door is usually the point at which the run transitions from stealthy infiltration to smash, grab, and run like hell.
Grinder
QUOTE (_Pax._ @ Dec 27 2012, 06:27 AM) *
To be fair, though, there's a certain amount of "lag" to be expected in any active forum discussion - while "read the whl thread before you post" is a nice ideal, it rarely works out that way in real life. People feel strongly, that prompts rapid (even rash) action, and posts are made before they see a moderator ro administrator post.


Tue dat. But by now, everyone should have noticed the mod posts in this thread... and still, here's speaking about opening doors and thermite, which isn't really related to the topic of the thread.
_Pax._
QUOTE (Grinder @ Dec 27 2012, 06:19 AM) *
Tue dat. But by now, everyone should have noticed the mod posts in this thread... and still, here's speaking about opening doors and thermite, which isn't really related to the topic of the thread.

I disagree - we're talking about Archetypes / Niche-based game design, in light of what we each think should or should not happen in SR5's design. I'd call that pretty topical, wouldn't you?

'cause if we cn't talk about what we'd LIKE to see? There's nothing else TO discuss, at all, on ANY of the new products announced. Not until more information comes our way fom CGL ... which won't happen for half a year, maybe more.
Grinder
Damn fine point. grinbig.gif
Gibbersan
Yes, I'm late to the party. Didn't get to reading this thread until yesterday afternoon. I'm definitely interested in 5E. Will be curious to see in what direction it will go. Hopefully for the better.
shadowsintheclouds
Here's some wild speculation. I foresee magic and hacking rules becoming one and the same but with different fluff. The astral plane has always seemed similar to the matrix after Crash 2.0; an overlay of the ethereal on top of the real. I'm betting the matrix will become even more in your meatbody face, allowing hackers to battle IC alongside their companions in the same way magicians battle spirits.
Draco18s
QUOTE (shadowsintheclouds @ Dec 27 2012, 01:36 PM) *
here's some wild speculation. I foresee magic and hacking rules becoming one and the same but with different fluff. The astral plane has always seemed similar to the magical equivalent of the matrix after Crash 2.0; an overlay of the ethereal on top of the real. I'm betting the matrix will become even more in your meatbody face, allowing hackers to battle IC alongside their companions in the same way magicians battle spirits.


Regardless of if that happens, I'd love for a slew of different Attack and Armor programs that have different costs and benefits so that a hacker can flavorize their stuff without just being all, "yeah, my armor program manifests as a tank" but the rules not really...reflecting how awesome that sounds.

(i.e. all that gear porn people want to get rid of, I want the reverse in the hacking world)
Sesix
So, on the card game, is it going to be anything like the one they had what, ten, thirteen years ago? I liked that one, and had an amazing corpse light deck.

As for 5th ed I am a little iffy. I just got my players to play 4th. I am so not wanting to try and ween them onto a new system. So I hope a lot won't change. Just stream line some things.
Halinn
Random thought: advance the setting by 100 years, to allow for a break with some of the pre-Catalyst established setting tropes. Will make stupid population numbers less stupid, give more time to make things more different from current events, and remove some idiotic stereotypes from various places. It also allows them to make the setting more dystopic, as an extra 100 years of MegaCorp rule allows them to repress the population more, compared to the current trends where it seems like everything will become better, because of rapidly advancing technology being made ever more affordable.
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